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Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
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Ioplasma recipe missing i...
Forum: Bug Reports
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No Record of Shipment Fou...
Forum: Bug Reports
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
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System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
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favorite or funniest mome...
Forum: Cantina
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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
03-16-2025, 06:59 PM
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Hold access for void asso...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:33 AM
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Minor bug: In exported sa...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:20 AM
» Replies: 2
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Less creature divergence |
Posted by: GaelicVigil - 03-06-2022, 08:45 PM - Forum: Arena of Ideas
- Replies (1)
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Something that bothers me a bit is how wild and wacky the lifeforms can be as a baseline. The problem is that nothing seems "alien" when everything is.
I was thinking that there must be a way to perhaps limit the RNG weirdness on more earth-like worlds, or at least on the starting world for the fauna. All (or most) land animals should be four-legged quadrapeds with only biting or claw attacks, for example.
I know some may want their starting worlds to have all kinds of variety, but it would be great to have an option to tone it down. If all life seems alien, why do I need to leave my home world to find it?
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Add shortcut icon (favicon) to the forum theme |
Posted by: AnrDaemon - 03-06-2022, 01:28 PM - Forum: Arena of Ideas
- Replies (5)
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Website pages contain this reference:
Code: <link rel="shortcut icon" href="//www.hazeron.com/favicon.png" type="image/png"/>
but not the forum pages.
This makes it a little bit weird to have sleeping tabs show proper shortcut but once you activate it and the tab is loaded, the icon change to generic white sheet.
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Using a Stellar Black Hole's Intergalactic Wormholes cause Limbo |
Posted by: ErwinB91 - 03-06-2022, 08:06 AM - Forum: Prerelease Bug Reports
- Replies (4)
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I've tried to enter both Dyrathon's Retreat and In'Kar Border Region with 3 different characters now. Each of them got stuck in limbo after entering the neutral wormhole.
The wormholes used are one way intergalactic wormholes next to a stellar black hole. I'm not sure if the other galaxies simply don't exist or if these one way intergalactic wormholes are supposed to exist at all. The wiki seems to say that these smaller black holes shouldn't have wormholes.
Whatever the reason, travelling to another galaxy doesn't seem to work now. I haven't tried the wormholes next to the supermassive black hole in the core yet.
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Space Stations explodes on exterior contact |
Posted by: Norway174 - 03-05-2022, 11:23 AM - Forum: Closed Bug Reports
- Replies (5)
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I've built about three of the Del Rey Rocketed version of the space stations.
And they all seem to explode by opening the airlock and depressurizing them when getting in or out of them.
The first two exploded when I tried to enter them from space, by opening the door.
And the third one, I was able to transfer an officer to. Request a berth on. And Recall home to get to it. And once I was on it, everything was fine.
But when I tried to leave it. This time I was quick enough to open the door, get outside and close it again.
But still, shortly after. It exploded as well.
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Crosshair Customization |
Posted by: Trenial - 03-05-2022, 12:42 AM - Forum: Arena of Ideas
- Replies (3)
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As a person who has been playing first person shooters since he was a child in the 90's, I would like to be able to customize the crosshair, with custom reticules, and colors. Or the ability to turn it off completely, and rely on a crosshair overlay. The current crosshair is extremely large in comparison to the scene rendered at any resolution and it is thus rather obnoxious to take up as much screen space as it does.
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