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  Failed to properly create empire
Posted by: Zorik5720389 - 02-07-2021, 11:11 AM - Forum: Prerelease Bug Reports - No Replies

[Image: failed-flag.png]
After empire creation(when crafting a flag) my empire for some reason had a default name and flag, even tought I choose different name and flag.

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  Steam overlay can't strech properly
Posted by: Zorik5720389 - 02-05-2021, 09:15 AM - Forum: Prerelease Bug Reports - No Replies

[Image: hazeron-steam-overlay1.png]
Steam overlay stretches from bottom left to match the size of selected window instead of covering whole main window. It works fine without undocked windows.

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  OpenGL Compatibility
Posted by: Kastuk - 02-04-2021, 09:43 PM - Forum: Prerelease Bug Reports - Replies (13)

Old Shores of Hazeron still running Primeval without problem.

New Hazeron Starship cannot run the scene.

When I trying to press New Avatar III creation, I got OpenGL Compatibility Failure on rendering of 3d scene.
[Image: Hazeron-Starship-Open-GL.png]

I have Win7 and two graphic cards on my old notebook: integrated Intel HD Graphic 3000 and NVIDIA GeForce GT 520MX. Both have latest drivers from 2016 and 2018 years.

Did find that Intel card can support only OpenGL 3.1 max. 

NVIDIA supporting up to OpenGL 4.1
Specifying this card to the game exe and "OpenGL rendering GPU" in NVIDIA Control Panel has no effect.
=====
Trying to run Designer make same error with a crash, which can be debugged by Visual Studio
There's written:
Unhandled exception at 0x000007FEDC5BA360 (Qt5Gui.dll) in Hazeron Starship.exe: 0xC0000005: Access violation reading location 0x0000000000000008.

Debug log, when I just run Hazeron Starship and trying to create avatar, then Abort message.
https://pastebin.com/fBS0Y6WU

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  Precipitation doesn't adjust for FoV
Posted by: MrMcFartnuts - 02-03-2021, 11:49 PM - Forum: Prerelease Bug Reports - No Replies

When increasing the field of view the precipitation effects do not adjust to the new fov.
You can see the snow shows as a sphere in front of the player in this crappy video taken at 78 fov at 2560x1440 resolution. I have to reduce fov to 55 to not see the edge of the precipitation. 

 

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  Texture file location
Posted by: Grimbach - 01-29-2021, 05:42 PM - Forum: Design Studio - Replies (3)

There's a hole in my heart from the MMO, and I want to fill it by making some models with Hazeron assets (Which would also give me a jump on Hazeron Starship.) Can someone cue me in on the file path to the default texture library, as well as their format and any converting I'd need to do? Bonus points for sound effects - especially the sounds that the old Sensor modules used to make. So soothing.

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  Rename "Hazeron Starship" to "Shores of Hazeron" Poll
Posted by: Vectorus - 01-26-2021, 11:44 AM - Forum: Cantina - Replies (5)

I believe that "Shores of Hazeron" is a name with a ring to it, as well as a history. A name that would stir the emotions even if you didn't know what it referred to. Where are these shores? What is the strange sea that laps against them? What alien gulls cry in the waves there at twilight? 

It also doesn't contain the words, "star", "space" or "ship". It tells the potential player that someone has thought about the content of this game - specific lore, perhaps interesting stories - and not just made a simulator with an excuse for a setting. This sets it apart from the annoyingly narrow repertoire of space game names currently on offer ("Star Citizen", "Starmade", "Space Engineers", "Starship Evo", "Starbound"...).

The MMO is gone for good. There is no danger of confusion. Returning players looking for Shores of Hazeron would be able to find its replacement. Why not replace "Hazeron Starship", which always hits me as a "secondary" name, like "Coke Zero", with the flagship name we all know and love, and make sound like, instead of a vestigial holdout, a true successor?

(Or Shores of Hazeron: Strike-Team Thunder-Kill Alpha: Hard Target: The Reckoning starring Sandra Bullock.)

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Rainbow Henri's Buildings Dump
Posted by: martianant - 01-24-2021, 08:51 AM - Forum: Design Studio - Replies (7)

Decided I would upload the designs I had published so folks who are going to use Starship/singleplayer can use them should they wish, especially now that the MMO is dead. These were all models/textures taken from Cities Skylines. I edited them in Blender to fix some texture/mesh issues and make them more Hazeron ready by doing stuff like taking all the windows and making them their own mesh(s). Then in the Hazeron editor I made the window mesh(s) into windows, added lights, etc. Some of them have fences, stuff like that. There is pretty good coverage on buildings, but I don't think the list is fully complete. Feel free to modify them, but don't claim them as your original work. They aren't even my original work, given they are from Cities Skylines!

Link to the dropbox download for the designs, as I wasn't able to add it as an attachment.

If there is desire I can also upload the raw 3ds and texture files. They aren't the originals straight from Cities, they are post my modification.

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  Make The Asteroid a Story
Posted by: Deantwo - 01-23-2021, 09:59 AM - Forum: Arena of Ideas - Replies (1)

The current implementation of the asteroid in Hazeron Starship is weird and puts unneeded pressure on the player. For example, since it is a singleplayer game, I don't play much outside of the weekends currently.

I guess the stargazer can stay and serve as the first chapter of the story. But don't start the actual countdown here yet, let the player build their first city at their own pace.

Once the city has some level of advancement, start the second chapter with either the stargazer seeking out the player or maybe others with the same worries. This chapter should probably just advise the player to make an observatory if they haven't already, and then direct them to go to it.

Third chapter would start when you arrive at a finished observatory. Then start the countdown, but not as a week long thing that rely on real world time. Instead spawn the asteroid in the solar system and have it orbit around the solar system. Direct the player to make a spacecraft for either destroying it or evacuation.

Then once the asteroid either impact or is destroyed, have a final chapter of the story happen, probably two version depending on the outcome and location of the player and their ship.

The biggest issue I see is figuring out what state of city advancement would be good to trigger the second chapter at. Maybe when they have an airport on the moon? That way you know if the player has any chance of making a spacecraft.
I like the idea of splitting it into multiple chapters. Since anyone that has attempted to follow all of the Targoss story will know that one very long chapter gets weird and buggy. Also it is fun to think of that maybe it isn't just the stargazer that worry about this.

Thoughts? Ideas?

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  2021-01-22 Web Site Moved to New Server
Posted by: Haxus - 01-22-2021, 05:54 PM - Forum: Updates - Replies (18)

Web Site Moved to New Server
Today I finished moving the Hazeron web site to a new server. The final step is to move the e-mail server.

Please be patient with e-mail to/from me; it may be disrupted for a day or so.

Once these steps are completed, I will finish vacating the server cabinets at the computer center. Yes that means no more Shores of Hazeron MMO.

Then work resumes on the solo play version, dubbed Hazeron Starship. The current goal is to release that on Steam in three to six months.

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  Welcome Back Everyone!
Posted by: Vectorus - 01-22-2021, 04:18 PM - Forum: Cantina - Replies (5)

We missed you. And thank you to Haxus for bringing this forum back to life. 

"We'll meet again, don't know where, don't know when - but I know we'll meet again, some starry day!"

[Image: dhNLihO.png]

(collaborative artistic effort with Celarious)

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