Not a member yet? Why not Sign up today
Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,238
» Latest member: UnregularSpace
» Forum threads: 1,562
» Forum posts: 9,472

Full Statistics

Online Users
There are currently 313 online users.
» 0 Member(s) | 311 Guest(s)
Applebot, Bing

Latest Threads
Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
» Replies: 2
» Views: 2,368
Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
» Replies: 9
» Views: 16,303
Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
» Replies: 0
» Views: 1,796
No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
» Views: 2,395
Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
» Replies: 0
» Views: 3,016
System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
» Replies: 0
» Views: 2,069
favorite or funniest mome...
Forum: Cantina
Last Post: netshaman
04-16-2025, 08:09 PM
» Replies: 8
» Views: 9,795
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
03-16-2025, 06:59 PM
» Replies: 142
» Views: 263,311
Hold access for void asso...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:33 AM
» Replies: 2
» Views: 3,868
Minor bug: In exported sa...
Forum: Bug Reports
Last Post: Ivan
03-08-2025, 01:20 AM
» Replies: 2
» Views: 3,315

 
  Situational Music
Posted by: 5crownik007 - 07-22-2018, 11:18 AM - Forum: Arena of Ideas - Replies (3)

Right now, there's no music in Shores of Hazeron(that i'm aware of, i've never heard it)
It wouldn't be too difficult to make some music tracks, I'm sure some enterprising fellow in the community could make music, or even Haxus could do it himself with some program.
However, it would be interesting to make music fit a situation based on certain variables:
For one thing, it could change when in combat, but that's a very simple thing, and also wouldn't fit all of the time, for example, a one on one duel would have different music to a battle with two squads of troops, which is something the music could take into account.

If your ship is being attacked, ship battle music. If your ship is among a fleet and is fighting another fleet, fleet battle music.

Just a thought.

Print this item

  2018-07-20 Weapon Bases and Guard Towers
Posted by: Haxus - 07-20-2018, 05:34 PM - Forum: Updates - Replies (22)

Military Weapon Bases
Military weapon bases are now functioning.

  • Weapon bases import the ammo they need to fire their weapon.
  • Without radar, weapons target enemy units up to 500m away.
  • Military radar assists in acquiring targets within range. Add a military radar to the base to fire at distant targets.
  • Weapons fire omni directionally, like the weapon bays on a spacecraft. They will not fire if their shot is blocked or if it would hit a friendly unit. Their shot is not blocked by their own building.
  • All weapons in the building design are operated if enough workers are present.
Weapons are operated by workers at the building. Nobody ever occupies the fire control console(s). They are needed to provide information about the weapon. The console would not work if a person sat at one. When designing the building, it is best to place the console somewhere in the middle of the hull mass so it is completely inaccessible and invisible.

I tested this using the Pulse Cannon in the exchange. It is an energy weapon. I have not tested using missiles, rockets, or guns yet.

Military Guard Towers
Military guard towers are now functioning.
  • Guard towers import the ammo they need to fire their turrets.
  • Without radar, turrets target enemy units up to 500m away.
  • Military radar assists in acquiring targets within range. Add a military radar to the base to fire at distant targets.
  • Turrets aim and fire. They are deadly accurate. They rotate at a limited speed; they do not turn instantly. They will not fire if their shot is blocked or if it would hit a friendly unit. They do not consider blast radius effect on friendly targets when firing.
  • All turrets in the building design are operated if enough workers are present.
Turrets are operated by workers at the building. Nobody ever occupies the turret station(s). They are needed to provide information about the turret. The console would not work if a person sat at one. When designing the building, it is best to place the console somewhere in the middle of the hull mass so it is completely inaccessible and invisible.

I tested this using the Laser Tower in the exchange. I have not tested using missiles, rockets, or guns yet.

My small base has a lot of laser towers. They only have 2hp, lol. I tried assaulting the base with a lone attacker...many times...many different ways. It was very difficult to get close to the base. Death was sudden and brutal. I was safest among the buildings of the base itself, where I could use them for cover. Then it was a matter of sniping laser towers one by one, and getting killed a lot. It is possible that a well planned base could be invincible to attack by a lone attacker.

Print this item

  Merge House and Apartment
Posted by: Deantwo - 07-18-2018, 06:10 PM - Forum: Arena of Ideas - Replies (13)

If we are going to make housing possible in (almost) all buildings, and cramped living conditions will only be affacted by "small home > medium home + large home * 2", then I don't see a reason for having both House and Apartment.

So maybe just merge House and Apartment together into "Housing" or something.

Print this item

  Closing Wikia Wiki
Posted by: Deantwo - 07-17-2018, 04:33 PM - Forum: Cantina - Replies (3)

I just filed to have the old Wikia wiki closed. (Only taken me 5 years to find out how to do that.)

In case any of you want anything off it you might want to do that before it is too late, but I doubt there is anything worth keeping.

Wikia wiki: https://hazeron.wikia.com/wiki/Shores_of_Hazeron_Wiki

PS: I am not a huge fan of Wikia, so I won't miss it.


Maybe some of the old pictures could be of some use.
See: https://hazeron.wikia.com/wiki/Special:U...rizedFiles

Print this item

  Blueprint description
Posted by: Neils Iyssada - 07-17-2018, 02:12 PM - Forum: Arena of Ideas - Replies (2)

Hi !

It could be nice to have a description for blueprints. Even a short one. It would be useful to give credits to the original design (in my case a browser-based strategy game which has great designs, the dev accept the use of his designs at the only condition of properly saying that it's a design took from his game).

If it's not too short we could even add some advices like what's its exact role(s), some lore, or some troubleshooting.

Thanks for reading !

Print this item

  Model Detail Slider
Posted by: 5crownik007 - 07-17-2018, 01:17 PM - Forum: Arena of Ideas - No Replies

Seeing as cities are made of detailed models and meshes now, my computer is dying of performance loss, dropping to 1 FPS. This didn't happen with old-style cities.

I do have a terrible computer, but it would be much appreciated if there was an option to remove some details from the buildings.

specs:
four intel i3 core processors
NVIDIA GeForce GTX 660
8gb of RAM

Print this item

  Issue with main website crawling
Posted by: Celarious - 07-16-2018, 07:38 PM - Forum: Closed Bug Reports - Replies (2)

I googled for Hazeron just to see what results would come up, and I found this:

[Image: 7XHiocx.png]

Basically, because there is no description for the website, Google and other search engines just take the recent galchat messages and use those. I think it'd be smart to add a description for services like Google to use

Additionally, as mentioned by Deantwo, the website galchat parses links posted by people, meaning if somebody were to post malicious things, Google could possibly mark the website as a "Dangerous Site". I don't think this would help with traffic for the game so should probably also be looked at

Print this item

  2018-07-16 Buildings Going Neutral, Chain of Command, Morale
Posted by: Haxus - 07-16-2018, 04:50 PM - Forum: Updates - No Replies

Buildings Going Neutral
Buildings were changing to empire 0, after being built.

Fixed a bug when updating city jurisdictions. Buildings that were not in any city jurisdiction at all were being set to empire 0.

Those buildings are now set to the empire who claims the world. If there is no claim then the current empire who owns the building remains unchanged.

Building Chain of Command
I thought everyone had permission to change empire 0 buildings.

On unclaimed worlds, empire 0 buildings, not in the jurisdiction of cities, are now in the command of everyone.

On claimed worlds, you must be a member of the claiming empire to be in command of a building.

Morale
Morale effects are not fully enabled.

Does anyone need more time to make adjustments before morale effects are fully enabled?

Power Plant Bug
Second City on Same Planet does not associate Power

Fixed.

Can't Unjam Doors
Doors on new style ships can be blown open but you can't unjam them.

Fixed.

Print this item

  remake hazeron.
Posted by: Slaxx - 07-16-2018, 10:20 AM - Forum: Cantina - Replies (2)

haxus please remake hazeron and make a way better game out of it.

Print this item

  Empire Defense Fleet and Encounters
Posted by: Deantwo - 07-14-2018, 09:47 PM - Forum: Arena of Ideas - Replies (1)

Right now the only ships that can spawn in an encounter are pirate ships. Haxus talked about adding trader ship encounters in systems with brokers at some point. But doing the talk in the sensor sharing thread I was wondering if maybe empire defense fleet encounters shouldn't also be a thing.

You setup a ship as part of the empire's defense fleet, in a military hangar or something. Then when an ADIZ incursion is reported by a city the defense fleet ships will calculate the distance to the location and just teleport over there when the calculated travel time passes. Spawning similar to a pirate ship with an attempt to drive the invader away.

It could simply be a military hangar building where you select a spacecraft blueprint and it builds one of ships but keeps it hidden.

There are issues with how this would be limited. I mean people would just build millions of those military hangars.
First possible idea is to just use something similar to pirate encounters, a ship can't trigger more than one encounter in a system within a time span. So an empire might have a lot of military hangars all over their empire, but they won't spawn a million defense ship every second.

Not only an interesting defense method, but also would make empires feel a little more alive.

Print this item