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  Computing obstruction volumes slow for large designs (or small ones with large AABB)
Posted by: Raymoo - 09-16-2020, 11:01 PM - Forum: Prerelease Bug Reports - No Replies

Not a bug report per se, but a performance complaint. However, after testing the design I posted in this post, it seems like the computed volume can also be very wrong.

It seems like the time it takes to compute obstruction volumes scales up to the volume, regardless of the actual number of faces, which does not have to be high (for example, you could have a very large tetrahedron). Iterating on a very large design is time-consuming when it takes several minutes to enter preview mode. Actually it's scaling up with extents and not volume; the performance issue mainly comes up in the use case of high volume ships, but even this 1600m^3, 454 byte file design takes a very long time to compute obstruction, because it is rotated so that its bounding box covers all three dimensions: http://arcana.moe/lagstick.SoH

I can only imagine that every single unit cube within the design extents is being individually tested for being in the hull. I don't know the real details of how the designer computes obstruction, and I know you have to handle many inexact cases, like hulls that intersect each other or which are not properly solid. But I really really hope there is some way you can improve the computation time to not scale up so high with volume, because the current performance magnifies the time it takes to fix design issues, like pathing, that require a lot of tweaking and testing in the previewer.


Also it does not even compute volume correctly for that design I posted. It's a 1600x1x1 stick but reports 14m^3 volume.

EDIT: After timing the stick, it didn't actually take as long as the actual design I was working on (the stick took about 1:43). I'm still timing the other design.
EDIT2: The other design, which is 800x761x680, took 8 minutes to compute obstructions. It looks like I was wrong about how it scales up (the stick is reported to be 801x1132x801). The issue still stands about it taking a long time for high-volume designs, though. If I scale down the 800x761x680 to 10% in each direction, it takes just a few seconds to compute obstructions.

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  Copy production lines
Posted by: Raymoo - 09-16-2020, 09:14 PM - Forum: Arena of Ideas - Replies (1)

It would be useful when upgrading to a new manufacturing building if there was some way to transfer all the processes configured in an existing building, maybe by allowing copying the configuration to storage media. It is particularly tedious to copy the production lines of an airport repair shop, which typically have many production lines to cover every type of module.

EDIT: Also useful when you just want to move a building somewhere else.

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  Star map corrupt if docked
Posted by: se5a - 09-16-2020, 07:59 PM - Forum: Prerelease Bug Reports - Replies (1)

If you dock the Star Map, it'll get corrupted and stay corrupted even after undocking it, closing it, reopening it etc, until a reboot of the game.
this is on the Linux client.

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  Unable to trade with new colony
Posted by: Celarious - 09-16-2020, 06:11 PM - Forum: Prerelease Bug Reports - Replies (3)

After placing down an unfinished airport terminal, broker and capitol on a new colony, I have tried offering on the trade channel and get no response. Dean used his agent accounts to check the colony, and the airport/broker did not respond no matter how they were hailed. After placing down another airport terminal in the city, this new one started responding to hails and trade offers. 

It seems like the order I placed the buildings may have caused this, as I placed the airport first, then the flag claim, then the broker, then the capitol. However dean was unable to reproduce this. I also originally sent a shipment of stone to the colony, which was accepted and stored fine, so maybe this caused issues?

We could not find the cause of the problem and dean suggested posting this bug report so here it is

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  Selling to Buildings
Posted by: danthemanisme95 - 09-16-2020, 03:57 AM - Forum: Arena of Ideas - No Replies

In addition to the dedicated sell button in the F11 menu one should be able to hail a building on  the voice channel while standing on its plot.
IMO, the benefit of this would be consistent with how overall trade works and help to establish a vague sense of "comms range" for various building types

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  Option for thicker designer grid lines
Posted by: Raymoo - 09-15-2020, 04:31 PM - Forum: Arena of Ideas - No Replies

Even on the highest grid brightness setting, the grid is very hard to see:
[Image: faintgrid.png]

I wish there was an option to make the grid thicker; it seems that with just 1-pixel thick lines there's a limit to how visible the grid can be.


Some other possible improvements:
* Increase max grid brightness
* Allow configuring grid transparency, I think the partial transparency of the grid lines contributes to its faintness.

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  Sound bugs
Posted by: Revan - 09-15-2020, 03:40 PM - Forum: Closed Bug Reports - Replies (6)

Walking, Rain, and Thruster sounds completely broken after client update. Sounds are not played, a strange crackling occurs instead.

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Information Imperial News Agency "Red Star"
Posted by: Revan - 09-15-2020, 02:49 PM - Forum: Cantina - No Replies

Halt, Citizen! Soviet Empire announces the creation of the Noncommercial Intergalactic Imperial News Agency "Red Star".

 It is a neutral platform (like Galnet from Elite Dangerous) where news from all over the universe is posted, as a diplomatic messages, information or announcments. If you want to contact - write on the I.N.A. Red Star Forum (this thread) or email at imperialnewsagency@gmail.com - our contact person Joseph Goebbels will answer you as soon as possible.

 We will also post Hazeron development news if Haxus agrees. We will not search for news throughout the forum or discord (although if we find out about them, we will of course publish), if you want to publish a message in the news feed - write here or by mail, the message will be published in news format.
 This agency was created not only for the RP purpose, but also for the centralization of the diplomatic and informational space of Hazeron. News will be added whenever possible, probably 2-3 times a week. News site still WIP, but already functional any necessary help welcomed. Also, we need someone who help with English part because it's not native language of creators.

 We will also open to all suggestions and wishes.

https://imperialnewsagency.blogspot.com/
[Image: hWh5qp3.png]


[RESERVED]

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  Very rapid footstep repetition
Posted by: Raymoo - 09-15-2020, 02:24 PM - Forum: Closed Bug Reports - Replies (5)

When I walk on my ship my footsteps run on full auto, the sound effect repeats very rapidly. In case it's genetic my avatar ID is HOIOPB.

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  Suggestion for City Reports (Or 3rd party tool)
Posted by: SailorJerrys - 09-14-2020, 04:12 PM - Forum: Arena of Ideas - Replies (4)

Howdy folks,

I brought this up in galactic chat the other day, but I think it could be useful for city builders!

Basically, for anyone who's played Factorio, I'm talking about the production charts, where you get information on the rate of production of components and commodities, so you know if you have bottlenecks or if you're making a gain or loss of product. I.E: Metal +5k, Fruit +500, Gas -25 etc. Not just the change from one report to the next, but what the trend currently is. Then you could decide if you needed to up production or cut back to redirect labour elsewhere.

I'm not skilled or knowledgeable enough to write code, and the reports seem to occur often enough that you could compile some relatively accurate data out of the storage reports themselves, but I would imagine that the calculations of all of the data for every city in the universe might end up being hard on the servers. Maybe it could be a localized script that could be run on command? Or a third party program if someones brave enough to write one up.

Before I go too far into this though, this was just an idea and suggestion I had at random when I noticed I had massive stockpiles of some products and barely any for others.

Anyways, let me know what you think!

Cheers,
SJ

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