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Question proper model and texture import
Posted by: Falkenkopf - 09-29-2020, 01:47 AM - Forum: Design Studio - No Replies

Hi to all you pro's ;-)
What is the proper way to find models of buildings of different types and sizes with their fitting individual textures, that are easy to import into the format, the designer uses? There are very nice looking models to be seen on the main website, in the forums and on fb.
I never seem to find a way to use the textures of models.

Is it, because only a few formats are compatible to the designer?

How do you guys convert other data types into the fitting ones, if you do so?

If i can figure this out, I like to contribute to the exchange, so everyone can use the models, I come across.
I really like diversity in shape, size and textures of buildings in the cities. At least every type of building should have one unique model to go. Perfect would be to have these models altered, for different sizes. I liked the old system, where you could upgrade buildings. But different sized models for each type of building will do the job even better.

So please help me to understand, how this works properly :-)

Maybe it's very easy and it's just me, not understanding all the 3D modeling stuff and the magic with the import mechanics of the designer. :-)
Looking forward to maybe importing spaceship designs and making them usable for the SoH community.
:-)

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  No warning about decay when forgetting to add a system to "lands"
Posted by: se5a - 09-28-2020, 08:55 PM - Forum: Closed Bug Reports - Replies (1)

I've just lost a whole city and had another half decay with no warning, just poof, city no longer exists.
only indication that it was happening was that a city that was mining high quality oil suddenly stopped existing.
I thought it was due to a rollback. 

Only way I figured out what was happening was because I scrolled through the history reports in the second city in that system, and found a couple of older ones which mentioned decay, I had thought that I had already added this system to my lands, but checking the lands tab in my bio it didn't show.

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  Highborn birth broken?
Posted by: jakbruce2012 - 09-28-2020, 01:33 PM - Forum: Prerelease Bug Reports - Replies (3)

As Linguen, I gave birth to a character named Sahloknir.  The new character has not appeared on either account and does not appear in world.

This a known issue?

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  designer selects stuff 180 degrees from where i am facing?
Posted by: QuakeIV - 09-27-2020, 07:20 AM - Forum: Prerelease Bug Reports - Replies (1)

So, in an effort to avoid inadvertently selecting faces, I have been trying to select them from the interior of the model.

This has the unfortunate side effect of not working, because it will select faces approximately 180 degrees opposed from where I am looking.

https://www.youtube.com/watch?v=Sxh0-ehNNs8

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  Frame Rate
Posted by: OnePercent - 09-22-2020, 02:35 AM - Forum: Arena of Ideas - Replies (3)

I would love to be able to limit the frame rate in the scene settings, so I can enjoy Hazeron at a normal 60 frames per second and my GPU doesn't need to get unnecessarily loaded by drawing 140+ fps.

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  Cycle mission & selling
Posted by: OnePercent - 09-22-2020, 02:30 AM - Forum: Prerelease Bug Reports - Replies (5)

Ship doesn't cycle mission orders, for example when selling items or categories to a city with an officer in chain of command and having the Con. 

Ship also cannot sell electricity to a city anymore either, not sure if by design or if a bug but the sell electricity is still an option.

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  Space Rocket
Posted by: OnePercent - 09-21-2020, 02:30 PM - Forum: Prerelease Bug Reports - Replies (3)

Bug with flying the space rocket in system, upon reaching near orbit of destination planet with an established city, rocket just freezes in space and doesn't move again - though you can still exit vehicle.

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  Genesis Orrery
Posted by: Haxus - 09-20-2020, 04:10 PM - Forum: Cantina - Replies (4)

This is cool. I had to laugh at the name of the company.

https://www.orrerydesign.com/the-genesis...OWn9EJuHwo

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  [Resolved] AI pathing issues in ship and in space
Posted by: Rockinsince87 - 09-20-2020, 02:10 PM - Forum: Closed Bug Reports - Replies (6)

So this started yesterday but I ignored it. After hearing from other players similar issues with ships diving into planets it started to makes sense. I know it's not the ships because I have built these ships a few times with no issues. 

In short:
- Any existing or new ship I build, the AI is unable to path to their stations
   - The ships: Atlantis, RC-232, and a few more. 
   - I have to order the crew to mount me and I carry them to their stations one at a time
- If I order my crew to go orbit above a planet or city they either dive bomb into the planet or dip a bit into the atmo.
   - Right now this is consistent.


I don't know if this is my star system only. I am looking into that.

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  City Duplicates itself
Posted by: Revan - 09-19-2020, 10:24 PM - Forum: Prerelease Bug Reports - No Replies

After capturing the pirate base, I built a city in its place, after some time I discovered that I have two cities with identical names. The city is called Divina. Also, I cannot place a police station here because it creates overlapping jurisdictions between cities.
[Image: H27ziWg.png]

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