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| Latest Threads |
Hazeron Play By Email (PB...
Forum: Cantina
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
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Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
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Currently i have an issue...
Forum: Cantina
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Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
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No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
» Replies: 0
» Views: 5,161
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System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
» Replies: 0
» Views: 3,478
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| officer pool |
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Posted by: Slaxx - 01-02-2019, 11:46 PM - Forum: Arena of Ideas
- Replies (1)
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add a spacestation module or maybe a building where all officers from your empire meet or maybe just the galaxy or other specific ranges.
i thought about this like the shipment function where you can set spacestations to send shipments to planets, except in this case, a specific space station would receive all officers from the empire.
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| Land bridge collision broken |
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Posted by: Ikkir Isth - 01-02-2019, 12:16 AM - Forum: Prerelease Bug Reports
- No Replies
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On Land Bridge: design 3415151
Cannot cross it, get stuck at the border. Messing with border too much actually boots me into orbit, where I get suffocated.
At Spirit of Texas empire, Zerfa Wharf
Character: Ikkir Temp
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| No default Carpenter, cant change intended back either |
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Posted by: Ikkir Isth - 01-01-2019, 12:09 AM - Forum: Prerelease Bug Reports
- No Replies
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One of the first things I tend to do is make a carpenter for quick shovels and theres no default one yet.
Edit: ok, maybe the main problem is it seems I cant uncheck the "intended industry box" on the blueprint filter: always reselects on close.
Edit 2: seems Xing out just doesnt save maybe? Have to push enter for it to save and work.
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| 2018-12-31 SQL Err, Farm Animal Swarm |
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Posted by: Haxus - 12-31-2018, 08:39 PM - Forum: Updates
- Replies (3)
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SQL Error
Server logs are reporting an SQL error. This is causing SQL transactions to fail.
Fixed field overflow due to integer that grew very large.
Farm Animal Swarm
Several farms have thousands of farm animals. The farm animal population continues to grow.
Fixed a bug due to ambiguity when old style farms are overlapped by new style farms.
Avatar Empire Change
An avatar who was idle for a very long time reported that their empire changed when they returned.
Removed decay code that caused avatar empire to change.
Designer and Primeval Launcher
In preparation for Steam, the Designer and Primeval World operating modes of the game program should not be selected using a command line option.
Launcher and Client reworked to accommodate this. - Designer and Primeval world buttons removed from Launcher.
- Entry screen added to the client program that chooses the operating mode.
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| Recall aboard ship broken |
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Posted by: Moghom - 12-30-2018, 02:09 PM - Forum: Prerelease Bug Reports
- Replies (2)
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Hi, the recall home feature is broken when attempting to berth aboard a starship: most of the time you get killed and respawn at your home's location point. It happened many times today with one of my alts
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| Military weapon system with prospector beam |
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Posted by: Etgfrog - 12-30-2018, 05:08 AM - Forum: Prerelease Bug Reports
- No Replies
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I know this is thinking completely outside the box. I built a large military weapon system with an integrated fire console that is linked to a prospector bay that is 750,000 m3. This weapon should, according to the stats, allow the base to fire and harvest moon resources from the ground of my homeworld. The problem is there is once it was built, the weapon console was non-existant, its there but it doesn't display at all and I cant actually sit down at it.
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