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  [UI] Default Production Line
Posted by: OnePercent - 03-01-2020, 12:14 PM - Forum: Arena of Ideas - Replies (5)

Set the default workshops amount when making a new production line to the minimal value of 1. Purely a quality of life improvement in my opinion.
[Image: unknown.png]

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  [Graphical] Make Warp Great Again
Posted by: OnePercent - 03-01-2020, 05:57 AM - Forum: Prerelease Bug Reports - No Replies

Warp bubble has a lensing/warping effect on the background skybox, if possible, hide the background skybox or increase the opacity of the warp bubble will improve the warp effect look, as both effects occurring concurrent are clashing.

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  [graphical] Light speed shows warp effect
Posted by: OnePercent - 03-01-2020, 04:48 AM - Forum: Prerelease Bug Reports - No Replies

As title says, when you deadhead to a system, light speed shows the warping of space effect, and you can still see the static background. There should only be a discoloration of Blue at the front hemisphere as objects in front are blue shifted, and red at the back hemisphere are red shifted, but no warp/lensing effect should show.

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  Join Existing Empire: Random Invite Password
Posted by: Deantwo - 02-28-2020, 11:52 PM - Forum: Arena of Ideas - Replies (3)

Joining existing empires has always been a tricky subject. On one hand it helps new players to play with their friends a lot, but allowing anyone to join an empire will always spell desaster.

After "open immigration" was removed, there was no longer any need for a player to be presented with a list of all empires anymore. There after it was just cleaning up the avatar creation process that saw the joining existing empires fully removed. It removed the weird empire passwords and other weird "join emperor with no cities" logic.

Now I don't see an issue with allowing joining existing empires, as long as it is implemented in a simple way that doesn't overcomplicate avatar creation process or empire controls.

One way to do it would be to copy what a few other games seem to use nowadays:

The empire has to have an empire capital, that seems like a simple requirement that doesn't take more than a little while to build. Then in their empire policies, they enable new avatar joining and get a randomly generated "password". This could be a simple UUID or similar. The emperor then give this "password" to the player that they want to join, upon avatar creation you simply have an optional "invite password" field that a player can add this "password" to. If a player creates an avatar with a valid "invite password" entered, the new avatar will spawn at the capital city of the empire who matches that "password". The emperor can then disable the option, or generate a new random "password".

This means that the player doesn't need a list of all empires while they are creating an avatar. On the avatar creation UI it is just a simple input field that can be left blank. The emperor does not have to choose a password themselves that can be guessed or accidentally left blank. This is something players might understand how works from having seen it in other games.

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  2020-02-28 Unverse Restarted
Posted by: Haxus - 02-28-2020, 04:07 PM - Forum: Updates - Replies (16)

Universe Restarted
Sorry for posting this a bit late. It was a busy day yesterday.

The game universe was restarted yesterday. That required some work to finalize and post all of the building and spacecraft designs for the public exchanges and for the pirate empires.

Then of course I had to get busy building a new civilization. Who could resist? I got kind of a crumby starting location but they all work; I'm playing it out. My homeworld is one huge continent and a couple of little islands. I started on the larger of the two islands. When I next log in, I should be ready to build my first space rocket. Then I can find out why Gagarin is not appearing for people. It seems the rocket training mission is temporarily out-of-order.

The solar system map shows an asteroid belt between me and the sun, quite visible in the daytime sky, and another habitable planet co-orbiting with mine, opposite the sun. Maybe it is nicer. Can't wait to go there and see.

Some people reported their initial spawn location was on an airless moon. They suffocated and died. Spawned somewhere else. Lost their knife.

That bug is my first priority to fix this morning. The rocket trip will have to wait.

If that happens to you, I recommend restarting with a new guy. Nothing is invested yet in the one who died. If you choose to continue after the initial death, your new homeworld will not be targetted by an asteroid. If you want to experience that scenario, your only choice is to restart.

Here are some last-minute things that got done before the restart.

Gravel in Rings
The gravel in space should increase in density when in or close to a planetary ring.

Gravel density increases in rings now.

Spacecraft Recovery
Spacecraft that are recovered from destruction used to get minimal repairs to hold orbit and seek further repairs. They are no longer fixed when recovered.

Spacecraft recovered from destruction now get minimal repairs. Repairs are hit points only. Broken parts are not repaired.

  • All control stations are repaired.
  • Maneuver drive repaired up to 5%.
  • Power plant repaired up to 5%.
  • Life support repaired up to 5%.
"Old" Stuff
A bunch of old stuff to support old versions of data can be removed.

Old deprecated stuff removed. This housekeeping seems to have broken the server status page on the web. Something is out of sync.

Star System Map Loses Selection
Star system map loses selection after a few seconds. It can be annoying.

Fixed star system map selection loss.

Paper Mill Button
Paper mill button needs a better location.

Paper mill button moved to the next page where there was an empty spot.

Demiavatar Bug
New demiavatar was born. Would not remain in the scene, vanished instantly after switching avatars.

Fixed demiavatar scene presence bug. Demi was there, just not visible.

Arena Crash
A server crashed last night when someone entered an arena.

The crash is fixed pending the next server restart. Please do not attempt to enter an arena before the next server restart. I'd like to find/fix the deadly world spawn bug before restarting.

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  1 Galaxy, 2 Galaxy, 3 Galaxy, 20 Galaxy!
Posted by: Seathre - 02-27-2020, 08:10 PM - Forum: Cantina - Replies (7)

So there seems to be some contention relating to how many galaxies there are in the Hazeron universe. I've seen some of the arguments, and there's some merit to be had.

My main concern would be, how far players will be spread (especially considering the current # of active players), and how much extra the additional galaxies are costing in server space (maybe hire an employee instead???).

In a civil and clear manor, I would ask that other players with arguments or counter-arguments express them here.

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  Infinite city money
Posted by: Fedorya - 02-25-2020, 02:31 AM - Forum: Prerelease Bug Reports - No Replies

Hello,

Since the last patch, the money balance of my capital city (homeworld) is litteraly frozen at 250,000.
Payrols doesn't reduce it at anytime.
I can start patent research it work but doesn't reduce my overall money either.
Im able to increase my funds by crafting money in a bank with no problem... it just never go down thou.
On the report its clearly stated that im spending lot of money, but no real effect on my treasury.

I can't really confirm or not if its the same in other cities as i do not currently have others haha ...
Just though of reporting this clearly bug.

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  Designer Newb Needs Help
Posted by: Greydog - 02-24-2020, 10:25 PM - Forum: Design Studio - Replies (3)

I made my first attempt at actually creating a ship in the designer over the weekend. Everything seems to work except that I can exit the ship, but something is preventing me from entering either door. As far as I can tell everything is in order. 

I was hoping someone could have a look and tell me what I'm missing.

Spaceship Alpha

Thanks

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  Graded area removes site texture
Posted by: Vooker525 - 02-24-2020, 12:21 AM - Forum: Prerelease Bug Reports - Replies (2)

As title says. Any building on graded area won't have site texture
[Image: Screenshot-11.png]

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  Designer material cost claculation wrong
Posted by: Vooker525 - 02-24-2020, 12:17 AM - Forum: Prerelease Bug Reports - Replies (1)

Various shaped hull parts require less materials than cubic shaped ones
Open images to see better

On first screenshot there is tube shaped part
[Image: Screenshot-12.png]

On second one i replaced it with brick shape. After refreshing obstructions design has less total volume but requires more materials to build
[Image: Screenshot-13.png]

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