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Room Ideas - Deantwo - 12-20-2018 Saw some discussion on the Discord about there not being a lot of rooms types to fill a large spacecraft with. So I went about to make a small list of ideas and felt it was a good idea to share it here. You can all comment with your own ideas, but even more so if you have more rooms that actually serve a purpose as opposed to simply vanity rooms. Purposeful rooms:
Possible vanity rooms:
RE: Room Ideas - AnrDaemon - 12-20-2018 Is this all necessary at all with the new designer? RE: Room Ideas - Deantwo - 12-20-2018 (12-20-2018, 05:53 PM)AnrDaemon Wrote: Is this all necessary at all with the new designer? You can have everything in one huge room if you want. I was just listing some ideas to help inspire some people's designing. (This isn't the idea forum, if you were confused.) RE: Room Ideas - pizzasgood - 12-20-2018 Useful:
RE: Room Ideas - AnrDaemon - 12-20-2018 In the old designer, each room had (more or less) unique, room-appropriate walls. Especially external walls. RE: Room Ideas - Vectorus - 12-21-2018 My approach here is to distribute ship functions as much as possible, so each room has at least some small purpose. Instead of a bridge with absolutely everything, you can have a sensor room encased in a geodesic dome, a shield room, a fire control tower, a map and navigation room and so on. If you want still more, you could separate control and maintenance, so you had a nice sleek sensor control room, then put the service panel in more industrial area. Other ideas: an arboretum, which the original Enterprise supposedly had, a sub-hangar with an elevator to the flight deck, a bright/research room with airlocked rooms and its own transporter system, a torpedo room with big missiles on a rack. I'll keep thinking. Chessboard could be fun once we have custom items! Or you could make an incredibly huge one on a planet with spaceships for pieces... RE: Room Ideas - pizzasgood - 12-21-2018 I was thinking troops. |