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  Avatar unable to attack or left-click use items
Posted by: Celarious - 04-02-2021, 08:45 PM - Forum: Prerelease Bug Reports - Replies (1)

My main avatar at ID YQC seemingly lost the ability to attack or use items with left-click at some point. It used to be able to, as I placed a flag and attacked a bunch when I first started the empire. I have checked that all of the binds are default, which they are. 

I tested with a new avatar on the same save, and that one worked fine. It could attack as normal. As a result, I think some form of avatar corruption may have happened on the main one. I can provide the save if needed

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  Domain Names
Posted by: Haxus - 04-02-2021, 05:00 PM - Forum: Cantina - Replies (1)

For years I have maintained a couple of domain names at Network Solutions. They were never used for anything. I am currently letting them expire.

ScienceFictionSoftware.com expires June 20, 2021

Digiprose.com expires April 25, 2021

They are free to anyone who wants them. Send a private message and we can work out the transfer.

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  Better commodity trash functions
Posted by: Rockinsince87 - 04-01-2021, 11:20 AM - Forum: Arena of Ideas - Replies (8)

I'm quite sure this has been suggested over and over again and I only spent a few seconds checking but I could not find it. 




This is kind of two suggestions in one.


1. Trash Max Button - When trashing commodities in a city, add a "max" button (location in the red area bellow perhaps) so the highest value can be automatically entered into the quantity field instead of typing the number out each time.
[Image: MWLs-OHk-B06.png]


2. Stockpile management - This one is more involved. Create a new UI dialog window that allows for querying all the commodities from every building automatically in a city in one window. Then allow for trashing any quantity from that total dynamically. Meaning every building in a city that has the commodity should trash the item if requested.

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  Hazeron Servers in the Barn
Posted by: Haxus - 03-30-2021, 08:07 PM - Forum: Cantina - Replies (4)

We went to Denver last week to empty out the server cabinets. It was a whirlwind trip: lots of driving, disassembly of the servers, dinner with the kids and grand kids, then lots more driving back home the next day.

Our half-height server cabinet was wrapped in plastic when it was stored in the barn nine years ago. It almost perfectly accommodated the servers with only one U slot left over.

It makes a nice trophy but I do not plan to add the 10kw of power to the barn that would be needed to turn them all on. That would only be the beginning as HVAC would be needed and and and... Maybe it will find a new home some day but that's not likely.

Nothing has been plugged in yet because the barn is a total disaster at the moment. Lumber is stacked and piled everywhere for a fencing project. Paula and I finally finished staining all the boards yesterday. That was a ton of work, hundreds of boards, scores of heavy 6x6 posts, gallons of wood stain. The server got parked where it wasn't in the way and there it sits until the din subsides to the usual dull roar.

[Image: HazeronServersInBarn1000.png]

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  Fighter craft unable to increase/decrease thrust
Posted by: Kami - 03-28-2021, 07:36 AM - Forum: Prerelease Bug Reports - Replies (1)

I have a bug where my space fighters won't increase or decrease thrust at all with page up/down. I can fly up and down, side to side, and rotate, but there's no way to increase thrust. It's like the page up and page down buttons have stopped working. I'm having no luck figuring out why this is happening yet

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Bug BUG: Decay
Posted by: Rockinsince87 - 03-25-2021, 02:17 AM - Forum: Closed Bug Reports - Replies (3)

Scope: Cities, Decay


Bug: Per a post in Haxus dated 1-02-2021 he thought decay was not a thing in the solo game. 


Current remedy: Add all systems to land per usual


Steps to reproduce:
1. Build a city
2. Follow normal decay rules and leave the city alone
3. Moral will dip after some time.
4. Check history report and find decay.


Supporting docs:
[Image: Hazeron-Starship-9-Wcv-ARC9bc.png]
[Image: chrome-r-Z7-Pd-M8qz-L.png]

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  Hazeron Starship Server Raspberry Pi 3/4 Support
Posted by: Nightwalker - 03-20-2021, 01:59 AM - Forum: Cantina - Replies (3)

From what I've read, Hazeron Starship will eventually support multiplayer again... When that happens, I'd love to see a sever released that can run on a Raspberry Pi 4, or even a Raspberry Pi 4 cluster. It would be great keeping a persistent world running on a 4 core 8 GB system with usb or network storage., and then add a few extra Pi's to offload more solar system simulations should a server get popular. It would also be good to have options to configure the number of officers a world generates, what planets can generate officers (such as population size based), and how many avatars a login can have as a configuration options.

As much fun as it is playing Hazeron Starship solo, it really is meant to be multiplayer. The game definitely has it's issues that need to be addressed before it is public on Steam (the whole chat/hail interaction needs an overhaul, and having to fly/walk into a transporter beam isn't very intuitive--especially when there is more than one beam).

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  BUG: Spacecraft Sensor Sound plays after beaming to a underwater dome
Posted by: Rockinsince87 - 03-18-2021, 10:25 PM - Forum: Prerelease Bug Reports - No Replies

Scope: Spacecraft Sensor Sound, Transporters, Underwater, Domes


Bug: Beaming into a Underwater Dome, the spacecraft sensor sound continues to play in the background. 


Current remedy: After beaming down, switch alts, and then switch back.


Steps to reproduce:
1. Build a dome underwater.
2. Get the coordinates to beam into it. 
3. Beam into it. 
4. Listen to the spacecraft sensor sounds
5. Switch alts
6. Switch back
  6a. Sensor sound should be gone. 
       

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  Repository Uploads - Comments
Posted by: Rockinsince87 - 03-13-2021, 03:14 PM - Forum: Design Studio - Replies (3)

Ship: Raptor/Marauder

Author: Kami

Design Role: Light Multi-Purpose / Exploration Ship



Beautiful ship Kami! Most impressive! Love the look.

This ship has a little of everything. A comfy longue, visible cryo pods (for fun of course), crew quarters with custom beds, sickbay with again custom beds, fire station station pods, dedicated turret posts, two fighter launch bays, vehicle launch bay on the belly of the ship, and last but not least the bridge has a nice view. 

It only takes an hour or less to build.

The design has enough volume to suite different configurations. Example, most of the armament can be stripped away to make it a nice colonizer.


Right click and open image in a new tab or view image to enlarge
[Image: Hazeron-Mar-13-2021-13-11-24-536.png][Image: Hazeron-Mar-13-2021-13-11-49-659.png][Image: Hazeron-Mar-13-2021-13-15-25-917.png][Image: Hazeron-Mar-13-2021-13-18-31-566.png][Image: Hazeron-Mar-13-2021-13-22-49-074.png][Image: Hazeron-Mar-13-2021-13-17-17-560.png][Image: Hazeron-Mar-13-2021-13-22-22-832.png]

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  Game won't launch on linux
Posted by: Zorik5720389 - 03-12-2021, 09:40 AM - Forum: Prerelease Bug Reports - Replies (3)

I use debian based system. Previously, I was able to launch SOH, but now I'm unable to start Starship. All needed program packages listed in old download page are installed.

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