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  Incremental sliders or inputs
Posted by: plek - 03-03-2020, 07:42 PM - Forum: Arena of Ideas - Replies (3)

Hey, so, some parts of a building have specific sizes m^3 per unit of... thing. Like an office needs 34 m^3 or something. As far as I can tell there's no reason to have sliders that lets us pick some fraction of a whole unit, so either having slider increments of the unit's requirements or an field to enter the specific number of units desired would be useful. For example, If I want 8 generators, I could enter '8' and the designer would put the required amount of space in. Or, the slider itself would just move in whatever increment is required.

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  System planets misnumbered between survey screen and orders.
Posted by: Deo - 03-03-2020, 02:31 PM - Forum: Prerelease Bug Reports - Replies (11)

I scanned a system and discovered the planet names in the survey report and in the orders menu don't match up.

For some reason when giving an order, all the planets are numbered one higher (IV - V, V - VI, so on), with no Planet I listed in the orders screen (Instead II, and it's moons IIa, IIb, IIc).

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  Flag Vanished
Posted by: expert700 - 03-02-2020, 03:01 AM - Forum: Prerelease Bug Reports - No Replies

We in Rome were trying to set a nice new flag, the following image:

[Image: france.png]

When setting this flag, however, we found that our flag ceased to exist. The default flag is visible on all of our buildings / ships and there is no flag shown in the UI. We are unable to change our flag back because the flag image served as the button to set the flag, and that flag image is now gone.

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  New Avatars Can Spawn on Airless Moons
Posted by: asphere8 - 03-02-2020, 02:03 AM - Forum: Closed Bug Reports - Replies (3)

Created a new avatar to use as an alt while my main was stuck in limbo, spawned on an airless moon, died instantly. Avatar ID RKAKB.

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  Flattened Star Map
Posted by: asphere8 - 03-02-2020, 12:15 AM - Forum: Arena of Ideas - Replies (1)

It would be nice to have an option to flatten the star map for easier wormhole navigation; the Y-value of systems isn't very important when navigating through wormholes except for determining what sector a system is in, but with the ability to flatten and unflatten at will, that issue could be negated. Flattened maps are much easier to read than 3D maps, even if some information is lost in the flattening process.

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  Insane Repair Time
Posted by: Deantwo - 03-01-2020, 09:23 PM - Forum: Prerelease Bug Reports - Replies (5)

I think there is something wrong with repair time calculation.

I respawned my basic Scout by Haxus (Blueprint Number 2002) after an accident. I then landed it and brought repairs.

Code:
Deantwo: Can anyone repair all the systems of my spacecraft? Replacement parts must be at least Q114.
Foxtail Airport: Our repair shop offers to fix all the systems of Foxtail Starship Swift Tail for free. Replacement parts will be at least Q114. 46 specialists will complete the repairs in about 418 minutes. Parts unavailable at that quality: Metal. We have enough of these parts at lower quality: Metal.
Deantwo: Offer to repair all systems for free accepted.
Foxtail Airport: Spacecraft repairs will be completed in 25122 seconds. Parts unavailable at that quality: Metal.
The repairs turned out to be 25122 seconds long.
The airport repair shop reported that it was missing some metal to finish full repairs, I don't know if that is related.

I remember the same issue with my huge spacecraft before the universe reset, all repairs seemed to take that amount of time.

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  Categories, wrong text
Posted by: DFDelta - 03-01-2020, 01:48 PM - Forum: Prerelease Bug Reports - No Replies

The text and icon of some categories (e.g. in the "Buy category" command) do not match.
It says tools, but the icon shows weapons (it will buy weapons).
It says technology, but the icon is a hammer (it will actually buy tools)
It says spare parts, but the icon is a module (and yes, it sill buy modules)

Others are also wrong. I didn't try them, but there is a pattern there so I can guess what they'll actually buy/sell :P

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  [UI] Default Production Line
Posted by: OnePercent - 03-01-2020, 12:14 PM - Forum: Arena of Ideas - Replies (5)

Set the default workshops amount when making a new production line to the minimal value of 1. Purely a quality of life improvement in my opinion.
[Image: unknown.png]

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  [Graphical] Make Warp Great Again
Posted by: OnePercent - 03-01-2020, 05:57 AM - Forum: Prerelease Bug Reports - No Replies

Warp bubble has a lensing/warping effect on the background skybox, if possible, hide the background skybox or increase the opacity of the warp bubble will improve the warp effect look, as both effects occurring concurrent are clashing.

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  [graphical] Light speed shows warp effect
Posted by: OnePercent - 03-01-2020, 04:48 AM - Forum: Prerelease Bug Reports - No Replies

As title says, when you deadhead to a system, light speed shows the warping of space effect, and you can still see the static background. There should only be a discoloration of Blue at the front hemisphere as objects in front are blue shifted, and red at the back hemisphere are red shifted, but no warp/lensing effect should show.

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