Not a member yet? Why not Sign up today
Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,238
» Latest member: UnregularSpace
» Forum threads: 1,565
» Forum posts: 9,485

Full Statistics

Online Users
There are currently 141 online users.
» 0 Member(s) | 137 Guest(s)
Applebot, Baidu, Bing, Google

Latest Threads
How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 243
Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 387
Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 991
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 4,183
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 19,774
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 3,279
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,568
Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
» Replies: 0
» Views: 4,708
System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
» Replies: 0
» Views: 3,279
favorite or funniest mome...
Forum: Cantina
Last Post: netshaman
04-16-2025, 08:09 PM
» Replies: 8
» Views: 12,277

 
  Land bridge collision broken
Posted by: Ikkir Isth - 01-02-2019, 12:16 AM - Forum: Prerelease Bug Reports - No Replies

On Land Bridge: design 3415151

Cannot cross it, get stuck at the border. Messing with border too much actually boots me into orbit, where I get suffocated.

At Spirit of Texas empire, Zerfa Wharf
Character: Ikkir Temp

Print this item

  Zones are funny
Posted by: zslayern - 01-01-2019, 12:39 AM - Forum: Closed Bug Reports - No Replies

[Image: 60TXrax.png]
I guess this is alright, I was planning on scuttling the ship anyways. But operating an empire on both zones seem to be quite buggy.

Print this item

  No default Carpenter, cant change intended back either
Posted by: Ikkir Isth - 01-01-2019, 12:09 AM - Forum: Prerelease Bug Reports - No Replies

One of the first things I tend to do is make a carpenter for quick shovels and theres no default one yet.


Edit: ok, maybe the main problem is it seems I cant uncheck the "intended industry box" on the blueprint filter: always reselects on close.

Edit 2: seems Xing out just doesnt save maybe? Have to push enter for it to save and work.

Print this item

  2018-12-31 SQL Err, Farm Animal Swarm
Posted by: Haxus - 12-31-2018, 08:39 PM - Forum: Updates - Replies (3)

SQL Error
Server logs are reporting an SQL error. This is causing SQL transactions to fail.

Fixed field overflow due to integer that grew very large.

Farm Animal Swarm
Several farms have thousands of farm animals. The farm animal population continues to grow.

Fixed a bug due to ambiguity when old style farms are overlapped by new style farms.

Avatar Empire Change
An avatar who was idle for a very long time reported that their empire changed when they returned.

Removed decay code that caused avatar empire to change.

Designer and Primeval Launcher
In preparation for Steam, the Designer and Primeval World operating modes of the game program should not be selected using a command line option.

Launcher and Client reworked to accommodate this.

  • Designer and Primeval world buttons removed from Launcher.
  • Entry screen added to the client program that chooses the operating mode.

Print this item

Photo old morale warning not removed
Posted by: Slaxx - 12-31-2018, 06:18 PM - Forum: Closed Bug Reports - No Replies

[Image: r3q0UuC.png]

Print this item

  automatically closing channels / trade channels
Posted by: Slaxx - 12-30-2018, 11:09 PM - Forum: Arena of Ideas - No Replies

have channels that are long inactive close by themselves. (trade channels close automatically once their response-time has run out)
this way this channel mess can be prevented.

Print this item

  building tab doesnt work
Posted by: Slaxx - 12-30-2018, 07:23 PM - Forum: Prerelease Bug Reports - Replies (3)

went to my bank and then capitol to withdraw money, building tab doesnt show building's managing menu
relogged two times, didnt fix it.

Print this item

  Recall aboard ship broken
Posted by: Moghom - 12-30-2018, 02:09 PM - Forum: Prerelease Bug Reports - Replies (2)

Hi, the recall home feature is broken when attempting to berth aboard a starship: most of the time you get killed and respawn at your home's location point. It happened  many times today with one of my alts

Print this item

  Military weapon system with prospector beam
Posted by: Etgfrog - 12-30-2018, 05:08 AM - Forum: Prerelease Bug Reports - No Replies

I know this is thinking completely outside the box. I built a large military weapon system with an integrated fire console that is linked to a prospector bay that is 750,000 m3. This weapon should, according to the stats, allow the base to fire and harvest moon resources from the ground of my homeworld. The problem is there is once it was built, the weapon console was non-existant, its there but it doesn't display at all and I cant actually sit down at it.

Print this item

  Warning messages so frequent they prevent actions from occuring -incidious atmosphere
Posted by: Snowmantis - 12-29-2018, 10:19 PM - Forum: Prerelease Bug Reports - Replies (2)

While trying to build within an insidious environment, my ship was taking Acid damage as it should, but I was trying to extend roads into other zones and the warning messages came so frequently that the messaging was literally overwhelming my client and I could barley make two road sections until going back to orbit.  I am pretty sure the messages were coming more than once a second.   Can this be tuned?  Not sure if this is considered a bug or a feature request.  

If the warnings are supposed to be a continuous stream of data, then can we make the frequency tunable?
For example since I know my ship's limitations I only want a warning message every 15 seconds.  This way I can actually get something done in a very dangerous environment and still get away and repair my ship for the next trip into the insidious atmosphere.

Print this item