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  Targoss never despawns if char deleted
Posted by: Giovanni - 03-13-2022, 08:09 PM - Forum: Prerelease Bug Reports - Replies (1)

I had a character that I deleted before I finished the tutorial. Now, there's a Targoss at the Empire Rocket capitol (at the capitol building) that will not despawn and cannot be killed.

For the record, I'm not requesting that the Targoss be removed. Just reporting this as an issue. I wouldn't mind keeping the Targoss there as a kind of living monument.

Edit: This can also happen if you simply log out and in before telling Targoss you already know how to do those things.

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  Infinite money
Posted by: Giovanni - 03-13-2022, 07:17 PM - Forum: Prerelease Bug Reports - Replies (2)

First, I request the balance at my bank. Then, withdraw close to the entire amount. I get the full amount, but the bank still has 10% of what I withdrew. Deposit what I took, and the bank is at 110% of its previous balance. Repeat for infinite money.

The bank that does this is at the Empire Rocket capitol. I'm standing on the capitol when I withdraw/deposit.

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  Solar System Search "or" logic does not work
Posted by: Giovanni - 03-13-2022, 03:34 AM - Forum: Prerelease Bug Reports - Replies (1)

I want to search all explored solar systems to see if I have any Q255 resources. I can't do this right now.

I have a Q240 source of adamantite. If I search for Q240+ adamantite, I get the one system that has it. So far so good. If I then check Air as well, then check "One natural resource must be found..." I don't get that same system. This proves the "or" logic does not work.

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  City not responding to hail on Trade Channel
Posted by: Pandalthor - 03-12-2022, 06:35 PM - Forum: Prerelease Bug Reports - Replies (4)

One of my cities refuses to respond on the trade channel. It has a broker and terminal that aren't constructed but I used to be able to reach it on the trade channel no problem. It started around the same time as the login authentication issues. I can't test other cities as my other avatars are affected by the login issues.

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  Sounds Bugs
Posted by: Trenial - 03-12-2022, 08:37 AM - Forum: Prerelease Bug Reports - Replies (2)

Haxus I came across a few issues working on my Audio Pack Overhaul I am putting together for the community:

1. After altering a Sound with a custom .wav file, the distance and roll off modifiers no longer apply. (The volume bars for both the sound and master sound are working)
2. Several of the sounds associated with Spacecraft are bugged, and play endlessly at any distance, anywhere you are once the sound has been loaded into memory. So, once you load in, the sound loads and plays, you can exit the spacecraft, teleport anywhere or be anywhere and still hear all the Spacecraft sounds as if you were still aboard the spacecraft. This bug only happens once the associated sound has been modified with a custom .wav. Returning them to their default values and restarting the client halts the bug.
3. I'm not sure but am making a guess: Client only supports PCM 16 bit, using PCM 24-bit or 32-bit results in the playback being garbled and tons of static scratchiness. Utilizing PCM16@44100k results in no issues. However, what is supported and not, is not documented anywhere.

Hoping this issue gets resolved because I have been working very hard on this Sound Pack for the community and I think it is going make people very happy with the new higher quality and better sounds.

Thanks

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  Login Error with certain avatars
Posted by: Zensras - 03-12-2022, 05:53 AM - Forum: Closed Bug Reports - Replies (21)

New bug.
https://imgur.com/a/xM4AP7O

Randomly got kicked off one of my avatars (Zensras) while on a ship.    Attempts to relog into him produce the same error.

Funny enough,  My other avatar works just fine.

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  Docking/Undocking Star Map crashes Windows Client
Posted by: bonusmop - 03-11-2022, 04:25 PM - Forum: Prerelease Bug Reports - Replies (8)

I am able to crash the windows client fairly reliably by docking and/or undocking the star map.

Repro:
* Open Star Map (usually it starts as floating for me)
* Minimize or dock to an existing panel.  It might crash here right away.
* If it doesn't, drag it back out into the main screen to float it again. I've never made it this far without a crash.

Let me know what details I can provide.  I have reproduced this on two different computers.

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  Officer MIA
Posted by: bonusmop - 03-11-2022, 04:16 PM - Forum: Prerelease Bug Reports - Replies (5)

Lost a ship in a tragic wormhole accident:

Code:
Captain's Log, Final Entry


Commander,


My ship, Limbo Wardens Starship BXJCD, has been destroyed. All hands were lost.


I was deployed from Foundation III in Foundation Sector, Shores of Hazeron.


In memory,
[i]LTJG Uhagik[/i]


SPACECRAFT DESTROYED


Unfortunately, upon returning to my only habitable, officer-producing planet I see this:
Code:
The officer from this planet is already deployed.

I should be able to hire another officer, either because the current one died or because there exists some in-game mechanism for rescuing a not-yet-dead officer floating in space.

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Photo Universe 7 Official Shipyard Showcase
Posted by: Neils Iyssada - 03-11-2022, 02:44 PM - Forum: Design Studio - Replies (4)

Hello, strangers of all galaxies, and welcome to the brand new Universe 7 Official Shipyard Showcase !

Here, designers of any nation can share their ships officially published via Intergalactic Blueprint Exchange.

Want your ship to be shared on the most-seen ship showcase ? Feel free to complete this template and submit it here :


Ship name : 
Purpose : 
Shipyard : 
Nation : 
Cost : 
Required techs : (gravity - shields - TP - FTL - WARP)

Variants :
  • Variant1 name (changes)
Description / story : 

Pictures
1
2

Conditions :
  • Only ships available on the public blueprint exchange.
  • Two pictures max, resized to smaller size if needed.
  • Don't submit each variant of the ship, instead list them on Variants. A ship variant is the same ship with the same purpose but with minor changes (like FTL level, weapon type, hull material). Only exceptions are for : rocket-drive ships for beginners ; asteroid busters ; variants that has a completely different purpose (ex. from exploration to mining variant)
  • Don't post for anything else than a new ship please, I intend this space to be some kind of catalog where you can easily find a documented public ship to use.
  • Stations are allowed.
  • If you have multiple ships to showcase, make them on the same post. If you have a ship to post and were the last posting, edit your post.

Showcase list :

For beginners

Rocket ships Asteroid busters
Civilian

Shuttles Exploration Colonization

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  Hit By Toxic Atmosphere Despite Being On Habitable World
Posted by: Chesoku - 03-11-2022, 11:55 AM - Forum: Prerelease Bug Reports - Replies (3)

The actual issue is that, when my ship landed on my home planet via a npc pilot, I immediately got hit with 'toxic atmosphere' damage and died from it, despite the fact that it's my starting planet and thus has a safe atmosphere. The crew on board/in the same room were unharmed.

In case it's relevant;
I previously had another ship of the same design with a officer in it, on a mission to harvest from a nearby frigid planets atmosphere then after awhile fly back home, sell, buy fuel, and go out again.
But while it was harvesting on its own without me, I got mail reporting the officer died from "Internal Injuries Q1".
When flying back to the ship and checking it out, nearly all the crew on board was dead with no obvious cause of death.

Later on, with the same ship design, during a harvest mission with me being around, I randomly got hit with suffocation damage while on the ship while it was harvesting. Didn't die from it though, and all the crew in the same room were left unharmed.

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