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| Proximity of Titan Effects Parent |
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Posted by: Greydog - 03-07-2020, 09:02 PM - Forum: Prerelease Bug Reports
- Replies (3)
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I have encountered two planets where it's titan's influence zone seems to intermingle with the parent's.
- If you're on the parent planet and your area moves into the titan's orbit, the parent seems to go incorporeal and you float right thru everything requiring you to berth back to ship.
- If you're landed and in the ship you're fine until you exit the ship.
- Traveling on an "orbit planet" order sometimes confuses things as the ship doesn't know which planet is influencing it.
- At these times the map will start showing incorrectly as well. (show wrong planet or only a portion of correct planet)
- lag in the system is greatly increased.
I tried to capture the incorporeal nature of the planet but it seems it would rather just kick me now. After the kick I logged back in to find myself floating in space looking at the two planets. Beaming back down kicked me again..
I am able to access the planet when the orbits allow it.
Added info*
- The two instances of this bug were found on two different planet types (1 inferno, 1 habitable)
- Both were at the alpha 1 position with a very close proximity to their suns.
- Hovering ships are also effected but can be flown out of the "ghost" planet.
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| FTL Travel Changes (Both Wormhole and Warp) |
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Posted by: martianant - 03-07-2020, 06:34 AM - Forum: Arena of Ideas
- Replies (2)
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These are two suggestions wrapped into one thread as they both address FTL Travel Changes. The first suggestion is to move wormholes to the outer edge of the system, instead of orbiting the primary (or secondary star with black hole systems). Intergalactic wormholes around supermassive black holes (and potential future intragalactic wormholes around stellar mass black holes) should remain close to the event horizon of the black hole for added challenge. This suggestion is made as it would reduce the issues associated with Wormhole travel, namely sundiving and wormholes appearing in a close orbiting companion star or planet that results in instant spaceship destruction. This would also create added challenge for system defence requiring multiple stations to blockade the system against wormhole travel. This would also remove the requirement for all black hole systems to have a companion star, which is good as lone systems with just a black hole are spooky and systems with no star but perhaps an asteroid belt / accretion disk and planets are interesting.
The second suggestion is related to how the AI handles warping to another system. Currently the AI will warp until the target system is reached, then drop out right at the system boundary which is often very far away. The ship will then accelerate at sublight speeds until it reaches the 'outer edge' of the system before deciding it has arrived and stopping. My suggestion is that instead the AI will warp to this 'outer edge', or at least a lot closer. This will save players a lot of time.
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| Plastic Tools Require no Patent |
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Posted by: Deantwo - 03-06-2020, 06:09 PM - Forum: Closed Bug Reports
- No Replies
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The plastic tool/item patents were removed, but the tools/items now don't require any patent at all. They should require the "Plastic Patent".
(01-21-2020, 07:31 PM)Haxus Wrote: Plastic Patents
Too many plastic patents
All plastic molding patents were eliminated.
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| Asteroid Mail? |
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Posted by: phatboydw - 03-06-2020, 05:59 PM - Forum: Prerelease Bug Reports
- Replies (1)
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Looks like I was not online when the asteroid hit, I had confused myself on the dates of said event. Would be nice to receive some sort of notice that an event did indeed happen upon logging in.
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| Zero Hour Come and Gone ..No Planet Killer |
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Posted by: Greydog - 03-06-2020, 04:06 PM - Forum: Closed Bug Reports
- Replies (10)
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Date in my avatars bio says spawn was at 14:14 GMT on Feb 28th. That would put zero hour at 08:14 on march 6th. It is now 10:04 and still no planet killers on sensors.
I'm not arguing mind you, and I might have missed something .. I just thought you might like to know.
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| 2020-03-05 Rubber Banding |
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Posted by: Haxus - 03-06-2020, 01:32 AM - Forum: Updates
- Replies (3)
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Rubber Banding
I rode a motor bike for ten seconds and got off. The motor bike disappeared and I couldn't move. Eventually the motor bike came lurching down the street and stopped next to me where I got off of it. Then I could move again. This is super obnoxious.
Fixed the bug. Built this patch update that contains only that one bug fix. I am working on an update with more fixes but it is not ready to be posted. The rubber banding bug was so bad I couldn't stand to let it go through the weekend that way.
Win64 client has been updated.
Other clients will be posted as they finish.
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