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  Barrier Dissociates from Closed State of Door upon Opening Design
Posted by: Tehepicdude - 03-23-2022, 08:11 AM - Forum: Prerelease Bug Reports - No Replies

When associating a barrier with the closed state of a door, for instance to have a door in the middle of a room void that still has collision, the barrier stays associated with the door for the entirety of that designing session. It is not dissociated by saving, refreshing obstruction model, or previewing. Upon loading the design the barrier will no longer be associated and will not have any collision at all until it is re-associated with the door, regardless of refreshing the obstruction model.

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  Heat and heat magement
Posted by: danthemanisme95 - 03-21-2022, 07:08 PM - Forum: Arena of Ideas - Replies (4)

Hazeron ships and Cities should generate and be required to manage heat.

Ships:

  • Generate heat as a function of power usage per system with some systems have higher heat generation ratios than other ie Life support create "Negative heat" while ftl or sheild generate a considerable amount 
  • Heat can be passively dissipated using the square cube law this will provide a system to penalize super massive ships while creating a niche for smaller ships
  • The previous passive disapation would be impacted by the environment when the ship is in frigid atmo the most loss would occur with habitable being the middle and space the least amount of loss inferno would cause heat gain and liquids would have an even more pronounced effect
  • Passive heat loss would not work when sheild were raised and instead a heat sink module would be required to store the heat when it becomes full the ship would start taking heat damage. Fuel or cryozine could be jettisoned to instantly delete heat from the ship
  • The more heat a ship has the bigger it's sensor profile making it easier to spot from farther away this would be ships with super good heat magement or even negative heat accumulation would be hidden from sensors 
Cities:
  • Cities that are at 90% of the current world volume limit should start generating heat 
  • Heat can be dissipated with special buildings that dump it into the ocean or atmosphere (if there is one) this would creat a hard limit for atmosphereless moons
  • Each heat dissipation building should only cause a morale penalty (assuming changing a planets climate is impossible)
  • The "hotter" a city the more visible on sensors (this would replace the power usage mechanic) it would make big powerful empires more difficult to hide

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  Can't get past character generation on New Acct (nvm solved)
Posted by: Greydog - 03-21-2022, 04:47 PM - Forum: Closed Bug Reports - Replies (5)

I created a new acct and downloaded the game to my laptop. Everything went well till I try to create a gen III character, at which point I get kicked to desktop.

intel i7 11800h, 2.3 GHz (16 cpu's)

GForce 3080

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Bug starmap forgetting explored cities
Posted by: QuakeIV - 03-19-2022, 09:23 PM - Forum: Prerelease Bug Reports - Replies (1)

I explored several systems that I wanted to revisit later, but the starmap cant filter for them (it can for other empires).

This is an annoying and rather huge setback.  In the future I will simply manually spreadsheet everything I find however this should probably work in the first place, currently the only purpose the starmap seems to be serving is to give you the false impression that it is saving information when in fact it is either inaccessible in the case of resources or will seemingly outright vanish in the case of cities.

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  Detection by Broker
Posted by: Vhwatgoes - 03-19-2022, 03:55 AM - Forum: Prerelease Bug Reports - No Replies

Undiscovered empires without warp can be detected on brokers. This may depend on their default stance (eg, friendly).

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  City doing a MAJOR rollback.
Posted by: drog007 - 03-19-2022, 12:40 AM - Forum: Prerelease Bug Reports - Replies (6)

The city "Friday" on Friday Beta III Keeps rolling back to a state from ~3 days ago including losing all transferred resources, building settings, and spaceships/stations in the area. As this is my capital and point of convergence for all high quality resources, this has caused some significant consternation over the last couple days, and seems to be preventing me from even logging my main (Drog KWVWB) in today. The issue has been present and occuring once per day for the last couple days, but I was unsure of how much of a rollback it was at first. Now that it's consistently been to the same point, it seems that something is not getting persisted to disk.

*EDIT*
After limbo the station and ship came back but building rollbacks were still occuring, but they seem to only be affecting buildings that were built before the point they're rolling back to. I have bulldozed and rebuilt most of that city and am crossing my fingers that it resolves the issue.

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  New Designer/Ship animated elements
Posted by: danthemanisme95 - 03-17-2022, 03:16 PM - Forum: Arena of Ideas - Replies (1)

A few additions to the ship/designer for creativity would be nice 

  • Animated weapon openings for when a ships weapons are powered on (these could be exactly like landing gear from a designer perspective) that would animate to their open/powered on/ deployed state. 
  • Animated FTL bits these could function by moving through a a set of key frames at a fixed rate whenever the drive is active. This could work in tandem with the Wormhole texture or even replace it making for some really neat "Warp Cores" or other engine room furniture 
  • Shield emitter work as a combination of both the weapons and the FTL with a deploying animation set and an on set 
All of these animated elements could have a fixed volume and poly count limit as a way of restricting their complexity

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  Unable to join an empire if the sector has no unexplored world
Posted by: martianant - 03-17-2022, 02:16 AM - Forum: Prerelease Bug Reports - No Replies

At least that's my guess as to what the problem is, since it says "will spawn on an unexplored habitable world" and none of the worlds in the sector(s) are unexplored.

Any chance we can just get a "join and spawn at the empire capital" or a sector capital or something? I can imagine people that want to join existing empires may wish to actually spawn in a set up location, assuming this bug gets fixed, it saves the time having to recall just to get there.

To be more verbose on what I am doing:
New character, join existing empire option, select one of the sectors that are fully explored, hit go. Wait forever, and never seem to spawn.

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  Two ships spawned stuck together
Posted by: Giovanni - 03-16-2022, 02:36 AM - Forum: Prerelease Bug Reports - Replies (2)

I had my spacecraft factories build a few identical ships. Two of them happened to finish at about the same time. They spawned occupying the same space, with no way to separate them.

In total 4 ships were building at the same time.

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  Delete avatar warning badly worded
Posted by: Kami - 03-16-2022, 02:10 AM - Forum: Prerelease Bug Reports - No Replies

I deleted my avatar because I couldn't unpublish my blueprints (from a previously deleted character), and the character delete warning says "Blueprints created by this avatar will be 'inaccessible'" so I assumed it meant they would be inaccessible on the exchange. Turns out they're actually perfectly accessible on the exchange but I still can't unpublish them. Please reword this so it more accurately reflects what it actually does.
Also I would like my designs removed from the exchange. The designs are Player Home, Marauder Class Sentry Ship, Orbital Defense Station GRV, and Raptor Exploration Ship, all by Kami Kaze.

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