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| Latest Threads |
Hazeron Play By Email (PB...
Forum: Cantina
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How to modify a buiding ?
Forum: Cantina
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Are NPC's allowed to pilo...
Forum: Cantina
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Currently i have an issue...
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Another Open Letter to Ha...
Forum: Cantina
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09-03-2025, 05:03 PM
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
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System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
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Imperial News Agency "Red Star" |
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Posted by: Revan - 09-15-2020, 02:49 PM - Forum: Cantina
- No Replies
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Halt, Citizen! Soviet Empire announces the creation of the Noncommercial Intergalactic Imperial News Agency "Red Star".
It is a neutral platform (like Galnet from Elite Dangerous) where news from all over the universe is posted, as a diplomatic messages, information or announcments. If you want to contact - write on the I.N.A. Red Star Forum (this thread) or email at imperialnewsagency@gmail.com - our contact person Joseph Goebbels will answer you as soon as possible.
We will also post Hazeron development news if Haxus agrees. We will not search for news throughout the forum or discord (although if we find out about them, we will of course publish), if you want to publish a message in the news feed - write here or by mail, the message will be published in news format.
This agency was created not only for the RP purpose, but also for the centralization of the diplomatic and informational space of Hazeron. News will be added whenever possible, probably 2-3 times a week. News site still WIP, but already functional any necessary help welcomed. Also, we need someone who help with English part because it's not native language of creators.
We will also open to all suggestions and wishes.
https://imperialnewsagency.blogspot.com/
![[Image: hWh5qp3.png]](https://i.imgur.com/hWh5qp3.png)
[RESERVED]
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| Suggestion for City Reports (Or 3rd party tool) |
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Posted by: SailorJerrys - 09-14-2020, 04:12 PM - Forum: Arena of Ideas
- Replies (4)
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Howdy folks,
I brought this up in galactic chat the other day, but I think it could be useful for city builders!
Basically, for anyone who's played Factorio, I'm talking about the production charts, where you get information on the rate of production of components and commodities, so you know if you have bottlenecks or if you're making a gain or loss of product. I.E: Metal +5k, Fruit +500, Gas -25 etc. Not just the change from one report to the next, but what the trend currently is. Then you could decide if you needed to up production or cut back to redirect labour elsewhere.
I'm not skilled or knowledgeable enough to write code, and the reports seem to occur often enough that you could compile some relatively accurate data out of the storage reports themselves, but I would imagine that the calculations of all of the data for every city in the universe might end up being hard on the servers. Maybe it could be a localized script that could be run on command? Or a third party program if someones brave enough to write one up.
Before I go too far into this though, this was just an idea and suggestion I had at random when I noticed I had massive stockpiles of some products and barely any for others.
Anyways, let me know what you think!
Cheers,
SJ
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| Shields Up, But people can board anyway |
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Posted by: Systemicyco - 09-14-2020, 11:28 AM - Forum: Prerelease Bug Reports
- Replies (7)
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This morning during combat my ship was boarded while my shields were up.
I was personally controlling the ship and watching the shields. They did not drop at any point during the engagement and yet Not_An_Staines_Alt was able to board my ship.
This isn't the first time this has happened explicitly with this player either. My shields were up yesterday and he managed to board the ship and actually took it over, logging off presumably soon after boarding.
I get that it is the PvP realm, but when there is absolutely no protection for people who are off-line from having their stuff taken from them it tends to break the will to play Hazeron and frankly pay to be a Patreon.
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| Warp imprecision at long range causing sundiving |
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Posted by: Celarious - 09-14-2020, 11:24 AM - Forum: Prerelease Bug Reports
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After doing a bunch of short-range warps, the crew was fine and disengaged the drive in the "Oort cloud" as expected. However, on a long range warp, the crew kept going and slammed directly into the star instantly disintegrating the ship. My guess is that over longer distances, warp and coordinates become imprecise, causing the crew to not disengage within safe distances
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| Capitol Building window doesn't refresh. |
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Posted by: se5a - 09-13-2020, 11:37 PM - Forum: Closed Bug Reports
- Replies (2)
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specifically the 'Info" column.
when sitting at the capitol building trying to build a city from the capitols building window, the window doesn't refresh when buildings have finished being built, or if you've changed "Employ Citizen" checkbox.
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| Broken Ringworld Collisions / Viewport Issue |
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Posted by: Athena - 09-13-2020, 01:23 AM - Forum: Prerelease Bug Reports
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The walls around a ringworld have no collision model and avatars can just walk off into space. Additionally, anything that touches the back of a ringworld is teleported through it, to ground level.
And finally, the first and third person (not overhead) views are broken while near the backside of a ringworld. My viewport was hundreds of meters behind my head after getting out of a fighter to do some testing.
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| Designer usability, Room Voids & Doors |
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Posted by: danthemanisme95 - 09-12-2020, 04:09 PM - Forum: Arena of Ideas
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A couple of new tools added to the designer would help tremendously with usability.
The first is an automatic room void tool.
Now I know a room void "button" has been debated against and makes good sense as to why it will never be added.
Which is why I think a tool would be best instead. The method of implementation I am thinking is a polygon based extrusion tool. Simply put, the user would draw a polygon on the grid extrude it to height and a hull void would generate 0.1 smaller than the room relative to each face. This room would have simple square walls be a pure polygon, all convex sides, on the floor and ceiling, and could even have a fixed number of edges for the source polygon and subsequent walls as decided based on the necessary limitations of the pathfinding mechanics. This tool call it room+room void extrusion would allow people to draw full corridors and rooms using the current designer quickly and easily.
The next idea, Doors, two tools air tight and not airtight.
Not airtight doors could be added by drawing a line from one room wall to the other and setting a wall thickness this auto generated door would be a three piece mesh with three barriers. Two static and one barrier/mesh tied with the door state. This door would exist within the room void meaning it would not isolate them when opened or closed.
The next tool should be the air tight door. This would be a simple auto door tool that would require one to draw a polygon on one wall like the door jig and then have it cut the door with some simple checks in place both walls need to be squares, parallel and be less then 0.5 meters away. This auto door tool would automatically add the door and associated walk path and room void.
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| New shield type "Atmospheric" |
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Posted by: danthemanisme95 - 09-11-2020, 10:42 PM - Forum: Arena of Ideas
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It should project a breathable atmo around the hull, akin to a fancy skinned biodome.
It all should protect against all environment damage, Corrosion, Pressure, and excess speed. Making entering corrosive and Insidious atmospheres easier as well as helping with aerobraking all at the expanse of sweet sweet power.
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