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  Deantwo hate thread 2
Posted by: Xantheose - 02-13-2020, 06:26 PM - Forum: Cantina - Replies (25)

New thread since last one gone.


From old thread:
[Image: autistic_deantwo.png?width=914&height=515]
[Image: deantwo_cucked_2.png]
[Image: harrasment.png]
[Image: deantwo_shitty_dev.png]
[Image: ezgif-2-c60600c61173.gif]
[Image: dt_manual.png]

New:
[Image: unknown.png]

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  2020-02-13 Trade Agreements, Inspect Head, Construction Filter, Binder
Posted by: Haxus - 02-13-2020, 03:48 PM - Forum: Updates - Replies (10)

Trade Agreements
Broker trade transactions.

A broker can now be used to negotiate and execute trade agreements.

Propose a trade agreement at a broker using the Broker page of the Building window. A proposal is sent to another city that has a broker. The proposal contains an offer to trade commodities in exchange for commodities they have.

The broker window in the other city shows the proposal. A person there must accept the proposal to begin trading under the agreement. There are also options to decline or offer a counter proposal.

Once agreed, the brokers accumulate their shipments under the agreement. When both brokers are ready, the shipments are exchanged at the same time, to insure fairness.

Inspect Head
If I inspect a head in my gear or attached to a comm message, there is no 3D model of the head.

Item inspector window now renders heads.

Construction Blueprint Filter
The number of blueprints available to build things is overwhelming to new players.

Building blueprint filter on the Construction window now has a Basic mode, which is the default. See the blueprint filter window for details.

Christen Ship
I cannot christen my ship. The button does nothing.

Fixed.

Binder
A document binder would be very convenient, for storing documents.

Binder commodity item added. It can be made in three colors: red, green and blue (how original).

Binder stores up to 100 documents but it only requires one unit of pack space. Documents include all paper and disk items, such as spacecraft titles, blueprints, logs, and patents.

Spacecraft factory and construction window will find blueprints in binders, when listing blueprints available to you.

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  Missing buildings. Will need to design.
Posted by: Kastuk - 02-09-2020, 10:34 AM - Forum: Design Studio - Replies (2)

Colonial
To fit up to Inferno planets this basic buildings need:
 Framework&Armor 11 % (1.124)
 Life support 4 m3 per workplace

Small solar plant 
For fast building of first power station on the moon.


Pharmaceutical Lab
Cause import of remedies from mainland is so small for unhealthy time.
Also to get DNA samplers for cloning animals on moon farms.

More to add. . .



Habitable

Smaller factories:

For first towns with small population.

Meat processing plant,
Machine shop, 

Lumber Mill,
Textile Mill, 
Clothing factory, 
Armorer, 
Rocket motors factory, 
Computer factory.

Well with wide site coverage.

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  Cut a mesh with a jig
Posted by: Norm49 - 02-06-2020, 08:53 PM - Forum: Design Studio - No Replies

Is it possible to cut a mesh with a jig because apparently I can't do it. It it is possible any idea of what I am doing wrong?

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  2020-02-06 Explosions, Exploits, Asteroids, Server Lag
Posted by: Haxus - 02-06-2020, 01:46 PM - Forum: Updates - Replies (18)

Explosions
Shot a motor bike and it disappeared instantly, no explosion.

Fixed propagation of explosion effects to client.

Universal Silverwill
Silverwill items created on the crew channel appear in everyone's crew channel, not just mine.

Fixed scope of Silverwill responses.

Fuel Exploit
Haxus DOESN'T want you to know about this fuel exploit, a topic from the old phpBB3 forum.

Fixed rounding error that caused fuel quality to increase by removing/replacing fuel.

Building Exploit
There is a large exploit in new buildings possible, if you feel it should be changed. 3067603 is the building ID that demonstrates it.

The exploit seems to be the ability to create many turrets. The design seems to have lots of turrets.

Limited control stations to 10 by type.

Limited turrets to 30.

Limited all posts to 50 by type. Posts are guard posts, citizen posts, and livestock posts.

Power Plant Designs
Power plant designs needed.

Made/published simple models for each basic power plant in a habitable environment.

Asteroid Explosion
Sadly saw no explosion... world asteroid collision was totally explosion lacking

Fixed distance clipping error on planetary explosions. Adjusted explosion effect parameters.

Final Decay Mail
i didn't seem to get any "final decay" mail from the two systems i lost to decay T_T

Cities should resume sending final decay messages now.

Crew Targeting
Crew doesn't switch to new targets after destroying one until you move ship around

Fixed a range inconsistency when selecting targets.

Building Shields
Platforms can be used as a shield for bases. Actually any civilian building can be used as a shield because they are indestructible as long as the base is there.

Buildings in the "destroyed" state no longer block gunfire. That includes platforms.

Commander Crash
Commander crashes if I try to inspect an item in my gear or a comm messages.

Removed open GL viewer from item view in commander.

Warp Collision
But yeah, two ships warping to the same system from the same system, seem to land on top of eachother in a sad collision... happened a few times to me and a few others...

Spacecraft position now adjusted to avoid obstacles when emerging in deep space.

Designer Drag Vector
Drag vector in designer reported in feet? Try dragging an item one grid click on a 1 meter grid.

Fixed unit of measure error.

Game Table Lighting
Game tables not lit according to room lighting. What about swivel chair consoles?

This will not fix older ships and it may break their consoles, in terms of lighting. It won't make them stop functioning.

Consoles now depend on being in the proper group, for their lighting.

Missiles vs Platforms
Missiles do not hit platforms properly. They just explode in mid air above the platform.

Improved missile collision test with buildings.

Weapon Station Target Hit Points
Show hit points on targetted buildings on weapon station.

Done.

Aye, Dive Into Asteroid
Crew fly to asteroid and crash into it

Improved pilot's choice of relative positioning when attacking or pursuing a unit or asteroid.

Primeval Asteroid
Asteroid option in primeval world would be helpful for practice.

Primeval world now has an option for setting the minutes to impact for an asteroid. This scenario can be used to practice attacking an asteroid with a space fighter.

Asteroids Disappear
An asteroid destroyed a world and broke into pieces. Why didn't the world break into pieces.

Fixed initial placement vector on planetary fragments so they don't depart the area at warp speed.

Turret Broken
Fire turret on Basic Design and ship is destroyed.

Fixed station id bug when operating a turret.

Remote Camera Sight
Sight should not spot things while in a ship's remote camera.

Gunsight no longer spots targets while viewing through a remote camera. It is also no longer visible when looking through a camera.

Remote Camera Unit Selection
Hide unit selection boxes and names when viewing through a remote camera.

Unit selection boxes and names no longer visible while viewing through a remote camera.

Persistent Target Reticle
Target lock reticle visible when screen elements are off.

Disabled target reticle and a few other items that were overlooked when hiding things due to screen elements being off.

Drilling Rig Crash
Client crashed when trying to build a drilling rig.

Added manufacturing process data needed by drilling rigs.

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  Empire ranking by population
Posted by: Norm49 - 02-06-2020, 06:49 AM - Forum: Arena of Ideas - Replies (9)

Hi all, I know it was discuss before but i wanted to have a poll so I had to create a new topic.


Explanation for new player that don't know what I am talking about.
We use the rank the empire by there population, now it is by system. I found that system unfair because some one can put one police station one capitol and one farm and he have a city. He can have dozen of them relay fast but some one that take the time to build a real empire, with is the gold of the game can have a thousands time more population and appear way back in the empire ranking even if it is ways more work.


Previous discussion on the subject
http://hazeron.com/mybb/showthread.php?t...ht=ranking
[/url][url=http://hazeron.com/mybb/showthread.php?tid=204]http://hazeron.com/mybb/showthread.php?tid=204


My position
I think we should go back by a ranking by population.

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  Intra system trade ship
Posted by: Norm49 - 02-05-2020, 11:29 PM - Forum: Arena of Ideas - Replies (5)

After I post this message in a other tread, we come to the conclusion that we should have a thread to to discuss it.


Norm49 Quote

Quote:It would be nice if we can have junior officer on planet that can command intra system unarmed cargo ship and that how stuff would be move to other planet in the same system,no more magic interplanetary ware teleportation. It would fit your problem and open new game play. It would now be possible to blockade a planet. New type of warfare, wars of attrition trying to force a planet to surrender (morale drop so the city rebel an become a city form a NPC pirate empire).


I fit strange that resource are transfer by magic to a other planet. We could have a new tab in the broker and create a transfer form there and we could assign let say 3 or 5 ship maximum to that system trade.The ship will then find a transfer like the one we currently have with the broker. Ship would be pilot by a junior officer produce by the a broker and a university. The ship will need to respect certain restriction, this could perhaps be set in the disinger and then the broker only have to check the type of ship. (example we now have star ship, submersible spacecraft... we cloud now have a category call small cargo or intra-system cargo)

1. No weaponry or military personal (it is a civilian ship after all)
2. Size limitation (I don't know much about the new disinger so I can't give you a number)
3. No FTL or Warp capability

Those condition are the prevent exploit of having a big fleet of ship with out normal officer defending or attacking a system.

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  How much of the galaxy was explore?
Posted by: Norm49 - 02-03-2020, 11:26 PM - Forum: Cantina - Replies (2)

Haxus do you know how much of the galaxy was explode? I remember seeing a video about how much of the Elite Dangerous galaxy was explore and I was wandering about Hazeron. It could be a fun fact to know before the reset.

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  Space Music
Posted by: Haxus - 02-03-2020, 03:43 PM - Forum: Cantina - No Replies

Poor quality recording. I don't know the name of the song. Listen for the lyrics, the ballad of half-blind Kate and Sam Jones the engineer.

https://www.youtube.com/watch?v=-mO7vkdkJhg

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  Too easy colonisation
Posted by: Kastuk - 01-30-2020, 10:16 PM - Forum: Arena of Ideas - Replies (5)

It's too easy to build colony fast, when you just land on rocket and place an Airport. Even if it not finished, you already can teleport all needful materials instantly from the developed planet. This one removing problem of transporting goods almost completelly from the start. Such problem of costly transportation is what prevent us to colonise our Earth's Moon.

Also, presence of coal and oil on the moonrock removing second need of carbon and fuel to develop industry (especially steel making).

All of that ruining a lot of space pioneering romantic of first days struggling for life with just local materials using and feel of distance to home, when people isolated on an island and waiting for next ship from the mainland.
Want a need to bring building cargo by crates inside rocket for some time.

Why not at least make in-system material autotransfering limited by amount per time, the same like broker?

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