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ESI Design Catalog
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Workshop inaccessible in ...
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New Web Server
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Using AI to get multiplay...
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Hazeron Play By Email (PB...
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How to modify a buiding ?
Forum: Cantina
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Are NPC's allowed to pilo...
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| 2020-04-29 Client Crash, Noob Teleport |
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Posted by: Haxus - 04-29-2020, 10:59 PM - Forum: Updates
- Replies (24)
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Client Crash
Someone reported a persistent crash whenever they logged in to one of their avatars.
Fixed an error when evaluating the environment on ringworlds. The error was introduced during the etherium changes.
Noob Teleport
Someone suggested that it would be handy to let new emperors teleport around on their homeworld.
New emperors can now teleport to any place on their homeworld. Right click on the map to do this.
The "new" state of an avatar is cleared when any of these things happens: - The avatar stands at a building site.
- The avatar stands inside a spacecraft.
- The avatar boards a vehicle.
- The avatar accepts a berth aboard a spacecraft.
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| RE: Unable To Enter Game - Posting Etiquette |
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Posted by: voyager - 04-28-2020, 04:22 PM - Forum: Cantina
- Replies (5)
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(08-08-2018, 09:05 PM)Haxus Wrote: If you are unable to enter the game, please post in this topic. It will get quick attention.
Your post will be removed when I think the problem is resolved. Please repost if it persists after that.
(04-28-2020, 12:44 PM)AnrDaemon Wrote: Please don't flood this thread. One post per character is enough.
I'm just following instructions m8, and people were doing the same in the last thread. Does editing a post even signal a change to the thread? If it doesn't, it'd be near impossible to track for a large playerbase. Maybe Haxus can weigh in, since both reporting styles are in play.
I've made this thread to keep the other clean and also invite discussion.
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| Small Designer Improvements |
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Posted by: voyager - 04-28-2020, 10:58 AM - Forum: Arena of Ideas
- No Replies
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The most glaring annoyance with the designer, in my opinion, is how it makes editing difficult. This is because it has a very weak sense of semantic grouping in the form of rooms/associations and hides important information such as transporter pads. By doing this, the designer impedes organisation and makes iterative workflows a drudgery. Therefore, I suggest the following:
- Hierarchical node grouping system like in Blender. This will allow more natural semantic groupings separate from the ones needed for lighting, turbolift operation and doors. It will also make accessing the otherwise hidden properties of nodes easier, as they can be represented as children of the parent node.
- As implied by the first point, reification of the hidden properties of nodes. Things like seat location, seat type, emitter location, weapon style, transporter pads, etc. should all be visible and/or manipulable.
This would also obviate the need for some of the operations like the one that sets emitter location and enlarge the scope of modular parts.
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| 2020-04-24 Server Crashes, Vehicle Disintegration, Pilot to Planetoid, Refinery |
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Posted by: Haxus - 04-24-2020, 07:57 PM - Forum: Updates
- Replies (9)
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Vehicle Disintegration
While tracing the server crash problem, a previously unknown problem was uncovered. Vehicles were being fetched to buildings in environments that were too harsh for the vehicles to exist. The vehicles were then destroyed by the environment, causing more vehicles to be fetched and destroyed.
Vehicles no longer suffer hull stress damage when new and at a building site.
Server Crashes
The vehicle disintegration problem helped to find the etherium bug that has been plaguing the servers.
Fixed etherium bug that fatally broke some data if multiple threads simultaneously changed an atom's parent atom to something different.
Pilot to Planetoid
NPC pilot does a poor job of flying to a planetoid. He tends to fall behind it as it orbits, then chases it without ever getting close enough to be in its gravitational zone.
Navigator now leads the destination world when it is part of an asteroid belt.
Land at Airport on Planetoid
NPC pilot will not land at an airport on a planetoid in my system.
Fixed error checking for obstructions at the landing site.
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| 2020-04-20 Server Crashes, Emojis |
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Posted by: Haxus - 04-20-2020, 08:35 PM - Forum: Updates
- Replies (4)
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Server Crashes
A bug is causing servers to crash, about two per day.
This bug has been difficult to track. The crash is the side effect of an error that is introduced by code that does not crash. The errant code drops a little land mine in the data and some time later the server goes in face first.
This update has some slight changes that may eliminate the problem. It also has some additional error messages that may help me to find the problem, if those slight changes aren't effective.
Emojis
Someone asked for emojis.
At first I resisted this idea because I don't have time to paint thousands of emoji images and there isn't a library of free ones. That is what I thought, anyway.
It turns out that emojis are defined as part of the unicode character set. With a little searching, I found a file that categorized them nicely and I wrote some code to import the information.
They are painted using a font so they are the font color, instead of full color little pictures. This also causes some of them to be represented as sequences of multiple unicode characters, like when a face is selected that has a skin color.
I tried to paste an example here but it translated the combination into the appropriate full color emoji. That also happens when emojis appear in the galactic chat on the Hazeron.com main page.
Not all of them have representations on my computer, running Xubuntu 18. Some appear as an empty box.
I haven't seen these on Windows. It is likely they will appear a little differently from what I get on my screen.
The communications channel now has an emoji button next to the box where you type messages. The user interface is primitive but functional.
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| Font size in Windows |
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Posted by: Falkenkopf - 04-20-2020, 08:36 AM - Forum: Cantina
- Replies (2)
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Hello Astronauts,
is there any Way to scale the font size in the windows in the game?
I've found the settings for the size of text, that appears in my sigth, while i'm in first or third person view or in overhead view.
I've even found the settings to scale the size of the menu icons.
If there are no settings inside the game, can I change the font size in one of the game files in the program folder?
Turn down my screen resolution helps a bit. But that is not a real good fix for this issue.
I've returned to this game after years and immeadeately fell in love again. Best game ever, though some inconveniences. :-)
Greetings from Europe,
Falkenkopf
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| Loosen Building Codes Slightly, or, A Transporter in Every Home |
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Posted by: voyager - 04-17-2020, 10:13 AM - Forum: Arena of Ideas
- Replies (6)
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While contemplating the design of an 'ecumenopolis construction kit', I realized it would be convenient if buildings included transporters. This is because the kit would intentionally makes cities very expansive and stylistically conflict with traditional road vehicles (unless there's some way to dynamically connect regular buildings like fences to support elevated roads). As a step towards that convenience, I realized more traditional cities could use 'transporter booths' and went to the design studio to implement one. Unfortunately, only airports and capitols permit transporters, which makes things very awkward.
Looking at everything else that was restricted, I could think of interesting RP reasons why an empire would permit them more expansively. Turrets and shields? Consider a more militaristic empire where the line between civilian and soldier is blurred, and buildings are expected to be able to hold their own - it would also make city shield coverage simpler. Surgery modules? Consider a cyberpunk setting where modification booths are as common as ATMs. Launch tubes? VTOL spacecraft were considered plain fantasy for the longest time and most hypothetical space launch systems from surface were variations on launch tubes.
This could be seen as a step towards a module system where buildings no longer have a singular 'type', allowing for multi-purposed mega-buildings or simply entirely new categories of building (similarly, I would like to make a 'parking space/lot' building whose most natural categories 'shed' and 'park' both ban ground vehicle parking spaces). Of course, this would necessarily erode the building code system, but IMO the building code system should be a list of 'must-do's and leave most everything else up for grabs (which is almost the case now, to be fair).
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| 2020-04-16 Vehicle Transporter, Bug Fixes |
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Posted by: Haxus - 04-16-2020, 01:30 PM - Forum: Updates
- Replies (5)
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Vehicle Transporter Broken
The vehicle transporter is broken. You flash to your destination for a moment then get returned to where you started.
Fixed.
Vehicle Transporter Needs Preons
Vehicle transporter now requires type G preons to make.
Fixed a typo in the database, introduced when changing the requirement from magmium heat sinks to cryo heat sinks.
Starmap Names
Also, there is a bug with the new starmap that is making everyone able to see the names of systems from far O_O
Fixed.
Ships Won't Load Vehicles
Ships still wont load vehicles at space stations
Fixed.
Avatar Orientation
Everytime I travel long distances by foot my camera is getting some tilt. Though, its only on client side, I cant fall if it gets 90 degrees tilted
Fixed.
Agent Teleport Bug
Yeah, and if i tried to teleport to a crashed server, it has that failover after 3 minutes or whatever... it always placed me in the middle of a planet for some reason...
Fixed placement upon teleport arrival, to put you on land somewhere.
Mission Orders Crash
Having trouble building a harvest mission ..I can do the travel direct order but it crashes when I try to add an orbit order
Fixed crash caused by deletion of a pointer that is now managed by the ether.
Agent Disease
By the way, disease should probably be removed when you are invincible... including Targoss... i can even spread it while i am invisible, so i killed all of someone's crew at one point.
Agent no longer spreads disease when invisible or agent power is enabled; either setting prevents contagion.
Hovering Vehicles
Motorbikes at my airport start out hovering in the air.
Fixed vehicle placement bug.
Account Creation
Account creation broken.
Updated web cgi programs to the latest version. Problem is fixed.
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| Orders to Use Open Stargates |
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Posted by: voyager - 04-15-2020, 07:12 PM - Forum: Arena of Ideas
- Replies (5)
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It seems officers cannot be ordered to use open stargates, which is surprising. It's been suggested that this is intentional as stargates are already OP, but wouldn't a better solution be to require an avatar aboard for them to use it - same as for unexplored wormholes? I, personally, would really like an order as manually piloting is tedious and time consuming. Attempting to use 'orbit at coordinate' orders is risky as the orbit can be dangerously close to the star (I've already lost a ship to this :c). I must admit there is some minor potential for abuse: it makes bertha-porting to move a fleet easier, allowing slightly larger fleets to be moved.
EDIT: to be absolutely clear, the idea is to create an order for traversing an already open wormhole created by a ringworld, treating it always as an unexplored wormhole in order to prevent abuse. Remote activation of the stargate to open a wormhole is a completely different suggestion, one that I can only see reasonably done by allowing beaming of cargo to coordinates as if someone dropped it there. That would have the added benefit of allowing more realistic colony construction (just beam down building materials instead of bothering with the trade channel or using magic airports), but would have issues with lag and inventory management. However, such a feature is completely unnecessary and so debate over it should be reserved for a future time.
EDIT2: A low-effort compromise would be to allow the hover/hover-at-coordinates order for stars. Then all one would need to do is just use the engineer station manually.
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| 2020-04-13 Assorted Bugs, Account Status |
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Posted by: Haxus - 04-13-2020, 02:26 PM - Forum: Updates
- Replies (8)
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Account Status
It would be nice to see my account expiration time and status in the game and to be able to buy more time there. This is essential for the Steam version.
The Bio(F8) window now has an Account page to view the current status of your login account. There is a button to open your web browser at the Accounts page of the Hazeron.com web site. Login there to buy more time using PayPal.
Unfortunately, the PayPal buttons require a complex conversation with the PayPal servers that is beyond the scope of what I want to do inside Shores of Hazeron. It is more than just opening a link.
The Steam version will conduct the conversation with the Steam servers without leaving the game. That is part of the Steam API.
Due to the nature of this change, players are now permitted to login to the game when their account is expired. Avatars are extremely limited in what they can do on an expired account. Messages inform you when this is the case.
These are the specific limitations when your login account is expired: - You cannot create a new empire.
- You can only communicate on the Voice channel.
- You cannot alter a mission.
- You cannot publish or unpublish blueprints.
- You cannot conduct diplomacy.
- You cannot construct or demolish buildings, roads or fences.
System Transition Bug
On sytem transition the ship changes direction and reverts to 0m/s.
Fixed.
Server Crashes
There have been a number of server crashes this week.
I traced and fixed some of them, which reduced the frequency of crashes a lot. They are not all fixed; I'm monitoring them and tracing them as I can.
Server Monitor
The Server Monitor is a program I use to keep watch over the SoH servers. Server monitor no longer notices when a server is deadlocked. Due to the etherium change, the status poll of the server monitor program no longer hangs if an atom manager thread is deadlocked.
Created a test that tells the status poll when an atom manager thread is deadlocked.
Export Star Map Broken
Star map exporter no longer includes system information.
Fixed.
Star Map Search Broken
Star map resource search window no longer works.
Fixed.
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