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  Highborn birth broken?
Posted by: jakbruce2012 - 09-28-2020, 01:33 PM - Forum: Prerelease Bug Reports - Replies (3)

As Linguen, I gave birth to a character named Sahloknir.  The new character has not appeared on either account and does not appear in world.

This a known issue?

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  designer selects stuff 180 degrees from where i am facing?
Posted by: QuakeIV - 09-27-2020, 07:20 AM - Forum: Prerelease Bug Reports - Replies (1)

So, in an effort to avoid inadvertently selecting faces, I have been trying to select them from the interior of the model.

This has the unfortunate side effect of not working, because it will select faces approximately 180 degrees opposed from where I am looking.

https://www.youtube.com/watch?v=Sxh0-ehNNs8

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  Frame Rate
Posted by: OnePercent - 09-22-2020, 02:35 AM - Forum: Arena of Ideas - Replies (3)

I would love to be able to limit the frame rate in the scene settings, so I can enjoy Hazeron at a normal 60 frames per second and my GPU doesn't need to get unnecessarily loaded by drawing 140+ fps.

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  Cycle mission & selling
Posted by: OnePercent - 09-22-2020, 02:30 AM - Forum: Prerelease Bug Reports - Replies (5)

Ship doesn't cycle mission orders, for example when selling items or categories to a city with an officer in chain of command and having the Con. 

Ship also cannot sell electricity to a city anymore either, not sure if by design or if a bug but the sell electricity is still an option.

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  Space Rocket
Posted by: OnePercent - 09-21-2020, 02:30 PM - Forum: Prerelease Bug Reports - Replies (3)

Bug with flying the space rocket in system, upon reaching near orbit of destination planet with an established city, rocket just freezes in space and doesn't move again - though you can still exit vehicle.

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  Genesis Orrery
Posted by: Haxus - 09-20-2020, 04:10 PM - Forum: Cantina - Replies (4)

This is cool. I had to laugh at the name of the company.

https://www.orrerydesign.com/the-genesis...OWn9EJuHwo

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  [Resolved] AI pathing issues in ship and in space
Posted by: Rockinsince87 - 09-20-2020, 02:10 PM - Forum: Closed Bug Reports - Replies (6)

So this started yesterday but I ignored it. After hearing from other players similar issues with ships diving into planets it started to makes sense. I know it's not the ships because I have built these ships a few times with no issues. 

In short:
- Any existing or new ship I build, the AI is unable to path to their stations
   - The ships: Atlantis, RC-232, and a few more. 
   - I have to order the crew to mount me and I carry them to their stations one at a time
- If I order my crew to go orbit above a planet or city they either dive bomb into the planet or dip a bit into the atmo.
   - Right now this is consistent.


I don't know if this is my star system only. I am looking into that.

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  City Duplicates itself
Posted by: Revan - 09-19-2020, 10:24 PM - Forum: Prerelease Bug Reports - No Replies

After capturing the pirate base, I built a city in its place, after some time I discovered that I have two cities with identical names. The city is called Divina. Also, I cannot place a police station here because it creates overlapping jurisdictions between cities.
[Image: H27ziWg.png]

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  Designer hold item access meshes
Posted by: danthemanisme95 - 09-19-2020, 06:08 PM - Forum: Arena of Ideas - No Replies

Think like a square where if a specific category of item is in the hold the mesh appears and a player can click on the mesh and pull one of the items from the hold adding it to the Avatar's inventory. 

This would enable buildings or ships to have interactive item racks, tables, food replicator, bars, ect...

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  Passive atmodiving
Posted by: Kosgev - 09-19-2020, 04:12 AM - Forum: Prerelease Bug Reports - Replies (1)

I noticed a lot of ship got destroyed by extreme atmosspheric stress even if they were just being in close proximity of world, passively in orbit without flying around or moving.

It seems to have appeared only recently.

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