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Another Open Letter to Ha...
Forum: Cantina
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Spacecraft unable to spaw...
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
Forum: Arena of Ideas
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System map does not refre...
Forum: Bug Reports
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favorite or funniest mome...
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Picture Thread 2.0
Forum: Cantina
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Hold access for void asso...
Forum: Bug Reports
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03-08-2025, 01:33 AM
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Minor bug: In exported sa...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:20 AM
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Any way to access Hazeron Starship? |
Posted by: Andras - 11-09-2021, 11:36 AM - Forum: Cantina
- Replies (11)
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Been thinking about this game lately and wanted to give it a spin again (more specifically its singleplayer counterpart, Hazeron Starship), but don't know where to go.
I do know there were keys or such that Haxus gave out for Hazeron Starship so that players could keep playing it after closure, explaining how to get it in a thread. However, I can't seem to find it again and Haxus seems to be completely inactive nowadays which makes me think even that wouldn't work anyway.
And that's where my question comes in: Is there any way to get access to Hazeron Starship nowadays such as a download or is it a dead end by now?
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Lower Max Spacecraft Speed |
Posted by: Deantwo - 10-05-2021, 09:55 PM - Forum: Arena of Ideas
- Replies (1)
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Having a spacecraft move at at lightspeed is sort of unrealistic without advanced technology such as a warp-drive or whatever.
The faster the ship is moving the more deadly space pebbles and space dust will be colliding with the front of the craft with overwhelming force. This is why you need to have anti-asteroid defenses or forcefields to deflect whatever dust is in your path.
So maybe deadheading speed should actually be decreased to at least 20% of lightspeed. This wouldn't technically affect anything other than spacecraft deadheading.
Then it could be possible to increase that a maximum speed with some better technology or special modules. For example shields could increase it to 25% of light speed, a more advanced but expensive gravity-drive module could increase it further by using pulsating gravity waves or whatever.
I don't know if there is a real need to make deadheading slower, but it would make wormhole travel more appealing. And if you want to nerf warp-drive a little more you can make the first warp fact just do 1x lightspeed.
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Avatar unable to attack or left-click use items |
Posted by: Celarious - 04-02-2021, 08:45 PM - Forum: Prerelease Bug Reports
- Replies (1)
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My main avatar at ID YQC seemingly lost the ability to attack or use items with left-click at some point. It used to be able to, as I placed a flag and attacked a bunch when I first started the empire. I have checked that all of the binds are default, which they are.
I tested with a new avatar on the same save, and that one worked fine. It could attack as normal. As a result, I think some form of avatar corruption may have happened on the main one. I can provide the save if needed
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Domain Names |
Posted by: Haxus - 04-02-2021, 05:00 PM - Forum: Cantina
- Replies (1)
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For years I have maintained a couple of domain names at Network Solutions. They were never used for anything. I am currently letting them expire.
ScienceFictionSoftware.com expires June 20, 2021
Digiprose.com expires April 25, 2021
They are free to anyone who wants them. Send a private message and we can work out the transfer.
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