Not a member yet? Why not Sign up today
Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,238
» Latest member: UnregularSpace
» Forum threads: 1,562
» Forum posts: 9,472

Full Statistics

Online Users
There are currently 182 online users.
» 0 Member(s) | 181 Guest(s)
Bing

Latest Threads
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 2,483
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 16,474
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 1,891
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 2,479
Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
» Replies: 0
» Views: 3,124
System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
» Replies: 0
» Views: 2,156
favorite or funniest mome...
Forum: Cantina
Last Post: netshaman
04-16-2025, 08:09 PM
» Replies: 8
» Views: 9,936
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
03-16-2025, 06:59 PM
» Replies: 142
» Views: 263,606
Hold access for void asso...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:33 AM
» Replies: 2
» Views: 3,986
Minor bug: In exported sa...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:20 AM
» Replies: 2
» Views: 3,416

 
  Less creature divergence
Posted by: GaelicVigil - 03-06-2022, 08:45 PM - Forum: Arena of Ideas - Replies (1)

Something that bothers me a bit is how wild and wacky the lifeforms can be as a baseline.  The problem is that nothing seems "alien" when everything is.

I was thinking that there must be a way to perhaps limit the RNG weirdness on more earth-like worlds, or at least on the starting world for the fauna.  All (or most) land animals should be four-legged quadrapeds with only biting or claw attacks, for example.

I know some may want their starting worlds to have all kinds of variety, but it would be great to have an option to tone it down.  If all life seems alien, why do I need to leave my home world to find it?

Print this item

Bug Large designs unable to calculate volume
Posted by: jakbruce2012 - 03-06-2022, 05:25 PM - Forum: Prerelease Bug Reports - Replies (11)

Large volume designs that worked last universe cause the volume calculation to lock up.
This issue seems to appear randomly between 28 million and 30 million cubic meters, and all designs above this will not work.
Confirmed on the laptop with 16GB of ram as well as the desktop with 64GB of ram.
The desktop can occasionally make it to 31 million without locking up.  Ram usage settles out around 10-11GB on each before CPU usage drops to 0%.

Also tested this issue using a single hull cube, this also causes the issue when the cube is above 28-20 million cubic meters.

Screenshot here of situation, been sitting in this state for about an hour,  ram usage gradually decreasing with time from peak usage.
No signs of progress in the studio.


https://www.dropbox.com/s/63d3dzvj1zweq4...o.PNG?dl=0

Print this item

  [Website] EmpireStandings page missing Last-Modified header
Posted by: AnrDaemon - 03-06-2022, 02:05 PM - Forum: Closed Bug Reports - No Replies

I'm not saying this is a major issue, but it seems strange if the page is static and updated by scheduler.
May be some webserver configuration was touched?

Print this item

  Add shortcut icon (favicon) to the forum theme
Posted by: AnrDaemon - 03-06-2022, 01:28 PM - Forum: Arena of Ideas - Replies (5)

Website pages contain this reference:

Code:
<link rel="shortcut icon" href="//www.hazeron.com/favicon.png" type="image/png"/>
but not the forum pages.
This makes it a little bit weird to have sleeping tabs show proper shortcut but once you activate it and the tab is loaded, the icon change to generic white sheet.

Print this item

  Feature Request: Hazeron Starship access to Shores of Hazeron Blueprint Exchange
Posted by: Rockinsince87 - 03-06-2022, 12:29 PM - Forum: Arena of Ideas - No Replies

Feature Request: Allow Hazeron Starship access to Shores of Hazeron Blueprint Exchange. 

I feel like that's a must to be honest. Unless you have something else in mind with the direction of Hazeron Starship Haxus.
Right now no one is going to update the blue print exchange on the website because the in-game exchange works wonderfully.

Print this item

  Using a Stellar Black Hole's Intergalactic Wormholes cause Limbo
Posted by: ErwinB91 - 03-06-2022, 08:06 AM - Forum: Prerelease Bug Reports - Replies (4)

I've tried to enter both Dyrathon's Retreat and In'Kar Border Region with 3 different characters now. Each of them got stuck in limbo after entering the neutral wormhole.

The wormholes used are one way intergalactic wormholes next to a stellar black hole. I'm not sure if the other galaxies simply don't exist or if these one way intergalactic wormholes are supposed to exist at all. The wiki seems to say that these smaller black holes shouldn't have wormholes.

Whatever the reason, travelling to another galaxy doesn't seem to work now. I haven't tried the wormholes next to the supermassive black hole in the core yet.

Print this item

  Ground Platforms are funky
Posted by: Trenial - 03-05-2022, 11:56 PM - Forum: Prerelease Bug Reports - No Replies

Ground platforms have awkward build sites currently. With about 95% of all the buildings in the game, they may only be places in a certain orientation or facing in one direction, in my case North.

They may not be placed when clearly there is no obstruction and the structure would not hang off or fall off the ground platform.

I may place buildings on the catwalk sections, hanging off, in any orientation and the game sees it as valid contrary to actually violating the "falls off" rule.

It at times will allow the placement of a building directly in the blocked development space, allowing buildings to be built inside other structures.

The Ground Platform is pretty arbitrary at the moment with little rhyme or reason, and has been a tremendous disappointment considering the time and resource effort I put into it.

[Image: XQY2z8Z.png]

[Image: hjs8ruJ.png]

[Image: ByKKMZG.png]

[Image: wkSbMBx.png]


Addendum #1:

Lights do not properly illuminate the top faces of the ground platform. They illuminate the terrain beneath it, and similarly the sides of the ground platform as well.

Addendum #2:

Walls suffer the same fate, arbitrarily tells you it falls off the structure even though it clearly would not.

Print this item

  Space Stations explodes on exterior contact
Posted by: Norway174 - 03-05-2022, 11:23 AM - Forum: Closed Bug Reports - Replies (5)

I've built about three of the Del Rey Rocketed version of the space stations.

And they all seem to explode by opening the airlock and depressurizing them when getting in or out of them.

The first two exploded when I tried to enter them from space, by opening the door.

And the third one, I was able to transfer an officer to. Request a berth on. And Recall home to get to it. And once I was on it, everything was fine.
But when I tried to leave it. This time I was quick enough to open the door, get outside and close it again.

But still, shortly after. It exploded as well.

Print this item

  buildings blocked from opposite side of world
Posted by: QuakeIV - 03-05-2022, 08:01 AM - Forum: Prerelease Bug Reports - No Replies

Building obstruction appears to be ocurring between my current build site and the opposite side of the world.



[Image: yE6LFG1.png]

Print this item

  Crosshair Customization
Posted by: Trenial - 03-05-2022, 12:42 AM - Forum: Arena of Ideas - Replies (3)

As a person who has been playing first person shooters since he was a child in the 90's, I would like to be able to customize the crosshair, with custom reticules, and colors. Or the ability to turn it off completely, and rely on a crosshair overlay. The current crosshair is extremely large in comparison to the scene rendered at any resolution and it is thus rather obnoxious to take up as much screen space as it does.

Print this item