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  Blender design import advice please
Posted by: xxqpxx--PMW - 10-08-2020, 12:34 AM - Forum: Design Studio - Replies (4)

I am stoked to be modeling the first ship for my new empire using Blender. Is there a thread or tutorial I may have missed that covers the rest of the learning curve/wall beyond this point? 





[Image: Ship-1v1-3.png]
[Image: Ship-1v1.png]
[Image: Ship-1v1-2.png]

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  [ BUG ] Researching patents pulls QL of prerequisites patent
Posted by: Rockinsince87 - 10-07-2020, 05:50 PM - Forum: Arena of Ideas - Replies (4)

EDIT: This has been identified as a bug. Please skip the below original post, I thought it was a normal function and was suggesting something to be done to improve the quality of life in the game. 



---- Original post ------
Ok so first off I apologies if this was already posted. I tired to find something like this and I could not. 


So I was thinking about the research of patients and I really like the mechanic of progressing to unlock higher items like as an example from Metal to Magmium then to Vulcium. 


What confused me a bit was improving on the designs when finding higher QL materials. Having to re-research to unlock improvements makes sense. What does not is having to go all the way back though the whole chain. Like if I wanted to make an improved grav drive module, why do I have first improve my chemicals rockets? That's like going back to the first patent of the telephone and having to improve that to make the latest cell phone. You don't have to do that for mining right now and that makes sense. 

I'm suggesting that once you unlock the technology it should not be as hard to improve on it. 

Thoughts?

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  View Screens
Posted by: OnePercent - 10-06-2020, 03:29 PM - Forum: Arena of Ideas - Replies (6)

Would love for some method to hide all this jazz from the view on my Internal Bridge, kinda like how it's done in Rodina. Not quite sure how it can be defined, but perhaps some form of "Screen Void" volume indicator in the design? it will 'hide' the view of the external ship itself when viewed from inside out or if the camera is within this 'screen void' it will only display inside objects of ships such as room voids, rooms and all their detail.

 [Image: VujhjB4h.png]

What it looks like in the game Rodina: [Image: aEIdFXu.png]

That's a view from inside the ship, and it doesn't draw the outside of the ship from within, without any obstruction.

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  2020-10-06 Shores of Hazeron Moving to Steam
Posted by: Haxus - 10-06-2020, 02:21 PM - Forum: Updates - Replies (67)

The following was posted on our Patreon page. It was accompanied by a poll asking whether to keep the universe database or reset the database when we go live on Steam.

I copied it here because I prefer the UI in the forum to that of Patreon. Also, I will resume posting updates here until the transition to Steam is complete. Then it will depend on how much I like Steam's UI. It is probably nice and it would save me from having to maintain this forum.



There are things I really like about Patreon but I don't see it as a realistic way to achieve my goals.

Shores of Hazeron is in the final stages of publishing on Steam. With luck it will be available for download there on November 2, later in November if that deadline goes whooshing past. There are still a couple of items on my "must do" list.

Shores of Hazeron will show up on Steam as a Coming Soon title, two weeks before it is publicly released.

In preparation for that, I halted the Patreon billing cycle scheduled for November 1. It cannot be unhalted. After people have time to read this announcement, I will delete this Patreon campaign entirely, probably November 2nd.

The Shores of Hazeron app on Steam will not be free. There will be a one time fee, not a monthly subscription, somewhere around $25.

I am going all-in on Steam, since other efforts have not been successful. If Shores of Hazeron can't make it on Steam, then it won't make it anywhere. I am prepared for that eventuality.

The biggest unfinished thing is the gen 4 creatures. I really wish I had time to finish but I don't want to wait another year.

Thank you for all of your support. I hope to see you on the other side.

I can maintain the current Universe through the transition. When you launch the game from Steam, you will have a new account and a new list of avatars. I could then transfer your old avatars to your new Steam account.

Poll Question:
  1. Keep the current Universe when Shores of Hazeron is published on Steam.
  2. Reset the Universe when Shores of Hazeron is published on Steam.

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Exclamation Open Floor To Haxus
Posted by: Zensras - 10-06-2020, 05:44 AM - Forum: Cantina - Replies (31)

You're likely going "Oh hell, not this again" and you would be pretty right.   I'm making this in response to the news we been hearing the past couple of hours about the steam launch that contains both questions and even stuff that NEEDS to be brought up before we even hit steam.  I came back because I fucking missed this game and I was always checking in to see how it was doing. I really want people to enjoy this game as well but there's a few things that really need be brought up. I apologize for how rushed this seems as I have an interview in the morning and need sleep soon.


Let's get the two elephants out of the room.

- Limbo.

Compared to how it used to be back in the day (and the time you went on vacation that one summer), Limbo is still is a problem but not as massive as it used to be.   When we switched back to free-to-play,  There was a surge of it.   Lot of us are just worried about how it will be handled with an influx of new players?   This is also considering that majority of Limbo comes up on the weekend when your on break.   



- The Designer.

Powerful?  Yes.  User friendly?  Not really.   You said it yourself one day in chat that you wanted to do work on it to make it more user friendly.   Are you going to do something for it before the launch on steam?

-  Galaxy size.

I see various opinions about this in Discord.   Some wish the amount of galaxies was toned down.    Some wish there was less distance.    It varies.


And my own gripes

- Patreon.

You told us that the Patreon was making a LOT more than what SoH was doing when the game was on subscription based.  There are people in the community who honestly enjoy the idea of the game and want to keep supporting.  Throwing it away is a waste in my opinion and it should honestly be kept for those who wish to put a tip towards develoment.

You could legit tease future shit on it and have the patch notes posted in the steam community news section.

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  Drum Doesn't Play When Dropped
Posted by: Deantwo - 10-05-2020, 05:08 PM - Forum: Prerelease Bug Reports - No Replies

I crafted a drum. It plays when I have it selected as my current item. But it does not continue to play when I drop it on the floor or place it on static display item.

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  Ships get stuck dancing around wormholes.
Posted by: se5a - 10-03-2020, 07:31 AM - Forum: Prerelease Bug Reports - No Replies

Ships often fly around in circles at the entrance of a wormhole without managing to (I assume) properly align the ship and fly through.
I remember this being a thing when I played half a decade ago too.
it's happening fairly frequently for me.

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Lightbulb Tiling selections of a texture
Posted by: Yukondano2 - 10-03-2020, 12:07 AM - Forum: Arena of Ideas - Replies (1)

New user here, been in game for around a month now and have been getting into a ship build. I was inspired by the style of System Shock 1 and thought it would look alright for this game considering the graphical style. In order to get past the 15 texture limitation, I've been using multiple textures in each image. SoH caps at 256x, and SS1 textures are 128x, so I can fit 4 without resizing, which is quite convenient. The problem is as far as I am aware, there is no way to tile a specific section of an image multiple times across a face. You can either tile the entire texture across the face, or stretch a sub-section of the texture across the entire face. Let me show what I mean.

https://imgur.com/a/DDAsPvX
[Image: DDAsPvX]

If I could tile that area I have selected across the entire face, I'd be able to make these rooms MUCH faster. Two additional things that would make this easier, but are absolutely side ideas, would be pixel snapping on the texture selector (something I've heard people want even without using this method) and some way to turn off the blending that seems to be happening in the textures? Though I have no hard evidence the blending is happening, I might just be insane. Regardless, if tiling in this way could be done in a less hacked way than I'm doing, you could fit 3,840 16px textures, the size Minecraft uses by default for instance. You'd still get 60 textures out of 128px, and it wouldn't cost more memory.

Hope this idea's appealing to someone out there. I don't know how difficult it would be for this to be implemented but it would open a lot of doors. If nothing else it would be much easier to add small details.

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  World gone after long downtime
Posted by: Alpha Nerd - 10-02-2020, 02:26 PM - Forum: Prerelease Bug Reports - Replies (5)

Not sure if this is the place to put this, but my world was seemingly destroyed by an asteroid while the server was down. It was not supposed to hit for another 10 hours and I was in the process of arming my ship when the server went down. not sure if anything can be done, but it would sure be nice to have my only habitable planet back since i had everything in place except for ammo in the tubes.

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  Bread
Posted by: Xantheose - 09-29-2020, 02:44 PM - Forum: Arena of Ideas - Replies (11)

Recipe of bread is broken.

Bread only need flour and water to produce, you might have to add a little bit of salt and yeast, but definitely not milk or eggs.

[Image: unknown.png]

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