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How to modify a buiding ?
Forum: Cantina
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Are NPC's allowed to pilo...
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Currently i have an issue...
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Another Open Letter to Ha...
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Spacecraft unable to spaw...
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Ioplasma recipe missing i...
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No Record of Shipment Fou...
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Mission Order: Officer Sa...
Forum: Arena of Ideas
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System map does not refre...
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favorite or funniest mome...
Forum: Cantina
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| New Ship Designer is Way Too Complex |
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Posted by: CaptObvious - 05-25-2019, 10:12 AM - Forum: Cantina
- Replies (17)
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Hey all,
I just got back to Hazeron after years away (last time I played it was old-style cities and ships) and I thought I'd try my hand at designing a ship because none of the few on the exchange fit my needs. Jesus. You basically need to be a professional CAD modeller to use that thing. Even when I'd managed to build what is basically a couple of boxes with rooms in them, I spent 20 minutes trying (and failing) to figure out how to add capacitors, drives and weapons to it.
I appreciate the freedom it gives us in designs for ships and buildings, but it's just way too complex for the vast majority of people to use. The old designer was more along the right lines, working in blocks.
What's most telling about this is looking at the blueprint exchange, both the lack of designs available and the number of designs that are just flying bricks or small modifications of Haxus' ships.
Hazeron already has a huge learning curve as a barrier to entry, having such a core part of gameplay be so inaccessible could be damaging to the long-term viability of the community.
Just my 2 cents anyway.
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| Thank You, Haxus, for Shores of Hazeron! |
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Posted by: jaipersaga - 05-24-2019, 12:47 AM - Forum: Cantina
- Replies (2)
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Thank You Ser Haxus, for building this game world and keeping it alive for me to play this long.
I have so many words and too much TL;DR to put into actual gratifying words.
I really evangelically believed in your game workings years ago when times were rough and when the waters are calmer like it seems now.
I just want to give you my random shout out.
Thank you for almost a decade now of Shore of Hazeron fun.
Please keep the fun going as long as you are able.
Peace out, live hard, build hard, wait hard, fly hard, plan hard, and dominate hard everyone!
~Jaipers Larsa
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| Drilling Rigs Disconnected |
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Posted by: Morjimoi - 05-21-2019, 06:03 AM - Forum: Closed Bug Reports
- Replies (2)
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Drilling Rigs aren't connected to wharfs, when I go to a near enough capital and work the site the resources won't go to it despite I have a wharf and it's certainly in range, and I absolutely have the material
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| My Suggestions |
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Posted by: Morjimoi - 05-20-2019, 07:12 PM - Forum: Arena of Ideas
- Replies (2)
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A: Export objects from hazeron in .3ds to 3rd party modelers for ease, like our avatar model in different positions, standing, sitting, etc, chairs, so on.
B: Set Item spawnpoints in buildings, so I could like make a market with things on the shelves, meat in freezers, etc
C: Fast Travel between airports in the same solar system.
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| 2019-05-20 Capitol Jurisdiction |
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Posted by: Haxus - 05-20-2019, 03:37 PM - Forum: Updates
- Replies (3)
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Capitol Jurisdiction Rules Change
It is not possible to make a small town. It seems to be a city or nothing.
Capitol building now creates a small jurisdiction for the city. Police stations add to that jurisdiction, instead of being the sole source of a city's jurisdiction. The size of the jurisdiction at a capitol building is the same for all capitols, regardless of facilities present in the building.
A small town can now be created, consisting of a town hall and a few other buildings, without a police department, like the town I grew up in.
Military Buildings
Biodomes and platforms should be considered military buildings if they host military buildings.
Done.
Building Cursor Bug
When making a new building, outlines of nearby buildings are not visible but outlines of buildings on the other side of the planet appear.
Fixed the bug.
Bank Rules
Bank rules say they require police. Is that still true?
Banks only require the jurisdicition of a city. That can be the one created by the capitol building. Verbiage of bank rules was updated.
Starvation and Suffocation
City report says starvation and suffocation won't be enabled until 2018?
Removed outdated messages. Starvation and suffocation have been killing citizens for a long time now.
Sea Surface Building Connections
Sea surface buildings should be considered connected by sea.
Updated building interconnections to treat sea surface buildings (drilling rigs) as if they are connected by sea, like wharfs and military docks.
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| Co-Op Start? |
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Posted by: JaiTuKan - 05-19-2019, 08:51 PM - Forum: Cantina
- Replies (1)
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So I'm thinking about getting into Shores of Hazeron with my brother. Now I know we can start on different planets, but can we both start the game on the same planet? So do the whole process from start to finish? :)
Thanks!
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| Merge Comm Channel |
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Posted by: Vectorus - 05-17-2019, 09:35 AM - Forum: Arena of Ideas
- No Replies
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Allows you to merge private comms channels on the F3 window, pooling the recipients together. Allows groups of players or ships to be talked to at once, without the identical name workaround.
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| Order: Follow Relative To |
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Posted by: Vectorus - 05-17-2019, 09:34 AM - Forum: Arena of Ideas
- Replies (1)
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Orders a ship to follow its target at a relative position, specified either in XYZ form or p form. e.g., Follow the lead destroyer 200 metres behind and 500 metres to starboard. Ship will attempt to maintain distance and orientation within a certain tolerance. Facing of target is not taken into account (probably), only CG position. Allows the creation of formations of ships and helps a commander exploit weak points/ downed shield facings.
Helps avoid a situation I saw recently where ships clustered right at the edge of the enemy's shield, firing missiles in and taking shrapnel damage from their own shots. Allows a ship to actually exploit superior range rather than simply rushing in and throwing away its advantage.
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| 2019-05-16 Drilling Rigs, Platforms |
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Posted by: Haxus - 05-16-2019, 08:04 PM - Forum: Updates
- Replies (19)
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Drilling Rigs
Drilling rigs have never been implemented.
Drilling rigs are now ready for use. - A drilling rig model will be found in the exchange, after the servers are up and I have a chance to post it. It has an interior room with a door to the outside, so it can be used effectively as a transporter destination, without ending up in the water.
- Its blueprint can also be found in the Blueprints/Buildings folder, called Drilling Rig 10.SoH.
- Design properties now enables selection of Sea Surface Building structure.
- I haven't actually tested them to see that they work like a well, though.
Platforms
Platforms have never been implemented.
Platforms can now be built.- Construction window has buttons to create aerial, ground and sea platforms, on the Superstructures page.
- Platforms create a structure on which other buildings can be built.
- Design properties now enables selection of Aerial Platform, Ground Platform, and Sea Platform structures.
- Some platform designs will be available in the exchange after I have a chance to post them. Their blueprint files are distributed in the Blueprints/Buildings folder as Aerial Platform 820m.SoH, Ground Platform 400m Square.SoH, and Sea Platform 500m with Harbor.SoH.
- A new Build Zone part type was added for platforms. A build zone defines the area on a platform where buildings may be built. A build zone also creates a floor against gravity and it acts as a 3m tall hull void. The floor is active even when the platform is under construction, so you can land on top of it to build it.
- Platforms can incorporate the Environment Void part, added for biodomes. Environment voids on platforms will create an enclosed environment space just like a biodome.
- Biodomes can be built on platforms.
- Aerial platforms can be built in all atmospheres, including gas giants and vacuum. The UI needs work on gas giants. It is currently very difficult to build an aerial platform on a gas giant because you must be at the core; that will be fixed shortly.
- Sea platforms can be built in lava if they are constructed of vulcium or adamantine. This has not been tested.
- Ground platforms can be built on dry land or on sea bottoms, including under supercooled seas. I'm not sure they have much use.
- Most buildings can be built on platforms, including farms and orchards.
- Building sites are not visible on platforms. To insure buildings under construction are visible, a minimum amount of structure is shown even when no construction has been done.
- Aerial and sea platform building sites are not visible on the terrain. They actually don't allow site meshes. To find them when they are under construction, a minimum amount of structure is shown even when no construction has been done.
- Plants appear on platforms at designated plant locations in building designs, such as crop rows at a farm or landscaping at a building.
- When a platform is destroyed, all buildings on the platform are destroyed.
- It will be possible to break building construction rules using a platform. e.g. HQ on a platform is destroyed with the platform; that could leave military buildings behind on the surface. We will see if any significant problem is caused by this.
- Transporter can beam to and from a platform. When beaming to a platform, you could (currently) end up inside a building. If a platform has buildings, it is better to beam directly to one of them.
Spindle Smoothing Broken
Whenever I make a spindle, the lighting is wrong on the faces. I have to flatten them then resmooth them to get the correct result.
Fixed smoothing error in spindle generator.
Paste Radial
It would be nice if there was an easy way to make a copy of something in a circle, in the designer.
A Paste Radial command was added to the Edit menu. It works a lot like Paste At, except that the rotation of the pasted object rotates radially around the origin of the design plane, in the design plane.
This enables polar coordinate input to be used effectively to specify exact radials for placement. To paste radially 10m from the origin, at 30 degrees, enter p10,30 into the edit box.
Select Contiguous Faces
I have a large complex mesh and I want to select part of it that forms a huge flat surface with hundreds of polygons. The shape and other geometry makes it impossible to isolate for a box-drag-selection. Can I have a command to select all the faces in the same plane?
Select Contiguous Faces command added to the Edit menu. It pops up a dialog with a single option, to specify the angle tolerance for deciding if adjacent faces are in the same plane. The default is 1. 180 degrees or greater would effectively ignore the angle test.
Hull Void Spindle
Spindle tool for making hull voids would be welcome.
Hull void spindle tool added to the Part menu.
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| Newcomer |
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Posted by: solaris - 05-15-2019, 10:07 PM - Forum: Cantina
- Replies (1)
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Hey there!
This seems like a really interesting game and I'd love to get into it. Would anyone have a spare friend code to get me started by any chance please? :)
Look forward to playing with you all
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