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| Latest Threads |
Hazeron Play By Email (PB...
Forum: Cantina
Last Post: Celarious
01-11-2026, 02:03 AM
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How to modify a buiding ?
Forum: Cantina
Last Post: netshaman
11-28-2025, 02:36 PM
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Are NPC's allowed to pilo...
Forum: Cantina
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Currently i have an issue...
Forum: Cantina
Last Post: Deantwo
10-16-2025, 03:19 PM
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Another Open Letter to Ha...
Forum: Cantina
Last Post: asphere8
09-03-2025, 05:03 PM
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Spacecraft unable to spaw...
Forum: Closed Bug Reports
Last Post: wad67
08-03-2025, 07:25 AM
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Ioplasma recipe missing i...
Forum: Bug Reports
Last Post: Xantheose
07-26-2025, 04:32 PM
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No Record of Shipment Fou...
Forum: Bug Reports
Last Post: Vectorus
05-05-2025, 07:09 PM
» Replies: 0
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Mission Order: Officer Sa...
Forum: Arena of Ideas
Last Post: Vectorus
05-05-2025, 06:47 PM
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System map does not refre...
Forum: Bug Reports
Last Post: GaelicVigil
04-28-2025, 03:59 PM
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| Appeal to return to the old designer |
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Posted by: Slaxx - 06-12-2019, 08:31 PM - Forum: Arena of Ideas
- Replies (6)
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So i really dont like the new designer.
HOWEVER. I seriously loved the old designer type.
This new one is like a full blown 3D model program and i am legitimately unable to make designs. GAME BREAKER. Especially for newcomers.
My idea was to use the old designer but rework it so you dont make block designs.
Specifically i L-O-V-E-D the drawing method. I want it back.
If i was to put it in terms:
Current designer: -2 fun
Old designer: +3 fun
Now if the old designer was reworked so it prevented blocky shapes, it would be perfect. Just make it so it automaticalöy smoothens the shapes or maybe add a exterior hull function and merely make the basics blocky-wise
Best would be an intelligent function, a "smart-designer" that smoothens edges like an anti-aliasing setting in 3d programs. Have it add superfluos matter automatically.
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| Unable To Set Empires Stance |
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Posted by: zalphor - 06-11-2019, 03:48 PM - Forum: Prerelease Bug Reports
- Replies (5)
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I am unable to set the stance of my empire twords another empire.
The friend and neutral stance buttons do not appear to function.
Tried:
-- Request empires button:
"Refreshes" the list but no changes of stance are shown.
-- Switched between my two avatars of the same rank and permissions:
no change.
Also cannot use the close document button in the diplomacy window.
Governance and Diplomacy buttons on side bar flash continuously and have not stopped since i renewed my subscription.
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| Factory Complexes and Civilian Malls |
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Posted by: Deantwo - 06-10-2019, 11:18 AM - Forum: Arena of Ideas
- Replies (16)
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The current building system is a little too complicated. You need massive buildings of each building type, and you need to know the exact blueprint to know what buildings types it works as.
See: (Idea thread) Building Blueprint Simplification
But this leaves us with one big question: Why can't my gigantic super mall building contain both casinos and grocery stores? Or why can't my mega factory building have an electronics floor and a computer factory floor? Why can't I have one huge building that does everything?
If we start with just the idea of "Factory Complexes" and "Civilian Malls", since these functions aren't necessarily unique in their appearance, but are likely best to keep factory and morale functions separate.
Basically the idea would be to design a big building that is without a specific type. Once you have constructed the building, you can go to it and add functions to it. In a sense just refitting it to change the volume allocation for the building.
For example: We construct a giant super mall building and then allocate half of its volume/rooms/floors/whatever to work as casinos, and the other half as grocery stores. Then later we find out that we didn't need that many casinos, we re-allocate most of those to churches.
Same works with factories, allowing us to dynamically allocate the amount of different workshops we want and the amount of each workshops.
Re-allocating the volume/rooms/floors/whatever can cause the building to undergo re-construction. Possibly consume some tools or commodities appreciate for the types. For example allocating computer factory workshops might require some soldering tools, and allocating churches might require stone and wood.
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| Broker doesn't show Shipment limit |
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Posted by: Deantwo - 06-09-2019, 09:17 PM - Forum: Prerelease Bug Reports
- No Replies
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Broker doesn't show how many shipments it can have scheduled.
Just a simple "2/10" to show that 2 shipments are scheduled out of 10 possible.
Can just show as "?/10" when the list isn't loaded yet.
This was not an issue for old-style brokers because it was based on number of broker levels, but now there is no way to see how many shipments can be scheduled without looking at the blueprint details.
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| Openings? |
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Posted by: Morjimoi - 06-07-2019, 09:02 PM - Forum: Cantina
- No Replies
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If I make openings on a structure, as room or hull voids and put a guard post on the inside so they can see out, if they see an enemy and they have a gun will they shoot at them? Like a bunker opening?
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| Reloading saved missions from disk breaks harvesting |
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Posted by: Toastbrewt - 06-07-2019, 04:29 PM - Forum: Prerelease Bug Reports
- No Replies
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Hey.
I wanted to report something i recently noticed.
For some reason if you load a mission that contains atmo harvesting from a disk the harvesting orders are broken.
I noticed that when i saw one of my ships sitting in orbit doing nothing. A quick check later i noticed it is at the harvesting order and was doing nothing.
Solution for me was setting missions to hold, removing the current order and reinsert harvest order and it was working fine again.
Greetings
David
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| Change road width hotkey |
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Posted by: Morjimoi - 06-06-2019, 04:21 PM - Forum: Arena of Ideas
- Replies (1)
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How about a hotkey that changes road width without having to directly select what you want in the menu? There's one for changing whether it's level or slope grade so I think it would fit.
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| May in Review |
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Posted by: Oggal - 06-05-2019, 05:18 PM - Forum: Cantina
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Shores of Hazeron : May in Review
Welcome to another month in review for Shores of Hazeron! Smaller update as I've been busy away from Hazeron. Lets get started!
Updates:
Three updates this month, Firstly was the widely anticipated Biodomes. Then We saw the re-addition of Drilling rigs. And lastly a smaller update with Capital Jurisdiction
Our Update of The Month for May goes to Drilling rigs, for the addition of platforms! For use on many kinds of planets they allow for all new visual styles in cities where they can be built in the skies, sea surfaces, and over rough terrain.
State of the game:
Unfortunately May seems to be a quiet month. Only 3 updates, despite their vast addition for city content. They have not brought much for those of us who are searching for more space exploration. Hopefully in the coming months we'll see more reasons to take a step back from the designer and take to the stars.
With low updates come low populations, maxing at 10 players in early May and averaging around five. Fortunately It looks like we may see higher averages in the future ending the back half of the month with frequent player counts closer to 8.
In terms of politics the top 5 for the conflict zone remain unchanged for the month last I saw, with the month ending with Reaume del Seint Graal at 5th with 49 worlds, Foxtail with 51 worlds at 4th, Solstice holding 100 worlds in 3rd, Sith being 2nd with 134, and lastly at the top of the leader board with 16 galaxies, 276 sectors, 456 solar systems and an amazing 1,060 worlds we find Weltreich, still in 1st.
These numbers may have changed though, as Empire standings have not been loading for me.
That's all for this month. Fell free to add anything I may have missed below and I'll try to get any changes in those areas out next month.
Also, once Empire standings are back up I'll update this post with the proper numbers if need be, Watch for the bump here.
Till then, fly safe and stay active!
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