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  Use server core dumping instead of process freeze in gdb
Posted by: MEXAHOTABOP - 08-23-2020, 02:30 PM - Forum: Arena of Ideas - Replies (8)

I surprised why no one asked about this before, and hope Haxus will answer on that question

Why you use gdb to freeze crashed server process, instead of gathering core dump and restarting it?
If you have binlog enabled in your sql db, then i suppose restart will not lead to any long term unsolvable problems

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  Transport beam often places you underneath megastructures
Posted by: Mal - 08-20-2020, 12:37 PM - Forum: Prerelease Bug Reports - Replies (1)

To reproduce: Use a transport beam to teleport to a building which resides on a megastructure. It will usually place you below the megastructure.

I say usually because the only time I wasn't placed on the ground/underwater was on an aerial floating platform on a gas giant. I've tried it with both sea and aerial platforms on several other planets and it happens consistently on those. For whatever reason, gas giants seem to be exempt.

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  Patreon
Posted by: Haxus - 08-19-2020, 10:21 PM - Forum: Updates - Replies (23)

People have suggested for years that I check out Patreon. I finally did. My new Patreon page is at www.patreon.com/hazeron; 'soh' was already taken.

People have also suggested for years that I make the game free to play and just take donations. That is essentially what Patreon is. Shores of Hazeron is free to play now but it still costs a lot of money to operate. Please consider becoming a patron. Any little bit you can chip in will help.

So far, the free to play part resulted in an immediate increase in the number of people playing. Let us hope the Patreon part works to generate some income so I can hire a minion.

You may find the upper tiers on my Patreon to be a little silly; I did. The Patreon documentation recommended creating some high cost tiers, for those who feel particularly generous. There is an old saying, "If you want to catch big fish, use big bait."

I produced a report of the time remaining on everybody's account, as of Friday the 14th when the game became free to play. I'll be sending email to anyone with more than a month of time remaining, to see if they would like a refund. Then, hopefully, they will spend that money on Patreon instead.

This may be the last thread created by me in this Updates section. The first most basic "benefit" of becoming a patron is receiving patron-only communications from the developer. From now on, I will use Patreon to post the changes in each new update, to fulfill that benefit. It will also communicate to patrons that I am industriously working on the project.

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  Military Gun Towers Not Importing lenses
Posted by: Mal - 08-19-2020, 12:16 PM - Forum: Closed Bug Reports - Replies (2)

I've noticed that new military gun towers that I've built in systems are not importing lenses of any type, even when there are plenty available.

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  Crates in Vehicles Decay Too Fast
Posted by: Deantwo - 08-18-2020, 08:50 PM - Forum: Prerelease Bug Reports - No Replies

We found a weird little issue after loading some space rockets with crates. Driving away from the space rockets and then coming back a couple minutes later to the crates being gone.

We can reproduce it.

A crate dropped on the ground didn't decay in the short time we were away.

This is not a major bug, since we don't actually need to bring supplies via space rocket anymore, but might be worth a look.

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  City limits do not extend into/out of water
Posted by: Mal - 08-18-2020, 04:10 PM - Forum: Prerelease Bug Reports - Replies (1)

As stated in title, city limits cannot cross into or out of water--meaning, depending on where you built the city capitol any buildings built underwater or on land are not counted as part of the city.

Furthermore, if you try to build a police station in the water/out of land, it will not even let you. You can only build them underwater if the capitol is underwater, or on land if the capitol is on land.

This makes managing cities that include both underwater and land buildings a pain as the city report does not accurately list all the buildings and jobs, and you cannot use the city capitol to its full effect.

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  Military HQ inside of a biodome cannot be deleted
Posted by: Mal - 08-17-2020, 05:27 PM - Forum: Prerelease Bug Reports - Replies (4)

Found a bug that results in not being able to delete two buildings, here's how to reproduce:

If you build a Military HQ inside of a biodome, when you try to delete it you get:

'The headquarters cannot be demolished while the world has military buildings.'

Then if you look on the military HQ's building list, you can see the biodome is listed as a military building.

[Image: fgAZ5Iz.png]

The problem is you can't delete the biodome while it has any buildings inside of it. So you're stuck at a stalemate...

Possible fix: stop letting biodomes be listed as a 'military building'.

What's worse, is Biodomes also have a ridiculous amount of HP for whatever reason so blowing it up myself will probably take about an hour or longer of spamming the fire key because there doesn't exist an attack order on buildings, friendly or otherwise.

(As an aside it would be nice to have an order for that!)

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  system defense pool
Posted by: nightslaysanta - 08-17-2020, 08:00 AM - Forum: Arena of Ideas - Replies (1)

where you can allocate ships into a pool that will defend the system when a enemy enters

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  land system
Posted by: nightslaysanta - 08-17-2020, 07:25 AM - Forum: Arena of Ideas - No Replies

i see it has potential for subscriptions service where you get some ore anti decay land plots if paid a monthly subscription

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Photo hotkey tip on screen
Posted by: nightslaysanta - 08-17-2020, 06:48 AM - Forum: Arena of Ideas - Replies (2)

basicly have the hotkeys shown in a corner of the screen like this to help new players who join the game
[Image: e2n7x82.png]

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