Building Update

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Revision as of 14:07, 16 June 2018 by Deantwo (talk | contribs) (→‎World Population Limits: Changed to a table.)
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Historical Event
Building Update
MsgCity.png
Start Date
2017-11-27
End Date
Unknown

As planned, buildings are getting an update to use the same designer as the Spacecraft Update is providing for spacecraft. However a lot of other things are also changing for buildings, and even cities.

Description

New Building Designs

The new building designs define the number of manufacturing workshops, commodity storage capacity, capacitor storage capacity, number of homes, number of offices, and so on.

A single building design can be used by all building types that the design fulfills the requirements for. For example a generic industrial building design can be used for for all factories if so desired.

New Buildings

Buildings can now be placed anywhere on a world, no road or town square is required.

Each building now have individual commodity storage, they store what they produce and other building fetch from them if they need something. This means that there is no magical commodity stockpile, all commodities exist in buildings somewhere in the city.

Tools being used and patents are now stored in the individual buildings.

Manufacturing Overhaul

Manufacturing of new-style buildings now has a pool of workshops depending on the building blueprint. These workshops can be allocated to different manufacturing processes as desired. Number of workshops define how many workers will work on the given manufacturing process. The number of workers working a manufacturing process will multiply the input and output of the manufacturing process, but the process duration will remain the same.

New Cities

A capitol building will form a city with all buildings in its jurisdiction around it. The jurisdiction can be expanded with police stations. Buildings within a jurisdiction belong to the empire that made it.

World Ownership

A world can be claimed using a flag. When claimed all buildings and cities on the world will change ownership to that of the claimer.

Another empire can takeover a world by claiming it with a flag of their own. To prevent this a military headquarters is required.

Military Bases

A military headquarters can only be built on a claimed world, and there can only be one. While the world has a military headquarters it cannot be claimed by another empire.

A military headquarters is required for there to be any military buildings. While there are other military buildings on the world, the military headquarters cannot be destroyed.

World Population Limits

The population limit, compared to old-style cities, has been increased dramatically. All worlds can now have populations in the thousands, and ringworld arcs can have millions.

However all worlds now have a building limit of 200, so reaching high populations will require big buildings rather than many buildings.

Limits by World Size
World Size Area Max Population Max Building
Sphere 1 1,894m diameter 11,268,913m² 11,269 200
Sphere 2 3,788m diameter 45,075,652m² 45,076 200
Sphere 3 5,682m diameter 101,420,217m² 101,420 200
Sphere 4 7,576m diameter 180,302,609m² 180,303 200
Sphere 5 9,470m diameter 281,722,826m² 281,723 200
Sphere 6 11,364m diameter 405,680,870m² 405,681 200
Sphere 7 13,258m diameter 552,176,739m² 552,177 200
Sphere 8 15,152m diameter 721,210,435m² 721,210 200
Sphere 9 17,045m diameter 912,781,956m² 912,782 200
Sphere 10 18,939m diameter 1,126,891,304m² 1,126,891 200
Sphere 11 20,833m diameter 1,363,538,478m² 1,363,538 200
Sphere 12 22,727m diameter 1,622,723,478m² 1,622,723 200
Ringworld arc 229,814 x 17,850m 4,102,166,484m² 4,102,166 200

World Population Growth

The population growth is based on the morale of There are three different population growth sources. Baby births, indigenous migration, and space traveller migration.

  • Morale affects birth rate.
    • When morale is zero or more, babies will be born in the city, if the world population is two or more.
    • When morale is less than or equal to the number of breeding pairs, no babies are born in the city.
    • The rate of baby production is based on the number of breeding pairs (1/2 the world population) and the magnitude of the morale.
    • The maximum rate per world is one baby per minute.
  • Morale affects migration of indigenous people, on habitable worlds and ringworlds.
    • When morale is zero or more, indigenous people move into your buildings.
    • When morale is -2 or less, citizens depart the city to live among the indigenous.
    • At -1 morale, indigenous people neither arrive nor depart.
    • The magnitude of the morale increases the rate of arrivals and departures.
    • The maximum rate per world is one arrival and one departure per minute.
  • Morale affects travellers arriving and departing from airports, at buildings connected to an airport.
    • When morale is zero or more, travellers arrive via airports.
    • When morale is -2 or less, travellers depart via airports.
    • At -1 morale, travellers neither arrive nor depart.
    • The magnitude of the morale increases the rate of arrivals and departures.
    • The maximum rate per world is one arrival and one departure per minute.

Changes

Links