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How to modify a buiding ?
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
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Spacecraft unable to spaw...
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
Forum: Arena of Ideas
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System map does not refre...
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| Plastic Tools Require no Patent |
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Posted by: Deantwo - 03-06-2020, 06:09 PM - Forum: Closed Bug Reports
- No Replies
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The plastic tool/item patents were removed, but the tools/items now don't require any patent at all. They should require the "Plastic Patent".
(01-21-2020, 07:31 PM)Haxus Wrote: Plastic Patents
Too many plastic patents
All plastic molding patents were eliminated.
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| Asteroid Mail? |
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Posted by: phatboydw - 03-06-2020, 05:59 PM - Forum: Prerelease Bug Reports
- Replies (1)
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Looks like I was not online when the asteroid hit, I had confused myself on the dates of said event. Would be nice to receive some sort of notice that an event did indeed happen upon logging in.
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| Zero Hour Come and Gone ..No Planet Killer |
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Posted by: Greydog - 03-06-2020, 04:06 PM - Forum: Closed Bug Reports
- Replies (10)
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Date in my avatars bio says spawn was at 14:14 GMT on Feb 28th. That would put zero hour at 08:14 on march 6th. It is now 10:04 and still no planet killers on sensors.
I'm not arguing mind you, and I might have missed something .. I just thought you might like to know.
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| 2020-03-05 Rubber Banding |
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Posted by: Haxus - 03-06-2020, 01:32 AM - Forum: Updates
- Replies (3)
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Rubber Banding
I rode a motor bike for ten seconds and got off. The motor bike disappeared and I couldn't move. Eventually the motor bike came lurching down the street and stopped next to me where I got off of it. Then I could move again. This is super obnoxious.
Fixed the bug. Built this patch update that contains only that one bug fix. I am working on an update with more fixes but it is not ready to be posted. The rubber banding bug was so bad I couldn't stand to let it go through the weekend that way.
Win64 client has been updated.
Other clients will be posted as they finish.
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| Ship decommissioning |
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Posted by: Neils Iyssada - 03-05-2020, 07:55 AM - Forum: Arena of Ideas
- Replies (4)
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Would be nice if you could automatically (by pressing a GUI button) scrap a whole ship for modules or materials.
Would require it to be moored at station / airport. Or maybe the same conditions than mothball.
Scrapped materials / modules quantity would depend of the current durability of the ship. Maybe have a quantity penalty based on quality, kinda like quality fails when fetching.
Could be scraped by Airport Repair Shops, and should work with ships of other empires (captured).
Scrap should require a fraction of the nominal design build time.
Why ?
Well it's really annoying to waste tons of ressources into a big ship and having to replace it for a random reason (newly found Q255 hull ressource / interior update of a mothership etc)
It's even worst when you think about all the ressources your nearly-pristine ship represent.
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