Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 487 online users. » 0 Member(s) | 486 Guest(s) Bing
|
Latest Threads |
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
» Replies: 135
» Views: 200,134
|
How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
» Views: 104
|
Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 220
|
How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 144
|
add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 223
|
Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 203
|
Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,163
|
Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 572
|
favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,997
|
Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
|
|
|
Street's List of Probably Bad Ideas |
Posted by: StreetCaptain - 02-05-2019, 06:07 PM - Forum: Arena of Ideas
- Replies (7)
|
|
I've got tons of half-baked ideas, and I'm gonna post them here so people can discuss how bad they are or something. If the thread doesn't get deleted, I'll probably post new ideas to this thread as well.
So here goes:
- Slipspace travel, like in the Halo universe. Basically quicker FTL or something, I dunno how it would be balanced, but it's just an idea.
- The ability to Warp through unexplored space, or at the very least be able to scan long-distance pathways between systems.
- Some sort of planet/starkiller weapon (EXTERMINATUS). It should be super expensive to use, take hours/days to charge each use, and should give off a massive power signature while charging that can be detected across the galaxy.
- The ability to properly access and modify the mission orders of ships in other systems/sectors
- Basic and Advanced options for the Designer (Making ships is seriously hard, man)
- More superstructures, like Dyson spheres and man-made planets, and the ability to create superstructures.
- The ability to increase the amount of Officers a planet can produce. Only by like, 2 or 3, but having only 1 officer from a planet with a population of over 10k is kinda silly
- Automated construction of colonies/cities. Maybe you can save a layout, and have a big ol' ship carry materials and people, and tell an officer to build a colony.
- Dean's idea for the Q of tools affecting the output Q of certain processes
|
|
|
2019-02-05 Helicopter |
Posted by: Haxus - 02-05-2019, 04:22 PM - Forum: Updates
- Replies (3)
|
|
Helicopter
The helicopter has never worked properly.
This poor neglected vehicle was never completed.
I imagined a small airplane. Rather than restrict his creativity, I asked Tyler to make a model of a "small aircraft". Tyler was an incredibly creative 3D artist, being singularly responsible for all of the creature body parts and many of the item models in SoH, including the "Dr. Seuss" helicopter, as it was dubbed once.
Tides changed then, Tyler had to go (no fault of his), and the small aircraft never got completed. It languished ever since, waiting for a bit of attention by a programmer.
Helicopter now functions. - Helicopter makes sound when engine is on.
- Helicopter lift is modulated by air pressure. You can no longer fly to the moon in a helicopter.
- Outside air pressure indicator is displayed on the panel.
- Green indicates air pressure is sufficient for flight.
- Yellow indicates air pressure is marginal for flight.
- Red indicates air pressure is insufficient for flight.
- Helicopter has its own set of control bindings on the Settings|Controls window.
The outside air pressure indicator is a guess, based on standard gravity. Variables of outside air pressure and gravity mean that it won't be strictly accurate in all conditions.
I wish I had finished it sooner. The helicopter is darn fun to fly. It could easily replace the motorbike for my planetary exploration needs.
The helicopter operates a little differently from all other vehicles. Here is a quick guide to flying the helicopter.- Turn on the engine.
- Raise the throttle to climb. Lower the throttle to descend.
- Using keyboard, WASDZC keys pitch, yaw and roll the helicopter just like a space fighter.
- Press the Hover button to hold a hover.
I tested the helicopter on the largest non-gas giant world. Its engine is powerful enough to fly there, atmosphere density permitting.
|
|
|
2019-02-04 Officers Not Trading, Design Specs, Design Description |
Posted by: Haxus - 02-04-2019, 03:39 PM - Forum: Updates
- Replies (2)
|
|
Officers Not Trading Cargo
There have been several reports of officers no longer trading cargo per their mission orders.
Officers did not get the memo that it was ok to trade cargo at cities with an airport but no broker. Officers will trade at airports now.
Sick Bay Bug
Passenger is in the surgery unit. I am the doctor. Ship transitions to a new system and all appears fine except the medical display says Patient: None. This also fails through a server shutdown and restart.
Fixed restore of transient patient information after reload from database.
Spacecraft Design Specifications
I found myself wondering why the design specs of my current spacecraft are only accessible at a console. It seemed like it would be appropriate on the spacecraft window, with its other pages.
Specifications page was added to the Spacecraft window. The Tab key no longer displays this window when sitting at a console. However, the Tab key is still used at a game table to display the game choices.
Blind in Mating Pose
When I position myself in the mating pose, I can no longer target on things. This makes it impossible to preposition yourself before addressing a citizen to mate with them. You have to say hello to them, then lie down, then continue the conversation, which is clunky.
Sight matrix fixed in mating pose. Citizens were also configured to notice your readiness to mate when you initiate a conversation.
Native Dialogs
I ran the designer to work on a bug, tried to load a design, and the file open dialog was just an empty transparent window frame. D:
After testing on every platform supported by SoH, I discovered that the file, color, and font dialogs did not work consistently. There was an option in Qt to use the system provided dialogs or Qt dialogs instead. Testing showed this to only be a problem after the OpenGL scene was initialized.
Now there are check boxes on the Settings window, Windows page, to use the system provided dialogs when selecting fonts, colors, and files. The default setting is off for all of them; it was safer and it was the preferred choice on my system when compared to the native dialogs.
Pot Seed
A player suggested that using a seed on a flower pot should plant the seed.
Using a seed on a flower pot now plants the seed, unless the pot is statically displayed.
Lens Q Boost
When I inspect a Q1 lens or a Q255 lens, the damage reported is the same. However, their damage is adjusted properly, according to Q, once installed into a weapon.
Fixed error reporting combat damage of lenses.
Dynamite THUMP
Dynamite doesn't make an explosion sound, it just makes a loud THUMP.
Changed dynamite and hydrogen to create an explosion sound when detonated.
Design Descriptions
Add a description to our designs to lay out features and provide some background and such?
A description can now be entered on the properties page of spacecraft and building blueprints.
A non-blank description adds a "DESCRIPTION" section at the beginning of the design analysis report.
Building View Range
"Building view range" setting does not affect new style buildings
Fixed new style buildings to respond to building view range setting.
|
|
|
Ship with Officer not moving while logged out |
Posted by: StreetCaptain - 02-04-2019, 03:32 PM - Forum: Closed Bug Reports
- Replies (5)
|
|
Last night, I set my ship on a journey estimated to take 8.5 hours, made sure it was moving for about the first ten minutes, then logged off for the night to sleep. When I logged back on, I found that my ship hadn't really moved since I logged off. This ship has an officer on it, so it should be able to travel with the Warp drive while I'm logged off, right?
|
|
|
Design Studio Issue |
Posted by: Moghom - 02-03-2019, 09:08 AM - Forum: Prerelease Bug Reports
- No Replies
|
|
Hi, the finalize spacecraft function doesn't work properly; ships that were accepted two days ago can't be finalized at all today: I mean, the process never ends. Finalize assembly is not affected.
|
|
|
Upgrading the Q of resources |
Posted by: StreetCaptain - 02-03-2019, 08:17 AM - Forum: Arena of Ideas
- Replies (9)
|
|
I think there should be a way to get higher Q resources than what are available in your environment.
I propose a mid-late game technology that will, at cost, give you materials of a higher Q.
Say you only have Q100 Metal and want Q150? Maybe for every 10 points of Q, the materials required go up by a factor of ten, starting at a ratio of 10:1. So, to get your Q100 metal to Q150, it would take 1,000,000 metal to make 100. I feel like this would make it more viable to actually mine/pump/otherwise acquire low Q materials from your environment. This ideo obviously needs more work to be properly considered, but I'm posting here as kind of a marker of my thoughts so far, before I forget them.
|
|
|
|