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| Latest Threads |
Workshop inaccessible in ...
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New Web Server
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Hazeron Play By Email (PB...
Forum: Cantina
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How to modify a buiding ?
Forum: Cantina
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
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08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
Forum: Bug Reports
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No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
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| Spaecraft Helm input lag |
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Posted by: jakbruce2012 - 02-12-2021, 01:30 AM - Forum: Prerelease Bug Reports
- Replies (4)
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The title says it.
There seems to be a 1-2 second input lag on the spacecraft helm.
Movement takes a bit to start, and takes about that long to stop after a control is released.
This is noted on the 64-bit Windows client. Does anyone experiencing this on other OSs?
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| planet volume |
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Posted by: Kami - 02-11-2021, 12:20 AM - Forum: Arena of Ideas
- Replies (2)
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Can you please add build volume to the planet details in the system map so we can see how much there is before we land?
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| Precipitation doesn't adjust for FoV |
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Posted by: MrMcFartnuts - 02-03-2021, 11:49 PM - Forum: Prerelease Bug Reports
- No Replies
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When increasing the field of view the precipitation effects do not adjust to the new fov.
You can see the snow shows as a sphere in front of the player in this crappy video taken at 78 fov at 2560x1440 resolution. I have to reduce fov to 55 to not see the edge of the precipitation.
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| Texture file location |
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Posted by: Grimbach - 01-29-2021, 05:42 PM - Forum: Design Studio
- Replies (3)
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There's a hole in my heart from the MMO, and I want to fill it by making some models with Hazeron assets (Which would also give me a jump on Hazeron Starship.) Can someone cue me in on the file path to the default texture library, as well as their format and any converting I'd need to do? Bonus points for sound effects - especially the sounds that the old Sensor modules used to make. So soothing.
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| Rename "Hazeron Starship" to "Shores of Hazeron" Poll |
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Posted by: Vectorus - 01-26-2021, 11:44 AM - Forum: Cantina
- Replies (5)
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I believe that "Shores of Hazeron" is a name with a ring to it, as well as a history. A name that would stir the emotions even if you didn't know what it referred to. Where are these shores? What is the strange sea that laps against them? What alien gulls cry in the waves there at twilight?
It also doesn't contain the words, "star", "space" or "ship". It tells the potential player that someone has thought about the content of this game - specific lore, perhaps interesting stories - and not just made a simulator with an excuse for a setting. This sets it apart from the annoyingly narrow repertoire of space game names currently on offer ("Star Citizen", "Starmade", "Space Engineers", "Starship Evo", "Starbound"...).
The MMO is gone for good. There is no danger of confusion. Returning players looking for Shores of Hazeron would be able to find its replacement. Why not replace "Hazeron Starship", which always hits me as a "secondary" name, like "Coke Zero", with the flagship name we all know and love, and make sound like, instead of a vestigial holdout, a true successor?
(Or Shores of Hazeron: Strike-Team Thunder-Kill Alpha: Hard Target: The Reckoning starring Sandra Bullock.)
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Henri's Buildings Dump |
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Posted by: martianant - 01-24-2021, 08:51 AM - Forum: Design Studio
- Replies (7)
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Decided I would upload the designs I had published so folks who are going to use Starship/singleplayer can use them should they wish, especially now that the MMO is dead. These were all models/textures taken from Cities Skylines. I edited them in Blender to fix some texture/mesh issues and make them more Hazeron ready by doing stuff like taking all the windows and making them their own mesh(s). Then in the Hazeron editor I made the window mesh(s) into windows, added lights, etc. Some of them have fences, stuff like that. There is pretty good coverage on buildings, but I don't think the list is fully complete. Feel free to modify them, but don't claim them as your original work. They aren't even my original work, given they are from Cities Skylines!
Link to the dropbox download for the designs, as I wasn't able to add it as an attachment.
If there is desire I can also upload the raw 3ds and texture files. They aren't the originals straight from Cities, they are post my modification.
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| Make The Asteroid a Story |
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Posted by: Deantwo - 01-23-2021, 09:59 AM - Forum: Arena of Ideas
- Replies (1)
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The current implementation of the asteroid in Hazeron Starship is weird and puts unneeded pressure on the player. For example, since it is a singleplayer game, I don't play much outside of the weekends currently.
I guess the stargazer can stay and serve as the first chapter of the story. But don't start the actual countdown here yet, let the player build their first city at their own pace.
Once the city has some level of advancement, start the second chapter with either the stargazer seeking out the player or maybe others with the same worries. This chapter should probably just advise the player to make an observatory if they haven't already, and then direct them to go to it.
Third chapter would start when you arrive at a finished observatory. Then start the countdown, but not as a week long thing that rely on real world time. Instead spawn the asteroid in the solar system and have it orbit around the solar system. Direct the player to make a spacecraft for either destroying it or evacuation.
Then once the asteroid either impact or is destroyed, have a final chapter of the story happen, probably two version depending on the outcome and location of the player and their ship.
The biggest issue I see is figuring out what state of city advancement would be good to trigger the second chapter at. Maybe when they have an airport on the moon? That way you know if the player has any chance of making a spacecraft.
I like the idea of splitting it into multiple chapters. Since anyone that has attempted to follow all of the Targoss story will know that one very long chapter gets weird and buggy. Also it is fun to think of that maybe it isn't just the stargazer that worry about this.
Thoughts? Ideas?
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