Sound bugs - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Closed Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=18) +---- Thread: Sound bugs (/showthread.php?tid=2458) |
Sound bugs - Revan - 09-15-2020 Walking, Rain, and Thruster sounds completely broken after client update. Sounds are not played, a strange crackling occurs instead. RE: Sound bugs - Kosgev - 09-15-2020 Confirmed. Like a broken stereo. RE: Sound bugs - Raymoo - 09-15-2020 It just sounds like very rapid footsteps for me. Maybe the bug sounds different depending on OS's sound server and how it's configured. RE: Sound bugs - resonkinetic - 09-15-2020 Flipping the b26 switch in the settings menu disables world rendering and then sounds play normally. Flipping other rendering switches changes the crackling that is being heard. Somehow the rendering and the sounds are interfering with each other. RE: Sound bugs - Haxus - 09-15-2020 I have fixed this problem. An update is building. It will be posted ASAP. Blasted uninitialized variable. Not blaming the variable. I understand it is I who didn't initialize it. One unfortunate trap of building in debug mode is that uninitialized variables get initialized to zero, which can hide problems like this. RE: Sound bugs - Haxus - 09-15-2020 Uninitialized variables are notorious for producing random unintended consequences. In fact, when I see randomness in a release build, I automatically consider the possibility of uninitialized variables. RE: Sound bugs - Haxus - 09-15-2020 Windows 64bit client has been updated. I will post the others as they finish building. |