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Latest Threads |
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-24-2024, 11:09 PM
» Replies: 136
» Views: 200,370
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 119
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 244
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 156
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 251
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 216
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,179
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 579
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 2,012
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 440
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Asteroid Mail? |
Posted by: phatboydw - 03-06-2020, 05:59 PM - Forum: Prerelease Bug Reports
- Replies (1)
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Looks like I was not online when the asteroid hit, I had confused myself on the dates of said event. Would be nice to receive some sort of notice that an event did indeed happen upon logging in.
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Zero Hour Come and Gone ..No Planet Killer |
Posted by: Greydog - 03-06-2020, 04:06 PM - Forum: Closed Bug Reports
- Replies (10)
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Date in my avatars bio says spawn was at 14:14 GMT on Feb 28th. That would put zero hour at 08:14 on march 6th. It is now 10:04 and still no planet killers on sensors.
I'm not arguing mind you, and I might have missed something .. I just thought you might like to know.
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2020-03-05 Rubber Banding |
Posted by: Haxus - 03-06-2020, 01:32 AM - Forum: Updates
- Replies (3)
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Rubber Banding
I rode a motor bike for ten seconds and got off. The motor bike disappeared and I couldn't move. Eventually the motor bike came lurching down the street and stopped next to me where I got off of it. Then I could move again. This is super obnoxious.
Fixed the bug. Built this patch update that contains only that one bug fix. I am working on an update with more fixes but it is not ready to be posted. The rubber banding bug was so bad I couldn't stand to let it go through the weekend that way.
Win64 client has been updated.
Other clients will be posted as they finish.
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Ship decommissioning |
Posted by: Neils Iyssada - 03-05-2020, 07:55 AM - Forum: Arena of Ideas
- Replies (4)
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Would be nice if you could automatically (by pressing a GUI button) scrap a whole ship for modules or materials.
Would require it to be moored at station / airport. Or maybe the same conditions than mothball.
Scrapped materials / modules quantity would depend of the current durability of the ship. Maybe have a quantity penalty based on quality, kinda like quality fails when fetching.
Could be scraped by Airport Repair Shops, and should work with ships of other empires (captured).
Scrap should require a fraction of the nominal design build time.
Why ?
Well it's really annoying to waste tons of ressources into a big ship and having to replace it for a random reason (newly found Q255 hull ressource / interior update of a mothership etc)
It's even worst when you think about all the ressources your nearly-pristine ship represent.
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Planetary Resource View and Show Resource Nodes |
Posted by: martianant - 03-04-2020, 09:26 PM - Forum: Arena of Ideas
- Replies (5)
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I've found it's kinda frustrating placing mines/wells with the new node based system. It's entirely unclear where nodes are since they are near impossible to see, especially at night. It makes it very frustrating to try and place your building on these nodes to maximize output, and since you can't overlap buildings (which is good) you want to get as much as you can under one building.
How many gems are for the first gem icon? 8? 7? is the 8 pulling one from the second gem icon? Getting 11 gems on this mine is nice, but how much is that leaving out on the left or right? Would it be better to do 2 mines? Would you get more? You gotta try all combinations to figure it out. Time consuming, frustrating.
I propose that while you have a building in hand, the nodes should show up as little points color coded. So in this case the red would be gems, and the white is the stone.
This field would not spread far past the building outline, so as to not clutter the screen, but it would show you enough information to inform your decision on where to actually place the building.
On a similar note, a planet tells me it has 1% oil and 1% ore. Ore is everywhere, very abundant. But oil? Well I searched for an hour and couldn't find any in my resource zone. 1% for both? You sure? To ease with this frustration, I suggest allowing ships to scan a planet for resources, and this would then allow a new use for the surface map. After a planet is scanned for resources, the surface map will show a side bar/box with a selection for planetary resources. When selected, it will show a rough estimation for where these resources are. The estimation is a little vague, so it won't be at the exact coordinates, but close. You still need to search, but now you don't need to search the entire planet.
Resource view with Oil selected, shows that there is oil in zone 3, it just happens to be down near the pole!
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Incremental sliders or inputs |
Posted by: plek - 03-03-2020, 07:42 PM - Forum: Arena of Ideas
- Replies (3)
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Hey, so, some parts of a building have specific sizes m^3 per unit of... thing. Like an office needs 34 m^3 or something. As far as I can tell there's no reason to have sliders that lets us pick some fraction of a whole unit, so either having slider increments of the unit's requirements or an field to enter the specific number of units desired would be useful. For example, If I want 8 generators, I could enter '8' and the designer would put the required amount of space in. Or, the slider itself would just move in whatever increment is required.
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