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How to modify a buiding ?
Forum: Cantina
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
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Spacecraft unable to spaw...
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
Forum: Arena of Ideas
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System map does not refre...
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favorite or funniest mome...
Forum: Cantina
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04-16-2025, 08:09 PM
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| Incremental sliders or inputs |
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Posted by: plek - 03-03-2020, 07:42 PM - Forum: Arena of Ideas
- Replies (3)
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Hey, so, some parts of a building have specific sizes m^3 per unit of... thing. Like an office needs 34 m^3 or something. As far as I can tell there's no reason to have sliders that lets us pick some fraction of a whole unit, so either having slider increments of the unit's requirements or an field to enter the specific number of units desired would be useful. For example, If I want 8 generators, I could enter '8' and the designer would put the required amount of space in. Or, the slider itself would just move in whatever increment is required.
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| Flattened Star Map |
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Posted by: asphere8 - 03-02-2020, 12:15 AM - Forum: Arena of Ideas
- Replies (1)
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It would be nice to have an option to flatten the star map for easier wormhole navigation; the Y-value of systems isn't very important when navigating through wormholes except for determining what sector a system is in, but with the ability to flatten and unflatten at will, that issue could be negated. Flattened maps are much easier to read than 3D maps, even if some information is lost in the flattening process.
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| Insane Repair Time |
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Posted by: Deantwo - 03-01-2020, 09:23 PM - Forum: Prerelease Bug Reports
- Replies (5)
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I think there is something wrong with repair time calculation.
I respawned my basic Scout by Haxus (Blueprint Number 2002) after an accident. I then landed it and brought repairs.
Code: Deantwo: Can anyone repair all the systems of my spacecraft? Replacement parts must be at least Q114.
Foxtail Airport: Our repair shop offers to fix all the systems of Foxtail Starship Swift Tail for free. Replacement parts will be at least Q114. 46 specialists will complete the repairs in about 418 minutes. Parts unavailable at that quality: Metal. We have enough of these parts at lower quality: Metal.
Deantwo: Offer to repair all systems for free accepted.
Foxtail Airport: Spacecraft repairs will be completed in 25122 seconds. Parts unavailable at that quality: Metal.
The repairs turned out to be 25122 seconds long.
The airport repair shop reported that it was missing some metal to finish full repairs, I don't know if that is related.
I remember the same issue with my huge spacecraft before the universe reset, all repairs seemed to take that amount of time.
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| Categories, wrong text |
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Posted by: DFDelta - 03-01-2020, 01:48 PM - Forum: Prerelease Bug Reports
- No Replies
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The text and icon of some categories (e.g. in the "Buy category" command) do not match.
It says tools, but the icon shows weapons (it will buy weapons).
It says technology, but the icon is a hammer (it will actually buy tools)
It says spare parts, but the icon is a module (and yes, it sill buy modules)
Others are also wrong. I didn't try them, but there is a pattern there so I can guess what they'll actually buy/sell :P
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| [Graphical] Make Warp Great Again |
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Posted by: OnePercent - 03-01-2020, 05:57 AM - Forum: Prerelease Bug Reports
- No Replies
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Warp bubble has a lensing/warping effect on the background skybox, if possible, hide the background skybox or increase the opacity of the warp bubble will improve the warp effect look, as both effects occurring concurrent are clashing.
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| [graphical] Light speed shows warp effect |
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Posted by: OnePercent - 03-01-2020, 04:48 AM - Forum: Prerelease Bug Reports
- No Replies
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As title says, when you deadhead to a system, light speed shows the warping of space effect, and you can still see the static background. There should only be a discoloration of Blue at the front hemisphere as objects in front are blue shifted, and red at the back hemisphere are red shifted, but no warp/lensing effect should show.
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