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| BUG: Diplomacy interface not updating |
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Posted by: Rockinsince87 - 02-25-2021, 01:59 PM - Forum: Prerelease Bug Reports
- Replies (2)
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Scope: Diplomacy Interface
Bug: The interface does not update when using the interface. You have to make your change, save and quit and then reload the game to see your changes take effect.
Current remedy: Save and Quit, then relaunch the game each time you want to make a change in the interface.
Steps to reproduce:
1. Have an empire or create one - Empire 1
2. Create a new empire and use Atlantis start - Empire 2(this is not a requirement but it makes it much easier to reproduce)
3. Get the galactic location of Empire 1
4. Have Empire 2 travel in the Atlantis to Empire 1 and make contact
5. The Governance Torch will glow and animate indicating you have information that require your attention
6. If you see Empire 1 listed in the known empires try to make them an Ally, at this point the interface will not update
6a. If you are not able to see Empire 1 listed in the known empires screen, save and quit and relaunch and check again.
Now that you have done that, Empire 1 should be listed there. This was a direct example of the interface not updating
Any further actions in the interface will not update until you save and quit and relaunch.
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| 2021-02-24 Blueprint Exchange |
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Posted by: Haxus - 02-25-2021, 01:17 AM - Forum: Updates
- Replies (9)
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Blueprint Exchange
Someone asked if I would make all the blueprints available from the last universe.
Unfortunately I cannot do that. Those blueprints belong to their respective architects. I do not have any implicit or stated right to do anything with them.
Instead I created a public Blueprint Exchange on the web site. Architects who wish to do so can publish their blueprints as they wish.
Published blueprints are public. They immediately become available for anyone to download.
There is no way to rate blueprints in the public exchange.
An update was posted to the game program. When SoH files are saved, the current view content is saved with the file for the thumbnail image. Previously, this seemed to be hit or miss whether the file contained the thumbnail.
For a blueprint to show best in the exchange, it should be loaded with the current version of the designer. Then you should refresh obstructions; finalizing is not needed. The obstructions information is used to calculate the hull volume. Then resave the .SoH file and it is ready to be published in the exchange.
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| Game steals mouse during loading |
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Posted by: Celarious - 02-22-2021, 09:55 AM - Forum: Prerelease Bug Reports
- Replies (7)
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After selecting an avatar and loading into the universe, while the universe loads with the limbo animation, the game yoinks control of the mouse, regardless of what window or monitor it's on, and repeatedly re-steals it making it impossible to move the mouse around until the scene has fully loaded. This is extremely noticeable on long loading saves. It's fine after the scene loads in, where the game properly releases control
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| 2021-02-17 Saved Game Folder, Lost Atlantis, INI File |
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Posted by: Haxus - 02-17-2021, 07:47 PM - Forum: Updates
- Replies (5)
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Saved Game Folder
The location of the saved game files can now be configured in settings. The default location is 'Hazeron Starship/Saved Games'.
The previous location of the files was 'Hazeron Starship/Temporary/Solo'. That folder also contains cached files.
To continue with your current saved games, you can either redirect the saved games folder to that location or you can move the files to the new location. The files to move are named: A10*, sU.*, and sA.*.
What are these files?
The current game is stored in two files named A1001100 and A1010101. This contains all of the avatars shown when you get to the avatar selection screen.
Check point saves are stored in pairs of files named sA.something and sU.something.
When a check point save is restored, the sA.something file replaces the A1001100 file and the sU.something file replaces the A1010101 file, then the game starts normally.
Lost Atlantis
The Lost Atlantis scenario required a couple of changes. - Atlantis now starts with 100 cryo travellers.
- Atlantis is no longer privately owned by your avatar. I forgot this would make fuel and repairs very expensive.
- Crew species now matches your avatar, as intended.
INI File
There is now a -ini command line option when running the game to force settings to be stored/loaded using a .INI file, rather than the registry on Windows. On Linux the option is redundant because settings are natively stored in -ini format.
I have not tried this because I use Linux. I don't know where the file will be stored on Windows. The name should be 'Hazeron Starship.ini'.
Story Hint Button
Story Dialog window now has a button to request a hint.
Story now replies with a message when the script does not provide a hint. Previously it said nothing, which was a bit confusing.
Missing Villagers
Started a game. Exited. Restarted later and my villagers are mostly gone.
Fixed by a previous bug fix, I think. I have not been able to reproduce it since then.
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| 2021-02-16 Startup Scenarios, Story Dialog, Sounds, Bug Fixes |
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Posted by: Haxus - 02-16-2021, 08:09 PM - Forum: Updates
- Replies (5)
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Startup Scenarios
Several items in my to-do list related to game startup.
When creating a new avatar, you now choose one of four scenarios to start the game. - Reach for the Stars - You start at an indigenous village on a habitable homeworld. Targoss arrives to give a tutorial. Rocket Training starts when your city is ready. An asteroid approaches.
- Citizen of the Galaxy - You start as a citizen of an existing empire, at the capitol, any city, or the emperor, in that order of precedence.
- Savage State - You start on a habitable homeworld in the wilderness. Targoss and Rocket Training never start. There is no asteroid.
- Lost Atlantis - You start as captain of the starship Atlantis, lost in space and time. No trace of your former civilization exists.
A script function avatarInitScenario was added to test for this. It is in the wiki.
Story Dialog
The comm is inadequate when characters in a story say lots of stuff.
A Story Dialog window now appears when communications associated with a story are received on the comm. No changes to existing story scripts are required. It operates automatically.
Story choices are presented as buttons on the dialog, making them easy to select.
There is a setting on the Windows page of the Settings window to disable use of the Story Dialog.
This does not change the operation of the comm window, which continues to operate as it did before.
It would be appropriate to place Story Hint and Drop Story buttons there. I'll do that.
Saved Games
The function to clear saved games does not work.
A few changes related to saved games were made.- Fixed the function to clear saved games.
- Fixed update of saved games list when cleared.
- Replaced the dialog with a popup menu, when clicking on a saved game. Options: Restore, Delete, Delete All Save Points.
Sound Shutdown
Closing the game is kinda weird. Sounds seem to hang for a while, I assume it is the local server saving or shutting down in the background but it doesn't show it in any way. If this ends up taking a long time, it might be an issue if there is no progress bar or something to show that it is shutting down still. Or maybe at least terminate all sounds when this happens.
Moved shutdown of OpenAL sooner in the shutdown sequence.
Animal Sounds
Sounds of subterranean animals get really annoying over time. The player can do nothing about them, so it is just weird.
Every individual sound effect can be adjusted on the Sounds page of the Settings window.
Flag Bug
Using a flag as an empire-less avatar doesn't open the Create Empire dialog.
Fixed.
Officers Take Crew Berths
Requesting officers to board might have them take free crew berths instead of officer berths. Likely a side-effect of recent NPC class changes.
Fixed.
Capitol Construction
When not part of an empire, the Capitol building button on the Construction window doesn't look like it is disabled. Maybe the button and its icon should become gery so it is more clear?
Construction buttons now grey the icon when disabled.
Solo Chat From Id
Remove From Id from chat messages in solo game. This helps hide the fact that story characters may return later with a different id.
Done.
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| Avatars all gone |
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Posted by: Kami - 02-13-2021, 03:39 AM - Forum: Prerelease Bug Reports
- Replies (1)
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My avatars and save games all just disappeared. I saved, closed down the game normally, then when I opened again, none of my avatars were there. 2 avatars wiped, 150+ blueprints unpublished, even my saved .chr avatar files are deleted.
I think possibly it could have something to do with the fact that I'd just traveled to the center of the galaxy and added 1000+ systems to my star map. Apart from that, I did nothing outside of my home system.
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| Player position is saving in space |
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Posted by: Celarious - 02-12-2021, 04:57 PM - Forum: Prerelease Bug Reports
- No Replies
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Sometimes when closing the game in a way which causes it to save, such as pressing the X button, you will be in space when you load back in. I was on the surface of the planet previously. As a result, you suffocate and respawn immediately upon loading in.
This happens on the Windows 64bit client, and can be reproduced.
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