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Potential linux bugs |
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Posted by: martianant - 01-09-2019, 07:53 AM - Forum: Prerelease Bug Reports
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Going to preface this with, it could be entirely due to some quirks of my system and setup. I have not attempted to reinstall hazeron at this time, but this weekend I will go through that process along with ensuring the requirements are satisfied. Regardless, I will post the errors I have noticed so far. I will update if anything changes when I reinstall.
Quote:error: Au3dsGLSLModel::LoadEditorChunk bad chunk size 145 for subchunk 4000 exceeds remaining 103 bytes in chunk
error: Au3dsGLSLObject::LoadChunk bad chunk size 134 for subchunk 4100 exceeds remaining 92 bytes in chunk
libpng warning: iCCP: known incorrect sRGB profile [repeated often]
DaCreature::RxUpdate bad console at console isConPose false conType 0 rxType 0
libpng warning: iCCP: known incorrect sRGB profile
QXcbConnection: XCB error: 3 (BadWindow), sequence: 49905, resource id: 43124854, major code: 40 (TranslateCoords), minor code: 0
libpng warning: iCCP: known incorrect sRGB profile
Au3dsGLSLObject::AverageWeights vertex group "Cube" skipped in file ":data/5FootRight4.3dsN" Was this the intent?
QXcbConnection: XCB error: 3 (BadWindow), sequence: 13597, resource id: 43029451, major code: 40 (TranslateCoords), minor code: 0
QXcbConnection: XCB error: 3 (BadWindow), sequence: 5885, resource id: 43051695, major code: 40 (TranslateCoords), minor code: 0
QXcbConnection: XCB error: 3 (BadWindow), sequence: 4203, resource id: 43060989, major code: 40 (TranslateCoords), minor code: 0
QXcbConnection: XCB error: 3 (BadWindow), sequence: 60116, resource id: 43293463, major code: 40 (TranslateCoords), minor code: 0
DaCreature::RxUpdate bad console at console isConPose false conType 0 rxType 0
DaCreature::RxUpdate bad console at console isConPose false conType 0 rxType 0
DaSolarSystem::FinalizeContents 176111086 "HCZ'WH'B'd" habitability = "Home World" (less of an error and more of just a print log?)
AuZoneResource::ShrubResource - shrubcount == 0
AuZoneResource::ShrubResource - shrubcount == 0
AuZoneResource::ShrubResource - shrubcount == 0 [repeated a lot more]
error: Au3dsGLSLModel::LoadEditorChunk bad chunk size 145 for subchunk 4000 exceeds remaining 103 bytes in chunk
error: Au3dsGLSLObject::LoadChunk bad chunk size 134 for subchunk 4100 exceeds remaining 92 bytes in chunk
WARNING!: Vertex group type=16 was expected to have only 1 vertex; has 2 vertices
![[Image: hazeronbugs.gif]](https://i.ibb.co/8rWVLKr/hazeronbugs.gif)
(I had to click on it to get it to start playing the gif)
Have gotten segfaults when closing the designer sometimes, said it outputs a file but I have yet to find it. It just said $appdir/$appdir. Next time it happens I will record the exact output, the previous output was removed due to the number of Shrubcount and libpng warnings.
System notifications will cause the program to lose mouse control, requiring multiple right clicks on to regain control.
Sometimes the program will lose mouse control, causing me to have to click multiple times to regain it.
The mouse hand cursor is all black, instead of looking like a hand. I wouldn't be surprised if it's related to the libpng error.
Open windows that are undocked are hidden when switching focus, ex to another program on a second monitor. They reappear when switching focus back to the program.
When right clicking to reenter character mouse mode, it goes to a system cursor, requiring some clicks back on the window for it to regain focus again. Very frustrating.
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| Ring World - Client performance issue |
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Posted by: Snowmantis - 01-05-2019, 03:13 PM - Forum: Prerelease Bug Reports
- Replies (3)
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When I am on a Ring World in first person view the client performance slows down considerably. The network (ping indicators?) in the right hand corner slow to crawl (lag, jumpy).
The issue persists with or without a city present.
As soon as I am on my ship the performance goes back to normal.
When I go into overhead view while on the Ring World surface the client performance is better.
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| 2019-01-04 System Map, World Map, Rename World, Button Click |
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Posted by: Haxus - 01-04-2019, 02:51 PM - Forum: Updates
- Replies (1)
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System Map
It would be handy to have a hot key to view the scan report of the current system.
Solar system page added to Locator window. It can also be displayed individually. The system map automatically changes to your current solar system as you move around. Does not show resource information when the current system has not been surveyed.
System scan reports can still be requested from the star map.
Place Item on Vehicle
Placing an item on static display on a vehicle or other object does not stick it to the object. The static displayed item just remains there in the air when the object moves away.
Static display items can now be placed onto an object from the outside. Items cannot be statically displayed on creatures.
World Map Update
When looking at the world map, it often blinks and jumps back to my location when anything changes, such as a building getting constructed or demolished. This is very annoying.
Fixed world map origin reset and blinking when map changes.
Rename World Officer
Rename world should update officer whose home world name is affected.
Rename of world, solar system or sector now updates all affected officers.
Passenger Give Orders
As a passenger aboard a ship, neutral to the empire owning the ship, I was able to select crew and troops and order them around.
Units no longer appear on the Unit Orders window unless you have the authority to issue orders to them. Units no longer accept orders from someone who could not have selected them.
Console Button Click
Console buttons are supposed to make some noise when clicked. This has never been completed.
Console buttons now make noise when activated.
Laser Weapon Bludgeon Damage
Reduce bludgeon damage from laser weapons by half. They are light weight plastic.
Bludgeon damage from laser rifles was reduced by half.
Surgery Station Crash
Clicking on random buttons on the surgery station caused the server to crash.
Fixed null pointer error when applying water to a patient when no condition was selected.
Survey No Sun Resources
The system survey scan does not show resources at suns.
Fixed a minor error that prevented suns from showing their table of resources in the system scan report. At present, this only lists preons.
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| Troops won't board space vehicles |
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Posted by: BenjB83 - 01-03-2019, 02:05 PM - Forum: Prerelease Bug Reports
- No Replies
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Hi Haxus,
all good is thrice. Here the third and last report for today...
I have noticed, that troops and citizens won't board a spaceship anymore. In my particular case I had found a habitable world in my system and wanted to colonize it. However, building became increasingly difficult, because there have been a lot of creatures around, which kept attacking me all the time.
Hence I landed a Space Rocket and a Transport Ship at both the military and the civil airport. I saw a bunch of troops on my list, but none would respond. Moving up to them and clicking the follow me button in the troops menu did not work neither did the mount or come here button. I was also unable to change weapons and armor there, even though there was some in stock. I could select the knife and leather armor or none but no EV or for example shotguns. I have then tried the same from the trade comms channel, clicking on boarding and offer 1, 2, 3, 4, 5 and 6 spots. The hails remained unanswered. I then tried the same for passenger, inviting them to come. The idea was to bring two troops and 2 passengers to help building. Same issue however. It did not seem to work.
I tried on civil and military airports. Troops were present. I am on top of the chain of command. I have built barracks and starfleet academy as well as (obviously) a military HQ.
On the other hand, when offering officer and crew berth on my starship later on, it did work. I have no troop berth though, so I could not try. Anyway, it would be nice to get this working again. Back then it was fun to bring a troop or a passenger with you on the second seat of the space rocket.
Cheers
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