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  City display on Starmap
Posted by: Neils Iyssada - 07-20-2020, 08:30 PM - Forum: Arena of Ideas - Replies (3)

Hey!

From what I heard the other empires cities you already discovered aren't notified on the starmap if there's no owned city close to them.
While that acts as a basic fog of war, it's a real pain. For example I wanted to get an overview of the cities in a radius of 5 systems from my colony cluster - but I couldn't because I don't have my cities spread enough to get more than a radius of 2 sectors. So I discovered some cities in some systems and couldn't see them anymore when I moved my ship away.

Why ? If it's there to have some fog of war mechanic, why not displaying the visited cities as they are already known to the player?


TL;DR
Actually to be visually notified of a foreign discovered city you have to get a city close to it.
What I propose would be that once you spot a foreign city, it's saved into the starmap and you can see the dot even if your cities are not close enough.

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  Station Broker Slider
Posted by: Greydog - 07-19-2020, 12:06 AM - Forum: Arena of Ideas - Replies (3)

As far as I can tell (correct me if I'm wrong) Stations only have 2 brokers. I find that stations not over a city may need more. It would nice if we had a slider in the designer to add to or decrease that number.

i was under the impression that the auto-intrasystem trading would include a station that had been towed to a gas giant?

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  Using Tractor beams
Posted by: Greydog - 07-18-2020, 04:47 AM - Forum: Cantina - Replies (4)

I'm trying to tow a station to a gas giant. Can we do that and if so ..how?

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  2020-07-13 Forum Login Failure
Posted by: Haxus - 07-13-2020, 02:19 PM - Forum: Updates - Replies (2)

It was brought to my attention that nobody can log in to the forum any longer. People who are already logged in seem to be ok. If you log out, you cannot log back in again.

I believe this problem started when the web site switched to using https.

An updated version of the MyBB forum software is available. I am upgrading the forum to the newest version. There could be outages before everything is stable again.

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  2020-07-08 Inverted Atmo Dive
Posted by: Haxus - 07-08-2020, 04:25 PM - Forum: Updates - Replies (2)

Inverted Atmo Dive
Crew orbiting over a city. Mission ordered to orbit over another city. Ship proceeds to go there. Change ship orientation policy to fly inverted. Pilot dives into the atmosphere. Everybody dies.

Fixed problems with NPC pilot flying inverted.

Servers updated. Client unaffected.

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  2020-07-07 Gagarin, Ship Contact, Lock/Unlock
Posted by: Haxus - 07-07-2020, 07:38 PM - Forum: Updates - No Replies

Gagarin Should Smile
Yuri Gagarin was famous for his smile. The NPC should smile.

Story engine now has functions for controlling facial expressions of characters.

All story scripts were updated to incorporate facial expressions. These have not been tested. Some tweaking could be needed.

Gagarin Should Say Location
Gagarin should say his lat long so I can find him easier.

Gagarin now states his lat long coordinates when the story begins.

Ship Contact
Sometimes players return after a long time; their ship is gone; and they don't realize it exists and can be recovered. Ship probably should hail whenever you log in, just to welcome you back.

When an avatar logs in, the ship they hold a berth aboard sends a welcome message. The message says the ships location and condition, similar to the reply to a hail.

Hail reply and contact message text was improved. When life support is not working, it now says the consequence of this, that nobody can recall to a berth. When the ship is in stasis, it now says the ship can be recovered at an airport repair shop.

Lock/Unlock Button
The door lock button always says "Lock", even if the door I am looking at is already locked.

Door lock/unlock button now changes based on locked state of the door. The locked icon has a red color, to make the locked state more obvious.

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  2020-07-06 Login Server
Posted by: Haxus - 07-06-2020, 02:55 PM - Forum: Updates - Replies (1)

Login Server
One of the login servers stopped responding, which prevented a lot of people from logging in to the game. It appears that the ethernet port for the back side network is malfunctioning on that server.

Removed the broken server from the grid. Configured a different server to replace the broken login server. Updated all servers with the latest builds and restarted them.

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  Particle Bay missions do not harvest particles from asteroids
Posted by: Mal - 07-03-2020, 07:53 PM - Forum: Prerelease Bug Reports - Replies (2)

As title says, a harvest operation by bay/module/particles/whatever will not work if the target is an asteroid. Nothing happens, and I tried all three types of missions. Some asteroids have antiflux particles so this is an issue.

I can do it manually via the firing console, but that takes forever.

[Image: Dr48unL.png]

Note the absence of 'asteroid' in 'Sun, Ring, or Gas Giant'. The asteroids do not even show up as potential targets. I am guessing that's why the crew missions aren't working.

Additionally, there is presently no way to mine particle resources such as antiflux using buildings as the resource nodes do not appear. - nevermind about that last point, thanks dean

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  2020-07-01 Launcher Fail
Posted by: Haxus - 07-01-2020, 06:57 PM - Forum: Updates - Replies (6)

Launcher Fail
Launcher update for Windows does not work. Reports communications error.

Launcher updated, for both Windows 64 bit and 32 bit builds. It does not fail on Linux but I will build and post those platform builds as well, just to be sure everybody is on the same page.

I also added the build date to the version, per DeanTwo's suggestion.

FWIW, the launcher does have a mechanism for checking for updates to itself. It will report when a new version is available and if getting that update is required or not.

The changes from HTTP to HTTPS prevented any communications with the server at all, which meant the program could not determine the latest version of itself. The program could not know that an update would solve the problem.

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  2020-06-30 HTTPS Hazeron.com
Posted by: Haxus - 06-30-2020, 08:59 PM - Forum: Updates - Replies (8)

HTTPS Hazeron.com
This has been a nagging topic for years. I never gave it much priority because we don't handle or store any sensitive information. However, the web has moved to the point that a regular HTTP site might as well have COVID-19.

All Hazeron.com web pages are now secured through Network Solutions LLC.

Confirmation pages when creating a new account and when changing your password now show the password.

Client should be updated but it isn't needed, due to URLs that need to be https: instead of http:. Buttons to open the web site or the wiki might not work.

The current Launcher no longer works, due to URLs that need to be https: instead of http:. You can still run the 'Shores of Hazeron.EXE' file directly. It doesn't expect anything on the command line.

New clients and launchers are building now. They will be posted as they finish.

A HUGE THANK YOU to AnrDaemon for expert help setting this up. It was a real struggle. Internet went down early last evening, leaving things dead in the water all night. Html POST transactions to send form fields to the server stopped working, which took considerable head bashing to figure out, most of today. Without AnrDaemon's assistance, this would not be working.



Windows 64 bit client and launcher updates posted.
Ubuntu 20 64 bit client and launcher updates posted.
Windows 32 bit client and launcher updates posted.
Ubuntu 18 64 bit client and launcher updates posted.
Debian 10 64 bit client and launcher updates posted.
Mint 19 64 bit client and launcher updates posted.

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