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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
11-19-2024, 10:19 PM
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
» Replies: 1
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
» Replies: 1
» Views: 189
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
» Replies: 2
» Views: 136
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
» Replies: 1
» Views: 195
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
» Replies: 2
» Views: 197
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
» Replies: 5
» Views: 1,158
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
» Replies: 2
» Views: 568
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
» Replies: 6
» Views: 1,978
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
» Replies: 0
» Views: 434
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lag spike when placing buildings and viewing galaxy map plus crash |
Posted by: Slaxx - 06-29-2018, 02:48 PM - Forum: Closed Bug Reports
- Replies (2)
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so i just got a new laptop with a gtx 1060 and the latest cpu, i7 8750H with 2.2 ghz basis and 4.1ghz turbo and 6 cores and i when i try placing buildings, it lags out like hell, just like when i move on the galaxy map all zoomed out. i am aware i can scale the particles down, but the point is, with my old laptop, which has a i5 of some previous generation and only 4 cores runs the building placement and galaxy map view better than this brand new one.
i also activated task manager to check the usage, turns out its not exhausted at all when doing these tasks.
any explanation?
help would be much appreciated. i would like this laptop to run hazeron smoothly.
this is not the regular lag spikes that we know. its stronger for me.
ok update: the same thing that causes this also makes me crash now when theres too much 'load'
EDIT: for anyone else having the same problem, i had the game running on windows 8 compatibility mode. DEACTIVATE THAT!
consider this thread closed.
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2018-06-27 Q1 Bug |
Posted by: Haxus - 06-27-2018, 04:35 PM - Forum: Updates
- Replies (7)
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Q1 Bug
A bug was reported that output Q was not correct when building Q of operation increases over time.
This is fixed. Process will be corrected at the next Q increase of the building. If you have a process that needs to be updated immediately, remove and recreate the process.
World Overpopulation Morale OBOB
A world very close to its population limit reported morale -21 due to overpopulation. Morale penalty is supposed to be -20 at max population.
Fixed an off-by-one-bug when calculating the world overpopulation morale penalty.
Military Base Cramped Living Conditions
My military base reported cramped living conditions. It struck me that was par for the course in the military, if memory serves correctly.
Military bases are no longer subject to cramped living conditions morale penalty.
World Building Limit
I built my first full city using the new buildings, all the way to space travel, including moon base to mine eludium and lumenite. I wasn't particularly efficient at it, just rambled through it using smaller buildings. About the time the first wormhole capable spacecraft got built, the city started reporting a morale penalty for world building limit. I haven't built any military defenses yet.
Based on this experience, I increased the world building limit to 400, up from 200.
Military Shield Radius
The radius of the shield bubble made by a military shield projector is based on the volume of the shield equipment. The radius of the shield is now reported in the building design report. The shield bubble is now visible.
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dumb thought: hazeron unlimited? |
Posted by: xoyv - 06-27-2018, 11:46 AM - Forum: Arena of Ideas
- Replies (6)
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so to start off, i used to play SoH a LOT, way back when, and when it went pay to play i was a bit heart broken, but understanding. servers cost money to mantain and having however many players on one means a server needs a lot of upkeep
but most recently i had a thought. there's another "poor graphics high gameplay" game out there that had a monthly fee system for server upkeep, and they had the idea of taking their game and putting the whole thing, with player runned dedicated servers and such kit, onto steam, and with a $30 price tag wurm online is doing pretty great.
so what i was thinking, since "Shores of Hazeron costs a lot to operate", why not follow suit? granted it would sort of split the playerbase up a bit, but that'd probably be the price to pay for less server load. additionally it'd be putting SoH on a popular and well known platform so who knows how many more people would get to enjoy it?
ultimately, this is entirely up to Haxus. if they think it's a great idea and want to put it out there, or if they don't want to go though the extra effort just to market it somewhere else, is entirely their decision. they made SoH and it's up to them what they want to do with it
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Creature or DNA creation facility |
Posted by: Slaxx - 06-26-2018, 05:42 PM - Forum: Arena of Ideas
- Replies (1)
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so i think a society so far avanced should be able to create new species (animals) in a facility.
it could either put out a complete animal or just give you its DNA
the purpose is to use the dna on farms or settle the species on a planet.
maybe using the genesis device. but maybe there is a easier way to replace animals.
but yeah, thats the idea.
a building where you can create new species.
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2018-06-25 Starvation and Suffocation |
Posted by: Haxus - 06-25-2018, 09:04 PM - Forum: Updates
- Replies (1)
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Starvation and Suffocation
Cities in harsh environments do not import food or air. This results in huge morale penalties, threatening suffocation and starvation.
Made several changes here. - Cantinas, Retail Stores and Groceries now import stuff if they have no workers, in a harsh environment. In a habitable environment, these buildings require a worker to import things.
- Airport Terminal and Military Air Base now import air, in a harsh environment. They import hydrogen and gasoline in all environments.
- Capitol and Military HQ now import air, in a harsh environment. They import food and medical supplies in all environments.
Police Office Bug
The building code says a police station only requires one office but it doesn't work if you make one with only one office.
Fixed an error calculating the jurisdiction area, when less than two offices was decided to be an error.
Overworked Penalty Includes Service Jobs
In a recent update, the overworked morale penalty was change so it did not include service jobs in the determination. This results in unworked jobs without any notice to the player.
Overworked penalty was changed back to check all jobs, not just manufacturing and professional jobs. The purpose of the morale modifier is to alert the player when not all jobs are getting work.
Building HP Clutter
The hit points number next to the building icon in top-down view is overpowering.
Building hit points are no longer displayed on undamaged buildings.
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RFinder 1.1.0 (Updated 2020-02-25) |
Posted by: expert700 - 06-25-2018, 07:17 PM - Forum: Non-functional and Abandoned
- No Replies
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Overview
RFinder is a not so creatively named tool for scanning survey reports for specific resources.
Requirements:
Releases
Source
Why did I make this?
I preferred the way Galactic Dossier did things, with showing resources instead of resource zones like in Hazeron Prospector. Making this was faster than decompiling Galactic Dossier and updating it to work again. As an added benefit, RFinder is also about 15x faster to load all the resources of my 22mb star map into the table than Hazeron Prospector is.
Future Plans (No Guarantees!)
- Bringing down memory usage.
- Ability to search for systems fulfilling a customizable set of requirements (Ex: A system with both Q250+ Ore and Q250+ Lumenite).
Screenshots
Album
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Deantwo for Forum Moderator |
Posted by: expert700 - 06-25-2018, 04:22 PM - Forum: Arena of Ideas
- No Replies
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Recently we've been seeing quite a bit more spam on the forums, and I don't think its something that Haxus should have to waste his time dealing with. We all trust Dean, he's a pillar of the Hazeron community, and the only disputes he even gets involved in are regarding game mechanics. Why not just make him a forum mod to save your time, Haxus.
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