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Everything in the universe decays over time if it is not visited or used. Commodities dropped on the ground will decay, unless placed as static items. Spacecraft slowly decay when they are without a captain or officer. Officers abandon their command if not hailed monthly. Cities decay when they become deserted. Even whole solar systems can decay and revert back to their original state.
Solar System Decay
Cities and buildings both can decay.
Building abandonment begins three days after: 1) an avatar on line was last present in its solar system or 2) it stops being protected by the land designation of an avatar.
Up to three abandoned buildings in a city will decay at each city report cycle. Decayed buildings are listed on the city report. When a building decays due to abandonment, it is completely destroyed. Decay conforms to city build rules so bases will decay before cities, on any given world. The final city report from a decaying city does not expire in the mail queue. It is marked with a highlighted icon.
For more information, see the City Abandonment page.
Pirate City Decay
Cities belonging to a pirate empire will start decaying 3 days after the last flag (town square or military flag) changed ownership. When a military flag decays it counts as having been changed and city decay is postponed by another 3 days.
Cities can revolt and join a pirate empire due to neglect.
For more information, see the City Neglect page.
Spacecraft slowly decay in the form of environmental damage when left abandoned in unsuitable environments.
If a spacecraft is inside an atmosphere it will very slowly take damage from the environment reported as weather corrosion. This includes worlds with no atmosphere density, such as moons, but it is instead reported as meteor hits.
A spacecraft in space without power will be unable to withstand the cold void of space, slowly taking damage until the hull fails.
To prevent environmental decay:
- Have a NPC officer or an avatar on the spacecraft's roster and have it landed on a road slab
- Park the spacecraft in orbit and make sure it has fuel to maintain its power plant
- Store the spacecraft in a hangar
All spacecraft need to be hailed once every 4 weeks or the ship will be lost to mutiny. Which ends with the officer ordering the spacecraft to self-destruct.
|Days||Ship log message|
|0 - 6||The crew has high spirits. Every day seems filled with anticipation.|
|7 - 13|| More than a week has passed since we were last hailed by command.|
The crew is quiet, intent on their work as they attend to their duties.
|14 - 20|| More than two weeks have passed since we last heard from command.|
There have been some tense confrontations between the crew members.
|21 - 27|| More than three weeks have passed since we lost contact with command.|
Some of the crew have become surly and insubordinate. Fighting among them is a daily occurance.
If all cities on an officer's homeworld is lost, either to decay or captured by an enemy empire, the officer will commit suicide.
When committing suicide, the officer will self-destruct the spacecraft on which he is stationed, unless there is another officer or captain on the spacecraft's roster.
The spacecraft the officer was stationed on will not be harmed.