Not a member yet? Why not Sign up today
Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,241
» Latest member: Willi0121
» Forum threads: 1,566
» Forum posts: 9,487

Full Statistics

Online Users
There are currently 431 online users.
» 0 Member(s) | 428 Guest(s)
Applebot, Bing, Google

Latest Threads
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
» Replies: 1
» Views: 517
How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
» Replies: 2
» Views: 742
Are NPC's allowed to pilo...
Forum: Cantina
Last Post: AnrDaemon
11-13-2025, 02:52 PM
» Replies: 3
» Views: 774
Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
» Replies: 5
» Views: 1,880
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 4,542
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 21,114
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 3,697
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 3,763
Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
» Replies: 0
» Views: 5,163
System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
» Replies: 0
» Views: 3,478

 
  Upgrading the Q of resources
Posted by: StreetCaptain - 02-03-2019, 08:17 AM - Forum: Arena of Ideas - Replies (9)

I think there should be a way to get higher Q resources than what are available in your environment. 

I propose a mid-late game technology that will, at cost, give you materials of a higher Q.

Say you only have Q100 Metal and want Q150? Maybe for every 10 points of Q, the materials required go up by a factor of ten, starting at a ratio of 10:1. So, to get your Q100 metal to Q150, it would take 1,000,000 metal to make 100. I feel like this would make it more viable to actually mine/pump/otherwise acquire low Q materials from your environment. This ideo obviously needs more work to be properly considered, but I'm posting here as kind of a marker of my thoughts so far, before I forget them.

Print this item

  Deprecated Harvest Orders Still Exist
Posted by: Deantwo - 01-31-2019, 04:02 PM - Forum: Closed Bug Reports - No Replies

The old deprecated harvest orders still exist.
Probably time to remove them.

Have a wiki page that attempt to explain the new harvest orders.
See: http://hazeron.com/wiki/index.php/Harvester_Mission

Print this item

  Program locks up when trying to update star map
Posted by: Vooker525 - 01-30-2019, 06:06 PM - Forum: Closed Bug Reports - Replies (1)

As title says. Unable to download star map data.
Windows 10 x64


Video

Print this item

  2019-01-30 Spacecraft Factory, Targoss, Libraries
Posted by: Haxus - 01-30-2019, 03:20 PM - Forum: Updates - Replies (11)

Spacecraft Factory Bug
A newly built spacecraft factory can build any ship in 3 seconds. This bug was reported by several people in various forms.

The problem affected all manufacturing, not just spacecraft factories. When a building fetches materials from its own stores, labor is added to the process, which increases the time. When a building fetched materials from other connected buildings, it was not adding labor to the process. This is fixed.

In the process of fixing this bug, I found that my spacecraft factory did not automatically manufacture spacecraft at all. Workers were not fetching materials or running processes at the spacecraft factory. This is fixed.

Targoss and Гага́рин Never Despawn
Targoss and Гага́рин will stick around after their story ends.

A vital cleanup function was missed, if the story instance was dropped shortly after it started, before ever being saved to the database. It is fixed.

Targoss is Indestructible
Targoss' story ends, leaving an indestructible Targoss in the area.

Story characters now lose their invincibility setting, if any, when their story instance terminates. There you go; you can now kill Targoss again.

Targoss Appears in Space
Targoss appears in space, aboard spacecraft, and other useless places.

Targoss tutorial now requires that you be inside the atmosphere of a world and not aboard a spacecraft.

Shields Not Charging
It was reported that shields do not charge while in the down state. They are supposed to charge at a much faster rate when down.

I need to see an example of this because I cannot reproduce the problem. Shields seem to charge properly in my tests. There could be a numeric precision error on ships with very large shield capacity; again, an example is needed.

Rating Bug
Ratings do not update. After rating a blueprint in the exchange, my rating does not show up. It does appear on the web site after a few minutes.

Fixed a silly bug created while tidying up, just prior to building the previous update.

Libraries Nerfed
After upgrading operating systems on my development computer and debug servers, the gdb debugger started having trouble setting break points in my own libraries. This caused the search for the spacecraft factory bug on the running servers to become tedious and time consuming. I could not continue that way, hoping for an update to gdb that might fix it.

The solution was to statically link my libraries, instead of dynamically linking them into DLLs. Now there are less individual files downloaded by the launcher. The executable files grew a bit larger, for SoH and SoH Mail. The net result is smaller than using DLLs.

You do not have to do anything at your end. The old libraries can safely remain in the Shores of Hazeron/Programs folder. Nothing will use them. The launcher will not remove them. Here is the list of obsolete libraries, in case you want to manually remove them.

Windows

  • AuAtom13.dll
  • AuClientBase13.dll
  • AuData13.dll
  • AuDesigner13.dll
  • AuGL13.dll
  • AuGlobal13.dll
  • AuLoginClient13.dll
  • AuMail13.dll
  • AuMath13.dll
  • AuUtil13.dll
Linux
  • libAuAtom.so.13
  • libAuClientBase.so.13
  • libAuData.so.13
  • libAuDesigner.so.13
  • libAuGlobal.so.13
  • libAuGL.so.13
  • libAuLoginClient.so.13
  • libAuMail.so.13
  • libAuMath.so.13
  • libAuUtil.so.13
Hazeron Commander Nerfed
Hazeron Commander program is bulky and nobody uses it.

Hazeron Commander was removed from the distribution. A new launcher was posted with the Commander button removed.

UPDATE: Hazeron Commander is back. I am posting an update to the launcher update now, with the Commander button restored. I also added the launcher version number to its settings window, since it was not visible anywhere else.

Print this item

  Make walls smooth to walk next to
Posted by: Reinhard - 01-30-2019, 12:55 PM - Forum: Arena of Ideas - Replies (5)

As title says, the barriers/room void's are too 'sticky' for the player when passing them even at shallow angles. Here's an illustration demonstrating the difference between how collision friction is handled in TESV: Skyrim vs how it is in Hazeron. A smoother transition between collision and travel is appropriate in my estimation.

Skyrim: https://i.imgur.com/Ru88a0Q.gifv
Hazeron: [Image: lnDidDg.gif]

Print this item

Exclamation Wrong home position - > Death loop -> Game unplayable
Posted by: Prokhor Zakharov - 01-29-2019, 11:43 PM - Forum: Closed Bug Reports - Replies (3)

So my avatar named Cryozine has home set inside the capitol building room (it's the studio dome with interior) in a gass giant planet.
Fact is his EV suit broke, I clicked the "Recall Home" button, he got teleported outside the building then died, respawned outside the building so died again and he's now stuck in a death loop!

I don't even have enough time to click the UI, teleport him, nothing. He just spawns outside so he dies, game would lag during respawn and once I get control he dies again.

Before this, whenever I logged in with Cryozine or switched to him from another avatar the game correctly spawned me inside the building

Print this item

  Teleport here inside building room = crash
Posted by: Prokhor Zakharov - 01-29-2019, 02:24 PM - Forum: Prerelease Bug Reports - No Replies

I have 2 avatars:  1st one is in a gass giant, inside a capitol building (it's the studio dome which has interior).
2nd one is in his home planet, outside buildings and vehicles, just flying in air

With the 1st I invited the 2nd to teleport there, then i switched to the 2nd, accepted, crashed.

After logging in again with the 2nd, I spawned where the 1st was.

I did it a second time, it crashed again.

edit. seems to happen every single time I teleport inside a building having a room

Print this item

  Shader Linking Error
Posted by: StreetCaptain - 01-28-2019, 04:36 PM - Forum: Closed Bug Reports - Replies (5)

When I get to the point, in the launcher, where I enter my credentials to log in, I get a string of windows popping up, telling me that various shaders failed to link. Fresh install of the game on Windows 10, 64bit.

Game is unplayable as, without these shaders, everything is just pure white.


Google search reveals that this problem had existed previously, but any solutions got deleted since they were on the Digiprose forums.



Attached Files Thumbnail(s)
   
Print this item

  Designer preview crash
Posted by: Prokhor Zakharov - 01-27-2019, 01:38 PM - Forum: Prerelease Bug Reports - No Replies

Tested on Windows 10

How to reproduce: rename attachment extension to .SoH (this forum didn't accept .SoH so i renamed it to .txt for the upload) -> load challenger (1).SoH -> click preview mode -> Empty Space -> crash
How to fix: rename "Room Void" to "Bridge Entrance"

I don't think the designer should crash just for such a simple mistake.



Attached Files
.txt   challenger (1).txt (Size: 129.34 KB / Downloads: 0)
Print this item

  What blueprints am I supposed to use?
Posted by: kast - 01-24-2019, 06:38 PM - Forum: Cantina - Replies (5)

When starting out the game, there are a huge amount of building designs to choose from, most of them being too large and complicated for a stone age town. As someone who is new to this new system, how do I know which design to use for each building? Can I just use a default design? This aspect of the game seems so overcomplicated that it is sort of ruining my experience. I shouldn't have to scroll through every single design to try to find a simple building that I am actually able to use.

Print this item