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Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
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How to load an old save ?
Forum: Cantina
Last Post: Deantwo
11-12-2024, 09:25 AM
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Drop menus in design stud...
Forum: Bug Reports
Last Post: Deantwo
11-12-2024, 09:12 AM
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How to smelt ore manually...
Forum: Cantina
Last Post: netshaman
11-12-2024, 02:25 AM
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add an " add item" button...
Forum: Arena of Ideas
Last Post: Deantwo
11-11-2024, 01:39 AM
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Old assets please ! Brin...
Forum: Cantina
Last Post: netshaman
11-07-2024, 02:46 AM
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Spacecraft: No parking sp...
Forum: Bug Reports
Last Post: Deantwo
11-05-2024, 08:00 AM
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Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: netshaman
11-05-2024, 01:05 AM
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favorite or funniest mome...
Forum: Cantina
Last Post: Xantheose
10-01-2024, 11:08 AM
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Multiple vehicles on 1 pa...
Forum: Bug Reports
Last Post: Ivan
09-23-2024, 01:33 AM
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Drilling Rigs Disconnected |
Posted by: Morjimoi - 05-21-2019, 06:03 AM - Forum: Closed Bug Reports
- Replies (2)
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Drilling Rigs aren't connected to wharfs, when I go to a near enough capital and work the site the resources won't go to it despite I have a wharf and it's certainly in range, and I absolutely have the material
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My Suggestions |
Posted by: Morjimoi - 05-20-2019, 07:12 PM - Forum: Arena of Ideas
- Replies (2)
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A: Export objects from hazeron in .3ds to 3rd party modelers for ease, like our avatar model in different positions, standing, sitting, etc, chairs, so on.
B: Set Item spawnpoints in buildings, so I could like make a market with things on the shelves, meat in freezers, etc
C: Fast Travel between airports in the same solar system.
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2019-05-20 Capitol Jurisdiction |
Posted by: Haxus - 05-20-2019, 03:37 PM - Forum: Updates
- Replies (3)
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Capitol Jurisdiction Rules Change
It is not possible to make a small town. It seems to be a city or nothing.
Capitol building now creates a small jurisdiction for the city. Police stations add to that jurisdiction, instead of being the sole source of a city's jurisdiction. The size of the jurisdiction at a capitol building is the same for all capitols, regardless of facilities present in the building.
A small town can now be created, consisting of a town hall and a few other buildings, without a police department, like the town I grew up in.
Military Buildings
Biodomes and platforms should be considered military buildings if they host military buildings.
Done.
Building Cursor Bug
When making a new building, outlines of nearby buildings are not visible but outlines of buildings on the other side of the planet appear.
Fixed the bug.
Bank Rules
Bank rules say they require police. Is that still true?
Banks only require the jurisdicition of a city. That can be the one created by the capitol building. Verbiage of bank rules was updated.
Starvation and Suffocation
City report says starvation and suffocation won't be enabled until 2018?
Removed outdated messages. Starvation and suffocation have been killing citizens for a long time now.
Sea Surface Building Connections
Sea surface buildings should be considered connected by sea.
Updated building interconnections to treat sea surface buildings (drilling rigs) as if they are connected by sea, like wharfs and military docks.
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Co-Op Start? |
Posted by: JaiTuKan - 05-19-2019, 08:51 PM - Forum: Cantina
- Replies (1)
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So I'm thinking about getting into Shores of Hazeron with my brother. Now I know we can start on different planets, but can we both start the game on the same planet? So do the whole process from start to finish? :)
Thanks!
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Merge Comm Channel |
Posted by: Vectorus - 05-17-2019, 09:35 AM - Forum: Arena of Ideas
- No Replies
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Allows you to merge private comms channels on the F3 window, pooling the recipients together. Allows groups of players or ships to be talked to at once, without the identical name workaround.
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Order: Follow Relative To |
Posted by: Vectorus - 05-17-2019, 09:34 AM - Forum: Arena of Ideas
- Replies (1)
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Orders a ship to follow its target at a relative position, specified either in XYZ form or p form. e.g., Follow the lead destroyer 200 metres behind and 500 metres to starboard. Ship will attempt to maintain distance and orientation within a certain tolerance. Facing of target is not taken into account (probably), only CG position. Allows the creation of formations of ships and helps a commander exploit weak points/ downed shield facings.
Helps avoid a situation I saw recently where ships clustered right at the edge of the enemy's shield, firing missiles in and taking shrapnel damage from their own shots. Allows a ship to actually exploit superior range rather than simply rushing in and throwing away its advantage.
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2019-05-16 Drilling Rigs, Platforms |
Posted by: Haxus - 05-16-2019, 08:04 PM - Forum: Updates
- Replies (19)
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Drilling Rigs
Drilling rigs have never been implemented.
Drilling rigs are now ready for use. - A drilling rig model will be found in the exchange, after the servers are up and I have a chance to post it. It has an interior room with a door to the outside, so it can be used effectively as a transporter destination, without ending up in the water.
- Its blueprint can also be found in the Blueprints/Buildings folder, called Drilling Rig 10.SoH.
- Design properties now enables selection of Sea Surface Building structure.
- I haven't actually tested them to see that they work like a well, though.
Platforms
Platforms have never been implemented.
Platforms can now be built.- Construction window has buttons to create aerial, ground and sea platforms, on the Superstructures page.
- Platforms create a structure on which other buildings can be built.
- Design properties now enables selection of Aerial Platform, Ground Platform, and Sea Platform structures.
- Some platform designs will be available in the exchange after I have a chance to post them. Their blueprint files are distributed in the Blueprints/Buildings folder as Aerial Platform 820m.SoH, Ground Platform 400m Square.SoH, and Sea Platform 500m with Harbor.SoH.
- A new Build Zone part type was added for platforms. A build zone defines the area on a platform where buildings may be built. A build zone also creates a floor against gravity and it acts as a 3m tall hull void. The floor is active even when the platform is under construction, so you can land on top of it to build it.
- Platforms can incorporate the Environment Void part, added for biodomes. Environment voids on platforms will create an enclosed environment space just like a biodome.
- Biodomes can be built on platforms.
- Aerial platforms can be built in all atmospheres, including gas giants and vacuum. The UI needs work on gas giants. It is currently very difficult to build an aerial platform on a gas giant because you must be at the core; that will be fixed shortly.
- Sea platforms can be built in lava if they are constructed of vulcium or adamantine. This has not been tested.
- Ground platforms can be built on dry land or on sea bottoms, including under supercooled seas. I'm not sure they have much use.
- Most buildings can be built on platforms, including farms and orchards.
- Building sites are not visible on platforms. To insure buildings under construction are visible, a minimum amount of structure is shown even when no construction has been done.
- Aerial and sea platform building sites are not visible on the terrain. They actually don't allow site meshes. To find them when they are under construction, a minimum amount of structure is shown even when no construction has been done.
- Plants appear on platforms at designated plant locations in building designs, such as crop rows at a farm or landscaping at a building.
- When a platform is destroyed, all buildings on the platform are destroyed.
- It will be possible to break building construction rules using a platform. e.g. HQ on a platform is destroyed with the platform; that could leave military buildings behind on the surface. We will see if any significant problem is caused by this.
- Transporter can beam to and from a platform. When beaming to a platform, you could (currently) end up inside a building. If a platform has buildings, it is better to beam directly to one of them.
Spindle Smoothing Broken
Whenever I make a spindle, the lighting is wrong on the faces. I have to flatten them then resmooth them to get the correct result.
Fixed smoothing error in spindle generator.
Paste Radial
It would be nice if there was an easy way to make a copy of something in a circle, in the designer.
A Paste Radial command was added to the Edit menu. It works a lot like Paste At, except that the rotation of the pasted object rotates radially around the origin of the design plane, in the design plane.
This enables polar coordinate input to be used effectively to specify exact radials for placement. To paste radially 10m from the origin, at 30 degrees, enter p10,30 into the edit box.
Select Contiguous Faces
I have a large complex mesh and I want to select part of it that forms a huge flat surface with hundreds of polygons. The shape and other geometry makes it impossible to isolate for a box-drag-selection. Can I have a command to select all the faces in the same plane?
Select Contiguous Faces command added to the Edit menu. It pops up a dialog with a single option, to specify the angle tolerance for deciding if adjacent faces are in the same plane. The default is 1. 180 degrees or greater would effectively ignore the angle test.
Hull Void Spindle
Spindle tool for making hull voids would be welcome.
Hull void spindle tool added to the Part menu.
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Newcomer |
Posted by: solaris - 05-15-2019, 10:07 PM - Forum: Cantina
- Replies (1)
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Hey there!
This seems like a really interesting game and I'd love to get into it. Would anyone have a spare friend code to get me started by any chance please? :)
Look forward to playing with you all
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Improving magmium |
Posted by: DFDelta - 05-13-2019, 05:07 AM - Forum: Arena of Ideas
- No Replies
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Magmium is in an odd place ever since the tech levels were removed, since there is absolutely no reason to use it as a building material for most things. Outside of a very few things that use magmium sinks, there is not even really a reason to harvest that stuff. If you can get magmium you can (usually) also get vulc, and unless there is a truely huge QL difference the vulc version will probably be better (not to mention that it is usually easier to find a good source of vulc then finding one of magmium, since you get 3 times as many rolls on the QL per planet, and even a single node is enough if you just drop a 3k+ worker harvester on it).
To give our poor magmium a sense of purpose again, I suggest to make magmium built ships and power armor resistant to atmospheric damage.
For ships, maybe a staggered resistance depending on armor levels.
0.0 - 1.9 no extra resistance.
2.0 - 4.9 take 30% less damage from exotic or corrosive planets
5.0 - 7.9 take 60% less damage
8.0 - 10.0 treat every atmosphere as they would a standard one
Power armor would get a flat 80% or so reduction in damage from hostile weather.
Since magmium hulls and PA would still be much weaker then vulc or adamantine to weapons fire it would give them a "civilian" role.
You'd use magmium shuttles, colonizers and PA when building in hostile environments, and you'd still use vulc/ada on ships dedicated to going pew-pew.
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Broker Communications |
Posted by: PhentButcher - 05-13-2019, 12:14 AM - Forum: Prerelease Bug Reports
- No Replies
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I set up a Broker Shipment but when I go to my ship to accept it I do not see any response, nor any new channels. My friend, who is also on at the time, sees my request and the expected response from the broker that a new Private Channel is open. My screen shows neither of those. Is there something bugged or a permission improperly set?
Thanks for the help,
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