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| Land bridge collision broken |
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Posted by: Ikkir Isth - 01-02-2019, 12:16 AM - Forum: Prerelease Bug Reports
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On Land Bridge: design 3415151
Cannot cross it, get stuck at the border. Messing with border too much actually boots me into orbit, where I get suffocated.
At Spirit of Texas empire, Zerfa Wharf
Character: Ikkir Temp
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| No default Carpenter, cant change intended back either |
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Posted by: Ikkir Isth - 01-01-2019, 12:09 AM - Forum: Prerelease Bug Reports
- No Replies
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One of the first things I tend to do is make a carpenter for quick shovels and theres no default one yet.
Edit: ok, maybe the main problem is it seems I cant uncheck the "intended industry box" on the blueprint filter: always reselects on close.
Edit 2: seems Xing out just doesnt save maybe? Have to push enter for it to save and work.
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| 2018-12-31 SQL Err, Farm Animal Swarm |
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Posted by: Haxus - 12-31-2018, 08:39 PM - Forum: Updates
- Replies (3)
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SQL Error
Server logs are reporting an SQL error. This is causing SQL transactions to fail.
Fixed field overflow due to integer that grew very large.
Farm Animal Swarm
Several farms have thousands of farm animals. The farm animal population continues to grow.
Fixed a bug due to ambiguity when old style farms are overlapped by new style farms.
Avatar Empire Change
An avatar who was idle for a very long time reported that their empire changed when they returned.
Removed decay code that caused avatar empire to change.
Designer and Primeval Launcher
In preparation for Steam, the Designer and Primeval World operating modes of the game program should not be selected using a command line option.
Launcher and Client reworked to accommodate this. - Designer and Primeval world buttons removed from Launcher.
- Entry screen added to the client program that chooses the operating mode.
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| Recall aboard ship broken |
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Posted by: Moghom - 12-30-2018, 02:09 PM - Forum: Prerelease Bug Reports
- Replies (2)
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Hi, the recall home feature is broken when attempting to berth aboard a starship: most of the time you get killed and respawn at your home's location point. It happened many times today with one of my alts
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| Military weapon system with prospector beam |
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Posted by: Etgfrog - 12-30-2018, 05:08 AM - Forum: Prerelease Bug Reports
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I know this is thinking completely outside the box. I built a large military weapon system with an integrated fire console that is linked to a prospector bay that is 750,000 m3. This weapon should, according to the stats, allow the base to fire and harvest moon resources from the ground of my homeworld. The problem is there is once it was built, the weapon console was non-existant, its there but it doesn't display at all and I cant actually sit down at it.
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| Warning messages so frequent they prevent actions from occuring -incidious atmosphere |
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Posted by: Snowmantis - 12-29-2018, 10:19 PM - Forum: Prerelease Bug Reports
- Replies (2)
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While trying to build within an insidious environment, my ship was taking Acid damage as it should, but I was trying to extend roads into other zones and the warning messages came so frequently that the messaging was literally overwhelming my client and I could barley make two road sections until going back to orbit. I am pretty sure the messages were coming more than once a second. Can this be tuned? Not sure if this is considered a bug or a feature request.
If the warnings are supposed to be a continuous stream of data, then can we make the frequency tunable?
For example since I know my ship's limitations I only want a warning message every 15 seconds. This way I can actually get something done in a very dangerous environment and still get away and repair my ship for the next trip into the insidious atmosphere.
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