2018-12-21 Bounties, System Gen, Mating - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Updates (https://hazeron.com/mybb/forumdisplay.php?fid=11) +--- Thread: 2018-12-21 Bounties, System Gen, Mating (/showthread.php?tid=451) Pages:
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2018-12-21 Bounties, System Gen, Mating - Haxus - 12-21-2018 Bounties on Web It would be nice if bounties were shown on the avatar page on the web site. The following information about bounties is now shown on the avatar web page.
Bounty Hunter Jobs Bounty hunter jobs are extremely rare and difficult to acquire. Does anyone know how it works? Bounty hunter jobs were eliminated in favor of the following system:
The suns and worlds in a solar system sometimes change when the system is regenerated. Resources and their qualities change. The fix for this is imperfect, without a lot more work. It was intended to accompany a database reset but the solution was slightly better than the current condition.
Submenu items on the view buttons in Hazeron Commander are missing. Commander view button submenus are now accessible using the tiny '>' widget at the top right of the buttons. Gear Submenu Items Maybe to be consistent with other buttons, the Gear button to also be as a sub-button of itself? not too important, just a note Gear button now appears as a submenu button of the Gear button. Mating The procedure for mating is strange and weird. It is impossible to mate with a passenger, a town person, or an indigenous person. Mating was reworked as follows:
Wild animals are blind inside spacecraft and buildings. They have no logic to find their way around. This makes monster encounters aboard spacecraft a sad task of simply dispatching the pathetic things. Wild animals can now see, hear, and smell aboard spacecraft and inside buildings. They will seek food and prey and they will attack threats, just like in the wilderness. They cannot operate turbo lifts nor can they open locked doors or manual doors. Automatic doors will open for them. A flying animal might get lucky and fly up or down through a hatch if it was open. Captured Vehicles Vehicles do not switch to the conquering empire. So they count as enemy units on the planet, preventing military HQ construction. All existing cities, new vehicles and new spacecraft now change empire when a world is captured. A world is captured when it is claimed and when a military HQ is built. RE: 2018-12-21 Bounties, System Gen, Mating - Haxus - 12-21-2018 I was left with some questions. Should there be a way to prevent someone from collecting a bounty on their own head, using one of their alts? This would only stop people who do not have two accounts, which is most of them. Otherwise, a bounty is pretty easy to collect on yourself. Should you have to go to a particular building to collect bounties? There is no specific bounty hunter building. RE: 2018-12-21 Bounties, System Gen, Mating - Phenoix12 - 12-21-2018 (12-21-2018, 03:33 PM)Haxus Wrote: Should you have to go to a particular building to collect bounties? There is no specific bounty hunter building. Would be interesting if you had to travel to the empire that posted the bounty to get the reward. Though that would be a hassle if the empire that did it is in a different galaxy. Another idea is you could rework one or two of the pirate factions from being pirates to being a sort of bounty hunter organizations that you can go find their outposts or ships and hail them to collect bounties. The third option is to of course make a special 'Bounty Hunter Guild' Building for cities to turn bounties in at. Maybe add a little more functionality to it than just turning in boutnies like allowing you to hire OP NPC body guardsĀ to follow you for exorbitant amounts of weekly cronos. RE: 2018-12-21 Bounties, System Gen, Mating - Haxus - 12-21-2018 I have an elaborate to-do item about implementing guilds. It did seem like an appropriate place for redeeming bounties. I guess it can wait until then. Guilds are not on the "must do before Steam release" list. RE: 2018-12-21 Bounties, System Gen, Mating - Minty - 12-21-2018 I don't think there would ever be a way to stop people from having their friends collect their bounties, even if you stopped their alts. Maybe stop alts on the same account as well as any players in the same empire? / players in empires directly allied with you? I'm not sure if bounties would only ever come from enemy empires, though that would be how I *think* it would go. RE: 2018-12-21 Bounties, System Gen, Mating - Vectorus - 12-21-2018 I have not followed the discussion perfectly, but is there a way to clear out bad scan data and replace it with new? Would new scans of previously scanned-and-rerolled sytems stick? This would seem to be an important corollary. RE: 2018-12-21 Bounties, System Gen, Mating - Haxus - 12-21-2018 Here's a few more I forgot to list. Ship Transition Deletion Apparently if you are not in a room void when the ship transitions, you are deleted XD I think this is fixed. Needs testing. Commander Blueprint Exchange There is no way to display the Building Blueprint Exchange in the Commander. This was fixed with the addition of the submenu items. Handcraft Submenu Handcraft should get a sub button on the gear Handcraft button is now a submenu item of the Gear button. Ship Aboard Ship A ship parked aboard another ship used to say that it was parked aboard, now it says it's on the ground Ship parked aboard another ship now says so in location information. RE: 2018-12-21 Bounties, System Gen, Mating - AnrDaemon - 12-21-2018 I would suggest removing bounty until there's value attached to the loss. When there IS a value, then pay the bounty hunter a share of the lost value from the bounty pool. Like, you have a bounty of $5 on your head. You get killed and lose $3 in value. The killer get $2 (66% of loss value) paid from the bounty pool. You resurrect at your usual location, your bounty pool is now $3. Any mechanic not associated with actual loss value would just be a scam attractor. RE: 2018-12-21 Bounties, System Gen, Mating - Haxus - 12-22-2018 Bounties are purchased at the time they are placed on someone. The value is attached to the avatar at that time. The head carries a token of the current highest bounty, at the time the head is dropped. Each bounty can only be collected once. That seems pretty straight forward. I did not understand the 66% bounty pool thing, sounded complicated. RE: 2018-12-21 Bounties, System Gen, Mating - Haxus - 12-22-2018 Other than perhaps providing a way to transfer funds across the Sigma discontinuity, I don't see how it could be scammed. It might be nice if the player could not collect the bounty on an avatar using an alt. There are many ways to get around any measures that might be put in place to prevent that. The bounty is a price paid to have someone killed. If they do it with an alt, what's the diff? They still got killed. There is no way to get a head from someone without them dying, one way or another. |