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| Using a Stellar Black Hole's Intergalactic Wormholes cause Limbo |
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Posted by: ErwinB91 - 03-06-2022, 08:06 AM - Forum: Prerelease Bug Reports
- Replies (4)
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I've tried to enter both Dyrathon's Retreat and In'Kar Border Region with 3 different characters now. Each of them got stuck in limbo after entering the neutral wormhole.
The wormholes used are one way intergalactic wormholes next to a stellar black hole. I'm not sure if the other galaxies simply don't exist or if these one way intergalactic wormholes are supposed to exist at all. The wiki seems to say that these smaller black holes shouldn't have wormholes.
Whatever the reason, travelling to another galaxy doesn't seem to work now. I haven't tried the wormholes next to the supermassive black hole in the core yet.
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| Space Stations explodes on exterior contact |
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Posted by: Norway174 - 03-05-2022, 11:23 AM - Forum: Closed Bug Reports
- Replies (5)
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I've built about three of the Del Rey Rocketed version of the space stations.
And they all seem to explode by opening the airlock and depressurizing them when getting in or out of them.
The first two exploded when I tried to enter them from space, by opening the door.
And the third one, I was able to transfer an officer to. Request a berth on. And Recall home to get to it. And once I was on it, everything was fine.
But when I tried to leave it. This time I was quick enough to open the door, get outside and close it again.
But still, shortly after. It exploded as well.
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| Crosshair Customization |
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Posted by: Trenial - 03-05-2022, 12:42 AM - Forum: Arena of Ideas
- Replies (3)
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As a person who has been playing first person shooters since he was a child in the 90's, I would like to be able to customize the crosshair, with custom reticules, and colors. Or the ability to turn it off completely, and rely on a crosshair overlay. The current crosshair is extremely large in comparison to the scene rendered at any resolution and it is thus rather obnoxious to take up as much screen space as it does.
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| Bording killer |
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Posted by: Norm49 - 03-04-2022, 05:08 AM - Forum: Prerelease Bug Reports
- No Replies
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Hi Haxus,
with the new disinger we can easily kill boarding. We can make visible wall not solid and solid invisible wall. This completely kill boarding, with was really fun and that how most of my most epic fight happen on this game.
It has been sayed many time before. We should merge the old a new disinger together this will fix tonne of problem like.
1. invisible solid wall
2. Not solid visible wall
3. Random line being create when we use a jig to create door.
4. I gess you could code it so we could put windows in the same ways as we could put door it will fix the windows jig adding random line.
5. New player would not run a ways when the will see it is ways to complicated to do a ship but keep the ability to make anything.
6. Now with the limit just being a file size for the ship the relay ways to make a ways ship is to make it as big a possible so all ways ship should just be giant cube. Max ship size for min. file size.
7. It been requested so many time.
8. We now have to passe more time in the studio then in the accrual game.
9. It is possible to make wall were one one side it is visible and the other side it is not. A defender can shoot through that not solid wall and remain totally invisible.
Can we at lest have your opinion on merging the 2 disinger. And yes i know it will be complicated but a really believe it is a must.
At a minimum the ability to make solid invisible wall should be remove.
Boarding have mostly been kill and to capture city we only need to bombard the military building and we don't need to fight soldier on the ground about 80% of what is left is this disiger and we can hardly do anything with out it bugging.
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