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  Bug: difficult to summarize
Posted by: QuakeIV - 09-08-2020, 03:12 AM - Forum: Prerelease Bug Reports - Replies (1)

So, I was flying about fairly far afield, and started survey scanning a system.  I then changed my mind and told my ship to fly to another system mid scan.  Instead of aborting the scan, the crew kept surveying all the way into the next system.  The survey then completed while I was in the next system (however I believe the crew successfully surveyed the original system, rather than the next one).

I then began flying around the rest of the sector.  On several flights, the warp drive got stuck in an odd state, part of the way through the cycle process (the console would be stuck at some point in the animation).  Restarting the console would cause it to become stuck on the first frame of trying to recharge, and the ship would then proceed to deadhead to the next system, unable to use warp.  Its possible this is an unrelated issue, but it only started manifesting after the aforementioned situation.

Then, just now, the system I was in was surveyed despite no such order being present, and without any notification from the crew that they were working on a survey.  The ship is now trying to deadhead to the next system while unable to warp.  Typically a system transition will un-stuck the warp drive, however it appears that if the crew is allowed to begin trying to scan in this odd state then it will cause the warp drive to become stuck again.

I figured this was worth mentioning since its my general belief that this is not intended behavior.

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  Villages and getting started
Posted by: danthemanisme95 - 09-06-2020, 01:34 PM - Forum: Arena of Ideas - No Replies

Starting villages should provide their commodities to a city when they are near a road.

This would help the start of the first city tremendously especially if the starting village provides logs as a resource, albeit at a rate that is incredibly slow.

This would allow first time players to create their first mines, logging camps, or lumber mills out of logs, forgoing the need to forge for stone in the beginning.

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  Rollbacks after every reboot?
Posted by: Deantwo - 09-04-2020, 02:53 PM - Forum: Prerelease Bug Reports - Replies (9)

People on discord keep mentioning rollbacks after every reboot. I have not seen any mention in the updates about the server issues having caused rollbacks or that rolling back has been necessary to solve problems.

I think I remember that rollbacks were a result of bad database transactions in the past.

Is this something you are aware of?

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  QOL: Window button should focus tabbed windows.
Posted by: se5a - 09-03-2020, 08:30 PM - Forum: Prerelease Bug Reports - No Replies

When you click a button to open a window that has been designated to be tabbed with another window,
if the window is in a tab but not focused,
it should *focus* instead of closing,
if it's not in a tab already,
it should add it to the tab *and* focus,
if it's in a tab and focused,
it should close.

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  QOL: number of units to the front of the string
Posted by: se5a - 09-03-2020, 08:24 PM - Forum: Prerelease Bug Reports - No Replies

Typically I care about how many of an item I've got more than the quality, but where it was made I pretty much never care about.

I had a screenshot, but this forum does not seem to want to let me attach it.

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  QOL: Hashcheck on the blueprints.
Posted by: se5a - 09-03-2020, 08:15 PM - Forum: Closed Bug Reports - Replies (8)

To save us downloading ~17mb of blueprints all the time, implement a hash check on them and only download blueprints that are not locally cashed/don't match the hash check.
This would be trivial to implement and likely save a fair amount of bandwidth.

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  Fighters on station doesn't rotate position from parking spot to launch direction
Posted by: SunnyDrake - 09-03-2020, 05:03 PM - Forum: Prerelease Bug Reports - No Replies

if my fighter have parking pos to the left and launch position to the up he doesn't rotate when spawning (need a little more test as my design proved to be also obstructing to launch direction despite description said launch direction will have hull void).

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  Patreon Reward Ideas
Posted by: Deantwo - 09-03-2020, 03:03 PM - Forum: Cantina - Replies (15)

I figured it would be a good idea to collect the ideas for Patreon rewards and tiers here on the forum rather than all over the place.

A lot of people are unhappy about the idea of "paywalled patch notes", but rather than complaining about it, lets come up with alternatives.
Please keep this this friendly and constructive, we want to brainstorm and discuss new ideas.

What do you think would be good Patreon rewards and tiers?

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  F2 opens mail window when trying to rename file in SoH design editor
Posted by: NooneKnows - 09-03-2020, 02:28 PM - Forum: Prerelease Bug Reports - Replies (2)

There video of that bug. 

https://streamable.com/or3oqd

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  Manual Self-Destruct
Posted by: Deantwo - 09-03-2020, 09:27 AM - Forum: Arena of Ideas - Replies (1)

It has always annoyed me a little bit that there is no way to manually self-destruct a spacecraft, without giving the spacecraft an order.

My best idea has always been about making the power relay station able to do it, and it might be useful to be able to stop a self-destruct sequence too.
See: https://www.hazeron.com/wiki/index.php/P...ay_Station

The basic idea would be to have power plant shunts enabled and route all power to a specific subsystem. Then the ship just damage its own power plant at an execelerared rate, causing it to explode in 180 seconds (minimum self-destruct timer).

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