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Forum: Cantina
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Currently i have an issue...
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| Join Existing Empire: Random Invite Password |
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Posted by: Deantwo - 02-28-2020, 11:52 PM - Forum: Arena of Ideas
- Replies (3)
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Joining existing empires has always been a tricky subject. On one hand it helps new players to play with their friends a lot, but allowing anyone to join an empire will always spell desaster.
After "open immigration" was removed, there was no longer any need for a player to be presented with a list of all empires anymore. There after it was just cleaning up the avatar creation process that saw the joining existing empires fully removed. It removed the weird empire passwords and other weird "join emperor with no cities" logic.
Now I don't see an issue with allowing joining existing empires, as long as it is implemented in a simple way that doesn't overcomplicate avatar creation process or empire controls.
One way to do it would be to copy what a few other games seem to use nowadays:
The empire has to have an empire capital, that seems like a simple requirement that doesn't take more than a little while to build. Then in their empire policies, they enable new avatar joining and get a randomly generated "password". This could be a simple UUID or similar. The emperor then give this "password" to the player that they want to join, upon avatar creation you simply have an optional "invite password" field that a player can add this "password" to. If a player creates an avatar with a valid "invite password" entered, the new avatar will spawn at the capital city of the empire who matches that "password". The emperor can then disable the option, or generate a new random "password".
This means that the player doesn't need a list of all empires while they are creating an avatar. On the avatar creation UI it is just a simple input field that can be left blank. The emperor does not have to choose a password themselves that can be guessed or accidentally left blank. This is something players might understand how works from having seen it in other games.
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| 2020-02-28 Unverse Restarted |
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Posted by: Haxus - 02-28-2020, 04:07 PM - Forum: Updates
- Replies (16)
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Universe Restarted
Sorry for posting this a bit late. It was a busy day yesterday.
The game universe was restarted yesterday. That required some work to finalize and post all of the building and spacecraft designs for the public exchanges and for the pirate empires.
Then of course I had to get busy building a new civilization. Who could resist? I got kind of a crumby starting location but they all work; I'm playing it out. My homeworld is one huge continent and a couple of little islands. I started on the larger of the two islands. When I next log in, I should be ready to build my first space rocket. Then I can find out why Gagarin is not appearing for people. It seems the rocket training mission is temporarily out-of-order.
The solar system map shows an asteroid belt between me and the sun, quite visible in the daytime sky, and another habitable planet co-orbiting with mine, opposite the sun. Maybe it is nicer. Can't wait to go there and see.
Some people reported their initial spawn location was on an airless moon. They suffocated and died. Spawned somewhere else. Lost their knife.
That bug is my first priority to fix this morning. The rocket trip will have to wait.
If that happens to you, I recommend restarting with a new guy. Nothing is invested yet in the one who died. If you choose to continue after the initial death, your new homeworld will not be targetted by an asteroid. If you want to experience that scenario, your only choice is to restart.
Here are some last-minute things that got done before the restart.
Gravel in Rings
The gravel in space should increase in density when in or close to a planetary ring.
Gravel density increases in rings now.
Spacecraft Recovery
Spacecraft that are recovered from destruction used to get minimal repairs to hold orbit and seek further repairs. They are no longer fixed when recovered.
Spacecraft recovered from destruction now get minimal repairs. Repairs are hit points only. Broken parts are not repaired. - All control stations are repaired.
- Maneuver drive repaired up to 5%.
- Power plant repaired up to 5%.
- Life support repaired up to 5%.
"Old" Stuff
A bunch of old stuff to support old versions of data can be removed.
Old deprecated stuff removed. This housekeeping seems to have broken the server status page on the web. Something is out of sync.
Star System Map Loses Selection
Star system map loses selection after a few seconds. It can be annoying.
Fixed star system map selection loss.
Paper Mill Button
Paper mill button needs a better location.
Paper mill button moved to the next page where there was an empty spot.
Demiavatar Bug
New demiavatar was born. Would not remain in the scene, vanished instantly after switching avatars.
Fixed demiavatar scene presence bug. Demi was there, just not visible.
Arena Crash
A server crashed last night when someone entered an arena.
The crash is fixed pending the next server restart. Please do not attempt to enter an arena before the next server restart. I'd like to find/fix the deadly world spawn bug before restarting.
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| 1 Galaxy, 2 Galaxy, 3 Galaxy, 20 Galaxy! |
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Posted by: Seathre - 02-27-2020, 08:10 PM - Forum: Cantina
- Replies (7)
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So there seems to be some contention relating to how many galaxies there are in the Hazeron universe. I've seen some of the arguments, and there's some merit to be had.
My main concern would be, how far players will be spread (especially considering the current # of active players), and how much extra the additional galaxies are costing in server space (maybe hire an employee instead???).
In a civil and clear manor, I would ask that other players with arguments or counter-arguments express them here.
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| Infinite city money |
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Posted by: Fedorya - 02-25-2020, 02:31 AM - Forum: Prerelease Bug Reports
- No Replies
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Hello,
Since the last patch, the money balance of my capital city (homeworld) is litteraly frozen at 250,000.
Payrols doesn't reduce it at anytime.
I can start patent research it work but doesn't reduce my overall money either.
Im able to increase my funds by crafting money in a bank with no problem... it just never go down thou.
On the report its clearly stated that im spending lot of money, but no real effect on my treasury.
I can't really confirm or not if its the same in other cities as i do not currently have others haha ...
Just though of reporting this clearly bug.
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| Designer Newb Needs Help |
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Posted by: Greydog - 02-24-2020, 10:25 PM - Forum: Design Studio
- Replies (3)
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I made my first attempt at actually creating a ship in the designer over the weekend. Everything seems to work except that I can exit the ship, but something is preventing me from entering either door. As far as I can tell everything is in order.
I was hoping someone could have a look and tell me what I'm missing.
Spaceship Alpha
Thanks
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| 2020-02-21 Version 6, Game Reset Final Changes |
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Posted by: Haxus - 02-21-2020, 04:14 PM - Forum: Updates
- Replies (22)
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Gameplay Disruption
Due to the disruption to game play last week and this week, 14 days of time were added to all active accounts.
Version 6
Game version should be updated due to the game reset and the significant changes in this update.
Game version changed to 6. Instead of bumping from 13 (2013) to 14 or 20, I decided to align it with the universe count, which seemed more appropriate.
Game universe 5 is officially done.
This is likely to be the last update before the reset. The software is ready at this point. A few things need testing and there are always bugs to fix.
Game universe 6 will start fresh at the end of next week, Thursday or Friday.
Saturday is tempting because it is Feb 29, how strange.
Game Reset Final Changes
A list of final changes has been on hold until the final days before the restart.
Lots of things changed this week, in preparation for the restart. Some data had to be lost, to keep going with the current universe for another week.- Conditions such as poison, disease, and pregnancy were erased from all creatures.
- Missions were cleared from all spacecraft.
- Orders were cleared from all sentients.
- Broker transactions were cleared from all brokers.
- No existing solar system will match what is shown on the solar system scan reports. The scan reports show what the system would look like if generated using this update. Systems generated before this update will not match; they will be gone soon.
Universal Constants
Some universal constants need tweaking.
Universal constants were changed. One was a scaling factor that affects the size of celestial objects, such as worlds, solar systems, sectors and galaxies. Here are things you might notice.- All existing worlds will be slightly larger. This could cause changes to the terrain. Buildings and roads will be sunken into the ground or under the sea.
- Sectors became slightly larger. As a result, the speed of light changed to 177,210 m/sec. This is because the speed of light in SoH is defined as 10 minutes per parsec.
- The altitude at the top of the atmosphere, where you transition between in and out of the atmosphere, is now exactly 1500m on planets and moons, 3000m on gas giants.
- Orbiting and parking altitudes were adjusted.
- Spacing between worlds was adjusted.
- Solar systems generated after this update will have slightly wider spacing between orbits.
Asteroid Belts
Asteroid belts have never been implemented.
Asteroid belts are mostly there now. They consist of one or more rocks large enough to land and build on, dubbed "planetoids". They also have hundreds of smaller tumbling rocks that you can't do anything with yet.
The planetoids tumble on two axes, making them an interesting experience to orbit and land upon.
The unusable tumbling rocks in the belt cannot be harvested yet. That can be implemented later. The belt needed to be put in place because it is part of the solar system.
Presence in a belt increases the density of the small rock sprites that indicate movement in space.
Large Moon
I have never liked the term "large moon".
Moons that are large enough to have an atmosphere are now called "titans". This is a nod to Saturn's moon Titan, which is the only moon to have an atmosphere in our solar system. It seemed obvious that it should become the class type name for all such moons.
World Size
Size increment of worlds is too large, allowing for only 12 different sizes.
World size increment is now more granular. There are roughly 10x as many world sizes now.
The size considered to be Earth standard is 12,800m dia. The real Earth is 12,742km diameter; its moon is 3,474km diameter.- Planetoids are 1,200m to 1,800m diameter.
- Moons are 2,000m to 5,600m diameter.
- Titans are 5,800m to 19,800m diameter.
- Primary planets are 6,000m to 25,600m diameter.
- Home world planets are 10,800m to 14,800m diameter.
- Gas giants are 40,000m to 80,000m diameter.
Quality Distribution
It was reported that the distribution of quality throughout the universe is not a bell curve, as claimed in the documentation.
Quality of resources is now distributed using a standard distribution. The mean is 128 and the standard deviation is 42.3333333. That puts the probability of Q255 at 1:10000, or 3 sigma. This increases the probability over the previous distribution, in which the probability of Q255 was 1:16384.
Paper Mill
Lumber mill makes paper?
A paper mill was added to make paper and paper products. I didn't bother doing this when there was only one paper product but the number of paper products has grown.
Button placement on the construction window is temporary. Some rearrangement is needed. I may widen the button layouts to permit one more column of the large industry buttons.
Observed System Report
I should be able to see a system report for systems that are not explored that just shows the stars.
System report now comes in three flavors: Scanned, Explored, and Observed. - The scanned report shows everything. It is produced for systems that have been scanned by your empire.
- The explored report shows basic information about all suns and worlds. It is produced for systems that have been explored by your empire but not scanned.
- The observed report shows basic information about only the suns. It is produced for systems that have neither been explored nor scanned by your empire.
Resource Zones
The largest world has three resource zones but a ringworld arc section has only two.
The number of resource zones on a world now varies by size, up to a maximum of four. Homeworld size planets have 3.
A ringworld arc section has four resource zones.
A gas giant core has 1 or 2 resource zones, depending on size.
Genesis Device
I hate that thing. If terraforming is going to be implemented, it should be done using a better method, something a bit less "magical".
Genesis device removed from the game.
Co-orbital Worlds
It should be possible to have a co-orbital world opposite a world in the same orbit.
Co-orbital worlds can now occur. This is rare and only occurs in the habitable zone. It can happen in a homeworld system.
World Destroyed by Asteroid
When a world is destroyed by an asteroid, it should turn into an asteroid belt.
When a primary world is destroyed by an asteroid, it now becomes an asteroid belt besides throwing rubble asteroids around. Its moons and everything on them now become planetoids in the belt, instead of being destroyed when the primary world is destroyed. The moons are unharmed, unless subsequently hit by an asteroid. They will spin on an additional axis and tumble like an asteroid.
Moons move suddenly to their new positions as planetoids in the belt. This is not animated. It would be easier to draw some confusing effect on the screen during the transition but I'll just leave it; it's confusing enough if you are on one of those moons.
Solar system scans will continue to show the system as it was generated. Think of it as a star chart that needs updating.
If a solar system is ever regenerated due to decay, its original worlds are restored.
Moon Destroyed by Asteroid
When a moon is destroyed by an asteroid, it should turn into a ring.
Moons, including titans, are now replaced by a ring when destroyed by an asteroid. They also make rubble that flies around the system for a while.
As with destroyed worlds, solar system scans will continue to show the system as it was generated.
If a solar system is ever regenerated due to decay, its original moons are restored.
Axial Tilt of Worlds
Worlds should have axial tilt so they have seasons.
Worlds now have axial tilt. This tilts the plane of ecliptic of their moons and rings accordingly.
Axial tilt changes the pattern of sunlight to be seasonal. It does not have a seasonal effect on the weather. Maybe someday.
This change affects all existing worlds. They will now have axial tilt.
Axial Tilt of Suns
Suns could also benefit from an axial tilt.
Companion suns now have an axial tilt. This tilts the plane of ecliptic of their planets accordingly. We shall see if this causes a problem for NPCs flying around ringworlds at companion stars.
This change affects all existing companion stars. They will now have axial tilt.
System Generation Bug
Systems generated near the origin of any galaxy have a likelihood of creating duplicates. One such pair was found. Two solar systems near the core are exactly identical in every way, including all resource qualities.
This bug was reported years ago. The fix has been waiting for this restart to be enabled.
Titans at Planets
It would be fun if regular planets had a habitable moon once in a while.
It is now possible for a small titan to be created in orbit around a planet. It won't always be habitable. This can occur in a homeworld system.
OldSystemScan.txt
Nerf the code that keeps the system scan in sync with some very old systems.
OldSystemScan.txt file and associated code removed. Those old systems will not be the same any more.
Commodities Nerf
A bunch of old commodity data can be nerfed.
Eliminated a bunch of old commodity data. If any of those items existed, they were lost.
Broker Trade Agreement
Would love it if the other city automatically accepted the trade agreements if the avatar is in chain of command over both cities.
The remote broker will now automatically accept the trade agreement if they are in your chain of command.
Moon Sized Planets
Sometimes a planet is created that is the size of a moon. It looks strange to see it orbited by moons the same size as itself.
Fixed a bug that allowed primary worlds to be created at moon size. With the new size increments for worlds, the difference between the smallest planet and the largest moon is very small. You could still get a strange looking situation with a very small planet being orbited by moons that are almost as big.
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| Translate SoH with the communauty |
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Posted by: Ripticus - 02-19-2020, 08:43 PM - Forum: Arena of Ideas
- Replies (25)
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Hello,
Would it be possible to provide in the game files a file in .txt format with all the texts of the content in the game with for example this format:
"Original text" = "Translated text"
Indeed, among the problems that may push some new players away from playing SoH, there is the great complexity of the game which can be made worse by the language barrier. And in the French Empire, we know something about it, in 9 years of existence, we had more than 100 members who even if they had good notions of English, still appreciated the explanations in French of experienced players.
(Yes, I was too lazy to take the time to write this message in good English, suddenly I use this good old google translation, I leave you the message in French below for your general culture ^^ )
In french:
Serait-il possible de fournir dans les fichiers du jeu un fichier au format .txt avec tous les textes du contenu dans le jeu avec par exemple ce format:
"Texte original" = "Texte traduit"
En effet, parmis les problèmes qui peuvent repousser certain nouveau joueur à jouer à SoH, il y a la très grande complexité du jeu qui peut être aggravé par la barrière de la langue. Et dans le French Empire, nous en savons quelque chose, en 9 ans d'existence, nous avons eu plus de 100 membres qui même si ils avaient de bonne notions d'anglais, appréciaient tout de même les explications en français de joueurs expérimenté.
(Oui, j'ai eu la flemme de prendre le temps d'écrire ce message dans un bon anglais, du coup j'ai utiliser ce bon vieux google traduction, je vous laisse le message en français en dessous pour votre culture général ^^)
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| Astéroid strike when join empire |
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Posted by: Norm49 - 02-19-2020, 08:42 PM - Forum: Cantina
- Replies (2)
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Hi,
I had a question for the reset. If i create a avatar and the I join a empire and teleport to the empire dose the asteroid will still strike my native world or it get cancel at the same time i join and teleport. I feel like the planet should no be destroy if no one play there.
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