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| 2020-07-24 Designer Wiki |
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Posted by: Haxus - 07-24-2020, 02:36 PM - Forum: Updates
- Replies (4)
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Designer Wiki
Designer needs to be documented in the wiki.
Designer is now documented in the wiki.
All places in the designer that used to display a usage tip were changed to open the appropriate wiki page instead.
All usage tip text moved into the wiki.
Usage tip window removed.
nan% Relative Humidity
Some inferno worlds report nan% for relative humidity.
Exponential calculations in the formulae for saturation pressure and relative humidity produce unpredictable results at the extremes of heat and pressure on inferno worlds. They sometimes overrun the numbers of the computer, resulting in a broken number. The variable containing the number then returns "nan" when formatted, which means "not a number".
Weather information will now report "Humidity Undetermined" when the relative humidity is not a number.
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| City display on Starmap |
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Posted by: Neils Iyssada - 07-20-2020, 08:30 PM - Forum: Arena of Ideas
- Replies (3)
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Hey!
From what I heard the other empires cities you already discovered aren't notified on the starmap if there's no owned city close to them.
While that acts as a basic fog of war, it's a real pain. For example I wanted to get an overview of the cities in a radius of 5 systems from my colony cluster - but I couldn't because I don't have my cities spread enough to get more than a radius of 2 sectors. So I discovered some cities in some systems and couldn't see them anymore when I moved my ship away.
Why ? If it's there to have some fog of war mechanic, why not displaying the visited cities as they are already known to the player?
TL;DR
Actually to be visually notified of a foreign discovered city you have to get a city close to it.
What I propose would be that once you spot a foreign city, it's saved into the starmap and you can see the dot even if your cities are not close enough.
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| Station Broker Slider |
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Posted by: Greydog - 07-19-2020, 12:06 AM - Forum: Arena of Ideas
- Replies (3)
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As far as I can tell (correct me if I'm wrong) Stations only have 2 brokers. I find that stations not over a city may need more. It would nice if we had a slider in the designer to add to or decrease that number.
i was under the impression that the auto-intrasystem trading would include a station that had been towed to a gas giant?
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| 2020-07-13 Forum Login Failure |
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Posted by: Haxus - 07-13-2020, 02:19 PM - Forum: Updates
- Replies (2)
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It was brought to my attention that nobody can log in to the forum any longer. People who are already logged in seem to be ok. If you log out, you cannot log back in again.
I believe this problem started when the web site switched to using https.
An updated version of the MyBB forum software is available. I am upgrading the forum to the newest version. There could be outages before everything is stable again.
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| 2020-07-08 Inverted Atmo Dive |
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Posted by: Haxus - 07-08-2020, 04:25 PM - Forum: Updates
- Replies (2)
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Inverted Atmo Dive
Crew orbiting over a city. Mission ordered to orbit over another city. Ship proceeds to go there. Change ship orientation policy to fly inverted. Pilot dives into the atmosphere. Everybody dies.
Fixed problems with NPC pilot flying inverted.
Servers updated. Client unaffected.
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| 2020-07-07 Gagarin, Ship Contact, Lock/Unlock |
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Posted by: Haxus - 07-07-2020, 07:38 PM - Forum: Updates
- No Replies
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Gagarin Should Smile
Yuri Gagarin was famous for his smile. The NPC should smile.
Story engine now has functions for controlling facial expressions of characters.
All story scripts were updated to incorporate facial expressions. These have not been tested. Some tweaking could be needed.
Gagarin Should Say Location
Gagarin should say his lat long so I can find him easier.
Gagarin now states his lat long coordinates when the story begins.
Ship Contact
Sometimes players return after a long time; their ship is gone; and they don't realize it exists and can be recovered. Ship probably should hail whenever you log in, just to welcome you back.
When an avatar logs in, the ship they hold a berth aboard sends a welcome message. The message says the ships location and condition, similar to the reply to a hail.
Hail reply and contact message text was improved. When life support is not working, it now says the consequence of this, that nobody can recall to a berth. When the ship is in stasis, it now says the ship can be recovered at an airport repair shop.
Lock/Unlock Button
The door lock button always says "Lock", even if the door I am looking at is already locked.
Door lock/unlock button now changes based on locked state of the door. The locked icon has a red color, to make the locked state more obvious.
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