Spacecraft Damage Control: Difference between revisions

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m (→‎Spacecraft Repair: Fixed link.)
(→‎Types of Damage: What does damaged systems do? First try. Help please.)
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These systems are:
These systems are:
* [[Command and Control Station]]
* [[:Category:Consoles|Control Station]]s (each station separate)
* [[FTL Drive]]
* [[FTL Drive]]
* [[Life Support]]
* [[Life Support]]
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* [[Shield]]
* [[Shield]]
* [[Weapon System]]s (each bay separate)
* [[Weapon System]]s (each bay separate)
* (more?)


Some room types can also be damaged.
Some room types can also be damaged.
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* [[Hull]]
* [[Hull]]
* [[Vehicle Bay]]
* [[Vehicle Bay]]
* (more?)
 
===Damaged Systems===
Most spacecraft systems gains a penalty or even stop functioning when damaged.
 
Systems such as [[Maneuver_Drive|maneuver drive]], [[Power_Plant|power plant]], [[sensor]], [[Weapon_System|weapon system]], and [[shield]] all takes percentage based functionality hit depending on the damage.
 
A damaged [[FTL_Drive|FTL drive]] will leave it inoperable. A bigger FTL drive than necessary will allow for some buffer before it is inoperable.
 
Every time the [[hold]] or [[Fuel_Cell|fuel cell]] is damaged there is a chance that cargo and fuel may leak out.
 
===Destroyed Systems===
A few specific spacecraft systems are critical, if they are destroyed the whole spacecraft will fail. But generally the destroyed system just becomes inoperable until repaired.
 
Critical systems are:
* [[Power Plant]]
* (?)


=Spacecraft Repair=
=Spacecraft Repair=

Revision as of 00:46, 16 November 2015

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Page is only about half done. I wrote all this on my phone, so expect typos. The use of the Category:Spacecraft also need thought.

When a spacecraft is damaged, either in combat or by the environment, it will require repairs to bring it back to top performance.

Types of Damage

The damage report window.

A spacecraft is composed of multiple subsystems, all of which can be damaged independently of one another.

These systems are:

Some room types can also be damaged.

These rooms are:

Damaged Systems

Most spacecraft systems gains a penalty or even stop functioning when damaged.

Systems such as maneuver drive, power plant, sensor, weapon system, and shield all takes percentage based functionality hit depending on the damage.

A damaged FTL drive will leave it inoperable. A bigger FTL drive than necessary will allow for some buffer before it is inoperable.

Every time the hold or fuel cell is damaged there is a chance that cargo and fuel may leak out.

Destroyed Systems

A few specific spacecraft systems are critical, if they are destroyed the whole spacecraft will fail. But generally the destroyed system just becomes inoperable until repaired.

Critical systems are:

Spacecraft Repair

There are two ways to repair a spacecraft, either manually repairing each system or purchasing repairs from an airport repair shop.

Manual Repair

It is possibly to manually repair a spacecraft's systems using the commodities and the associated tool listed on the "Spacecraft Damage Report".

Repairing

To repair a damaged system, select the appropriate tool as your current item. The tool shows the part that it repairs next to the tool icon on the screen. Look at the damaged system. The targeted system is indicated by an icon next to the health bar of the ship that appears at the top of the screen. A number next to the part icon by the tool shows the quantity of parts needed by the targeted system. Click with the mouse to install one part. A part is taken from the hold of the ship if available; a part is taken from your inventory otherwise.

Cannibalizing for parts

Parts can be removed from a system in the same way. Select a tool. Look at a system. Use the item's alternate action to remove a part, rather than install one. The default key binding for this is Shift + G. A part is removed if there is space in your inventory to hold the part; otherwise no part is removed.

Tool List

Commodity Tool
Metal Hammer
Magmium
Vulcium
Plastic Glue Gun
Mechanical Part Wrench
Electronic Part Soldering Iron
Computer Screw Driver
Gigacell
Textiles Sewing Needle
Air Fitting Wrench
Grav Coupling Pliers
Large Rocket Motor
Lumenite Tongs
Antiflux Particles
Heavy Weapon Torque Wrench
Cryo Heat Sink Clamp
Magmium Heat Sink
Vulcium Heat Sink
Io Tube Oscilloscope
Myrasplicer Microscope
Tesloid Dissipator Nanopath Calibrator

Purchase Repair

The spacecraft service window, about to purchase repairs.

In order to repair a spacecraft, all its systems must be turned off. This can be done by "Repair the Spacecraft; Rig for Repairs" order.

The crew responds by turning off the systems they are operating and preparing the ship for repairs. They do not actually perform the repairs; the crew just configures the ship to be repaired.

If an officer has the con, the officer will purchase the repairs once the systems are turned off. If the ship does not need repairs when the repair order becomes current, the officer immediately skips to the next order so the crew does not rig the ship for repairs.