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  2020-08-14 Free to Play, Dimensions, Gold
Posted by: Haxus - 08-14-2020, 04:58 PM - Forum: Updates - Replies (11)

Free to Play
Shores of Hazeron is now completely free to play. There are no restrictions on features and accounts do not expire.

All accounts that were inactive are now active.

Dimensions
What is on the other side of the omega discontinuity?

I started working on the part of the universe on the other side of the omega discontinuity, as part of a story. A different set of games rules apply there, as with the conflict zone and neutral zone. This led me to change the names of these areas, to indicate that different rules of the universe apply there. These are now considered to be different dimensions of the universe.

  • War Dimension - Formerly the conflict zone. This is where players can wage war against other players.
  • Peace Dimension - Formerly the neutral zone. This is where players are safe from attack by other players (but not pirates).
  • Earth Dimension - Contains the Milky Way galaxy.
Gold
Gold is needed for a story that involves the Earth dimension.

Commodities were added:
  • [Image: c_GoldOre.png]Gold Ore
  • [Image: c_Gold.png]Gold
  • [Image: c_GoldRing.png]Gold Ring
  • Gold Hull Module
Gold only exists naturally in the Earth dimension.

Commodity Icon Changes
I don't like some of the basic commodity icons.

Updated some commodities. This changes their appearance on the terrain, as an icon, and when an item of the commodity is seen (on the ground or in the item inspect window).
[Image: c_Ore.png]Ore - The old icon and texture look like it had gold in it.
[Image: c_Minerals.png]Minerals - My grandson thought the old icon looked like the poop emoji.
[Image: c_Coal.png]Coal - The old icon was too black. RGB(0,0,0).

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  PHP class and simple tools to convert SoH mail messages to MIME mail
Posted by: AnrDaemon - 08-02-2020, 04:26 PM - Forum: Indy Tools and Mods - No Replies

This is an old and crude script I cooked five years ago.
Somebody could find it interesting.

https://github.com/AnrDaemon/SoH-MailFilter

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  SoH settings backup scripts
Posted by: AnrDaemon - 08-02-2020, 04:03 PM - Forum: Non-functional and Abandoned - No Replies

https://github.com/AnrDaemon/SoH-Setting...ses/latest

This is (currently) a Windows-only scripts requiring RAR for full functionality (incremental backups).
Anybody welcome to contribute patches.

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  2020-07-24 Designer Wiki
Posted by: Haxus - 07-24-2020, 02:36 PM - Forum: Updates - Replies (4)

Designer Wiki
Designer needs to be documented in the wiki.

Designer is now documented in the wiki.

All places in the designer that used to display a usage tip were changed to open the appropriate wiki page instead.

All usage tip text moved into the wiki.

Usage tip window removed.

nan% Relative Humidity
Some inferno worlds report nan% for relative humidity.

Exponential calculations in the formulae for saturation pressure and relative humidity produce unpredictable results at the extremes of heat and pressure on inferno worlds. They sometimes overrun the numbers of the computer, resulting in a broken number. The variable containing the number then returns "nan" when formatted, which means "not a number".

Weather information will now report "Humidity Undetermined" when the relative humidity is not a number.

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  City display on Starmap
Posted by: Neils Iyssada - 07-20-2020, 08:30 PM - Forum: Arena of Ideas - Replies (3)

Hey!

From what I heard the other empires cities you already discovered aren't notified on the starmap if there's no owned city close to them.
While that acts as a basic fog of war, it's a real pain. For example I wanted to get an overview of the cities in a radius of 5 systems from my colony cluster - but I couldn't because I don't have my cities spread enough to get more than a radius of 2 sectors. So I discovered some cities in some systems and couldn't see them anymore when I moved my ship away.

Why ? If it's there to have some fog of war mechanic, why not displaying the visited cities as they are already known to the player?


TL;DR
Actually to be visually notified of a foreign discovered city you have to get a city close to it.
What I propose would be that once you spot a foreign city, it's saved into the starmap and you can see the dot even if your cities are not close enough.

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  Station Broker Slider
Posted by: Greydog - 07-19-2020, 12:06 AM - Forum: Arena of Ideas - Replies (3)

As far as I can tell (correct me if I'm wrong) Stations only have 2 brokers. I find that stations not over a city may need more. It would nice if we had a slider in the designer to add to or decrease that number.

i was under the impression that the auto-intrasystem trading would include a station that had been towed to a gas giant?

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  Using Tractor beams
Posted by: Greydog - 07-18-2020, 04:47 AM - Forum: Cantina - Replies (4)

I'm trying to tow a station to a gas giant. Can we do that and if so ..how?

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  2020-07-13 Forum Login Failure
Posted by: Haxus - 07-13-2020, 02:19 PM - Forum: Updates - Replies (2)

It was brought to my attention that nobody can log in to the forum any longer. People who are already logged in seem to be ok. If you log out, you cannot log back in again.

I believe this problem started when the web site switched to using https.

An updated version of the MyBB forum software is available. I am upgrading the forum to the newest version. There could be outages before everything is stable again.

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  2020-07-08 Inverted Atmo Dive
Posted by: Haxus - 07-08-2020, 04:25 PM - Forum: Updates - Replies (2)

Inverted Atmo Dive
Crew orbiting over a city. Mission ordered to orbit over another city. Ship proceeds to go there. Change ship orientation policy to fly inverted. Pilot dives into the atmosphere. Everybody dies.

Fixed problems with NPC pilot flying inverted.

Servers updated. Client unaffected.

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  2020-07-07 Gagarin, Ship Contact, Lock/Unlock
Posted by: Haxus - 07-07-2020, 07:38 PM - Forum: Updates - No Replies

Gagarin Should Smile
Yuri Gagarin was famous for his smile. The NPC should smile.

Story engine now has functions for controlling facial expressions of characters.

All story scripts were updated to incorporate facial expressions. These have not been tested. Some tweaking could be needed.

Gagarin Should Say Location
Gagarin should say his lat long so I can find him easier.

Gagarin now states his lat long coordinates when the story begins.

Ship Contact
Sometimes players return after a long time; their ship is gone; and they don't realize it exists and can be recovered. Ship probably should hail whenever you log in, just to welcome you back.

When an avatar logs in, the ship they hold a berth aboard sends a welcome message. The message says the ships location and condition, similar to the reply to a hail.

Hail reply and contact message text was improved. When life support is not working, it now says the consequence of this, that nobody can recall to a berth. When the ship is in stasis, it now says the ship can be recovered at an airport repair shop.

Lock/Unlock Button
The door lock button always says "Lock", even if the door I am looking at is already locked.

Door lock/unlock button now changes based on locked state of the door. The locked icon has a red color, to make the locked state more obvious.

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