Decay: Difference between revisions

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(Updated note on city decay. Might need some confirmation.)
 
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{{HaxusNeeded|There are things about decay that I don't know. Haxus you may have to help with this.<br>[[Item]] decay?<br>[[Solar_System|Solar system]] decay?<br>[[Sector]] decay?<br>And of course check what I wrote. ^^;}}
{{Revision|1=Needs updating since [[Singleplayer Update]]. [[Item]] decay section could also use more information.}}
 
Everything in the universe decays over time if it is not visited or used. [[Commodities]] dropped on the ground will decay, unless placed on [[Static_Display|Static Display]]. [[Spacecraft]] slowly decay when they are without a captain or officer. [[Cities]] decay when they become deserted. Even whole [[System|solar system]]s can decay and revert back to their original state.
Everything in the universe decays over time if it is not visited or used. [[Commodities]] dropped on the ground will decay, unless placed on [[Static_Display|Static Display]]. [[Spacecraft]] slowly decay when they are without a captain or officer. [[Cities]] decay when they become deserted. Even whole [[System|solar system]]s can decay and revert back to their original state.


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Sector decay occurs when the master server is restarted, which happens at unscheduled intervals. At that time, certain maintenance processes can be safely and reliably run on the universe database, before any other activity is permitted.  
Sector decay occurs when the master server is restarted, which happens at unscheduled intervals. At that time, certain maintenance processes can be safely and reliably run on the universe database, before any other activity is permitted.  


Sectors are examined at that time to remove the ones that are not needed. A sector where every solar system exists in a star field only state is eligible for decay, unless it is a perimeter sector.
Sectors are examined at that time to remove the ones that are not needed. A sector where every solar system exists in a star-field-only state is eligible for decay, unless it is a perimeter sector.


A perimeter sector is one that is needed to provide the star field around a sector that contains a fully generated solar system.
A perimeter sector is one that is needed to provide the star field around a sector that contains a fully generated solar system.


==Solar System Decay==
==Solar System Decay==
A [[Solar_System|solar system]] will decay if it has no [[unit]]s, [[spacecraft]] or [[building]]s for over a week and isn't on an active [[avatar]]'s [[land]].
Solar systems initially exist in a star-field-only state. Such solar systems contain a bare minimum of data.


When a solar system regenerate after having decayed, it will generate as it did last time it was generated. This means that if a [[world]] was destroyed by an [[asteroid]] before the solar system decayed, it will appear again when it is regenerated.
The contents of a solar system are generated when needed.


==City Decay==
A [[Solar_System|solar system]] will decay if it has no [[unit]]s, [[spacecraft]] or [[building]]s for over a week and isn't on an active [[avatar]]'s [[land]].
Cities and buildings both can decay.


Building abandonment begins three days after: 1) an avatar on line was last present in its solar system or 2) it stops being protected by the [[land]] designation of an avatar.
When a solar system decays, it reverts to a star-field-only state. It retains little more than its name. All data associated with individual worlds and suns is lost, such as names and claims.


Probability of decay increases as the negative morale modifier from [[abandonment]] increases.
When a solar system regenerates after having decayed, it will generate as it did the first time it was generated. This means that if a [[world]] was destroyed by an [[asteroid]] before the solar system decayed, it will appear again when it is regenerated.


Up to three abandoned buildings in a city will decay at each [[City_Report|city report]] cycle. Decayed buildings are listed on the city report. When a building decays due to abandonment, it is completely destroyed. Decay conforms to city build rules so bases will decay before cities, on any given world. The final city report from a decaying city does not expire in the mail queue. It is marked with a highlighted icon.  
==City Decay==
[[Cities]] can decay if they are abandoned with zero population for an extended period of time.


===City Abandonment===
Up to three abandoned buildings in a city will decay at each [[City_Report|city report]] cycle. Decayed buildings are listed on the city report. When a building decays, it is completely destroyed. Decay conforms to city build rules so bases will decay before cities, on any given world.  
The most common cause of city decay is [[abandonment]], if the solar system containing it isn't protected by a [[land]] designation and an avatar hasn't visited in at least three days.


For more information, see the [[Abandonment]] page.
When a city is decaying, it will send distress [[mail]]s to all avatars in its [[Chain_of_Command|chain of command]]. The final city report from a decaying city does not get auto-deleted in the mail. It is marked with a highlighted icon.  


==Spacecraft Decay==
==Spacecraft Decay==
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[[Spacecraft]] slowly decay in the form of environmental damage when left abandoned in unsuitable environments.
[[Spacecraft]] slowly decay in the form of environmental damage when left abandoned in unsuitable environments.


If a spacecraft is inside an [[atmosphere]] it will very slowly take damage from the environment reported as weather corrosion. This includes [[world]]s with no atmosphere density, such as moons, but it is instead reported as meteor hits.
If a spacecraft is inside an [[atmosphere]] it will very slowly take damage from the environment reported as weather corrosion. This includes [[world]]s with no atmosphere density, such as moons, but it is instead reported as meteor hits. Severity of corrosion damage is based on the type of the atmosphere and its density.


A spacecraft in space without power will be unable to withstand the cold void of space, slowly taking damage until the hull fails.
A spacecraft in space without capacitor power will be unable to withstand the cold void of space. It will slowly take meteor damage until the hull fails.


To prevent environmental decay:
A spacecraft sitting in visible liquid takes corrosion damage based upon the type of liquid.
* Have a [[NPC]] [[officer]] or an [[avatar]] on the spacecraft's roster and have it landed at an [[Airport_Terminal|airport terminal]]
* Park the spacecraft in orbit and make sure it has [[fuel]] to maintain its power plant
* Store the spacecraft in a [[hangar]]


===Crew Mutiny===
When a spacecraft is completely submerged, atmosphere damage is not applied.
All [[spacecraft]] need to be hailed once every 4 weeks or the ship will be lost to mutiny. Which ends with the officer ordering the spacecraft to self-destruct.


{| class="wikitable"
To prevent environmental decay:
|+ Since last hailed by command
* Have an [[NPC]] or [[avatar]] on the spacecraft's roster as Captain or Officer. Land at an [[Airport_Terminal|airport terminal]], [[Military_Airport_Terminal|military airport terminal]], or [[Airport_Repair_Shop|airport repair shop]].
|-
* Park the spacecraft in orbit and make sure it has [[fuel]] to maintain its power plant.  
! Days
* Store the spacecraft in a [[hangar]].
! Ship log message
* Park the spacecraft aboard another spacecraft.
|-
* Park the spacecraft inside a building.
| 0 - 6
| The crew has high spirits. Every day seems filled with anticipation.
|-
| 7 - 13
| More than a week has passed since we were last hailed by command.<br> The crew is quiet, intent on their work as they attend to their duties.
|-
| 14 - 20
| More than two weeks have passed since we last heard from command.<br> There have been some tense confrontations between the crew members.
|-
| 21 - 27
| More than three weeks have passed since we lost contact with command.<br> Some of the crew have become surly and insubordinate. Fighting among them is a daily occurrence.
|}


===Officer Homesickness===
===Officer Homesickness===
If all cities on an [[officer]]'s homeworld is lost, either to decay or captured by an enemy empire, the officer will commit suicide.
NPC officers need an empire city on their homeworld. If all cities on an [[officer]]'s homeworld are lost, either to decay or captured by an enemy empire, the officer will commit suicide after a week.
 
When committing suicide, the officer will self-destruct the [[spacecraft]] on which he is stationed, unless there is another officer or captain on the spacecraft's roster.
 
===Commander-less Officer===
If there is no [[avatar]] in charge of the homeworld of an [[officer]], it will commit suicide.


The [[spacecraft]] the officer was stationed on will not be harmed.
When committing suicide, the commanding officer will self-destruct the [[spacecraft]] on which he is stationed, unless there is another officer or captain on the spacecraft's roster. An officer who is not in command (does not have the con), will not self-destruct the ship.


==Item Decay==
==Item Decay==

Latest revision as of 00:08, 2 April 2024

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Needs updating since Singleplayer Update. Item decay section could also use more information.

Everything in the universe decays over time if it is not visited or used. Commodities dropped on the ground will decay, unless placed on Static Display. Spacecraft slowly decay when they are without a captain or officer. Cities decay when they become deserted. Even whole solar systems can decay and revert back to their original state.

Sector Decay

Sector decay occurs when the master server is restarted, which happens at unscheduled intervals. At that time, certain maintenance processes can be safely and reliably run on the universe database, before any other activity is permitted.

Sectors are examined at that time to remove the ones that are not needed. A sector where every solar system exists in a star-field-only state is eligible for decay, unless it is a perimeter sector.

A perimeter sector is one that is needed to provide the star field around a sector that contains a fully generated solar system.

Solar System Decay

Solar systems initially exist in a star-field-only state. Such solar systems contain a bare minimum of data.

The contents of a solar system are generated when needed.

A solar system will decay if it has no units, spacecraft or buildings for over a week and isn't on an active avatar's land.

When a solar system decays, it reverts to a star-field-only state. It retains little more than its name. All data associated with individual worlds and suns is lost, such as names and claims.

When a solar system regenerates after having decayed, it will generate as it did the first time it was generated. This means that if a world was destroyed by an asteroid before the solar system decayed, it will appear again when it is regenerated.

City Decay

Cities can decay if they are abandoned with zero population for an extended period of time.

Up to three abandoned buildings in a city will decay at each city report cycle. Decayed buildings are listed on the city report. When a building decays, it is completely destroyed. Decay conforms to city build rules so bases will decay before cities, on any given world.

When a city is decaying, it will send distress mails to all avatars in its chain of command. The final city report from a decaying city does not get auto-deleted in the mail. It is marked with a highlighted icon.

Spacecraft Decay

Environmental Decay

Spacecraft slowly decay in the form of environmental damage when left abandoned in unsuitable environments.

If a spacecraft is inside an atmosphere it will very slowly take damage from the environment reported as weather corrosion. This includes worlds with no atmosphere density, such as moons, but it is instead reported as meteor hits. Severity of corrosion damage is based on the type of the atmosphere and its density.

A spacecraft in space without capacitor power will be unable to withstand the cold void of space. It will slowly take meteor damage until the hull fails.

A spacecraft sitting in visible liquid takes corrosion damage based upon the type of liquid.

When a spacecraft is completely submerged, atmosphere damage is not applied.

To prevent environmental decay:

Officer Homesickness

NPC officers need an empire city on their homeworld. If all cities on an officer's homeworld are lost, either to decay or captured by an enemy empire, the officer will commit suicide after a week.

When committing suicide, the commanding officer will self-destruct the spacecraft on which he is stationed, unless there is another officer or captain on the spacecraft's roster. An officer who is not in command (does not have the con), will not self-destruct the ship.

Item Decay

Items dropped on the ground will decay slowly, taking ??? durability damage every ???. The decay is significantly increased when there is no online avatar near the item.

Items placed on Static Display will not decay, and they will even stay on a ship after it has been respawned.