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  Feature Request: Hazeron Starship access to Shores of Hazeron Blueprint Exchange
Posted by: Rockinsince87 - 03-06-2022, 12:29 PM - Forum: Arena of Ideas - No Replies

Feature Request: Allow Hazeron Starship access to Shores of Hazeron Blueprint Exchange. 

I feel like that's a must to be honest. Unless you have something else in mind with the direction of Hazeron Starship Haxus.
Right now no one is going to update the blue print exchange on the website because the in-game exchange works wonderfully.

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  Using a Stellar Black Hole's Intergalactic Wormholes cause Limbo
Posted by: ErwinB91 - 03-06-2022, 08:06 AM - Forum: Prerelease Bug Reports - Replies (4)

I've tried to enter both Dyrathon's Retreat and In'Kar Border Region with 3 different characters now. Each of them got stuck in limbo after entering the neutral wormhole.

The wormholes used are one way intergalactic wormholes next to a stellar black hole. I'm not sure if the other galaxies simply don't exist or if these one way intergalactic wormholes are supposed to exist at all. The wiki seems to say that these smaller black holes shouldn't have wormholes.

Whatever the reason, travelling to another galaxy doesn't seem to work now. I haven't tried the wormholes next to the supermassive black hole in the core yet.

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  Ground Platforms are funky
Posted by: Trenial - 03-05-2022, 11:56 PM - Forum: Prerelease Bug Reports - No Replies

Ground platforms have awkward build sites currently. With about 95% of all the buildings in the game, they may only be places in a certain orientation or facing in one direction, in my case North.

They may not be placed when clearly there is no obstruction and the structure would not hang off or fall off the ground platform.

I may place buildings on the catwalk sections, hanging off, in any orientation and the game sees it as valid contrary to actually violating the "falls off" rule.

It at times will allow the placement of a building directly in the blocked development space, allowing buildings to be built inside other structures.

The Ground Platform is pretty arbitrary at the moment with little rhyme or reason, and has been a tremendous disappointment considering the time and resource effort I put into it.

[Image: XQY2z8Z.png]

[Image: hjs8ruJ.png]

[Image: ByKKMZG.png]

[Image: wkSbMBx.png]


Addendum #1:

Lights do not properly illuminate the top faces of the ground platform. They illuminate the terrain beneath it, and similarly the sides of the ground platform as well.

Addendum #2:

Walls suffer the same fate, arbitrarily tells you it falls off the structure even though it clearly would not.

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  Space Stations explodes on exterior contact
Posted by: Norway174 - 03-05-2022, 11:23 AM - Forum: Closed Bug Reports - Replies (5)

I've built about three of the Del Rey Rocketed version of the space stations.

And they all seem to explode by opening the airlock and depressurizing them when getting in or out of them.

The first two exploded when I tried to enter them from space, by opening the door.

And the third one, I was able to transfer an officer to. Request a berth on. And Recall home to get to it. And once I was on it, everything was fine.
But when I tried to leave it. This time I was quick enough to open the door, get outside and close it again.

But still, shortly after. It exploded as well.

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  buildings blocked from opposite side of world
Posted by: QuakeIV - 03-05-2022, 08:01 AM - Forum: Prerelease Bug Reports - No Replies

Building obstruction appears to be ocurring between my current build site and the opposite side of the world.



[Image: yE6LFG1.png]

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  Crosshair Customization
Posted by: Trenial - 03-05-2022, 12:42 AM - Forum: Arena of Ideas - Replies (3)

As a person who has been playing first person shooters since he was a child in the 90's, I would like to be able to customize the crosshair, with custom reticules, and colors. Or the ability to turn it off completely, and rely on a crosshair overlay. The current crosshair is extremely large in comparison to the scene rendered at any resolution and it is thus rather obnoxious to take up as much screen space as it does.

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  Designer Symmetry Mode - Copied Decals Reversed
Posted by: Greydog - 03-04-2022, 07:59 PM - Forum: Prerelease Bug Reports - No Replies

It seems that symmetrically copied decals do copy over but come out reversed.

[Image: bw-decal.jpg]

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Bug Navigator console controls messed up
Posted by: jakbruce2012 - 03-04-2022, 06:46 PM - Forum: Prerelease Bug Reports - Replies (1)

On the navigator console control input repeat is way too fast.
Tapping either page up or page down results in multiple changes in zoom level.
Attempting to pan around with W,A,S and D moves the view more than 1 step per tap.

Appears the controls repeat once per frame or close to it.
This makes the navigator console nearly unusable for a human pilot.
This issue may also be present on other consoles that have pan and zoom function, IE sensors and transporter.

This is observed on windows 10, not sure if this issue exists on other platforms.
Yes I have adjusted keyboard repeat rate to be slow in windows settings, this has no effect on the console.

Please add some kind of debounce timer, or non-repeat to these inputs.

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  Bording killer
Posted by: Norm49 - 03-04-2022, 05:08 AM - Forum: Prerelease Bug Reports - No Replies

Hi Haxus,

with the new disinger we can easily kill boarding. We can make visible wall not solid and solid invisible wall. This completely kill boarding, with was really fun and that how most of my most epic fight happen on this game.

It has been sayed many time before. We should merge the old a new disinger together this will fix tonne of problem like.

1. invisible solid wall
2. Not solid visible wall
3. Random line being create when we use a jig to create door.
4. I gess you could code it so we could put windows in the same ways as we could put door it will fix the windows jig adding random line.
5. New player would not run a ways when the will see it is ways to complicated to do a ship but keep the ability to make anything.
6. Now with the limit just being a file size for the ship the relay ways to make a ways ship is to make it as big a possible so all ways ship should just be giant cube. Max ship size for min. file size.
7. It been requested so many time.
8. We now have to passe more time in the studio then in the accrual game.
9. It is possible to make wall were one one side it is visible and the other side it is not. A defender can shoot through that not solid wall and remain totally invisible.


Can we at lest have your opinion on merging the 2 disinger. And yes i know it will be complicated but a really believe it is a must.

At a minimum the ability to make solid invisible wall should be remove.

Boarding have mostly been kill and to capture city we only need to bombard the military building and we don't need to fight soldier on the ground about 80% of what is left is this disiger and we can hardly do anything with out it bugging.

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  Visual Bug: Weather Effects not Visible at Screen Edges at 90 FoV
Posted by: Vergial - 03-04-2022, 03:57 AM - Forum: Prerelease Bug Reports - Replies (1)

As the title says. :D

It's a small bug, so it might be easy to fix or not even a priority. Both are cool.

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