| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 1,242
» Latest member: bielbi6
» Forum threads: 1,568
» Forum posts: 9,502
Full Statistics
|
| Online Users |
There are currently 228 online users. » 0 Member(s) | 224 Guest(s) Baidu, Bing, Google, Yandex
|
| Latest Threads |
Workshop inaccessible in ...
Forum: Bug Reports
Last Post: Deantwo
Yesterday, 07:25 AM
» Replies: 1
» Views: 103
|
New Web Server
Forum: Updates
Last Post: bielbi6
06-12-2026, 04:31 PM
» Replies: 12
» Views: 859
|
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 1,468
|
How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 1,206
|
Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 1,350
|
Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 3,204
|
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 5,061
|
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 22,964
|
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 4,369
|
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,987
|
|
|
Arena Buttons appear non-functional and ChangeParent warnings prevent Designer use |
|
Posted by: martianant - 03-31-2022, 06:23 AM - Forum: Prerelease Bug Reports
- No Replies
|
 |
Clicking on them does not seem to do anything. It does print this to the console however:
Code: QObject::connect: No such slot AuClientFrame::ArenaRecall()
QObject::connect: No such slot AuClientFrame::ArenaStatus()
QObject::connect: No such slot AuClientFrame::ArenaExit()
Both ships were destroyed and the simulation did not appear to end either.
I was able to escape by recalling, however this also killed me in place where I entered?
Curious if others (especially non-linux) users experience this as well.
Edit:
It gets stranger still. I tried entering the Designer again after this recall and something is broken. I never enter the designer but everything except the terrain and plants unload and I become locked in place. Additionally in the console:
Code: warning: "AuApp::AuApp" AuEther::ChangeParent atom 269827 parent not found 4670931 . Exhaustive search of 1080 subatom lists found atom in the list for parent 292414 . Leaving it there because that IS its nu parent.
warning: "AuApp::AuApp" AuEther::ChangeParent atom 269827 parent not found 4670931 . Exhaustive search of 1080 subatom lists found atom in the list for parent 292414 . Leaving it there because that IS its nu parent.
./HazeronLauncher
[USER@PC Launcher]$ warning: "AuApp::AuApp" AuEther::ChangeParent atom 269827 parent not found 4670937 . Exhaustive search of 1081 subatom lists found atom in the list for parent 292414 . Leaving it there because that IS its nu parent.
warning: AuApp::QueueScenePacket size 5 bytes, no connection
./HazeronLauncher
[USER@PC Launcher]$ warning: "AuApp::AuApp" AuEther::ChangeParent atom 269827 parent not found 4670944 . Exhaustive search of 1086 subatom lists found atom in the list for parent 292414 . Leaving it there because that IS its nu parent.
Persisted through three restarts, where between the 2nd and 3rd attempt I deleted the temporary folder. Once trying to enter the designer, the only way out is by closing the client. It will restart not in the designer. I'm scared to do any scene transition or really go anywhere as I suspect "ChangeParent" might get used again and I will get trapped in some extra spicy form of limbo.
What fresh hell have I sent myself into now...
Happens to my alt too
Code: warning: "AuApp::AuApp" AuEther::ChangeParent atom 756422 parent not found 4670949 . Exhaustive search of 1079 subatom lists found atom in the list for parent 292414 . Leaving it there because that IS its nu parent.
|
|
|
| Arbitrary Bulb Color |
|
Posted by: QuakeIV - 03-29-2022, 04:32 AM - Forum: Arena of Ideas
- Replies (4)
|
 |
Currently colors for bulbs are a dropdown of various pre defined colors, I'd personally like if that was just a color picker like some of the other stuff is. I grasp the realism factor, but to be fair you can usually drop a color filter over just about any light source and get any color you want at a pretty low level of technology so I'd argue its reasonable.
|
|
|
| Ship Designer is too complicated |
|
Posted by: NUMBERZero1032 - 03-24-2022, 09:57 PM - Forum: Arena of Ideas
- Replies (15)
|
 |
Haxus, the ship designer is too complicated. I personally do not have the time to learn a new method on how to design ships. The old method was as easy as painting. My primary concern is the difficulty of designing the hulls and interiors and less so the internal modules like sensors and weapons.
I would suggest a secondary easy mode akin to the old painting style along side the 3D designer mode, with a choice between the two.
This is practically the only thing stopping me from playing the game because I used to love designing ships so much. Nowadays it is too much of a hassle. I could not in good conscience recommend designing things to anyone else in its current state.
|
|
|
| 2022-03-23 Server Load |
|
Posted by: Haxus - 03-23-2022, 08:50 PM - Forum: Updates
- Replies (21)
|
 |
A bug caused one or more servers to crash over the past few days. The bug was due to the noncombatant state of NPCs. That bug was fixed.
Load on the servers has continued to be my number one concern this week. I know there are other bugs that need attention but this one is the highest priority.
I made some giant strides toward smoothing out the servers today. Thanks for your patience if you waited through the many server restarts today. That should be all for today.
The largest contributor to the lag was due to a read/write lock on a data structure that was getting locked for write too often. The code was improved to be smarter about when to lock that lock for write.
Here is a little background about read/write locks. They are used to control access to a resource in a multi threaded environment.
Many threads can access a resource simultaneously when they lock the read/write lock for read access. The lock allows many threads to lock it for read at the same time.
However, when a thread must have exclusive access to the resource, the lock must be locked for write. Only one thread can lock the read/write lock for write at the same time. The locking thread waits for all current locks to be unlocked before the write lock is granted.
While a read/write lock is locked for write, any other thread attempting to lock the lock will wait until the write lock is unlocked.
|
|
|
|