Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 624 online users. » 0 Member(s) | 622 Guest(s) Bing, Google
|
Latest Threads |
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 200,159
|
How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 104
|
Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 224
|
How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 145
|
add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 226
|
Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 204
|
Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,163
|
Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 572
|
favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,997
|
Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
|
|
|
Demiavatar Doesn't Take The Con |
Posted by: Deantwo - 10-12-2020, 07:20 AM - Forum: Prerelease Bug Reports
- Replies (2)
|
|
A demiavatar doesn't seem to take the con when they go into their offline state. Only way to check this is by giving the demiavatar an officer berth and using another avatar as the captain's berth.
It is also a little confusing on rather or not they are supposed to be able to work as officers while they occupy a captain's berth.
Suggestion: Add a checkbox option to the Bio window's Biology tab indicating rather the demiavatar should automatically take the con on their stationed ship when entering their offline state.
|
|
|
Remove Sex, Keep Procreation |
Posted by: Deantwo - 10-11-2020, 09:24 PM - Forum: Arena of Ideas
- Replies (19)
|
|
The mating animation is horrible and ridiculous.
I suggested Hazeron to a group of people that had never hear, they immediately saw the "ages 17+" tag and read the "sex" warning. They dismissed the game after that, since their computer is in the living room where their whole family is.
Basic solution is to just remove the mating pose and animation. Instead have a more cartoony version of it, fade the screen to black of the avatars involved and then have the "bonk" message of success after stamina drain or whatever. Onlookers wouldn't need to even know that it happened at all, or they can just see a small heart sprite above the creatures similar to what you see in Minecraft when breeding animals.
There is nothing wrong with procreation apart from that. Though it is nice to keep procreation mostly PG-13, even if you want the game to be for an somewhat mature audience.
If this was done, the worst offender of "ages 17+" tag could be removed and make the game a lot more acceptable.
The update for reference: (Update thread) 2019-10-31 Animal Poses
|
|
|
2020-10-09 Exchange Cache, Universe Change, Items Block Doors |
Posted by: Haxus - 10-09-2020, 04:32 PM - Forum: Updates
- Replies (16)
|
|
Exchange Cache
The building and spacecraft blueprint exchanges download a large and growing blob of data every time a client logs in. That data is now cached on the client.
Universe Change
The arrangement of galaxies in the Hazeron universe was changed so that the war and peace dimensions each contain ten galaxies, arranged in a similar way in each dimension. Refer to the update universe map here.
https://www.hazeron.com/wiki/index.php/Universe
Items Block Doors
Items no longer block doors open. This usually caused trouble, especially when turbo lift doors were blocked open.
Startup Galaxy
The default startup galaxy for new players is now Veil of Targoss. A red message appears when Shores of Hazeron is selected, to warn about the brutal life that awaits players there.
|
|
|
[ BUG ] Researching patents pulls QL of prerequisites patent |
Posted by: Rockinsince87 - 10-07-2020, 05:50 PM - Forum: Arena of Ideas
- Replies (4)
|
|
EDIT: This has been identified as a bug. Please skip the below original post, I thought it was a normal function and was suggesting something to be done to improve the quality of life in the game.
---- Original post ------
Ok so first off I apologies if this was already posted. I tired to find something like this and I could not.
So I was thinking about the research of patients and I really like the mechanic of progressing to unlock higher items like as an example from Metal to Magmium then to Vulcium.
What confused me a bit was improving on the designs when finding higher QL materials. Having to re-research to unlock improvements makes sense. What does not is having to go all the way back though the whole chain. Like if I wanted to make an improved grav drive module, why do I have first improve my chemicals rockets? That's like going back to the first patent of the telephone and having to improve that to make the latest cell phone. You don't have to do that for mining right now and that makes sense.
I'm suggesting that once you unlock the technology it should not be as hard to improve on it.
Thoughts?
|
|
|
2020-10-06 Shores of Hazeron Moving to Steam |
Posted by: Haxus - 10-06-2020, 02:21 PM - Forum: Updates
- Replies (67)
|
|
The following was posted on our Patreon page. It was accompanied by a poll asking whether to keep the universe database or reset the database when we go live on Steam.
I copied it here because I prefer the UI in the forum to that of Patreon. Also, I will resume posting updates here until the transition to Steam is complete. Then it will depend on how much I like Steam's UI. It is probably nice and it would save me from having to maintain this forum.
There are things I really like about Patreon but I don't see it as a realistic way to achieve my goals.
Shores of Hazeron is in the final stages of publishing on Steam. With luck it will be available for download there on November 2, later in November if that deadline goes whooshing past. There are still a couple of items on my "must do" list.
Shores of Hazeron will show up on Steam as a Coming Soon title, two weeks before it is publicly released.
In preparation for that, I halted the Patreon billing cycle scheduled for November 1. It cannot be unhalted. After people have time to read this announcement, I will delete this Patreon campaign entirely, probably November 2nd.
The Shores of Hazeron app on Steam will not be free. There will be a one time fee, not a monthly subscription, somewhere around $25.
I am going all-in on Steam, since other efforts have not been successful. If Shores of Hazeron can't make it on Steam, then it won't make it anywhere. I am prepared for that eventuality.
The biggest unfinished thing is the gen 4 creatures. I really wish I had time to finish but I don't want to wait another year.
Thank you for all of your support. I hope to see you on the other side.
I can maintain the current Universe through the transition. When you launch the game from Steam, you will have a new account and a new list of avatars. I could then transfer your old avatars to your new Steam account.
Poll Question:
- Keep the current Universe when Shores of Hazeron is published on Steam.
- Reset the Universe when Shores of Hazeron is published on Steam.
|
|
|
|