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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
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How to load an old save ?
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add an " add item" button...
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Old assets please ! Brin...
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  Happy 2022
Posted by: Rockinsince87 - 01-03-2022, 03:49 PM - Forum: Cantina - Replies (4)

Happy 2022!

Hope everyone had a wonderful new year and is doing well!

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  Any way to access Hazeron Starship?
Posted by: Andras - 11-09-2021, 11:36 AM - Forum: Cantina - Replies (11)

Been thinking about this game lately and wanted to give it a spin again (more specifically its singleplayer counterpart, Hazeron Starship), but don't know where to go.

I do know there were keys or such that Haxus gave out for Hazeron Starship so that players could keep playing it after closure, explaining how to get it in a thread. However, I can't seem to find it again and Haxus seems to be completely inactive nowadays which makes me think even that wouldn't work anyway.

And that's where my question comes in: Is there any way to get access to Hazeron Starship nowadays such as a download or is it a dead end by now?

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  Lower Max Spacecraft Speed
Posted by: Deantwo - 10-05-2021, 09:55 PM - Forum: Arena of Ideas - Replies (1)

Having a spacecraft move at at lightspeed is sort of unrealistic without advanced technology such as a warp-drive or whatever.

The faster the ship is moving the more deadly space pebbles and space dust will be colliding with the front of the craft with overwhelming force. This is why you need to have anti-asteroid defenses or forcefields to deflect whatever dust is in your path.

So maybe deadheading speed should actually be decreased to at least 20% of lightspeed. This wouldn't technically affect anything other than spacecraft deadheading.

Then it could be possible to increase that a maximum speed with some better technology or special modules. For example shields could increase it to 25% of light speed, a more advanced but expensive gravity-drive module could increase it further by using pulsating gravity waves or whatever.

I don't know if there is a real need to make deadheading slower, but it would make wormhole travel more appealing. And if you want to nerf warp-drive a little more you can make the first warp fact just do 1x lightspeed.

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Sad Haxus / SoH Status?
Posted by: bd95cff0 - 07-21-2021, 03:08 PM - Forum: Cantina - Replies (16)

Even though, for reasons unknown to me, Haxus is absolutely unavailable - I now classify the game as dead. I had very high hopes when the announcement for Steam was published. The possibility FINALLY for years to make your own server / co-op server - in vain.

I still hope that nothing bad has happened to Haxus.


~bd95cff0 

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  Galactic Chat Hail Sound
Posted by: danthemanisme95 - 04-29-2021, 02:23 AM - Forum: Cantina - Replies (3)

I was wondering if anyone had the Galactic Chat incoming Ping sound. I really want to make it my text tone.

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Bug BUG: Crew do not attack ground units automatically
Posted by: Rockinsince87 - 04-07-2021, 08:08 PM - Forum: Closed Bug Reports - Replies (1)

Scope: Starships/Spaceships, pirates, ground units/buildings, Crew AI


Bug: While in orbit or just above a pirate base, the crew will not automatically attack using any stance. 


Current remedy: Fire manually, auto-hot key? 


Steps to reproduce:
1. Locate pirate scum 
2. Orbit or hover over pirate base
3. Set stance to anything aggressive
4. Nothing will happen. 

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  Survey Sector
Posted by: Rockinsince87 - 04-06-2021, 12:19 PM - Forum: Arena of Ideas - Replies (2)

Add the ability to right click on a sector and select a option titled "Survey Sector" from the star map. Have this select all unexplored systems, place them in the mission screen with survey entire solar system orders in-between each system. 

Pic for reference:
[Image: Paint-Dot-Net-o-VIw-Inz-Zv-X.png]

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  Avatar unable to attack or left-click use items
Posted by: Celarious - 04-02-2021, 08:45 PM - Forum: Prerelease Bug Reports - Replies (1)

My main avatar at ID YQC seemingly lost the ability to attack or use items with left-click at some point. It used to be able to, as I placed a flag and attacked a bunch when I first started the empire. I have checked that all of the binds are default, which they are. 

I tested with a new avatar on the same save, and that one worked fine. It could attack as normal. As a result, I think some form of avatar corruption may have happened on the main one. I can provide the save if needed

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  Domain Names
Posted by: Haxus - 04-02-2021, 05:00 PM - Forum: Cantina - Replies (1)

For years I have maintained a couple of domain names at Network Solutions. They were never used for anything. I am currently letting them expire.

ScienceFictionSoftware.com expires June 20, 2021

Digiprose.com expires April 25, 2021

They are free to anyone who wants them. Send a private message and we can work out the transfer.

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  Better commodity trash functions
Posted by: Rockinsince87 - 04-01-2021, 11:20 AM - Forum: Arena of Ideas - Replies (8)

I'm quite sure this has been suggested over and over again and I only spent a few seconds checking but I could not find it. 




This is kind of two suggestions in one.


1. Trash Max Button - When trashing commodities in a city, add a "max" button (location in the red area bellow perhaps) so the highest value can be automatically entered into the quantity field instead of typing the number out each time.
[Image: MWLs-OHk-B06.png]


2. Stockpile management - This one is more involved. Create a new UI dialog window that allows for querying all the commodities from every building automatically in a city in one window. Then allow for trashing any quantity from that total dynamically. Meaning every building in a city that has the commodity should trash the item if requested.

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