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  Hit By Toxic Atmosphere Despite Being On Habitable World
Posted by: Chesoku - 03-11-2022, 11:55 AM - Forum: Prerelease Bug Reports - Replies (3)

The actual issue is that, when my ship landed on my home planet via a npc pilot, I immediately got hit with 'toxic atmosphere' damage and died from it, despite the fact that it's my starting planet and thus has a safe atmosphere. The crew on board/in the same room were unharmed.

In case it's relevant;
I previously had another ship of the same design with a officer in it, on a mission to harvest from a nearby frigid planets atmosphere then after awhile fly back home, sell, buy fuel, and go out again.
But while it was harvesting on its own without me, I got mail reporting the officer died from "Internal Injuries Q1".
When flying back to the ship and checking it out, nearly all the crew on board was dead with no obvious cause of death.

Later on, with the same ship design, during a harvest mission with me being around, I randomly got hit with suffocation damage while on the ship while it was harvesting. Didn't die from it though, and all the crew in the same room were left unharmed.

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  No crew are available here.
Posted by: Deantwo - 03-11-2022, 07:59 AM - Forum: Bug Reports - Replies (5)

Getting a lot of players that ask why their cities report that they have no crew are available when they are trying to crew a ship.

Code:
No crew are available here.

So far I have told the players to ensure that morale is positive and that population has filled most of the housing in the city. And as far as I know this has helped.

However it would be nice if the cities explained why they have no crew available.

It is also currently unknown as to what actually controls the amount of crew available at once. I think it had to do with the University/Academy blueprint, but I don't know in what way or what else might affect it. Could this be clarified so we can add it to the wiki please?

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  Military HQ not present
Posted by: Norm49 - 03-11-2022, 07:24 AM - Forum: Prerelease Bug Reports - Replies (1)

Hi place a military HQ but i never appear in game. If i try to put a other one the game tell me i can't because one is already present but if i try to put military building it tell me i can because no military HQ are present.

I can't see it in game.
I can see it in the city list.
I can see it on ship sensor.
I can't destroy it.

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  2022-03-10 Server Load
Posted by: Haxus - 03-10-2022, 11:55 PM - Forum: Updates - Replies (45)

Server Load
Servers have been very heavily loaded managing 270k solar systems. That happened fast.

All of my attention this week has been on this problem.

I made a significant change that has potential to cause problems. I am monitoring the servers closely.

I made database backups and backups of the current running server software. This change can be undone completely if it's a total disaster.

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  Starship Cloud Saves
Posted by: Nitro2030ce - 03-10-2022, 07:50 PM - Forum: Arena of Ideas - Replies (5)

Steam cloud saves for starship. I have multiple computers and jump between them, it would be nice if the save was shared across them all without having to do a lot of grunt work copying, pasting, making sure itst he right file, up to date etc

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  MacOS support?
Posted by: phenologist - 03-10-2022, 12:54 AM - Forum: Closed Bug Reports - Replies (2)

Hey Haxus,

How hard would it be for you to post a version of the client that worked on MacOS?  I will have to switch my whole ecosystem to Mac.  :(

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  System Search from Starmap Freezes
Posted by: Greydog - 03-09-2022, 04:08 PM - Forum: Prerelease Bug Reports - Replies (13)

This has been discussed much on Discord. I'm surprised no one has started a thread here yet.

When attempting to use the system search tool from the star map it can freeze up even when starting with a clean search including only the resource type parameter. 

This normally requires you to "end task" to get out of it. The tool at this point is almost unusable. Without the 3rd party option we are left searching system by system from the map to find what we need.

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Bug Pirate Buildings have insanely high hitpoints
Posted by: martianant - 03-09-2022, 11:56 AM - Forum: Closed Bug Reports - Replies (9)

[Image: 0tuAw0P.png]
[Image: 72mKD3D.png]

There is no way a 1795m3 or 38m3 Q16 building have almost 2 billion hitpoints. This surely is a bug?

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  [Website] EmpireStandings page middot entity code missing closing semicolon
Posted by: AnrDaemon - 03-08-2022, 10:20 AM - Forum: Prerelease Bug Reports - No Replies

Code:
DOMDocument::loadHTML(): htmlParseEntityRef: expecting ';' in Entity, line: 18

The line in question is "&middot" without closing ";".

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  Extrem lag is back
Posted by: Norm49 - 03-08-2022, 02:03 AM - Forum: Closed Bug Reports - Replies (7)

Lott of people are reporting atrocious lag. About 30 sec for most people. 41 in my case i time it.

I can't turn of the engine on my bike now.
Also i can't close door on my ship.

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