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Shores of Hazeron Source ...
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ESI Design Catalog
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Airplane Saga
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Workshop inaccessible in ...
Forum: Hazeron Starship Bugs Closed
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New Web Server
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Using AI to get multiplay...
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Hazeron Play By Email (PB...
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
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Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
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| Haxus, can we get Galactic chat exposed on an API endpoint? |
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Posted by: CaptObvious - 05-31-2019, 06:29 AM - Forum: Cantina
- Replies (3)
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Hey Haxus,
I was wondering if we could get Galactic chat exposed on an API endpoint? I'd like to build a bot that would post messages sent to Galactic ingame into Discord and would rather not have to scrape the HTML from http://hazeron.com/galactic.html
It'd be *really* nice if we could get Discord be able to post back to Galactic if someone replies to the bot, but I could understand if that's a hard no.
Hey Haxus,
I was wondering if we could get Galactic chat exposed on an API endpoint? I'd like to build a bot that would post messages sent to Galactic ingame into Discord and would rather not have to scrape the HTML from http://hazeron.com/galactic.html
It'd be *really* nice if we could get Discord be able to post back to Galactic if someone replies to the bot, but I could understand if that's a hard no.
As a suggestion, you could add http://hazeron.com/galactic.json with the same data as the HTML and have it formatted like this:
{
"messages": [
{
"galaxy": "Shores of Hazeron",
"player": "Captain Obvious",
"message": "This is a test message.",
"timestamp": "2019-05-31T03:07:23Z"
},
{
"galaxy": "Shores of Hazeron",
"player": "Deantwo",
"message": "Please call me Danetwo from now on.",
"timestamp": "2019-05-31T03:07:40Z"
}
]
}
Thanks!
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| I created a technology to create water |
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Posted by: Slaxx - 05-28-2019, 12:33 PM - Forum: Cantina
- Replies (6)
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With this technology, humanity is completely independent from nature and doesnt rely on finite resources anymore. Potentially, you can create matter out of nowhere.
I handed the technology out to the german authorities.
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| New Ship Designer is Way Too Complex |
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Posted by: CaptObvious - 05-25-2019, 10:12 AM - Forum: Cantina
- Replies (17)
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Hey all,
I just got back to Hazeron after years away (last time I played it was old-style cities and ships) and I thought I'd try my hand at designing a ship because none of the few on the exchange fit my needs. Jesus. You basically need to be a professional CAD modeller to use that thing. Even when I'd managed to build what is basically a couple of boxes with rooms in them, I spent 20 minutes trying (and failing) to figure out how to add capacitors, drives and weapons to it.
I appreciate the freedom it gives us in designs for ships and buildings, but it's just way too complex for the vast majority of people to use. The old designer was more along the right lines, working in blocks.
What's most telling about this is looking at the blueprint exchange, both the lack of designs available and the number of designs that are just flying bricks or small modifications of Haxus' ships.
Hazeron already has a huge learning curve as a barrier to entry, having such a core part of gameplay be so inaccessible could be damaging to the long-term viability of the community.
Just my 2 cents anyway.
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| Thank You, Haxus, for Shores of Hazeron! |
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Posted by: jaipersaga - 05-24-2019, 12:47 AM - Forum: Cantina
- Replies (2)
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Thank You Ser Haxus, for building this game world and keeping it alive for me to play this long.
I have so many words and too much TL;DR to put into actual gratifying words.
I really evangelically believed in your game workings years ago when times were rough and when the waters are calmer like it seems now.
I just want to give you my random shout out.
Thank you for almost a decade now of Shore of Hazeron fun.
Please keep the fun going as long as you are able.
Peace out, live hard, build hard, wait hard, fly hard, plan hard, and dominate hard everyone!
~Jaipers Larsa
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| My Suggestions |
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Posted by: Morjimoi - 05-20-2019, 07:12 PM - Forum: Arena of Ideas
- Replies (2)
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A: Export objects from hazeron in .3ds to 3rd party modelers for ease, like our avatar model in different positions, standing, sitting, etc, chairs, so on.
B: Set Item spawnpoints in buildings, so I could like make a market with things on the shelves, meat in freezers, etc
C: Fast Travel between airports in the same solar system.
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| 2019-05-20 Capitol Jurisdiction |
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Posted by: Haxus - 05-20-2019, 03:37 PM - Forum: Updates
- Replies (3)
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Capitol Jurisdiction Rules Change
It is not possible to make a small town. It seems to be a city or nothing.
Capitol building now creates a small jurisdiction for the city. Police stations add to that jurisdiction, instead of being the sole source of a city's jurisdiction. The size of the jurisdiction at a capitol building is the same for all capitols, regardless of facilities present in the building.
A small town can now be created, consisting of a town hall and a few other buildings, without a police department, like the town I grew up in.
Military Buildings
Biodomes and platforms should be considered military buildings if they host military buildings.
Done.
Building Cursor Bug
When making a new building, outlines of nearby buildings are not visible but outlines of buildings on the other side of the planet appear.
Fixed the bug.
Bank Rules
Bank rules say they require police. Is that still true?
Banks only require the jurisdicition of a city. That can be the one created by the capitol building. Verbiage of bank rules was updated.
Starvation and Suffocation
City report says starvation and suffocation won't be enabled until 2018?
Removed outdated messages. Starvation and suffocation have been killing citizens for a long time now.
Sea Surface Building Connections
Sea surface buildings should be considered connected by sea.
Updated building interconnections to treat sea surface buildings (drilling rigs) as if they are connected by sea, like wharfs and military docks.
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| Co-Op Start? |
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Posted by: JaiTuKan - 05-19-2019, 08:51 PM - Forum: Cantina
- Replies (1)
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So I'm thinking about getting into Shores of Hazeron with my brother. Now I know we can start on different planets, but can we both start the game on the same planet? So do the whole process from start to finish? :)
Thanks!
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| Merge Comm Channel |
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Posted by: Vectorus - 05-17-2019, 09:35 AM - Forum: Arena of Ideas
- No Replies
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Allows you to merge private comms channels on the F3 window, pooling the recipients together. Allows groups of players or ships to be talked to at once, without the identical name workaround.
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| Order: Follow Relative To |
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Posted by: Vectorus - 05-17-2019, 09:34 AM - Forum: Arena of Ideas
- Replies (1)
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Orders a ship to follow its target at a relative position, specified either in XYZ form or p form. e.g., Follow the lead destroyer 200 metres behind and 500 metres to starboard. Ship will attempt to maintain distance and orientation within a certain tolerance. Facing of target is not taken into account (probably), only CG position. Allows the creation of formations of ships and helps a commander exploit weak points/ downed shield facings.
Helps avoid a situation I saw recently where ships clustered right at the edge of the enemy's shield, firing missiles in and taking shrapnel damage from their own shots. Allows a ship to actually exploit superior range rather than simply rushing in and throwing away its advantage.
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