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  Building Blueprint Simplification
Posted by: Deantwo - 08-19-2018, 12:45 PM - Forum: Arena of Ideas - Replies (12)

First off, I don't mind the new building designer. Making building designs is fairly easy and can looks awesome.

However the issue is when it comes to defining what that blueprint is gonna be used for. Do you add more "workshops" so it works as a factory, sure but then do you also add "arenas" so it can be used as an arena? You can do that if you want, but why? A building blueprint with 20 workshops and 10 arenas would be huge and would never be able to do both things at the same time.
Freedom of design is good, but there is no need to allow players to make horribly stupid designs with a ton of different uses but is bad at all of them.

I suggest that morale buildings, military buildings and government buildings all get restricted so that they can only be used for their intended purpose.

Examples:

  • An arena blueprint should only be usable as an arena.
  • A church blueprint should only be usable as a church.
  • A housing blueprint could be used as any housing type building.
  • Factory blueprints can be generic and used for any factory type building.

This would also make assigning volume for morale buildings a lot easier. Select the morale building type you want it to be, set the number of "levels" it should count as by assigning volume to a single "morale space" type volume.

Disallow adding morale type volumes to none morale buildings, to prevent adding useless volume that will be wasted.

Related suggestion: (Idea thread) Building Room Numbers instead of Volume

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  Scare away Animals by Holding a Torch
Posted by: Deantwo - 08-18-2018, 07:39 PM - Forum: Arena of Ideas - No Replies

Just a random idea, while holding a torch in your hand small animals could be scared and try to stay away from you.

Would be useful for just starting out. If it is too useful it can be made to only/not protect you at night.

A higher tech device could be added to scare away all animals (mega beasts included), but that just falls down into my long list of utility equipment ideas.

Related idea: (Idea thread) City use for Lanterns and Torches

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  solar panels
Posted by: nightslaysanta - 08-17-2018, 04:58 PM - Forum: Arena of Ideas - Replies (5)

for ships and stations

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  Scoring on Empire Standings
Posted by: Haxus - 08-17-2018, 03:17 PM - Forum: Arena of Ideas - Replies (16)

Should scoring on the empire standings pages be based on the number of worlds that have a base or a city?

Current scoring is based on loyal empire population. Mega buildings make that just a waiting game, to see how long they take to fill.

Loyalty is not a factor in new cities, atm. All citizens are considered to be loyal.

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  2018-08-17
Posted by: Haxus - 08-17-2018, 02:52 PM - Forum: Updates - Replies (5)

Doc Did Not Put Out Fire
I got lit on fire. I went to the sick bay. The doc bandaged my wounds and sent me on my way, still ablaze.

NPC doc now uses water from the ship's hold to douse fire on the patient. If no water is available, he recommends you stop, drop and roll.

Fire now appears on the patient on the surgery station screen.

Doc Doesn't Make Sense
"asphere8, I can't heal your wounds; the pharmacy is out of medical kits. Treatment of your Reward 42,268.5¢ is going to be risky."
...What?

Fixed construction of doc's statement about treating your other conditions when no med kit is available.

Use Water to Extinguish
When on fire, I can use water to douse the fire on myself. The button on the gear window does not indicate this, like it does to decontaminate acid.

Gear action buttons when water is selected will now show an extinguish button if your body is on fire.

Stop Drop and Roll
School children are taught to stop, drop and roll if they get lit on fire. That should work.

If you get lit on fire, you can now go prone and crawl around on the ground to put it out. You can't actually roll; though perhaps you should be able to.

Fyi, not new. You can also submerge your body in water to put out a fire.

Healer Bandage
Healer at the village still insta-heals, instead of applying a bandage.

Healer now applies a bandage instead of healing your body instantly.

Bandage Q Failure
Deantwo suggested that the bandage should perform a quality check each time it heals and fall off on failure.

Bandage now falls off if it fails a quality check at each healing interval.

Star Map Lock
Star map locks after the last update, suspected to be related to the signal strength of emissions from unexplored systems.

Fixed infinite loop when drawing signal strength bars, a dumb mistake made when some code was removed just before the build.

Transient Passengers
Cities fill their population to the max. This presents a problem for passenger haulers. Most developed cities will not have any empty homes to accept passengers. With no empty homes, you can't drop them off so you can't then pick up new passengers. There is no way to trade arriving passengers with departing passengers.

Cities now allow a transient/homeless population, up to 15% of total homes in cities and 30% of total homes at military bases.

Transient population is moved as quickly as possible to empty homes.

Transient population creates a negative morale penalty for homelessness.

Passenger Load/Unload Limit
A small strange bug: I cannot offer more than 244 cryo travellers for disembarkation at once.

Passenger and other board/debark orders were using a single byte for the count. Those orders were increased to a 32 bit number or 16 bit number as appropriate.

It is likely your order was to debark 500 cryo travellers. That number would have lost the ninth binary bit, valued at 256, resulting in 244. i.e. 500 - 256 = 244

City Population Update
80k citizens were added to a city a few intervals of 20 minutes ago, population on the standings page hasn't changed.

Triggered a database update when the city population changes. That should fix the problem. We'll see.

I was tempted to change the scoring on the empire standings pages. It was suggested that worlds with cities|bases might be a better measure than citizen population. I agree. Does anyone want to weigh in on this?

Report Cryo Travellers
A small thing I've noticed too: ships don't report the number of cryo passengers in mail or when hailed.

Ships now report cryo passengers in their comm status report and officers report them in their ship's log.

Helmet HUD a Screen Element
Is there an option to make the helmet HUD appear in Shift+Escape mode?

A setting was added to the Scene page of the Settings window to enable the helmet HUD when the screen elements are disabled. The default is enabled.

City Under Attack by Prisoners
My city thinks it's under attack because I left some pirate troops there on a captured ship.

Troops aboard spacecraft are no longer seen by cities as invaders.

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  Building Room Numbers instead of Volume
Posted by: Deantwo - 08-16-2018, 09:38 PM - Forum: Arena of Ideas - Replies (2)

We have been seeing some changes to the way buildings calculate volume to number of "rooms".

But for buildings this seem odd. Moving the slider to add more volume to a "room type" in order to add more "rooms" feels weird and confusing.

It would be much simpler if for building designs you added the number of "rooms" you want and the total amount of volume that would cost is added to a total. If the total exceed the total volume available in the design, throw an error at the user.

If the number of "rooms" was saved in the blueprint data instead of the volumes, it would also be ok for you to change the amount of volume is required for each room type. Since then it would just change the total volume used, rather than change all existing blueprints in major ways.

Related suggestion: (Idea thread) Building Blueprint Simplification

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  Multiple Constructions Workers On a Single Construction Site
Posted by: zslayern - 08-15-2018, 10:08 AM - Forum: Arena of Ideas - Replies (6)

^Title
This idea came to me while browsing through the in-game "Building" window.
[Image: QP2aSiG.png]
Construction sites could really use multiple workers to speed up the building process, given how this is the case in real life and how mind-numbingly slow construction is.
A limit on the amount of construction jobs created could be limited by the quality of construction materials as well, or perhaps by the currently defunct "Quality of Construction" QL.
[Image: lI6gNeE.png]

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  Doors and Turbo Lifts
Posted by: IAMGOOGLE - 08-14-2018, 10:35 PM - Forum: Design Studio - Replies (2)

I've been playing around with the ship designer and have just noticed that all the doors I've been creating with the door jig are showing up as turbo lift doors, this then creates a bunch of errors about missing stops when I go to finalise the design.

How do you create normal doors rather than turbo lift doors when using the door jig and is there anyway to convert a turbo lift door back to a normal door?

Thanks,

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  2018-08-14 Bandages, Helmet, Emission Detection. Falling Damage
Posted by: Haxus - 08-14-2018, 02:43 PM - Forum: Updates - Replies (5)

Store Blueprint to Non-Blank Paper
Blueprints can be stored to paper that is not blank.

Paper must now be blank to store blueprints.

Helmet Dampens Noise
It would be nice if the helmet would dampen surrounding noise a little, especially the wind on frigid worlds.

Helmet now dampens exterior sounds.

Bandages
Someone pointed out that getting instant health from a medical kit is not very realistic and can be exploited in battle by someone who is quick to hit the heal button.

Use of a med kit now applies a bandage to the patient's body. A bandage heals 10% of the body's max hit points every 10 seconds, adjusted for bandage quality. When the body is fully healed, the bandage falls off.

Surgery station applies a bandage instead of healing instantly. The bandage appears on the patient's image on the surgery station. It can be selected to view its Q but you can't remove it. It falls off automatically.

Med kit and surgery station will not apply a bandage to someone who does not need one.

Bandaging an unconscious person applies the bandage but the bandage does not heal them until they are resuscitated.

A body can only have one bandage at a time. The current bandage can be replaced by a bandage of higher quality.

Energy Emission Detection
New style cities do not detect energy emissions from unexplored systems, for the star chart.

New style cities now detect energy emissions using their airport radars and military radars.

Emission Detection Signal Strength
Can the energy emission detected on unexplored systems give an indication of signal strength?

A signal strength bar now appears below the yellow dot painted on unexplored systems where energy emissions have been detected.

Shields Up or Down, Say Why
When the shield operator changes the shield state, it would be nice to know why.

Shield operator now says why they are changing the state of the shields.

Shields Up for Creatures?
Shield operator was raising the shields due to wild animals detected on the world surface below.

Shield operator no longer raises shields due to detection of any creatures. Shields are ineffective against creatures so there is no reason to raise the shields due to their presence. Also, ship sensors do not detect creatures.

Empire Deleted
When an empire has no more avatars or cities, it gets deleted. This sometimes leaves behind random vehicles, or possibly spacecraft.

Atoms get a cleanup call now when an empire is deleted, so they can adapt accordingly.

Helmet HUD in Turret
Helmet HUD is visible when operating a turret.

Removed helmet HUD and helmet breathing sounds while you are operating a turret.

Damage Due to Collision with Terrain
Collision with terrain does not cause any harm. I can drop from orbit in a vehicle, or in my EVA suit, without taking any damage.

Collision with terrain can now cause damage. Beware landing too hard or falling from high places.

Prevent Two Cities with Same Name
The game should prevent players from making two cities on the same world with the same name.

City names on a world must now be unique.

Transporter Fail
Stand in transporter room on a ship with only one transporter room. Call for a beam up on the Hail channel. Transporter operator energizes the transporter to itself. Creates a to and a from portal on the same transporter pad.

Fixed an error that permitted a transporter room operator to energize the transporter to himself.

Trade Category Error
Show properties of an existing trade/transfer by category order. The category of the mission order is not selected. It appears to be set to the last category that was picked in the UI.

Fixed error restoring trade category filter setting based on existing order.

Fly to Space
It is possible for flying creatures to fly all the way up into space using their own wings.

Incorporated air density into lift calculation when flying. I thought it was already in there and was surprised when it wasn't.

Spacecraft Bay Weapons Heard in Vacuum
In space, I can hear the weapons fire of other ships. Shouldn't the sound be inaudible in vacuum?

Fixed error in audio gain calculation of effects.

Show Shield Radii When Placing Shield Base
It would be nice to see the shield radius when placing a new shield base.

Shield base now shows an indicator of its shield radius while it is being placed.

Vacuum Damage Insignificant to Huge Creatures
Huge creatures can go on extended space walks without an EVA suit due to the small amount of damage inflicted by vacuum.

Vacuum and suffocation damage are now scaled according to creature size.

Storage Device Stay Open
Make the storage device management window stay open when deleting things from it.

Storage device management window now stays open when you delete things from it.

Free Avatar Political Stance
Free avatar is seen as an enemy but views everything as neutral. Shouldn't his view be reciprocal?

Made a slight change when determining political stance. When either party is empire 0 and the other is not, they will both see each other as enemy. When both parties are empire 0, they will see each other as neutral.

Large Rocket BuDi Scudpox Requires No Bombs
The manufacturing process for Large Rocket BuDi Scudpox does not require a bomb.

Fixed BuDi Scudpox manufacturing and patent development processes to require a large bomb, like other large rockets.

Top Empire Flags Wrong
The top empire flag on the main web page isn't always the right flag for the top empire in the report.

Fixed error when highest scoring empire is not shown because they have no capitol.

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  hazeron with good graphics
Posted by: Slaxx - 08-14-2018, 03:48 AM - Forum: Cantina - Replies (18)

imagine hazeron with good graphics :O

hazeron + good graphics = best game ever

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