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  Ships get stuck trying to land at Undersea Airports.
Posted by: se5a - 09-09-2020, 10:05 PM - Forum: Prerelease Bug Reports - Replies (1)

I've got a ship that's submersible, however when I order it to land at my undersea city/airport it gets to the edge of the planets SOI then just stops.
I have to manually tell it to land at coordinates to get it to land at the city.

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Tongue Remove Patreon
Posted by: OnePercent - 09-09-2020, 04:52 PM - Forum: Arena of Ideas - Replies (2)

Baited, but you should not see the patreon splash screen on login if you are already a patron.

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  Antiflux harvesting researchable on planet without antiflux
Posted by: Raymoo - 09-09-2020, 03:47 PM - Forum: Prerelease Bug Reports - Replies (12)

It seems like I was able to research an antiflux patent on a normal habitable planet without antiflux. The ID that appears when I open a trade channel to the university I did it at is BVBUTB-HOIOPB, if that helps. I don't think there is anything else notable about the building or world I experienced this on. The Q of the patent didn't correspond to any actually present resource on the world.

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  Ship blueprint filter
Posted by: danthemanisme95 - 09-09-2020, 01:29 AM - Forum: Arena of Ideas - No Replies

There should be an option to filter ships blueprints based on required modules.

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  New game engine for SoH.
Posted by: Vasara - 09-08-2020, 04:40 PM - Forum: Cantina - Replies (8)

Hello guys. I playd Hazeron a lot, and i like this game much. Now i working with my game project, so i have no time for plaing video games more. But im very interested in following the development of SoH. In my project i using Unigine game engine. I thought, maybe Haxus would be interested in the idea of transferring the game to a modern game engine. I understand how much effort it costs. But in the long term, the project will be in profit only.
Regards, Vasara.

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  Universities lag out with large numbers of seperate Auditorium jobs
Posted by: se5a - 09-08-2020, 09:35 AM - Forum: Prerelease Bug Reports - No Replies

I expect other buildings will do the same with large numbers of different Assembly lines too, but due to universities having over 200 different types it becomes an issue.

i.e. if I have one large university that has one Assembly line set to each different research type, the frame-rate drops and the ui starts to lag out a lot, when viewing the Manufacture tab.
This is on the linux client, though I'd be surprised if it's OS specific.

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  Bug: difficult to summarize
Posted by: QuakeIV - 09-08-2020, 03:12 AM - Forum: Prerelease Bug Reports - Replies (1)

So, I was flying about fairly far afield, and started survey scanning a system.  I then changed my mind and told my ship to fly to another system mid scan.  Instead of aborting the scan, the crew kept surveying all the way into the next system.  The survey then completed while I was in the next system (however I believe the crew successfully surveyed the original system, rather than the next one).

I then began flying around the rest of the sector.  On several flights, the warp drive got stuck in an odd state, part of the way through the cycle process (the console would be stuck at some point in the animation).  Restarting the console would cause it to become stuck on the first frame of trying to recharge, and the ship would then proceed to deadhead to the next system, unable to use warp.  Its possible this is an unrelated issue, but it only started manifesting after the aforementioned situation.

Then, just now, the system I was in was surveyed despite no such order being present, and without any notification from the crew that they were working on a survey.  The ship is now trying to deadhead to the next system while unable to warp.  Typically a system transition will un-stuck the warp drive, however it appears that if the crew is allowed to begin trying to scan in this odd state then it will cause the warp drive to become stuck again.

I figured this was worth mentioning since its my general belief that this is not intended behavior.

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  Villages and getting started
Posted by: danthemanisme95 - 09-06-2020, 01:34 PM - Forum: Arena of Ideas - No Replies

Starting villages should provide their commodities to a city when they are near a road.

This would help the start of the first city tremendously especially if the starting village provides logs as a resource, albeit at a rate that is incredibly slow.

This would allow first time players to create their first mines, logging camps, or lumber mills out of logs, forgoing the need to forge for stone in the beginning.

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  Rollbacks after every reboot?
Posted by: Deantwo - 09-04-2020, 02:53 PM - Forum: Prerelease Bug Reports - Replies (9)

People on discord keep mentioning rollbacks after every reboot. I have not seen any mention in the updates about the server issues having caused rollbacks or that rolling back has been necessary to solve problems.

I think I remember that rollbacks were a result of bad database transactions in the past.

Is this something you are aware of?

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  QOL: Window button should focus tabbed windows.
Posted by: se5a - 09-03-2020, 08:30 PM - Forum: Prerelease Bug Reports - No Replies

When you click a button to open a window that has been designated to be tabbed with another window,
if the window is in a tab but not focused,
it should *focus* instead of closing,
if it's not in a tab already,
it should add it to the tab *and* focus,
if it's in a tab and focused,
it should close.

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