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  Crosshair Customization
Posted by: Trenial - 03-05-2022, 12:42 AM - Forum: Arena of Ideas - Replies (3)

As a person who has been playing first person shooters since he was a child in the 90's, I would like to be able to customize the crosshair, with custom reticules, and colors. Or the ability to turn it off completely, and rely on a crosshair overlay. The current crosshair is extremely large in comparison to the scene rendered at any resolution and it is thus rather obnoxious to take up as much screen space as it does.

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  Designer Symmetry Mode - Copied Decals Reversed
Posted by: Greydog - 03-04-2022, 07:59 PM - Forum: Prerelease Bug Reports - No Replies

It seems that symmetrically copied decals do copy over but come out reversed.

[Image: bw-decal.jpg]

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Bug Navigator console controls messed up
Posted by: jakbruce2012 - 03-04-2022, 06:46 PM - Forum: Prerelease Bug Reports - Replies (1)

On the navigator console control input repeat is way too fast.
Tapping either page up or page down results in multiple changes in zoom level.
Attempting to panĀ around with W,A,S and D moves the view more than 1 step per tap.

Appears the controls repeat once per frame or close to it.
This makes the navigator console nearly unusable for a human pilot.
This issue may also be present on other consoles that have pan and zoom function, IE sensors and transporter.

This is observed on windows 10, not sure if this issue exists on other platforms.
Yes I have adjusted keyboard repeat rate to be slow in windows settings, this has no effect on the console.

Please add some kind of debounce timer, or non-repeat to these inputs.

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  Bording killer
Posted by: Norm49 - 03-04-2022, 05:08 AM - Forum: Prerelease Bug Reports - No Replies

Hi Haxus,

with the new disinger we can easily kill boarding. We can make visible wall not solid and solid invisible wall. This completely kill boarding, with was really fun and that how most of my most epic fight happen on this game.

It has been sayed many time before. We should merge the old a new disinger together this will fix tonne of problem like.

1. invisible solid wall
2. Not solid visible wall
3. Random line being create when we use a jig to create door.
4. I gess you could code it so we could put windows in the same ways as we could put door it will fix the windows jig adding random line.
5. New player would not run a ways when the will see it is ways to complicated to do a ship but keep the ability to make anything.
6. Now with the limit just being a file size for the ship the relay ways to make a ways ship is to make it as big a possible so all ways ship should just be giant cube. Max ship size for min. file size.
7. It been requested so many time.
8. We now have to passe more time in the studio then in the accrual game.
9. It is possible to make wall were one one side it is visible and the other side it is not. A defender can shoot through that not solid wall and remain totally invisible.


Can we at lest have your opinion on merging the 2 disinger. And yes i know it will be complicated but a really believe it is a must.

At a minimum the ability to make solid invisible wall should be remove.

Boarding have mostly been kill and to capture city we only need to bombard the military building and we don't need to fight soldier on the ground about 80% of what is left is this disiger and we can hardly do anything with out it bugging.

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  Visual Bug: Weather Effects not Visible at Screen Edges at 90 FoV
Posted by: Vergial - 03-04-2022, 03:57 AM - Forum: Prerelease Bug Reports - Replies (1)

As the title says. :D

It's a small bug, so it might be easy to fix or not even a priority. Both are cool.

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Lightbulb Change module for stations without completely replacing the station
Posted by: martianant - 03-04-2022, 02:02 AM - Forum: Arena of Ideas - Replies (3)

It's really annoying to have to completely delete and replace the station just to change the module for them. For the swivel chairs it's not too awful, but if you have an integrated one having to redraw the screen, replace the spot, etc gets tedious. It would be nice if you could select the station and then go to Properties > Station or something and reselect the module for it. This would make changing designs way faster.

Yes I know you can 'retrofit' existing ships, this is more for modifying existing designs to be a mk2 or such so it comes off the factory with the changes instead of needing to retrofit everything. Or if you copy/paste your fancy station into other designs.

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  Wrong flag on avatar page
Posted by: Norm49 - 03-04-2022, 01:51 AM - Forum: Closed Bug Reports - Replies (1)

Hi

I the avatar page, all French Empire member show with the wrong flag. Some other player not form hour empire are showing with hour flag. In game hour flag is appear properly on flag, building and space ship.

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  2022-03-03 Bug Fixes
Posted by: Haxus - 03-03-2022, 09:03 PM - Forum: Updates - Replies (20)

The saga resumes. Some of these things were already reported in another thread.

Brand Logos
Brand names and logos were removed from all item models.

Officer Scuttle
Officer no longer scuttles their ship when homesick.

Small Title Bars
Window title bars are larger.

Chat Broken in Designer
Chat now works while you are in the designer.

Slow Warehouses and Storage Tanks
Warehouses and storage tanks used to import up to 100 units per import cycle. Now they will import up to 1000 units per import cycle.

NPCs Use Intergalactic Wormholes
NPCs can now be ordered to fly through intergalactic wormholes. They might even succeed.

NPCs cannot be ordered to fly through stargates yet. It's on my list.

Plant Density Reduced
The number of trees and shrubs created due to plant density values was reduced.

Sun Inside Black Hole
A core solar system was observed with a sun inside the radius of the black hole. This led to a bug that has caused a similar error, where a binary star orbits inside the primary.

Pilot Dives Ship into Black Hole
Fixed a bug that caused a pilot to try flying through the black hole when ordered to fly through a wormhole on the other side.

Suns Rendered as 3D Objects
Suns are no longer strictly rendered as sprites.

Sun Surface Temperature
I also delved into the surface kelvin temperature to produce a much greater distribution of sun light colors, instead of using the same RGB for every sun type, which was only 7 different colors. Now the color is calculated from the kelvin temperature, which is determined from the type and spectral decimal classification. The result is a broader more subtle differentiation of thousands of sun colors and the light emitted by them.

Gold
Gold ore now exists in the environment; it can be mined and smelted into gold. Gold is used to make cronodollars. Cronos are no longer manufactured using any other metals.

Gold Jewelry
Jewelry processes now require gold where they used to require metal. Gold could also find its way into other manufacturing processes.

Citizens Save Their Money
Citizens now withdraw some amount of money from the banking system and store it outside the banking system. The amount is determined by their morale, with lower morale causing them to squirrel away more money. This money is lost to the banking system forever.

Decay
Nothing about decay requires anybody to log in. Officers no longer get lonely if nobody hails them. Land rule prevents decay of cities in solar systems that are declared to be someone's land, as long as that someone's account is active.

Neutral Zone Eliminated
Twenty galaxies are accessible to all players, per the current Universe map in the wiki at https://hazeron.com/wiki/index.php/Universe.

Noncombatant State of Empires
When an empire has no players on line, it falls into a noncombatant state. A noncombatant empire cannot be attacked and its units will not attack anyone else.

Harvesters, trade operations, and manufacturing continue to function. Units and cities will interact with players who are on line as usual.

Diplomacy tab of the Governance window shows this status by color coding the empire name. A tooltip on the name explains the meaning of the color.

(01-14-2022, 04:38 PM)Haxus Wrote: Keeping it simple, the formula for noncombatant empires that I favor is beginning to look like this.

Empire becomes noncombatant 15min after the last avatar in the empire logs off. It is complicated to check all avatars on the same account and a player could easily sidestep this by using multiple accounts.

Units within orbital range of worlds with an empire military base are immune to attack; they will defend that area but they will not pursue enemies outside the area. Thus they become invincible defenders but their range is limited; otherwise someone will put a big invincible station somewhere bad, like near an intergalactic wormhole. The presence of a military base insures that no other empires have cities on the world, to prevent an invincible defense using an alt empire.

All other units continue to attack and defend as normal without immunity.

Harvesters continue to operate. Officers and crew execute their missions. Manufacturing processes grind away.

Maximum Ship Model Size Reduced
The size reduction was in megabytes, not in physical dimensions. The size limit of spacecraft designs is now 28MB; the uncompressed size limit is now 14MB. Based on the existing designs in the database, this new size would only exclude a few of them.

Fog of War
This was fun. When you are on a world that is unexplored, the world map is now shrouded to obscure the areas that have not been explored by you or anyone in your empire. Space vehicles in orbit automatically explore the entire world.

Fog of war is not implemented on ringworlds. The size of the data was just too large and it changes too much. It is rare to arrive at a ringworld other than by space vehicle so this should rarely be noticed.

Fog of War Bug
Fog of war now cleared properly when you are aboard a sailboat.

Aquatic Plants
Plants can now be found growing under the sea. Aquatic plants do not produce seeds and you can only forage hay from them.

This may get more attention later to improve the plant models to be more aquatic looking. I reused the same plants as on land with a shader that swizzles the colors to make them more red/brown instead of green. I also modulated the wind vector to be slower, like a water current. This all came together surprisingly well to present aquatic plants.

No Sex in Hazeron Starship
It is no longer possible to procreate in the solo game and indigenous people are always fully clothed. I wasn't happy with the Steam version being classified as adult only, like a movie rated X. This would severely limit the potential audience and those adults who did play would be disappointed if they expected to find something pornographic in this adult software.

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  Planet state rolls back every log out
Posted by: Zorik5720389 - 03-03-2022, 08:00 PM - Forum: Closed Bug Reports - Replies (1)

Every time I play around and log out, everything rolls back to the same state as the moment I logged in. Happened 3 times in a row. Could it be related to the fact that my system has asteroid belt?

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  NPC's EVA suits don't work
Posted by: mabmoro - 03-03-2022, 09:47 AM - Forum: Bug Reports - Replies (12)

I have a colony where citizens are spawning then immediately dying. It's airless, but I have air supply, power, food, and EVA suits/helmets. Confirmed in city status that all are in stock, and no penalties to morale for missing them. Can provide info as to specific colony as needed, but I've seen a few others posting similar things.

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