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Bug Pirate Buildings have insanely high hitpoints
Posted by: martianant - 03-09-2022, 11:56 AM - Forum: Closed Bug Reports - Replies (9)

[Image: 0tuAw0P.png]
[Image: 72mKD3D.png]

There is no way a 1795m3 or 38m3 Q16 building have almost 2 billion hitpoints. This surely is a bug?

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  [Website] EmpireStandings page middot entity code missing closing semicolon
Posted by: AnrDaemon - 03-08-2022, 10:20 AM - Forum: Prerelease Bug Reports - No Replies

Code:
DOMDocument::loadHTML(): htmlParseEntityRef: expecting ';' in Entity, line: 18

The line in question is "&middot" without closing ";".

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  Extrem lag is back
Posted by: Norm49 - 03-08-2022, 02:03 AM - Forum: Closed Bug Reports - Replies (7)

Lott of people are reporting atrocious lag. About 30 sec for most people. 41 in my case i time it.

I can't turn of the engine on my bike now.
Also i can't close door on my ship.

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  Missing Starship Commands
Posted by: Dragonly - 03-06-2022, 10:44 PM - Forum: Prerelease Bug Reports - Replies (2)

When attempting to give commands to orbit a specific planet or land at a city, the dialogue boxes that usually open to select a destination through the command window are missing. This has prevented me from exploring other planets in my system as I'm only able to command to go to the "best planet" in the command window, or using the star map to travel to a specific system and land at an existing city.

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  Less creature divergence
Posted by: GaelicVigil - 03-06-2022, 08:45 PM - Forum: Arena of Ideas - Replies (1)

Something that bothers me a bit is how wild and wacky the lifeforms can be as a baseline.  The problem is that nothing seems "alien" when everything is.

I was thinking that there must be a way to perhaps limit the RNG weirdness on more earth-like worlds, or at least on the starting world for the fauna.  All (or most) land animals should be four-legged quadrapeds with only biting or claw attacks, for example.

I know some may want their starting worlds to have all kinds of variety, but it would be great to have an option to tone it down.  If all life seems alien, why do I need to leave my home world to find it?

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Bug Large designs unable to calculate volume
Posted by: jakbruce2012 - 03-06-2022, 05:25 PM - Forum: Prerelease Bug Reports - Replies (11)

Large volume designs that worked last universe cause the volume calculation to lock up.
This issue seems to appear randomly between 28 million and 30 million cubic meters, and all designs above this will not work.
Confirmed on the laptop with 16GB of ram as well as the desktop with 64GB of ram.
The desktop can occasionally make it to 31 million without locking up.  Ram usage settles out around 10-11GB on each before CPU usage drops to 0%.

Also tested this issue using a single hull cube, this also causes the issue when the cube is above 28-20 million cubic meters.

Screenshot here of situation, been sitting in this state for about an hour,  ram usage gradually decreasing with time from peak usage.
No signs of progress in the studio.


https://www.dropbox.com/s/63d3dzvj1zweq4...o.PNG?dl=0

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  [Website] EmpireStandings page missing Last-Modified header
Posted by: AnrDaemon - 03-06-2022, 02:05 PM - Forum: Closed Bug Reports - No Replies

I'm not saying this is a major issue, but it seems strange if the page is static and updated by scheduler.
May be some webserver configuration was touched?

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  Add shortcut icon (favicon) to the forum theme
Posted by: AnrDaemon - 03-06-2022, 01:28 PM - Forum: Arena of Ideas - Replies (5)

Website pages contain this reference:

Code:
<link rel="shortcut icon" href="//www.hazeron.com/favicon.png" type="image/png"/>
but not the forum pages.
This makes it a little bit weird to have sleeping tabs show proper shortcut but once you activate it and the tab is loaded, the icon change to generic white sheet.

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  Feature Request: Hazeron Starship access to Shores of Hazeron Blueprint Exchange
Posted by: Rockinsince87 - 03-06-2022, 12:29 PM - Forum: Arena of Ideas - No Replies

Feature Request: Allow Hazeron Starship access to Shores of Hazeron Blueprint Exchange. 

I feel like that's a must to be honest. Unless you have something else in mind with the direction of Hazeron Starship Haxus.
Right now no one is going to update the blue print exchange on the website because the in-game exchange works wonderfully.

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  Using a Stellar Black Hole's Intergalactic Wormholes cause Limbo
Posted by: ErwinB91 - 03-06-2022, 08:06 AM - Forum: Prerelease Bug Reports - Replies (4)

I've tried to enter both Dyrathon's Retreat and In'Kar Border Region with 3 different characters now. Each of them got stuck in limbo after entering the neutral wormhole.

The wormholes used are one way intergalactic wormholes next to a stellar black hole. I'm not sure if the other galaxies simply don't exist or if these one way intergalactic wormholes are supposed to exist at all. The wiki seems to say that these smaller black holes shouldn't have wormholes.

Whatever the reason, travelling to another galaxy doesn't seem to work now. I haven't tried the wormholes next to the supermassive black hole in the core yet.

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