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Hazeron Play By Email (PB...
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How to modify a buiding ?
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
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08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
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System map does not refre...
Forum: Bug Reports
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04-28-2025, 03:59 PM
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| BUG: Space vehicles not safe landed at airport. |
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Posted by: Rockinsince87 - 03-10-2021, 03:38 PM - Forum: Prerelease Bug Reports
- No Replies
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Scope: Fighter Craft, Space Transport, Rocket, Airports, Domes, Hostile Atmospheres
Bug: Landing any vehicle, per the scope above, are not safe at the airport from hostile environments. However moving them inside of domes is safe.
Current remedy: None
Steps to reproduce:
1. Take any of the objects in the scope
2. Landing object at airport on a planet with a hostile atmosphere
3. Take damage
4. Move object inside of dome, take no damage
Suggested:
So I think this is a bug. Spacecraft/Spaceships are safe from atmospheric damage while landed at an airport, It "should" extend to other craft unless this is by design.
If it's by design, please let me know and I will delete this thread
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| Minor Offline Designer UI Glitch |
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Posted by: Yukondano2 - 03-09-2021, 09:06 PM - Forum: Prerelease Bug Reports
- No Replies
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https://youtu.be/0uPKBB4umy0
When opening "Choose Library Texture" with Decals and Signs selected, UI glitches as shown in video. Select another texture, resize, and window snaps back into correct position (not shown in video, discovered after recording). Then, select Decals and Signs again, and it's all good again, with the texture appearing much smaller than it did initially.
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| BUG: Save game gone |
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Posted by: Rockinsince87 - 03-08-2021, 09:12 PM - Forum: Closed Bug Reports
- Replies (18)
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Scope: Save Games
Bug: Save games are deleted after a failed load of the game
Current remedy: Use disk shadow copies or use a automated backup script to copy the data someplace else at a given interval
Steps to reproduce:
--I don't think this can be reproduced at will--
1. Load game
2. If Game get's stuck loading (Excessive load time, 5 minutes +) ((In my case I waited 10 minutes))
3. Close the game
4. Re-launch game and...find that all the avatars are missing
5. Verify that ((Win)) "%userprofile%\Hazeron Starship\Saved Games\A1001100 is now ~1KB or less.
Suggested:
- Implement a auto-save feature (configurable in game menus)
- Implement a auto rotation archive feature
- Keep last 3 saves
- Perhaps rename the save file A1001100.1 .2 .3 and so on.
- Should something go wrong, end users can simply delete A1001100 and rename A1001100.X to A1001100 to restore lost data.
Update:
I found that the A1010101 was damaged. I restored an backup save game and it blew it self out again and again.
I restored both files (A1010101 and A1001100) and this fixed it.
So if A1010101 is damaged this will happen.
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| Upscale parts of the game up 10x or back to 1:1 |
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Posted by: Rockinsince87 - 03-04-2021, 12:54 AM - Forum: Arena of Ideas
- Replies (23)
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So for those who don't know, hazeron was/is scaled 1:10. (first off, If I am wrong about this please slap me now...I was aware of this back in 2012, not sure about today)
Since the game is now solo and not running on the MMO server farm, why not upscale parts of it back.
Things to upscale 10x:
- Solar systems
- Ship acceleration
- Sensors
- Naturally Ringworlds per the solar system part
Reasoning: So since the game is going to be going single player on steam...the space gamers have a unique tastes. You have a wide verity of hits that have scored with the market and it's players. Each game missing parts or pieces of the "perfect space game". We all know Hazeron is special because it has the most comprehensive list of features out of every space game to date.
Scale is important but so is balance and I understand that. Where do you draw the line at simulator vs casual/arcade right? So that's why I'm tossing this out here. I know this is a cosmetic only but it may make a difference in the market.
If 1:1 is too much, then I also propose 1:2 % 1:5 scale.
Thoughts anyone?
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| Tertiary window positions not following parent window screen location |
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Posted by: Snowmantis - 02-27-2021, 03:56 PM - Forum: Prerelease Bug Reports
- No Replies
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Scope: Tertiary window pop-ups such as "Request Transport", "New production line", or Change production line
Bug: The tertiary window fails to "follow" or pop up with the the main game UI or on the same screen as the parent window after operating on the secondary screen in a dual monitor scenario (even after game restart). The tertiary window is lost until the dual monitor is reconnected.
Current remedy: Reconnect computer to the second monitor, activate the tertiary window, drag the window over to the primary screen with the other Game UIs.
Steps to reproduce:
- Hardware: Gaming laptop with HDMI connected secondary monitor (in split desktop configuration, not spanned)
- Launch game with a dual monitor connection
- Move game and any windows that popup to secondary monitor including the tertiary windows.
- Disconnect cable from second monitor - game still playable when it moves to main screen (automatically) except the tertiary windows.
- The tertiary windows still attempt to pop up on the secondary monitor and is reproducible by plugging in the second monitor, moving the "Tertiary Window" over to the main screen, disconnect secondary monitor. The "Tertiary Window" is now available on the main screen.
- The issue persists through game save, and relaunch
** It is understood that the design of the game is to allow windows to be placed anywhere desired, however the game can literally become unusable in laptop situations where the laptop becomes mobile and disconnected from secondary monitors.
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| Possible BUG: System Surveys do not complete in some cases |
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Posted by: Rockinsince87 - 02-26-2021, 02:39 PM - Forum: Prerelease Bug Reports
- Replies (1)
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---Possible BUG Needs verification---
Scope: System Survey, Alts
Bug: When conducting a solar system survey. If you switch alts while the survey timer is counting down, it scans will never complete.
Current remedy: I've had success doing a save/quit/reload and then spamming the survey command.
Edit, added - If you re-query from the star map and view the survey report from there, that works every time.
Steps to reproduce:
1. Fly into a system
2. Conduct a survey
3. Switch alts right after you start the survey
4. Switch back after a few minutes
Note: This may just be a map refresh issue but I have saved/quit/reloaded and it sill not work. I've had to do it multiple times to get it to work.
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| BUG: Diplomacy interface not updating |
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Posted by: Rockinsince87 - 02-25-2021, 01:59 PM - Forum: Prerelease Bug Reports
- Replies (2)
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Scope: Diplomacy Interface
Bug: The interface does not update when using the interface. You have to make your change, save and quit and then reload the game to see your changes take effect.
Current remedy: Save and Quit, then relaunch the game each time you want to make a change in the interface.
Steps to reproduce:
1. Have an empire or create one - Empire 1
2. Create a new empire and use Atlantis start - Empire 2(this is not a requirement but it makes it much easier to reproduce)
3. Get the galactic location of Empire 1
4. Have Empire 2 travel in the Atlantis to Empire 1 and make contact
5. The Governance Torch will glow and animate indicating you have information that require your attention
6. If you see Empire 1 listed in the known empires try to make them an Ally, at this point the interface will not update
6a. If you are not able to see Empire 1 listed in the known empires screen, save and quit and relaunch and check again.
Now that you have done that, Empire 1 should be listed there. This was a direct example of the interface not updating
Any further actions in the interface will not update until you save and quit and relaunch.
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| 2021-02-24 Blueprint Exchange |
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Posted by: Haxus - 02-25-2021, 01:17 AM - Forum: Updates
- Replies (9)
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Blueprint Exchange
Someone asked if I would make all the blueprints available from the last universe.
Unfortunately I cannot do that. Those blueprints belong to their respective architects. I do not have any implicit or stated right to do anything with them.
Instead I created a public Blueprint Exchange on the web site. Architects who wish to do so can publish their blueprints as they wish.
Published blueprints are public. They immediately become available for anyone to download.
There is no way to rate blueprints in the public exchange.
An update was posted to the game program. When SoH files are saved, the current view content is saved with the file for the thumbnail image. Previously, this seemed to be hit or miss whether the file contained the thumbnail.
For a blueprint to show best in the exchange, it should be loaded with the current version of the designer. Then you should refresh obstructions; finalizing is not needed. The obstructions information is used to calculate the hull volume. Then resave the .SoH file and it is ready to be published in the exchange.
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