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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
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Missing Starship Commands |
Posted by: Dragonly - 03-06-2022, 10:44 PM - Forum: Prerelease Bug Reports
- Replies (2)
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When attempting to give commands to orbit a specific planet or land at a city, the dialogue boxes that usually open to select a destination through the command window are missing. This has prevented me from exploring other planets in my system as I'm only able to command to go to the "best planet" in the command window, or using the star map to travel to a specific system and land at an existing city.
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Less creature divergence |
Posted by: GaelicVigil - 03-06-2022, 08:45 PM - Forum: Arena of Ideas
- Replies (1)
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Something that bothers me a bit is how wild and wacky the lifeforms can be as a baseline. The problem is that nothing seems "alien" when everything is.
I was thinking that there must be a way to perhaps limit the RNG weirdness on more earth-like worlds, or at least on the starting world for the fauna. All (or most) land animals should be four-legged quadrapeds with only biting or claw attacks, for example.
I know some may want their starting worlds to have all kinds of variety, but it would be great to have an option to tone it down. If all life seems alien, why do I need to leave my home world to find it?
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Add shortcut icon (favicon) to the forum theme |
Posted by: AnrDaemon - 03-06-2022, 01:28 PM - Forum: Arena of Ideas
- Replies (5)
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Website pages contain this reference:
Code: <link rel="shortcut icon" href="//www.hazeron.com/favicon.png" type="image/png"/>
but not the forum pages.
This makes it a little bit weird to have sleeping tabs show proper shortcut but once you activate it and the tab is loaded, the icon change to generic white sheet.
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Using a Stellar Black Hole's Intergalactic Wormholes cause Limbo |
Posted by: ErwinB91 - 03-06-2022, 08:06 AM - Forum: Prerelease Bug Reports
- Replies (4)
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I've tried to enter both Dyrathon's Retreat and In'Kar Border Region with 3 different characters now. Each of them got stuck in limbo after entering the neutral wormhole.
The wormholes used are one way intergalactic wormholes next to a stellar black hole. I'm not sure if the other galaxies simply don't exist or if these one way intergalactic wormholes are supposed to exist at all. The wiki seems to say that these smaller black holes shouldn't have wormholes.
Whatever the reason, travelling to another galaxy doesn't seem to work now. I haven't tried the wormholes next to the supermassive black hole in the core yet.
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Space Stations explodes on exterior contact |
Posted by: Norway174 - 03-05-2022, 11:23 AM - Forum: Closed Bug Reports
- Replies (5)
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I've built about three of the Del Rey Rocketed version of the space stations.
And they all seem to explode by opening the airlock and depressurizing them when getting in or out of them.
The first two exploded when I tried to enter them from space, by opening the door.
And the third one, I was able to transfer an officer to. Request a berth on. And Recall home to get to it. And once I was on it, everything was fine.
But when I tried to leave it. This time I was quick enough to open the door, get outside and close it again.
But still, shortly after. It exploded as well.
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