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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 200,119
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 104
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 220
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 144
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 222
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 203
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,163
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 572
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,997
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
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Upscale parts of the game up 10x or back to 1:1 |
Posted by: Rockinsince87 - 03-04-2021, 12:54 AM - Forum: Arena of Ideas
- Replies (23)
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So for those who don't know, hazeron was/is scaled 1:10. (first off, If I am wrong about this please slap me now...I was aware of this back in 2012, not sure about today)
Since the game is now solo and not running on the MMO server farm, why not upscale parts of it back.
Things to upscale 10x:
- Solar systems
- Ship acceleration
- Sensors
- Naturally Ringworlds per the solar system part
Reasoning: So since the game is going to be going single player on steam...the space gamers have a unique tastes. You have a wide verity of hits that have scored with the market and it's players. Each game missing parts or pieces of the "perfect space game". We all know Hazeron is special because it has the most comprehensive list of features out of every space game to date.
Scale is important but so is balance and I understand that. Where do you draw the line at simulator vs casual/arcade right? So that's why I'm tossing this out here. I know this is a cosmetic only but it may make a difference in the market.
If 1:1 is too much, then I also propose 1:2 % 1:5 scale.
Thoughts anyone?
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Tertiary window positions not following parent window screen location |
Posted by: Snowmantis - 02-27-2021, 03:56 PM - Forum: Prerelease Bug Reports
- No Replies
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Scope: Tertiary window pop-ups such as "Request Transport", "New production line", or Change production line
Bug: The tertiary window fails to "follow" or pop up with the the main game UI or on the same screen as the parent window after operating on the secondary screen in a dual monitor scenario (even after game restart). The tertiary window is lost until the dual monitor is reconnected.
Current remedy: Reconnect computer to the second monitor, activate the tertiary window, drag the window over to the primary screen with the other Game UIs.
Steps to reproduce:
- Hardware: Gaming laptop with HDMI connected secondary monitor (in split desktop configuration, not spanned)
- Launch game with a dual monitor connection
- Move game and any windows that popup to secondary monitor including the tertiary windows.
- Disconnect cable from second monitor - game still playable when it moves to main screen (automatically) except the tertiary windows.
- The tertiary windows still attempt to pop up on the secondary monitor and is reproducible by plugging in the second monitor, moving the "Tertiary Window" over to the main screen, disconnect secondary monitor. The "Tertiary Window" is now available on the main screen.
- The issue persists through game save, and relaunch
** It is understood that the design of the game is to allow windows to be placed anywhere desired, however the game can literally become unusable in laptop situations where the laptop becomes mobile and disconnected from secondary monitors.
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Possible BUG: System Surveys do not complete in some cases |
Posted by: Rockinsince87 - 02-26-2021, 02:39 PM - Forum: Prerelease Bug Reports
- Replies (1)
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---Possible BUG Needs verification---
Scope: System Survey, Alts
Bug: When conducting a solar system survey. If you switch alts while the survey timer is counting down, it scans will never complete.
Current remedy: I've had success doing a save/quit/reload and then spamming the survey command.
Edit, added - If you re-query from the star map and view the survey report from there, that works every time.
Steps to reproduce:
1. Fly into a system
2. Conduct a survey
3. Switch alts right after you start the survey
4. Switch back after a few minutes
Note: This may just be a map refresh issue but I have saved/quit/reloaded and it sill not work. I've had to do it multiple times to get it to work.
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BUG: Diplomacy interface not updating |
Posted by: Rockinsince87 - 02-25-2021, 01:59 PM - Forum: Prerelease Bug Reports
- Replies (2)
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Scope: Diplomacy Interface
Bug: The interface does not update when using the interface. You have to make your change, save and quit and then reload the game to see your changes take effect.
Current remedy: Save and Quit, then relaunch the game each time you want to make a change in the interface.
Steps to reproduce:
1. Have an empire or create one - Empire 1
2. Create a new empire and use Atlantis start - Empire 2(this is not a requirement but it makes it much easier to reproduce)
3. Get the galactic location of Empire 1
4. Have Empire 2 travel in the Atlantis to Empire 1 and make contact
5. The Governance Torch will glow and animate indicating you have information that require your attention
6. If you see Empire 1 listed in the known empires try to make them an Ally, at this point the interface will not update
6a. If you are not able to see Empire 1 listed in the known empires screen, save and quit and relaunch and check again.
Now that you have done that, Empire 1 should be listed there. This was a direct example of the interface not updating
Any further actions in the interface will not update until you save and quit and relaunch.
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2021-02-24 Blueprint Exchange |
Posted by: Haxus - 02-25-2021, 01:17 AM - Forum: Updates
- Replies (9)
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Blueprint Exchange
Someone asked if I would make all the blueprints available from the last universe.
Unfortunately I cannot do that. Those blueprints belong to their respective architects. I do not have any implicit or stated right to do anything with them.
Instead I created a public Blueprint Exchange on the web site. Architects who wish to do so can publish their blueprints as they wish.
Published blueprints are public. They immediately become available for anyone to download.
There is no way to rate blueprints in the public exchange.
An update was posted to the game program. When SoH files are saved, the current view content is saved with the file for the thumbnail image. Previously, this seemed to be hit or miss whether the file contained the thumbnail.
For a blueprint to show best in the exchange, it should be loaded with the current version of the designer. Then you should refresh obstructions; finalizing is not needed. The obstructions information is used to calculate the hull volume. Then resave the .SoH file and it is ready to be published in the exchange.
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Game steals mouse during loading |
Posted by: Celarious - 02-22-2021, 09:55 AM - Forum: Prerelease Bug Reports
- Replies (7)
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After selecting an avatar and loading into the universe, while the universe loads with the limbo animation, the game yoinks control of the mouse, regardless of what window or monitor it's on, and repeatedly re-steals it making it impossible to move the mouse around until the scene has fully loaded. This is extremely noticeable on long loading saves. It's fine after the scene loads in, where the game properly releases control
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