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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
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How to load an old save ?
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Drop menus in design stud...
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How to smelt ore manually...
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add an " add item" button...
Forum: Arena of Ideas
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Old assets please ! Brin...
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Spacecraft: No parking sp...
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Aircraft Factory No Parki...
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favorite or funniest mome...
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Multiple vehicles on 1 pa...
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09-23-2024, 01:33 AM
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  Upscale parts of the game up 10x or back to 1:1
Posted by: Rockinsince87 - 03-04-2021, 12:54 AM - Forum: Arena of Ideas - Replies (23)

So for those who don't know, hazeron was/is scaled 1:10.  (first off, If I am wrong about this please slap me now...I was aware of this back in 2012, not sure about today)
Since the game is now solo and not running on the MMO server farm, why not upscale parts of it back.

Things to upscale 10x:
- Solar systems
- Ship acceleration
- Sensors
- Naturally Ringworlds per the solar system part



Reasoning: So since the game is going to be going single player on steam...the space gamers have a unique tastes. You have a wide verity of hits that have scored with the market and it's players. Each game missing parts or pieces of the "perfect space game". We all know Hazeron is special because it has the most comprehensive list of features out of every space game to date. 

Scale is important but so is balance and I understand that. Where do you draw the line at simulator vs casual/arcade right? So that's why I'm tossing this out here. I know this is a cosmetic only but it may make a difference in the market. 


If 1:1 is too much, then I also propose 1:2 % 1:5 scale. 

Thoughts anyone?

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  Tertiary window positions not following parent window screen location
Posted by: Snowmantis - 02-27-2021, 03:56 PM - Forum: Prerelease Bug Reports - No Replies

Scope: Tertiary window pop-ups such as "Request Transport", "New production line", or Change production line

Bug: The tertiary window fails to "follow" or pop up with the the main game UI or on the same screen as the parent window after operating on the secondary screen in a dual monitor scenario (even after game restart).  The tertiary window is lost until the dual monitor is reconnected.

Current remedy: Reconnect computer to the second monitor, activate the tertiary window, drag the window over to the primary screen with the other Game UIs. 


Steps to reproduce:

  • Hardware: Gaming laptop with HDMI connected secondary monitor (in split desktop configuration, not spanned)
  • Launch game with a dual monitor connection
  • Move game and any windows that popup to secondary monitor including the tertiary windows. 
  • Disconnect cable from second monitor  - game still playable when it moves to main screen (automatically) except the tertiary windows.
  • The tertiary windows still attempt to pop up on the secondary monitor and is reproducible by plugging in the second monitor, moving the "Tertiary Window" over to the main screen, disconnect secondary monitor.  The "Tertiary Window" is now available on the main screen.
  • The issue persists through game save, and relaunch

** It is understood that the design of the game is to allow windows to be placed anywhere desired, however the game can literally become unusable in laptop situations where the laptop becomes mobile and disconnected from secondary monitors.

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  After just entering a system, have ship point to best planet or sun
Posted by: Rockinsince87 - 02-27-2021, 02:52 AM - Forum: Arena of Ideas - Replies (4)

Ok so this one is kind of cheesy but it's something I constantly do myself.

When arriving at a system either via wormhole (especially via wormhole) or warp, right before completing the order, have the ship point at either the best planet in the system or the star it self. That way, once you enter a system, your helms-person points you at the best view of the system instead of just randomly at the skybox. So you end up with the best view whenever you enter a system  Wink

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  Possible BUG: System Surveys do not complete in some cases
Posted by: Rockinsince87 - 02-26-2021, 02:39 PM - Forum: Prerelease Bug Reports - Replies (1)

---Possible BUG Needs verification---

Scope: System Survey, Alts


Bug: When conducting a solar system survey. If you switch alts while the survey timer is counting down, it scans will never complete. 


Current remedy: I've had success doing a save/quit/reload and then spamming the survey command. 
  Edit, addedIf you re-query from the star map and view the survey report from there, that works every time. 

Steps to reproduce:
1. Fly into a system
2. Conduct a survey
3. Switch alts right after you start the survey
4. Switch back after a few minutes
       

Note: This may just be a map refresh issue but I have saved/quit/reloaded and it sill not work. I've had to do it multiple times to get it to work.

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  BUG: System Map - Wrong names when right clicking
Posted by: Rockinsince87 - 02-25-2021, 05:35 PM - Forum: Prerelease Bug Reports - Replies (2)

Sope: System Map


Bug: When right-clicking on planets/moons, the incorrect system name shows up. 


Current remedy: None.

Steps to reproduce:
1. Right-click on a planet/moon in the system map
       

Supporting:
Below is a screenshot that shows a system named "Divers" when right clicking on Planets/Moons/etc, you can see that the wrong system name
is listed in the contextual menu (Listed as QRY'V'EE'a) Looks like the original system name prior to naming the system. 

Note: I did try to rename the system with the same name to see if that would fix it. It did not. 

[Image: 8l-Iwll-Zmx4.png]

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  BUG: Diplomacy interface not updating
Posted by: Rockinsince87 - 02-25-2021, 01:59 PM - Forum: Prerelease Bug Reports - Replies (2)

Scope: Diplomacy Interface


Bug: The interface does not update when using the interface. You have to make your change, save and quit and then reload the game to see your changes take effect.


Current remedy: Save and Quit, then relaunch the game each time you want to make a change in the interface. 


Steps to reproduce:
1. Have an empire or create one - Empire 1
2. Create a new empire and use Atlantis start - Empire 2(this is not a requirement but it makes it much easier to reproduce)
3. Get the galactic location of Empire 1
4. Have Empire 2 travel in the Atlantis to Empire 1 and make contact
5. The Governance Torch will glow and animate indicating you have information that require your attention
6. If you see Empire 1 listed in the known empires try to make them an Ally, at this point the interface will not update
  6a. If you are not able to see Empire 1 listed in the known empires screen, save and quit and relaunch and check again. 
       Now that you have done that, Empire 1 should be listed there. This was a direct example of the interface not updating
       
Any further actions in the interface will not update until you save and quit and relaunch.

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  2021-02-24 Blueprint Exchange
Posted by: Haxus - 02-25-2021, 01:17 AM - Forum: Updates - Replies (9)

Blueprint Exchange
Someone asked if I would make all the blueprints available from the last universe.

Unfortunately I cannot do that. Those blueprints belong to their respective architects. I do not have any implicit or stated right to do anything with them.

Instead I created a public Blueprint Exchange on the web site. Architects who wish to do so can publish their blueprints as they wish.

Published blueprints are public. They immediately become available for anyone to download.

There is no way to rate blueprints in the public exchange.

An update was posted to the game program. When SoH files are saved, the current view content is saved with the file for the thumbnail image. Previously, this seemed to be hit or miss whether the file contained the thumbnail.

For a blueprint to show best in the exchange, it should be loaded with the current version of the designer. Then you should refresh obstructions; finalizing is not needed. The obstructions information is used to calculate the hull volume. Then resave the .SoH file and it is ready to be published in the exchange.

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  BUG: Buildings underwater in a dome are not seen in capitol
Posted by: Rockinsince87 - 02-23-2021, 08:44 PM - Forum: Prerelease Bug Reports - Replies (4)

Anything build under the waterline cannot be part of a city on shore (it seems)

Below shows that this dome and building inside the dome are not part of the city.
[Image: Hazeron-Starship-Kb-Pbp-Wrg8-I.png]


Below shows when trying to build a police station. You can build it on land no problem, the moment you hit the water, no existing city jurisdiction found.

(There a police station near my capitol with 32 jobs so it has a very large diameter)
[Image: Vq-NA11o-Zz6.gif]

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  Game steals mouse during loading
Posted by: Celarious - 02-22-2021, 09:55 AM - Forum: Prerelease Bug Reports - Replies (7)

After selecting an avatar and loading into the universe, while the universe loads with the limbo animation, the game yoinks control of the mouse, regardless of what window or monitor it's on, and repeatedly re-steals it making it impossible to move the mouse around until the scene has fully loaded. This is extremely noticeable on long loading saves. It's fine after the scene loads in, where the game properly releases control

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  2021-02-19 Dimensions, Mantifloss, Story Asteroid
Posted by: Haxus - 02-19-2021, 10:21 PM - Forum: Updates - Replies (11)

Dimensions
Dimensions were eliminated from the universe. All galaxies now occupy one single dimension.

Discontinuities were removed from the universe.

Intergalactic wormholes were added to connect the two separate groups of galaxies. This is depicted on the updated universe map in the wiki.

Mantifloss
Mantifloss was added as a new commodity. This is a plant based resource that occurs naturally on a very rare few worlds.

[Image: c_Mantifloss.png]

Mantispice
Mantispice was added as a new commodity. Mantispice is a psychoactive pharmaceutical made from mantifloss tendrils. Mantispice can only be handcrafted; no industry manufactures it.

[Image: c_Mantispice.png]

Mantifries
Mantifries were added as a new commodity. Mantifries are a yummy food made from mantifloss roots. Mantifries can only be handcrafted; no industry manufactures them.

[Image: c_Mantifries.png]

Wiki Uploads Broken
Uploading of pictures to the wiki was not working because the new web server was missing a software package. It has been installed. Wiki uploads work fine now.

Story Asteroid
A story function was added to trigger the asteroid. It is documented in the wiki as worldScheduleAsteroid.

Rocket Motor Patent
"Large Rocket Motor, Method for Making using Nitrate Explosive" patent doesn't require the "Small Rocket Motor" patents like the other "Large Rocket Motor" patents do. This could make people think that they have to use "Nitrate Explosive", which they don't.

Fixed.

Sailboat on Water
Sailboat floats on top of water. Probably same issue Pressure Tent had? Maybe Submarine does too.

This was caused by low tessellation of the water surface. It also caused creatures to appear to swim too high or above the water.

I increased tessellation of the water surface quite a lot. I hope this does not cause performance issues for anyone.

This caused me to work on the splashing water noise you hear when wading in the surf. It suffers from the same problem. Your altitude is determined by a calculation, not a polygon under your feet. The polygons of the water surface and land surface are an approximation of the calculated terrain so they can be incorrect between vertices. The water sound is important because that is the same calculation used to determine if you are standing in lava or not, which is deadly.

I made some adjustments so that you should never (or rarely) hear the splashing noise when you do not "appear" to be standing in visible water or lava. That means that sometimes you will be walking in shallow water or lava without hearing a splashing noise; it is much safer that way.

Extra Targoss
When the tutorial story goes to the stone age, another Targoss gets created. The new Targoss doesn't look like the old Targoss.

Fixed a bug in the code that looks for an existing character before creating a new one. The same bug was affecting your avatar's memory of a character, which prevented Targoss from being restored the way the avatar remembered him.

Targoss Won't Stop
Targoss calls to me then runs past back and forth before he finally stops.

Fixed a bug in story character behavior that was introduced during the npc object consolidation.

Captain of Atlantis
Lost Atlantis should assign capt berth.

The scenario did assign the capt berth. Fixed a bug that caused the capt berth assignment to be lost immediately after taking it.

Dark Matter Death
Conditions under which a spacecraft or vehicle are destroyed by dark matter were relaxed a bit.

Dark matter is a form of cleanup that occurs when vehicles or spacecraft transition from one solar system to another.

Vehicles are now destroyed by dark matter only if unoccupied. No occupant has to be on line.

Spacecraft are now destroyed by dark matter when they do not have an AI first officer and there is no avatar aboard. Spacecraft are not destroyed if an AI officer or an avatar are aboard. Nobody has to be on line.

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