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  No Stock Buildup, Yet Full?
Posted by: Morjimoi - 06-01-2019, 05:15 PM - Forum: Closed Bug Reports - Replies (2)

Hey, me and another user have been getting an error where despite actually not having any of the commodity stone in stock, the mine I have at least that is mining stone reports the inventory as full and doesn't seem to increase the commodity any at completion of a production run.

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  Fixing the Economy
Posted by: Mr. Mortius - 06-01-2019, 05:21 AM - Forum: Cantina - Replies (2)

There might already be a thread for this, but I thought I'd start a discussion thread anyways. Money is currently next to worthless and needs some sort of end-game sink. Maybe as a partial replacement, money could be used in the development of single use ship-modules, with exponentially increasing costs for increases in effectiveness.

The game as it is: 
[Image: gEYtB9w.png]

I can't imagine spending even a trillion of that, let alone over two quintillion and rapidly increasing.

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  Haxus, can we get Galactic chat exposed on an API endpoint?
Posted by: CaptObvious - 05-31-2019, 06:29 AM - Forum: Cantina - Replies (3)

Hey Haxus,

I was wondering if we could get Galactic chat exposed on an API endpoint?  I'd like to build a bot that would post messages sent to Galactic ingame into Discord and would rather not have to scrape the HTML from http://hazeron.com/galactic.html

It'd be *really* nice if we could get Discord be able to post back to Galactic if someone replies to the bot, but I could understand if that's a hard no.

Hey Haxus,

I was wondering if we could get Galactic chat exposed on an API endpoint?  I'd like to build a bot that would post messages sent to Galactic ingame into Discord and would rather not have to scrape the HTML from http://hazeron.com/galactic.html

It'd be *really* nice if we could get Discord be able to post back to Galactic if someone replies to the bot, but I could understand if that's a hard no.

As a suggestion, you could add http://hazeron.com/galactic.json with the same data as the HTML and have it formatted like this:


{
  "messages": [
    {
      "galaxy": "Shores of Hazeron",
      "player": "Captain Obvious",
      "message": "This is a test message.",
      "timestamp": "2019-05-31T03:07:23Z"
    },
    {
      "galaxy": "Shores of Hazeron",
      "player": "Deantwo",
      "message": "Please call me Danetwo from now on.",
      "timestamp": "2019-05-31T03:07:40Z"
    }
  ]
}

Thanks!

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  Designer Lockup
Posted by: Morjimoi - 05-31-2019, 01:40 AM - Forum: Prerelease Bug Reports - Replies (1)

Hey. Sometimes when designing space stations over a certain size, if I hit refresh obstructions it completely locks up and ceases responding. I think it needs optimization or something. It may be from the .3ds I import but other times the .3ds works fine.

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  Background music for hazeron
Posted by: Slaxx - 05-29-2019, 06:47 PM - Forum: Arena of Ideas - No Replies

Give hazeron a nice touch and hire the componist who made the stellaris soundtrax.

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  HUD renders over sensor target
Posted by: Vectorus - 05-28-2019, 02:26 PM - Forum: Prerelease Bug Reports - No Replies

When you select an object at a crew station which accepts targets, e.g. sensor contact or fire control target, the little crosshair is rendered underneath your helmet decal, which is opaque. This means that when if it goes to the edge of your screen, underneath solid helmet elements, you cannot see it. Perhaps an oversight?

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  I created a technology to create water
Posted by: Slaxx - 05-28-2019, 12:33 PM - Forum: Cantina - Replies (6)

With this technology, humanity is completely independent from nature and doesnt rely on finite resources anymore. Potentially, you can create matter out of nowhere.

I handed the technology out to the german authorities.

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  How do I build Underwater?
Posted by: Morjimoi - 05-27-2019, 11:27 PM - Forum: Closed Bug Reports - Replies (1)

See the title. I don't understand how I'm supposed to build underwater. I've got buildings that have the life support and everything set up for the design but it still tells me the location is underwater despite it shouldn't be an issue.

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  New Ship Designer is Way Too Complex
Posted by: CaptObvious - 05-25-2019, 10:12 AM - Forum: Cantina - Replies (17)

Hey all,

I just got back to Hazeron after years away (last time I played it was old-style cities and ships) and I thought I'd try my hand at designing a ship because none of the few on the exchange fit my needs.  Jesus.  You basically need to be a professional CAD modeller to use that thing.  Even when I'd managed to build what is basically a couple of boxes with rooms in them, I spent 20 minutes trying (and failing) to figure out how to add capacitors, drives and weapons to it.

I appreciate the freedom it gives us in designs for ships and buildings, but it's just way too complex for the vast majority of people to use.  The old designer was more along the right lines, working in blocks.

What's most telling about this is looking at the blueprint exchange, both the lack of designs available and the number of designs that are just flying bricks or small modifications of Haxus' ships.

Hazeron already has a huge learning curve as a barrier to entry, having such a core part of gameplay be so inaccessible could be damaging to the long-term viability of the community.

Just my 2 cents anyway.

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  Thank You, Haxus, for Shores of Hazeron!
Posted by: jaipersaga - 05-24-2019, 12:47 AM - Forum: Cantina - Replies (2)

Thank You Ser Haxus, for building this game world and keeping it alive for me to play this long.

I have so many words and too much TL;DR to put into actual gratifying words.

I really evangelically believed in your game workings years ago when times were rough and when the waters are calmer like it seems now.

I just want to give you my random shout out.

Thank you for almost a decade now of Shore of Hazeron fun.

Please keep the fun going as long as you are able.

Peace out, live hard, build hard, wait hard, fly hard, plan hard, and dominate hard everyone!

~Jaipers Larsa

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