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Ship decommissioning - Printable Version

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Ship decommissioning - Neils Iyssada - 03-05-2020

Would be nice if you could automatically (by pressing a GUI button) scrap a whole ship for modules or materials.

Would require it to be moored at station / airport. Or maybe the same conditions than mothball.

Scrapped materials / modules quantity would depend of the current durability of the ship. Maybe have a quantity penalty based on quality, kinda like quality fails when fetching.

Could be scraped by Airport Repair Shops, and should work with ships of other empires (captured).

Scrap should require a fraction of the nominal design build time.

Why ?
Well it's really annoying to waste tons of ressources into a big ship and having to replace it for a random reason (newly found Q255 hull ressource / interior update of a mothership etc)
It's even worst when you think about all the ressources your nearly-pristine ship represent.


RE: Ship decommissioning - Xantheose - 03-05-2020

Agree


RE: Ship decommissioning - Nitro2030ce - 03-06-2020

I agree for the most part, but,
Quote:newly found Q255 hull ressource
You can swap this out after this ship is built


RE: Ship decommissioning - Deantwo - 03-06-2020

(03-05-2020, 07:55 AM)Neils Iyssada Wrote: Would be nice if you could automatically (by pressing a GUI button) scrap a whole ship for modules or materials.

I believe Haxus has said that he wants to do this. Especially now that modules of a captured ship can then be used for another ship.

It would be nice indeed.

(03-05-2020, 07:55 AM)Neils Iyssada Wrote: It's even worst when you think about all the ressources your nearly-pristine ship represent.

But not as bad when you then remember that resources are infinite, and only production rate and time really matters.


RE: Ship decommissioning - martianant - 03-07-2020

Love it, and a future salvage system could tie into it easily if my suggestion about adding wrecks/derelicts ever gets considered.