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| Latest Threads |
Workshop inaccessible in ...
Forum: Bug Reports
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New Web Server
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Hazeron Play By Email (PB...
Forum: Cantina
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
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Are NPC's allowed to pilo...
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11-13-2025, 02:52 PM
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Currently i have an issue...
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Last Post: Deantwo
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Another Open Letter to Ha...
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
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No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
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proper model and texture import |
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Posted by: Falkenkopf - 09-29-2020, 01:47 AM - Forum: Design Studio
- No Replies
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Hi to all you pro's ;-)
What is the proper way to find models of buildings of different types and sizes with their fitting individual textures, that are easy to import into the format, the designer uses? There are very nice looking models to be seen on the main website, in the forums and on fb.
I never seem to find a way to use the textures of models.
Is it, because only a few formats are compatible to the designer?
How do you guys convert other data types into the fitting ones, if you do so?
If i can figure this out, I like to contribute to the exchange, so everyone can use the models, I come across.
I really like diversity in shape, size and textures of buildings in the cities. At least every type of building should have one unique model to go. Perfect would be to have these models altered, for different sizes. I liked the old system, where you could upgrade buildings. But different sized models for each type of building will do the job even better.
So please help me to understand, how this works properly :-)
Maybe it's very easy and it's just me, not understanding all the 3D modeling stuff and the magic with the import mechanics of the designer. :-)
Looking forward to maybe importing spaceship designs and making them usable for the SoH community.
:-)
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| No warning about decay when forgetting to add a system to "lands" |
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Posted by: se5a - 09-28-2020, 08:55 PM - Forum: Closed Bug Reports
- Replies (1)
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I've just lost a whole city and had another half decay with no warning, just poof, city no longer exists.
only indication that it was happening was that a city that was mining high quality oil suddenly stopped existing.
I thought it was due to a rollback.
Only way I figured out what was happening was because I scrolled through the history reports in the second city in that system, and found a couple of older ones which mentioned decay, I had thought that I had already added this system to my lands, but checking the lands tab in my bio it didn't show.
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| Frame Rate |
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Posted by: OnePercent - 09-22-2020, 02:35 AM - Forum: Arena of Ideas
- Replies (3)
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I would love to be able to limit the frame rate in the scene settings, so I can enjoy Hazeron at a normal 60 frames per second and my GPU doesn't need to get unnecessarily loaded by drawing 140+ fps.
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| Cycle mission & selling |
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Posted by: OnePercent - 09-22-2020, 02:30 AM - Forum: Prerelease Bug Reports
- Replies (5)
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Ship doesn't cycle mission orders, for example when selling items or categories to a city with an officer in chain of command and having the Con.
Ship also cannot sell electricity to a city anymore either, not sure if by design or if a bug but the sell electricity is still an option.
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| Space Rocket |
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Posted by: OnePercent - 09-21-2020, 02:30 PM - Forum: Prerelease Bug Reports
- Replies (3)
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Bug with flying the space rocket in system, upon reaching near orbit of destination planet with an established city, rocket just freezes in space and doesn't move again - though you can still exit vehicle.
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| [Resolved] AI pathing issues in ship and in space |
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Posted by: Rockinsince87 - 09-20-2020, 02:10 PM - Forum: Closed Bug Reports
- Replies (6)
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So this started yesterday but I ignored it. After hearing from other players similar issues with ships diving into planets it started to makes sense. I know it's not the ships because I have built these ships a few times with no issues.
In short:
- Any existing or new ship I build, the AI is unable to path to their stations
- The ships: Atlantis, RC-232, and a few more.
- I have to order the crew to mount me and I carry them to their stations one at a time
- If I order my crew to go orbit above a planet or city they either dive bomb into the planet or dip a bit into the atmo.
- Right now this is consistent.
I don't know if this is my star system only. I am looking into that.
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