Not a member yet? Why not Sign up today
Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,237
» Latest member: Baikonur
» Forum threads: 1,538
» Forum posts: 9,400

Full Statistics

Online Users
There are currently 50 online users.
» 0 Member(s) | 46 Guest(s)
Bing, Facebook, Google, Yandex

Latest Threads
Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: Deantwo
05-17-2024, 11:48 PM
» Replies: 0
» Views: 34
Fog on Gas Giant World Ma...
Forum: Bug Reports
Last Post: Deantwo
05-17-2024, 08:41 PM
» Replies: 5
» Views: 2,277
electricity not shared on...
Forum: Bug Reports
Last Post: Deantwo
05-17-2024, 08:00 PM
» Replies: 1
» Views: 29
2024-05-16 Pirates, Fleet...
Forum: Updates
Last Post: Haxus
05-17-2024, 03:50 PM
» Replies: 6
» Views: 182
Helicopter Taxi Issues
Forum: Bug Reports
Last Post: Deantwo
05-17-2024, 07:28 AM
» Replies: 0
» Views: 18
Fleet Channel, named flee...
Forum: Arena of Ideas
Last Post: Celarious
05-14-2024, 02:09 PM
» Replies: 4
» Views: 165
2024-05-09 Fleets, Starfo...
Forum: Updates
Last Post: Haxus
05-13-2024, 02:24 PM
» Replies: 15
» Views: 610
Hazeron Startship - Steam...
Forum: Bug Reports
Last Post: Celarious
05-12-2024, 05:14 PM
» Replies: 5
» Views: 1,775
2024-03-30 Lockup Bug, Bi...
Forum: Updates
Last Post: Celarious
04-30-2024, 01:40 AM
» Replies: 32
» Views: 2,088
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
04-29-2024, 09:42 PM
» Replies: 130
» Views: 183,570

 
  Mass City Suffocation
Posted by: Mr. Mortius - 06-13-2018, 03:42 AM - Forum: Closed Bug Reports - No Replies

For some reason, my empire is having issues with mass-suffocation. Nearly every hostile environment city is experiencing this problem. Currently, around 30 cities have been lost to suffocation. City count as of posting is 903, will repost with new number later.

Edit:
This seems to be due to the change in how resources are fetched in the labor menu.

Print this item

  2018-06-11 Server Deadlock, Indigenous Punishers
Posted by: Haxus - 06-11-2018, 09:40 PM - Forum: Updates - Replies (4)

Server Deadlock
Server deadlocked today when I shot a crewman while many other crew were going to their stations.

Fixed a deadlock that happened when a dead body dropped an item while a turbo lift was attempting to relocate its contents to the next stop.

This was the primary reason for the update today.

Buildings Overlap Too Much.
In the last update, new buildings were prevented from being placed if the origin point of the building fell within the site of an existing building. That still allowed some pretty generous overlaps.

Changes in this update prevent a building's origin point and the center point of its overall site extents from falling within the site of an existing building. Also, in reverse. That is, the origin point and site center points of existing buildings cannot fall within the proposed site of a new building.

This change has no effect on existing buildings that overlap. They will continue functioning as they did before this change.

Fetch Sunlight Bug
Farms and orchards are supposed to satisfy the sunlight requirement of plant growing processes with electricity. That doesn't seem to work with the new buildings.

Fixed an error that prevented this from working in buildings that had no capacitor space at all.

Indigenous Punishers
When a player kills an indigenous person, the tribe turns against them. Unfortunately, the player respawns in the village when they die and they continuously get slaughtered by angry villagers.

When a player dies on a world, the indigenous of that world now forget they ever knew them.

Multi Worker Process Resource Gathering
Multiple workers at a process gather resources from the environment as if there was only one worker present.

Fixed.

Print this item

  Multiworker process gather like single worker
Posted by: Jey123456 - 06-11-2018, 07:23 AM - Forum: Closed Bug Reports - Replies (2)

Processes that depend on a resource to be gathered from the wild (like how animal carcass from pasture require 10 vegetation density per worker), are still only gathered 1 per cycle even with multiple workers. 

This mean that 40 "1 field farms" will harvest from wild nearly 40 times faster than 1 large farm with 40 field worth, the 1 field farm require 10 vegetation density, which take 10 cycles, and the 40 field farms require 400 vegetation density, which end up taking 400 cycles currently. 


This issue apply to anything that "gather" a resource in the same way but can only think of farms using pasture currently. "tool" based resources like air density are not affected since you only need 1 no matter the number of workers.

Print this item

  No gravity in design studio without hull
Posted by: Ikkir Isth - 06-10-2018, 04:30 AM - Forum: Closed Bug Reports - Replies (1)

Was working on testing assemblies and noticed I couldn't test gravity without adding in a random hull somewhere.

Print this item

  Crash on entering Design Studio
Posted by: Ikkir Isth - 06-10-2018, 04:06 AM - Forum: Closed Bug Reports - Replies (1)

Had a crash on entering design studio after flying around for awhile.

So far cannot replicate after relog.

Edit: and more crashes, any crash logs to look for at the moment?

Print this item

  Limit which blueprints appear in building menu
Posted by: Ivan - 06-09-2018, 02:46 PM - Forum: Arena of Ideas - Replies (2)

Right now it seems all published building ddesigns appear in your list of designs int the buildings menu.

If you want to alternate between a few of your own designs, you will need to scroll through the entire list all the time. (e.g. there are 26 blueprints for a house right now, with just 10-20 active players?)

Having just the designs that you made yourself or purchased from the blueprint exhchange for the empire availabe (+ maybe one default design, like in old style) would increase quality of life alot imo.

Print this item

  Default buildings with full interiors
Posted by: Ivan - 06-09-2018, 02:36 PM - Forum: Arena of Ideas - Replies (5)

Hazeron is a bit of a mix between X3 Terran conflict and simcity. One of the main selling points of Hazeron that differentiate it from those other games were fully explorable building and ship interiors. My biggest fear with the new designer was that that aspect would disappear.

While it is possible to make full interiors, it seems to be discouraged and the default buildings (or those made by Haxus) do not have interiors.

Interiors are unecessary you say? When u see a house without windows and with a door u cannot actually open or enter, it is no longer a house but a prop that looks like a house.

Hazeron is about being able to go everywhere you should be able to go. No invisible walls, no painted backdrops that are unreachable, and similarly it should not have buildings with fake doors that cannot be entered. That's what traditional games do and is annoying and stupid. Hundereds of fake doors that cannot be openend.

Sure I can design all my buildings with full interiors, and I will never make a new style city until I design fully enterable buildings., but then when conquering or defending other players cities or figting wars it will possibly be amongst empty props that look like buildings. Unless most other players also make full interiors and especially unless the default buildings have full interiors.

Possible future urban warfare with fully enerable buildings, so u can snipe from a window etc would really be much cooler than empty shells imo.

Print this item

  2018-06-08 Building Construction, Hospitals, Discord
Posted by: Haxus - 06-08-2018, 09:42 PM - Forum: Updates - Replies (7)

Building Construction
Buildings are allowed to totally overlap other buildings.

A slight change was made. The origin point of a new building must not fall within the site of an existing building when you are placing it.

This does not prevent a building that is placed later from overlapping the origin point of an existing building. That will change. I overlooked it until now.

This change does not affect existing buildings. They will remain where they are and their function will not change.

Designer Drag/Copy Bug
When using the designer on line, a part that is dragged while holding the Ctrl key is copied but the copy does not become visible until you undo/redo or make other changes.

Fixed. This bug did not affect the off-line designer.

Hospital Material Requirements
Hospital material requirements are kind of high tech, due to the surgery station.

Surgery station, with surgery module, no longer adds plastic, electronic parts, or mechanical parts to a building design.

Hospital Morale Effect
Hospital morale penalty in city report says it needs surgery stations, which is incorrect.

Hospitals are tallied by the number of offices they have, not the number of surgery stations. I missed changing the wording in the city report when I changed that requirement. It's a lot easier to allocate space to lots of offices than it is to create lots of surgery stations.

No Hospital Design
There is no hospital design in the blueprint exchange.

A free basic hospital design was posted to the Building Blueprint Exchange. It has 41 offices so it should service a sizeable population of 3280 people, at 80 people per office.

This design uncovered a couple of bugs but they aren't a factor when tallying hospitals for morale effects. The bugs are:

  • Front steps are hard to climb unless you jump.
  • You cannot enter the surgery station or hospital bed.
I am working at eliminating the negative morale modifiers from my new city. I will be posting more building designs as needed to accomplish that task.

Hospital Under Construction
When a hospital is under construction, you can see the screen for the surgery station while the building is just a framework of beams.

Display screens and a few other misc. parts are no longer displayed while a building is under construction. This bug affected all buildings, not just hospitals.

Spacecraft Take Off
A spacecraft design would not take off with AI at the helm but a human pilot could do it.

Fixed an error in the maximum vertical thrust limit imposed when AI operated the helm. This also affected forward acceleration in atmosphere.

Discord
Lots of people ask to have a Shores of Hazeron presence on Discord.

This one is for Deantwo. I'll try to figure this thing out.

This is the invite link. I don't think you need it if you are already a Discorder.

https://discord.gg/CPrpDzJ

Print this item

  Paragons of Design
Posted by: Mr. Mortius - 06-08-2018, 09:11 PM - Forum: Design Studio - Replies (26)

The purpose of this thread is to show off some of the different and unusual designs everyone has come up with, to help spark ideas and lead to new, innovative creations. I'll start with a few ships/buildings of my own.


Each of the ships included in this initial post here have been selected for their notable gracefulness, carefully thought out color schemes, and attention to detail. Designs will gradually be added over time. Feel free to include your own unusual approaches.

Planetary Bombardment Ship:
[Image: tw5974m.png]
[Image: WnPGjnM.png]

    Description:
    This ship was originally built to fulfill the need for a design capable of turret spam. It might be difficult to believe, but it was designed in just thirty minutes! The textures were all generated uniquely for this ship, using a procedural generator I had left over from another project. Turrets are all rocket launchers, as well as the main weapon bay, for use against stationary targets.

Weltreich Flagship:
[Image: OJNgWGh.png]
[Image: o749qWF.png]
    Description:
    Lost to the ages, this monolithic design (Pictured here landed at a small moon) took a staggering five months to construct and, due to it's age, exceeded the maximum volume allowed for any spacecraft made today. It saw battle only once, when it served as an advance guard while taking a 20-arc ringworld. The explosions from it's main weapon bay were as large as half the ringworld arcs themselves.

Declaration of Arrival Buildings:
[Image: 1g5Ts6S.png]
[Image: wYalRRc.png]

    Description:
    While they still existed, the purpose of these two structures was to announce the arrival of the Weltreich empire in new systems. Each building encompassed the entire solar system it was built in, projecting either the empire's flag for propaganda or a chaotic mess of colors for the sake of confusion.

Print this item

  Design Studio Forum
Posted by: Haxus - 06-08-2018, 09:03 PM - Forum: Design Studio - No Replies

This forum is intended for questions and discussion about the built in designer for spacecraft and buildings. They are combined into this same topic because the basic designer is the same for both. Different options are available for spacecraft and buildings but the designer and methods are the same.

If you have cool pictures, please post them to the Shores of Hazeron Fans group on Facebook. They might get seen by a few more people there and maybe even spark some interest.

https://www.facebook.com/groups/1705844726168062/

Print this item