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  Galactic Dossier - Old Binary and Potential Rework
Posted by: Rayhawk11 - 03-25-2020, 05:07 AM - Forum: Indy Tools and Mods - No Replies

I don't know how many people remember me, but back in the U3/U4 eras I wrote Galactic Dossier, another XML Starmap Parser. Turns out I still have the .jar executable sitting around, and it mostly still works. The only functionality problem, as far as I can tell, is the absence of the new resources like Adamantite in the filtering options. It also still displays resource TL, which obviously doesn't exist anymore. Figured I'd drop it here in case anyone wants it as an alternative to Dean's tool.  https://drive.google.com/open?id=1bSnHH0...jukKIb88DS

Also, there is the potential for me to rewrite this. The code is, to be honest, completely awful, so I probably won't even bother just updating it for compatibility with the latest Hazeron version. If I pick up the project again, a complete rework will probably happen.

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  Retroactive Warp Research
Posted by: Vectorus - 03-20-2020, 11:34 AM - Forum: Arena of Ideas - Replies (5)

I haven't started in U6 yet, so perhaps this is already addressed, but according to my theoretical info it isn't.

Reserarching a higher warp factor at a given Q should raise all previous warp patents to the same Q. It would be bizarre to be capable of producing warp 9 modules at Q248, but warp 3 modules only at Q128, since the tech is the same. Spending many weeks re-researching a patent just to be able to produce lower-tech modules at higher Q (for example, for export to other empires) would be a rather curious exercise.

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  2020-03-19 Bug Fixes
Posted by: Haxus - 03-19-2020, 07:56 PM - Forum: Updates - Replies (2)

Exchange Designs
A player could not unpublish a design after they changed empires.

Architects always have access to their own designs now, regardless of publish terms. They can see them listed in the exchanges and they can use them to make buildings and spacecraft.

Buy Tools = Technology?
I issued a mission order to buy tools. The mission order and the officer say they are buying "Technology".

I set up a shipment of tools at a broker. It had a pistol for an icon.

Fixed a table of data that was broken during housecleaning at the reset.

University Graduate
When a university has a graduate ready to become an officer, it is not mentioned in the city report.

Fixed missing notification of university graduate ready for deployment as officer.

Officer Log Big Icons
I received a ship's log from an officer. Some of the icons in the mission orders list are too big.

Fixed icon size in mission order lists.

Star Map Glitch
When I select a system to look at, then zoom in all the way, it disappears.

Fixed near clip bug in star map.

Cryo Travellers Boarded
"5 cryo travellers boarded the ship. They were a mix of ." The message is incorrect. The roster shows 5 cryo travellers with a valid species.

Fixed error constructing cryo traveller boarding result message.

Uniform Color Selection
Male and female crew members choose different colors for their uniforms. The men wear blue and the women wear red. I am male and I like the red one. :/

Rearranged uniform color selections. When crew are boarded onto a ship, they equip themselves from the inventory of the town they are departing. Their first choice of clothing is a uniform, in the following order of preference.

Officer preferences: white, gold, grey, black, red, blue, teal, pink, orange, green, brown, grey bdu, khaki bdu, olive drab bdu.

Crew preferences: blue, red, teal, pink, black, grey, gold, white, orange, green, brown, khaki bdu, olive drab bdu, grey bdu.

Troop preferences: olive drab bdu, grey bdu, khaki bdu, brown, green, orange, red, blue, teal, pink, black, grey, gold, white.

Airport EV Suits
I needed a new EV suit in a toxic environment. I expected to find some at the airport terminal, seemed logical. There were none.

Airport terminals now import EV suits and helmets, just the basic ones. Military air terminals import all kinds of EV suits.

In the process of changing this, I noticed that military bases were not importing the Metal EV Suits; they were importing Metal EV Helmets and suits and helmets of all other materials, just not the metal suit. This was fixed.

Spacecraft Crushed By Atmosphere
I have been using the Basic Design with the ballistic turret to get my empire going. I landed on a planet and the ship was destroyed by high atmospheric pressure. It has a streamlined hull.

Fixed code that was inducing atmospheric damage on ships when the pressure was very high. It now only applies to unstreamlined spacecraft. Atmospheric streamlining (and stronger) is sufficient for all atmospheric pressures.

Atmospheric Pressure Damage
My avatar is damaged in high atmospheric pressure environments even though I am wearing an environment suit.

Fixed error testing for atmospheric pressure damage on avatar. The test was not checking for a suit.

Moon Helicopters
Buildings on a moon will fetch helicopters. :/

Buildings will no longer fetch helicopters if the air pressure at their location is too low for a helicopter to fly. It is possible that buildings in biodomes will import helicopters.

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  2020-03-17 Server Update, Big Flags
Posted by: Haxus - 03-17-2020, 06:29 PM - Forum: Updates - Replies (4)

Server Update
The sync changes caused serious trouble on the servers.

The servers appear to be stable again.

An inexplicable random crash was introduced by the sync changes. It was one of those that corrupts some data that results in a crash later, very difficult to find.

It took over my whole world last week. Various solutions were attempted. The update on Friday appeared to eliminate the random crash but it was replaced by a random deadlock instead.

We had a lot to do this weekend. I could do little more than check on the servers periodically and restart the ones that locked.

The storm ended. Servers finally stopped crashing and deadlocking yesterday. What a battle, hard to describe.

Updated clients are building as I write this. The current client is still compatible with the server. The client updates will be posted as they finish building.

Big Flags
Flags on buildings are sized incorrectly if they exceed 64x64 pixels.

Updated flag rendering code to be immune to flag dimensions. Client update is required for this fix.

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  2020-03-12 Vehicle Overrun - Server Update Only
Posted by: Haxus - 03-12-2020, 03:23 PM - Forum: Updates - Replies (8)

Vehicle Overrun
Servers started crashing a few days ago for inexplicable reasons.

Talk about getting eaten alive by a bug I didn't even know existed.

Servers started crashing due to extreme sluggishness induced by thousands of vehicles accumulating at buildings that fetch vehicles. Memory objects may have been destroyed while threads were chugging through their data. I will put some work into preventing that situation.

The extreme accumulation of vehicles was traced to an autoparking function that was not being executed on vehicles in buildings. It only worked on vehicles in spacecraft.

I manually deleted the obvious overruns, eliminating about 65k vehicles from the database.

Buildings will now remove excess new vehicles when it is time to fetch vehicles, if their total vehicle count is too high. This will clean up the excess.

The autopark function should work properly now. This positions new vehicles in their parking spot so the spot will no longer report as unoccupied.

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  Better inventory in city report
Posted by: Xantheose - 03-12-2020, 12:36 AM - Forum: Arena of Ideas - Replies (5)

Hi,

Since we have absurd amount of ressources in our cities, that would be nice if the city report show readable values.

For example
[Image: unknown.png]

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  Move Rename World/System/Sector to System Map Window
Posted by: Deantwo - 03-11-2020, 09:49 PM - Forum: Arena of Ideas - Replies (6)

Currently the "Rename Current World", "Rename Current Solar System" and "Rename Current Sector" buttons are all listed on the Governance window's Cities and Military Bases tab. It would probably be better if those buttons were moved to the Locator window's System Map tab.

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  2020-03-11 Sync (cont.), Big Flags
Posted by: Haxus - 03-11-2020, 07:02 PM - Forum: Updates - Replies (3)

Recall Home Broken
Recall home reportedly does not work after the sync update.

Recall home should work now.

Designer Broken
Entry into design studio does not work after the sync update.

Designer entry should work now.

Vector Broken
My space fighter's movement vector is set to zero when I enter the zone of a planet, after the sync update.

Movement vector calculation error fixed.

Big Flags
Big flags still cause trouble with web site formatting, particularly flags that are 256x3 pixels. You guys aren't messing with me, are you?

Fixed flag sizing error on main page.

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  Planetary invasion
Posted by: Norm49 - 03-10-2020, 09:44 PM - Forum: Arena of Ideas - No Replies

Hi all,

as you know the system to invade planet was change some time ago and now the only thing we need to Invade a planet is to destroy the military HQ and put a flag anywhere on the planet. I find this ways to easy. I thing the old system was better but I don't think we should just to back to it. I thing we should have the 2 system. To invade a planet we should have to destroy the military HQ and capture some flag, kill some troop.

Fell free to add to this or improve it.


Also we should not be able to freely modify a city immediately after capture a city. Some one can just destroy a city too easily in minute a empire that some took week to build. The invasion penalty we had before was perfect for this. I don't understand why it was remove.

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  2020-03-10 Sync
Posted by: Haxus - 03-10-2020, 06:37 PM - Forum: Updates - Replies (10)

Sync
I just walked into a building and teleported into the ocean miles away. Pick your variation of this event. It happens to everybody at some point.

Another symptom was a lag spike that always hit me when launching from Atlantis, just as the fighter left the ship. That is where I would sometimes find myself at the bottom of the sea.

Redesigned the way certain syncronizations are negotiated between the client and server. This eliminates the jitter and fixes a number of reported issues.

A lot of crucial things are affected, like respawning, teleporting, transporters, getting in/out of vehicles, wormholes, warp travel, turbo lifts, entering leaving spacecraft, entering leaving the domain of worlds. I tested all of those things, more thoroughly than usual, but there is always potential for a problem. Please be patient if there is a problem.

Hit Sync Lag
When character or any driveable vehicle that is under control by player gets hit by weapon or fists or anything like that, it stuck on one place for a second. Unable to move and rotate camera. This gets worse when there are many sources of damage

This was fixed by the previous work on sync.

Previously, it was not possible to induce a vector onto a player controlled avatar; it didn't propagate to the avatar properly, ending up as a lag spike instead. Now you will be moved by explosions and kinetic damage to your body. Large animals may throw your body quite far when hitting you.

Try having a fist fight with an indigenous person. I think it feels more solid when your blows knock them back a bit.

Cache Options
Cache options still mention old style ship designs.

Removed references to old style spacecraft designs.

Bullion Q
Bullion production says "Produced x at Q141"

Bullion production is always Q255. The manufacturing panel was showing incorrect information. The information is fixed.

Gov Policy
Government Office > Can change join policy and password

Removed obsolete join policy permission

Republish Design
Should be able to republish a design with the same name. It can tell you that's what happened.

Fixed error that prevented republishing an existing design. The error reported a duplicate name which should have been ignored when overwriting a design id. The new design replaces the old design with the same name. Duplicate entries are not created.

Gas Giant Refineries
Refineries in gas giants dont "see" exotic atmospheres

Fixed.

Sky Box Seams
Since the update on the 21st, I see large seams in the skybox

I could not find any error or cause for the seams at the edges of each panel.

There is a setting to disable mip mapping of the skybox texture. You could try that.

I added a debug switch to disable GL_TEXTURE_CUBE_MAP_SEAMLESS when drawing the sky box. You can try that. It's a rendering state that affects the seam. It is the b31 switch on the Program page of the Settings window. The check box has a tooltip. If that works for you, I'll replace the debug switch with a setting on the Scene page.

Empire Standings
Empire standings pages have links that say 2015.

Year reference removed from empire standings pages.

Big Flags
Flags larger than 64x64 are causing sizing problems on the web site.

Big flag size issues fixed on web pages.

Blank Paper in Notebook
I made a notebook with a bunch of blank pieces of paper. I put my welcome letter in there and I can't tell which one it is in the list.

Blank paper is now identified as "Blank Paper" in the gear list.

Bought Blueprint Error
I bought a blueprint onto one of the blank pages of my notebook. I got the blueprint but it didn't use up the blank page.

Fixed an error finding the media when it was inside a nested container. My notebook was in my backpack. The user interface found the blank pages and listed them for storing the blueprint. The server did not find the blank paper inside the nested container so it was not removed.

System Map Error
When I display my solar system map, the first planet starts with roman numeral II.

Fixed an error that was introduced in a recent update.

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