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| Farming on Frigid Corrosive Planet |
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Posted by: phatboydw - 07-03-2018, 03:00 PM - Forum: Closed Bug Reports
- Replies (3)
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I have a planet is my home system with the best planting for quite a few plants. The planet is also below the 85% atmosphere density, I can only build one farm building the Armored Farm. It only provides options to do silage. I got water and silage imported and got a power plant online for power, still didn't provide any new options. Was mentioned to get DNA Kits, they didn't seem to work on plants so I grabbed seeds. Went back to the plant and tried to use and drop the seeds with no luck or change in options. Is this intentional, am I missing something, or is this a bug?
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| Patents Cross Discontinuity |
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Posted by: Haxus - 07-02-2018, 10:19 PM - Forum: Arena of Ideas
- Replies (5)
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At present, patents that are known to an empire are shared across both sides of the discontinuity. This seems to break the separation otherwise imposed by the discontinuity.
It would be relatively easy to split patent knowledge between the parts of an empire that exist on each side of the discontinuity.
Before doing that, I wanted to hear some opinions. Is this a problem at all?
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| lag spike when placing buildings and viewing galaxy map plus crash |
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Posted by: Slaxx - 06-29-2018, 02:48 PM - Forum: Closed Bug Reports
- Replies (2)
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so i just got a new laptop with a gtx 1060 and the latest cpu, i7 8750H with 2.2 ghz basis and 4.1ghz turbo and 6 cores and i when i try placing buildings, it lags out like hell, just like when i move on the galaxy map all zoomed out. i am aware i can scale the particles down, but the point is, with my old laptop, which has a i5 of some previous generation and only 4 cores runs the building placement and galaxy map view better than this brand new one.
i also activated task manager to check the usage, turns out its not exhausted at all when doing these tasks.
any explanation?
help would be much appreciated. i would like this laptop to run hazeron smoothly.
this is not the regular lag spikes that we know. its stronger for me.
ok update: the same thing that causes this also makes me crash now when theres too much 'load'
EDIT: for anyone else having the same problem, i had the game running on windows 8 compatibility mode. DEACTIVATE THAT!
consider this thread closed.
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| 2018-06-27 Q1 Bug |
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Posted by: Haxus - 06-27-2018, 04:35 PM - Forum: Updates
- Replies (7)
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Q1 Bug
A bug was reported that output Q was not correct when building Q of operation increases over time.
This is fixed. Process will be corrected at the next Q increase of the building. If you have a process that needs to be updated immediately, remove and recreate the process.
World Overpopulation Morale OBOB
A world very close to its population limit reported morale -21 due to overpopulation. Morale penalty is supposed to be -20 at max population.
Fixed an off-by-one-bug when calculating the world overpopulation morale penalty.
Military Base Cramped Living Conditions
My military base reported cramped living conditions. It struck me that was par for the course in the military, if memory serves correctly.
Military bases are no longer subject to cramped living conditions morale penalty.
World Building Limit
I built my first full city using the new buildings, all the way to space travel, including moon base to mine eludium and lumenite. I wasn't particularly efficient at it, just rambled through it using smaller buildings. About the time the first wormhole capable spacecraft got built, the city started reporting a morale penalty for world building limit. I haven't built any military defenses yet.
Based on this experience, I increased the world building limit to 400, up from 200.
Military Shield Radius
The radius of the shield bubble made by a military shield projector is based on the volume of the shield equipment. The radius of the shield is now reported in the building design report. The shield bubble is now visible.
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| dumb thought: hazeron unlimited? |
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Posted by: xoyv - 06-27-2018, 11:46 AM - Forum: Arena of Ideas
- Replies (6)
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so to start off, i used to play SoH a LOT, way back when, and when it went pay to play i was a bit heart broken, but understanding. servers cost money to mantain and having however many players on one means a server needs a lot of upkeep
but most recently i had a thought. there's another "poor graphics high gameplay" game out there that had a monthly fee system for server upkeep, and they had the idea of taking their game and putting the whole thing, with player runned dedicated servers and such kit, onto steam, and with a $30 price tag wurm online is doing pretty great.
so what i was thinking, since "Shores of Hazeron costs a lot to operate", why not follow suit? granted it would sort of split the playerbase up a bit, but that'd probably be the price to pay for less server load. additionally it'd be putting SoH on a popular and well known platform so who knows how many more people would get to enjoy it?
ultimately, this is entirely up to Haxus. if they think it's a great idea and want to put it out there, or if they don't want to go though the extra effort just to market it somewhere else, is entirely their decision. they made SoH and it's up to them what they want to do with it
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