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  Asteroid struck early
Posted by: Dax2 - 09-02-2020, 01:28 AM - Forum: Closed Bug Reports - Replies (2)

Hi there,

I (Dorak of the Cardassian Union) started playing the game again recently and I set the asteroid strike for the 4th of September. I was today building up my colonies and set course for my home planet (Cardassia Prime) only to find out that it was destroyed. It is the 2nd today. Is there anything that can be done? 
Cheers

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  Laggy movement since last update
Posted by: Celarious - 08-31-2020, 02:50 PM - Forum: Closed Bug Reports - Replies (1)

Since the update just now, walking on the ground of a planet is really hard. There are random slowdowns and movement blocks, as if you're walking into invisible terrain. This does not happen when flying or on a ship.

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  Allowing the converstion of .ship to .mdl for usage in new designer
Posted by: Zensras - 08-31-2020, 03:16 AM - Forum: Arena of Ideas - No Replies

I pitched this idea in discord today during work and I honestly want to see this happen.    I know Haxus checks this section now and then in a blue moon,  but if nothing else I'll personally pitch into the patreon just to bug him.

I want to see us being able to convert our older ships into a model for the new designer.

Now before Haxus comes and goes "oh hell no we're not going back",   I want to make this clear: I am asking for the ships MINUS modules to be turned into a model that can be revamped and reused for the new system.    We will still have to do a lot of leg work ourselves.    Many designs of ole can be redone to look very cool for the new system and I honestly have some designs from a former syndicate member who passed away several years ago (Ross) that I would love to see ingame once again with a fresh coat of triangles and paint.

Many of the issues with the current designer is the fact it is not new player friendly.   It takes some time to learn and to be used.   We're currently working with a lot of imports and people who know what the hell they are doing.   I can see this as a way to help as a base and another way of getting more blueprints in the blueprint database.

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  Using imported objects for Turrets
Posted by: Deadeye - 08-30-2020, 12:43 PM - Forum: Design Studio - Replies (4)

I'm currently using blender to design a ship. I've imported a turret Base and a turret Barrel object. I can convert the base part to a turret, but how do I connect the barrel part to its "gun state"? Huh

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  Update Gunpowder Formula
Posted by: Morjimoi - 08-29-2020, 09:14 PM - Forum: Arena of Ideas - Replies (2)

The current resources to make gunpowder is for black powder, however black powder was outmodded a long time ago; https://en.wikipedia.org/wiki/Smokeless_powder I don't think modern smokeless powder uses coal. I think the recipe should be updated.

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  Space marines can spawn with bricks as weapons, no way to unequip, no room for ammo
Posted by: Mal - 08-28-2020, 01:49 AM - Forum: Prerelease Bug Reports - Replies (1)

Here is something silly I've noticed in several systems now. A lot of times, especially if there are no weapons available, troops recruited onto space stations will spawn with bricks as weapons. When you give them a laser rifle/any gun they still retain the bricks in their inventories which makes them unable to carry any ammunition.

It is actually a problem because the bricks are not considered a weapon and there is no way to unequip the brick to make room for ammunition. The only solution is to kill the troops and recruit new ones.

Here are of one of my stations' forces, armed with their bricks.

[Image: ngLzkpx.jpg]

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  Recall/Repair ship from void dimension
Posted by: Havok375 - 08-27-2020, 07:02 PM - Forum: Closed Bug Reports - Replies (7)

Hello, when I try to recover my ship from stasis im given a message saying I need to travel to the void dimension to recover it. 

ID is OFKIS

Thanks!

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Heart Brokers are not fetching from other planets in the same system
Posted by: Athena - 08-26-2020, 07:13 PM - Forum: Prerelease Bug Reports - Replies (9)

For a day or two, my brokers in several different systems have been unable to fetch resources from other planets in the same solar system. I'm guessing this is related to something that was changed after the two big server crashes a few days ago.

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  Non-functional F7 atmosphere stats
Posted by: Celarious - 08-26-2020, 06:10 PM - Forum: Closed Bug Reports - No Replies

In the Compass tab of the F7 window, this is always shown even while on the surface of habitable planets:
[Image: UwAzJAX.png]

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  Empty F12 patents tab
Posted by: Celarious - 08-26-2020, 06:05 PM - Forum: Closed Bug Reports - Replies (2)

After relogging many times, and multiple game updates, the Patents tab in the F12 UI is still empty. I have many patents in my city's inventories, and yet this happens:
[Image: Cjc40nA.png]

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