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  Fighter craft unable to increase/decrease thrust
Posted by: Kami - 03-28-2021, 07:36 AM - Forum: Prerelease Bug Reports - Replies (1)

I have a bug where my space fighters won't increase or decrease thrust at all with page up/down. I can fly up and down, side to side, and rotate, but there's no way to increase thrust. It's like the page up and page down buttons have stopped working. I'm having no luck figuring out why this is happening yet

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Bug BUG: Decay
Posted by: Rockinsince87 - 03-25-2021, 02:17 AM - Forum: Closed Bug Reports - Replies (3)

Scope: Cities, Decay


Bug: Per a post in Haxus dated 1-02-2021 he thought decay was not a thing in the solo game. 


Current remedy: Add all systems to land per usual


Steps to reproduce:
1. Build a city
2. Follow normal decay rules and leave the city alone
3. Moral will dip after some time.
4. Check history report and find decay.


Supporting docs:
[Image: Hazeron-Starship-9-Wcv-ARC9bc.png]
[Image: chrome-r-Z7-Pd-M8qz-L.png]

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  Hazeron Starship Server Raspberry Pi 3/4 Support
Posted by: Nightwalker - 03-20-2021, 01:59 AM - Forum: Cantina - Replies (3)

From what I've read, Hazeron Starship will eventually support multiplayer again... When that happens, I'd love to see a sever released that can run on a Raspberry Pi 4, or even a Raspberry Pi 4 cluster. It would be great keeping a persistent world running on a 4 core 8 GB system with usb or network storage., and then add a few extra Pi's to offload more solar system simulations should a server get popular. It would also be good to have options to configure the number of officers a world generates, what planets can generate officers (such as population size based), and how many avatars a login can have as a configuration options.

As much fun as it is playing Hazeron Starship solo, it really is meant to be multiplayer. The game definitely has it's issues that need to be addressed before it is public on Steam (the whole chat/hail interaction needs an overhaul, and having to fly/walk into a transporter beam isn't very intuitive--especially when there is more than one beam).

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  BUG: Spacecraft Sensor Sound plays after beaming to a underwater dome
Posted by: Rockinsince87 - 03-18-2021, 10:25 PM - Forum: Prerelease Bug Reports - No Replies

Scope: Spacecraft Sensor Sound, Transporters, Underwater, Domes


Bug: Beaming into a Underwater Dome, the spacecraft sensor sound continues to play in the background. 


Current remedy: After beaming down, switch alts, and then switch back.


Steps to reproduce:
1. Build a dome underwater.
2. Get the coordinates to beam into it. 
3. Beam into it. 
4. Listen to the spacecraft sensor sounds
5. Switch alts
6. Switch back
  6a. Sensor sound should be gone. 
       

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  Repository Uploads - Comments
Posted by: Rockinsince87 - 03-13-2021, 03:14 PM - Forum: Design Studio - Replies (3)

Ship: Raptor/Marauder

Author: Kami

Design Role: Light Multi-Purpose / Exploration Ship



Beautiful ship Kami! Most impressive! Love the look.

This ship has a little of everything. A comfy longue, visible cryo pods (for fun of course), crew quarters with custom beds, sickbay with again custom beds, fire station station pods, dedicated turret posts, two fighter launch bays, vehicle launch bay on the belly of the ship, and last but not least the bridge has a nice view. 

It only takes an hour or less to build.

The design has enough volume to suite different configurations. Example, most of the armament can be stripped away to make it a nice colonizer.


Right click and open image in a new tab or view image to enlarge
[Image: Hazeron-Mar-13-2021-13-11-24-536.png][Image: Hazeron-Mar-13-2021-13-11-49-659.png][Image: Hazeron-Mar-13-2021-13-15-25-917.png][Image: Hazeron-Mar-13-2021-13-18-31-566.png][Image: Hazeron-Mar-13-2021-13-22-49-074.png][Image: Hazeron-Mar-13-2021-13-17-17-560.png][Image: Hazeron-Mar-13-2021-13-22-22-832.png]

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  Game won't launch on linux
Posted by: Zorik5720389 - 03-12-2021, 09:40 AM - Forum: Prerelease Bug Reports - Replies (3)

I use debian based system. Previously, I was able to launch SOH, but now I'm unable to start Starship. All needed program packages listed in old download page are installed.

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  BUG: Space vehicles not safe landed at airport.
Posted by: Rockinsince87 - 03-10-2021, 03:38 PM - Forum: Prerelease Bug Reports - No Replies

Scope: Fighter Craft, Space Transport, Rocket, Airports, Domes, Hostile Atmospheres 


Bug: Landing any vehicle, per the scope above, are not safe at the airport from hostile environments. However moving them inside of domes is safe.  


Current remedy:  None

Steps to reproduce:
1. Take any of the objects in the scope 
2. Landing object at airport on a planet with a hostile atmosphere
3. Take damage
4. Move object inside of dome, take no damage

Suggested:
 So I think this is a bug. Spacecraft/Spaceships are safe from atmospheric damage while landed at an airport, It "should" extend to other craft unless this is by design.

If it's by design, please let me know and I will delete this thread

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  Minor Offline Designer UI Glitch
Posted by: Yukondano2 - 03-09-2021, 09:06 PM - Forum: Prerelease Bug Reports - No Replies

https://youtu.be/0uPKBB4umy0

When opening "Choose Library Texture" with Decals and Signs selected, UI glitches as shown in video. Select another texture, resize, and window snaps back into correct position (not shown in video, discovered after recording). Then, select Decals and Signs again, and it's all good again, with the texture appearing much smaller than it did initially.

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  BUG: Save game gone
Posted by: Rockinsince87 - 03-08-2021, 09:12 PM - Forum: Closed Bug Reports - Replies (18)

Scope: Save Games


Bug: Save games are deleted after a failed load of the game


Current remedy:  Use disk shadow copies or use a automated backup script to copy the data someplace else at a given interval

Steps to reproduce:
--I don't think this can be reproduced at will--
1. Load game
2. If Game get's stuck loading (Excessive load time, 5 minutes +) ((In my case I waited 10 minutes))
3. Close the game
4. Re-launch game and...find that all the avatars are missing
5. Verify that  ((Win)) "%userprofile%\Hazeron Starship\Saved Games\A1001100 is now ~1KB or less. 
       

Suggested:
- Implement a auto-save feature (configurable in game menus) 
- Implement a auto rotation archive feature
   - Keep last 3 saves
     - Perhaps rename the save file A1001100.1 .2 .3 and so on. 
     - Should something go wrong, end users can simply delete A1001100 and rename A1001100.X to A1001100 to restore lost data.






Update:

I found that the A1010101 was damaged. I restored an backup save game and it blew it self out again and again. 
I restored both files (A1010101 and A1001100) and this fixed it. 


So if A1010101 is damaged this will happen. 

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  Upscale parts of the game up 10x or back to 1:1
Posted by: Rockinsince87 - 03-04-2021, 12:54 AM - Forum: Arena of Ideas - Replies (23)

So for those who don't know, hazeron was/is scaled 1:10.  (first off, If I am wrong about this please slap me now...I was aware of this back in 2012, not sure about today)
Since the game is now solo and not running on the MMO server farm, why not upscale parts of it back.

Things to upscale 10x:
- Solar systems
- Ship acceleration
- Sensors
- Naturally Ringworlds per the solar system part



Reasoning: So since the game is going to be going single player on steam...the space gamers have a unique tastes. You have a wide verity of hits that have scored with the market and it's players. Each game missing parts or pieces of the "perfect space game". We all know Hazeron is special because it has the most comprehensive list of features out of every space game to date. 

Scale is important but so is balance and I understand that. Where do you draw the line at simulator vs casual/arcade right? So that's why I'm tossing this out here. I know this is a cosmetic only but it may make a difference in the market. 


If 1:1 is too much, then I also propose 1:2 % 1:5 scale. 

Thoughts anyone?

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