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| Recall aboard ship broken |
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Posted by: Moghom - 12-30-2018, 02:09 PM - Forum: Prerelease Bug Reports
- Replies (2)
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Hi, the recall home feature is broken when attempting to berth aboard a starship: most of the time you get killed and respawn at your home's location point. It happened many times today with one of my alts
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| Military weapon system with prospector beam |
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Posted by: Etgfrog - 12-30-2018, 05:08 AM - Forum: Prerelease Bug Reports
- No Replies
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I know this is thinking completely outside the box. I built a large military weapon system with an integrated fire console that is linked to a prospector bay that is 750,000 m3. This weapon should, according to the stats, allow the base to fire and harvest moon resources from the ground of my homeworld. The problem is there is once it was built, the weapon console was non-existant, its there but it doesn't display at all and I cant actually sit down at it.
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| Warning messages so frequent they prevent actions from occuring -incidious atmosphere |
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Posted by: Snowmantis - 12-29-2018, 10:19 PM - Forum: Prerelease Bug Reports
- Replies (2)
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While trying to build within an insidious environment, my ship was taking Acid damage as it should, but I was trying to extend roads into other zones and the warning messages came so frequently that the messaging was literally overwhelming my client and I could barley make two road sections until going back to orbit. I am pretty sure the messages were coming more than once a second. Can this be tuned? Not sure if this is considered a bug or a feature request.
If the warnings are supposed to be a continuous stream of data, then can we make the frequency tunable?
For example since I know my ship's limitations I only want a warning message every 15 seconds. This way I can actually get something done in a very dangerous environment and still get away and repair my ship for the next trip into the insidious atmosphere.
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| Capitol doesn't say building isn't connected |
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Posted by: Deantwo - 12-29-2018, 09:02 PM - Forum: Prerelease Bug Reports
- No Replies
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Maybe it is more of a suggestion then a bug?
Either way, it is not possible to see if a building is disconnected from the capitol building anywhere. It would be useful if the capitol building mentioned this in the "Info" column of the buildings that aren't connected to the capitol.
But new players will wonder about this a lot since there is no way to see this at a glace. To see it know right you have to open the Building tab of the Building window for that building.
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| Fix Aircraft Flat-Earther Logic |
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Posted by: Deantwo - 12-25-2018, 01:43 PM - Forum: Arena of Ideas
- Replies (4)
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One Flat-Earther theory is that the world isn't round because aircraft don't fly straight off it when flying.
In Hazeron aircraft do fly straight off the planet rather than follow the curve of the world. I would like it if they followed the curve of the world while inside the atmosphere.
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| Petition to Re-Add Tech Level |
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Posted by: expert700 - 12-23-2018, 10:36 PM - Forum: Cantina
- Replies (36)
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I recently started playing Hazeron again, and as I've been rebuilding my empire, I've realized that there is barely any progression in Hazeron anymore. There are patents, but those take insignificant amounts of time to create and are entirely passive. Not every resource is available in every system, but it's now trivial to set a basic shipyard up and go out to find them. It seems to me like a group of experienced players could go from nothing to Warp 9 ships in a matter of days at this point, and that is a problem.
To that end I am suggesting, as you may have guessed from the title, that we put the old tech level system back in. Expert, you might ask, why put that system that we all thought was an inadequate progression system back into the game? Well, reader, because when we were hating on it through the years, the general assumption was that something else would be instituted in its place! What we got was the even more passive year long wait to reach max quality, and then that was removed, with nothing at all put in its place! Most of us that discuss Hazeron's mechanics on these forums already have established empires, and we rarely hear from people who are only just establishing their empires. Because of that, I feel like we've overlooked the progression of the game too much as of late.
I think we all acknowledge that some level of gating is necessary, but have disagreed on the level. I hope we can all agree that patents are not a good form of progression. In other games, built up groups that have been around for years have not only the advantage of being spread out and experienced with the game, but are also protected by progression systems that impose constraints on new players. In Hazeron, at the moment, the only two differences between well-established empires and brand new ones are their patents and the number of systems they're spread out across. With the highest quality effect being 2.5x, the biggest gap separating old empires from new ones is really just that the older empires have hidden shipyards in the middle of nowhere that allow them to wage war without concern for their industrial base.
Was the old 32 tech level system perfect? No, it was by no means a perfect solution, and we all know that. It was, however, better than nothing. Most importantly, it prevented brand new players from rapidly acquiring ships capable of everything that a ship made by a well-established empire was. We all know that it was often circumvented by gifts of money and technology from friendly empires, but other empires could at least try to threaten people into not giving technology away to new players. I'm not suggesting that we bring tech levels back to stay, but rather as a stop-gap solution. Right now, Hazeron's progression is simply far too shallow. We could do nothing about it, with the Steam release rapidly approaching, or we could put a band-aid on it, something to tangibly improve the game experience until a better and more permanent progression system can be implemented.
I recognize that there's probably a very slim chance of this actually happening, but if nothing else I hope we can get a discussion on a proper progression system going again.
Running List of Supporters: - Myself
- Celarious
- nightslay
- Mortius
- VhwatGoes
- Minty
Running List of Opponents:- Anr
- Deantwo
- Ikkir
- pizzasgood
- Resonkinetic
- martianant
- Phenoix
- Spacegeek
- Norway174
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