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  Gas giant native animals
Posted by: Vooker525 - 01-20-2019, 10:44 AM - Forum: Prerelease Bug Reports - No Replies

They are cool but they do not seem to appear on radar, hard to look for due to dense liquid and they instantly die as soon as they spawn. I spent some hours trying to find them and i only got this screenshot :/
Image

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  Shield collision
Posted by: Vooker525 - 01-19-2019, 11:35 PM - Forum: Prerelease Bug Reports - Replies (1)

I noticed that shield bulb acts like hull door. If you move too fast, door will not have enough time to open and you will hit it.

-Colliding with shield deals massive amount of damage, depending on size of spacecraft, probably destroying both spacecrafts.
-Crew does not consider shield collision when moving near other spacecrafts and probably when moving through military shield.

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  Incorrect resource output calculation
Posted by: Vooker525 - 01-19-2019, 10:45 PM - Forum: Prerelease Bug Reports - Replies (1)

First screenshot shows usual amount of workers and resource output
   
On second screenshot i hit Run button, this lead to increase in number of wrokers and unusually high output
   

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  Weird citizen calculation
Posted by: Vooker525 - 01-19-2019, 10:37 PM - Forum: Prerelease Bug Reports - No Replies

When i was trying to fix citizen work issue, i noticed another thing.
-Boarding and debarking cryo travellers weirdly calculates, it is possible to board almost whole city population.
-City report shows incorrect value of departed citizens.
   
-When city has almost no citizens, production lines continue to work and attract new workers.
   
   
This mostly happens on moon colonies

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  Rocket training mission won't start
Posted by: Prokhor Zakharov - 01-19-2019, 01:55 PM - Forum: Prerelease Bug Reports - No Replies

I never did it before, I completed Targoss tutorial and he told me to get hydrogen, armorer for EV suits and a space rocket.
I have all those things but the mission won't start and I see no new NPC trying to interact with me.
It's been like this since yesterday.

[Image: image.png]

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  Citizens refuse to work
Posted by: Vooker525 - 01-19-2019, 09:09 AM - Forum: Closed Bug Reports - Replies (8)

City has more citizens than jobs but they dont join in manufacture lines
   

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  Avatar list not updating in-game.
Posted by: Minty - 01-19-2019, 08:09 AM - Forum: Closed Bug Reports - Replies (2)

When you give birth in-game (and presumably in any other circumstance that would give you extra avatars), the little avatar list on the sidebar doesn't update to include the character. You have to exit the game entirely to get to them, which can be annoying. (Also, am I just blind, or is there not a 'quit to menu' button anywhere?)

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  Leather defence stats do not update in production
Posted by: Vooker525 - 01-18-2019, 02:13 PM - Forum: Prerelease Bug Reports - No Replies

Was producing leather clothing from animal with 1% 3hp defence. Found an animal with better stats (5% 5hp). Brought its DNA on farm, started producing animal carcass using silage to increase Q with DNA of that animal. Bought all existing old leather, animal carcass and leather clothing from system and jetissoned it. Resulting leather and leather clothing is still being produced with old stats (1% 3hp)

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  Indigenous and quest NPC's prevent building on world
Posted by: Vooker525 - 01-18-2019, 02:04 PM - Forum: Closed Bug Reports - No Replies

Completed relic quest. Ended up in my home planet. The Elder is invincible, counted as enemy and do not despawn, preventing any building on my home world

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  Slow commodity import
Posted by: Vooker525 - 01-18-2019, 02:00 PM - Forum: Prerelease Bug Reports - Replies (3)

Warehouses do not store commodities (slowly import instead) even if production building's inventory is full, making large scale production useless.
Military buildings import things really slow, my soldiers still wearing EVA suits and some metal power armor helmets even when city has lots of vulcium power armor suits.
New cities instantly import things at construction sites, but slowly import into overall city inventory, leading to starvation and suffocating of first citizens coming to city.
Some cities lack of alcohol even when main city has full inventory of it.
Huge sheds are useless as they import commodities at rate of 1-10 items per hour.

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