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Tongue Remove Patreon
Posted by: OnePercent - 09-09-2020, 04:52 PM - Forum: Arena of Ideas - Replies (2)

Baited, but you should not see the patreon splash screen on login if you are already a patron.

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  Ship blueprint filter
Posted by: danthemanisme95 - 09-09-2020, 01:29 AM - Forum: Arena of Ideas - No Replies

There should be an option to filter ships blueprints based on required modules.

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  New game engine for SoH.
Posted by: Vasara - 09-08-2020, 04:40 PM - Forum: Cantina - Replies (8)

Hello guys. I playd Hazeron a lot, and i like this game much. Now i working with my game project, so i have no time for plaing video games more. But im very interested in following the development of SoH. In my project i using Unigine game engine. I thought, maybe Haxus would be interested in the idea of transferring the game to a modern game engine. I understand how much effort it costs. But in the long term, the project will be in profit only.
Regards, Vasara.

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  Villages and getting started
Posted by: danthemanisme95 - 09-06-2020, 01:34 PM - Forum: Arena of Ideas - No Replies

Starting villages should provide their commodities to a city when they are near a road.

This would help the start of the first city tremendously especially if the starting village provides logs as a resource, albeit at a rate that is incredibly slow.

This would allow first time players to create their first mines, logging camps, or lumber mills out of logs, forgoing the need to forge for stone in the beginning.

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  Patreon Reward Ideas
Posted by: Deantwo - 09-03-2020, 03:03 PM - Forum: Cantina - Replies (15)

I figured it would be a good idea to collect the ideas for Patreon rewards and tiers here on the forum rather than all over the place.

A lot of people are unhappy about the idea of "paywalled patch notes", but rather than complaining about it, lets come up with alternatives.
Please keep this this friendly and constructive, we want to brainstorm and discuss new ideas.

What do you think would be good Patreon rewards and tiers?

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  Manual Self-Destruct
Posted by: Deantwo - 09-03-2020, 09:27 AM - Forum: Arena of Ideas - Replies (1)

It has always annoyed me a little bit that there is no way to manually self-destruct a spacecraft, without giving the spacecraft an order.

My best idea has always been about making the power relay station able to do it, and it might be useful to be able to stop a self-destruct sequence too.
See: https://www.hazeron.com/wiki/index.php/P...ay_Station

The basic idea would be to have power plant shunts enabled and route all power to a specific subsystem. Then the ship just damage its own power plant at an execelerared rate, causing it to explode in 180 seconds (minimum self-destruct timer).

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  Allowing the converstion of .ship to .mdl for usage in new designer
Posted by: Zensras - 08-31-2020, 03:16 AM - Forum: Arena of Ideas - No Replies

I pitched this idea in discord today during work and I honestly want to see this happen.    I know Haxus checks this section now and then in a blue moon,  but if nothing else I'll personally pitch into the patreon just to bug him.

I want to see us being able to convert our older ships into a model for the new designer.

Now before Haxus comes and goes "oh hell no we're not going back",   I want to make this clear: I am asking for the ships MINUS modules to be turned into a model that can be revamped and reused for the new system.    We will still have to do a lot of leg work ourselves.    Many designs of ole can be redone to look very cool for the new system and I honestly have some designs from a former syndicate member who passed away several years ago (Ross) that I would love to see ingame once again with a fresh coat of triangles and paint.

Many of the issues with the current designer is the fact it is not new player friendly.   It takes some time to learn and to be used.   We're currently working with a lot of imports and people who know what the hell they are doing.   I can see this as a way to help as a base and another way of getting more blueprints in the blueprint database.

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  Using imported objects for Turrets
Posted by: Deadeye - 08-30-2020, 12:43 PM - Forum: Design Studio - Replies (4)

I'm currently using blender to design a ship. I've imported a turret Base and a turret Barrel object. I can convert the base part to a turret, but how do I connect the barrel part to its "gun state"? Huh

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  Update Gunpowder Formula
Posted by: Morjimoi - 08-29-2020, 09:14 PM - Forum: Arena of Ideas - Replies (2)

The current resources to make gunpowder is for black powder, however black powder was outmodded a long time ago; https://en.wikipedia.org/wiki/Smokeless_powder I don't think modern smokeless powder uses coal. I think the recipe should be updated.

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  Add Blueprint Exchange Button to Design Studio
Posted by: Deantwo - 08-26-2020, 11:50 AM - Forum: Arena of Ideas - No Replies

Some new players can't find the Blueprint Exchange. It might be a lot easier if there were buttons to open the Blueprint Exchange on the Design Studio's building window tab.

The buttons can stay on the button bar too, but it would just be useful for an alternative location to find it.

Some players seem to think they need to load in one of the design files that are in the Hazeron folder, and then finalize their own blueprint, so some of the default designs might have been saved multiple times to the blueprint library.

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