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| 2019-06-04 Fences and Walls |
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Posted by: Haxus - 06-04-2019, 02:50 PM - Forum: Updates
- Replies (10)
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Fence and Wall Construction
Fence and wall buttons on the Construction window do nothing.
Fence and wall buttons are now functional. - To draw a fence or wall, click the starting location, on the terrain or in the build zone of a platform, then click the ending location.
- Shift key can be held while entering the second location, to constrain the angle.
- G key can be pressed at the start and/or end location, to grab the base of the nearest fence or wall post. This finds fences and walls that are freely drawn as well as those that are part of a building blueprint.
- The segment entered is divided into appropriate length fence sections, or post spacing, appropriate to the fence style chosen.
- All fence posts obstruct movement.
- Fence sections obstruct movement, with some exceptions depending on fence style.
- Split rail and 3-wire fences do not block creatures with 100hp or less. They also do not block moving items, e.g. missiles, thrown items.
- Range fencing does not block creatures with 10hp or less.
- Posts-only fencing does not bock movement between the posts.
- Fences report themselves as "civilian fence/wall" on the Building page. They are not protected from destruction like typical civilian buildings. Fences and walls can always be destroyed.
- Fences and walls can be built on platforms. They will not conform to any terrain created by the platform. They will form a straight line between the points entered.
- Similarly, fences at building sites on platforms will not conform to platform terrain. Those fences will appear where they exist in the blueprint.
Fences and Walls in Blueprints
Fences and walls do not work in a building design. Nothing appears there.
Fences and walls in blueprints now appear where designed. - They are adjusted up/down to the terrain when the building is constructed. This adjustment changes as the terrain changes.
- Movement obstruction works the same as stand-alone fence and wall constructions.
Store Page
Some buildings show a store page on the Building window but they do not have one.
Building window now has a no-store layout for typical buildings that do not have a store at all. The layouts for buildings with special pages will still show a store page if the building could possibly have one. It will be in 'wholesale' mode if the building design does not have one.
Biodome Weather Info
Weather information on the Locator window is incorrect when inside a biodome. Shouldn't it show the weather inside the biodome?
Fixed Locator weather info to report biodome environment while inside a biodome or other enclosure.
Map Error
Map spot in wrong place for aerial platform on a gas giant. It appears centered at the building placement location but the blueprint origin is not the center of the model.
Fixed map spot offset error.
Platforms on Gas Giant
Difficult to place sea and aerial platforms on a gas giant due to distance from core.
Fixed. It works easily now.
Gas Giant Render Bug
Gas giant sea surface render bug. As I approach a gas giant, there appears a lot of polygon collisions that seem to happen about at sea level.
Fixed sea surface polygon collision bug.
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| Glitched Character |
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Posted by: Toastbrewt - 06-02-2019, 10:29 AM - Forum: Prerelease Bug Reports
- Replies (2)
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Hello.
I hope I can describe the problem im having properly.
Something seems to be very off with my avatar "Feathered Beast".
As soon as I am on my homeworld strange things start to happen. I am always spawning on top of a skyscraper falling down.
My inventory makes stuff disappear and appear. As an example i always have some "ghost" fishes in my inventory im unable to eat. My vulcium power armor disappears and my old metal power armor appears again (i threw it away like 5 days ago) and what even makes this stranger is that after some time or when i mess with the inventory(throw something away) it somehow resets and my vulcium armor appears again.
Greetings
David
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| No Stock Buildup, Yet Full? |
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Posted by: Morjimoi - 06-01-2019, 05:15 PM - Forum: Closed Bug Reports
- Replies (2)
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Hey, me and another user have been getting an error where despite actually not having any of the commodity stone in stock, the mine I have at least that is mining stone reports the inventory as full and doesn't seem to increase the commodity any at completion of a production run.
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| Haxus, can we get Galactic chat exposed on an API endpoint? |
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Posted by: CaptObvious - 05-31-2019, 06:29 AM - Forum: Cantina
- Replies (3)
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Hey Haxus,
I was wondering if we could get Galactic chat exposed on an API endpoint? I'd like to build a bot that would post messages sent to Galactic ingame into Discord and would rather not have to scrape the HTML from http://hazeron.com/galactic.html
It'd be *really* nice if we could get Discord be able to post back to Galactic if someone replies to the bot, but I could understand if that's a hard no.
Hey Haxus,
I was wondering if we could get Galactic chat exposed on an API endpoint? I'd like to build a bot that would post messages sent to Galactic ingame into Discord and would rather not have to scrape the HTML from http://hazeron.com/galactic.html
It'd be *really* nice if we could get Discord be able to post back to Galactic if someone replies to the bot, but I could understand if that's a hard no.
As a suggestion, you could add http://hazeron.com/galactic.json with the same data as the HTML and have it formatted like this:
{
"messages": [
{
"galaxy": "Shores of Hazeron",
"player": "Captain Obvious",
"message": "This is a test message.",
"timestamp": "2019-05-31T03:07:23Z"
},
{
"galaxy": "Shores of Hazeron",
"player": "Deantwo",
"message": "Please call me Danetwo from now on.",
"timestamp": "2019-05-31T03:07:40Z"
}
]
}
Thanks!
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| Designer Lockup |
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Posted by: Morjimoi - 05-31-2019, 01:40 AM - Forum: Prerelease Bug Reports
- Replies (1)
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Hey. Sometimes when designing space stations over a certain size, if I hit refresh obstructions it completely locks up and ceases responding. I think it needs optimization or something. It may be from the .3ds I import but other times the .3ds works fine.
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| HUD renders over sensor target |
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Posted by: Vectorus - 05-28-2019, 02:26 PM - Forum: Prerelease Bug Reports
- No Replies
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When you select an object at a crew station which accepts targets, e.g. sensor contact or fire control target, the little crosshair is rendered underneath your helmet decal, which is opaque. This means that when if it goes to the edge of your screen, underneath solid helmet elements, you cannot see it. Perhaps an oversight?
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| I created a technology to create water |
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Posted by: Slaxx - 05-28-2019, 12:33 PM - Forum: Cantina
- Replies (6)
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With this technology, humanity is completely independent from nature and doesnt rely on finite resources anymore. Potentially, you can create matter out of nowhere.
I handed the technology out to the german authorities.
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