Improving magmium - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Arena of Ideas (https://hazeron.com/mybb/forumdisplay.php?fid=15) +--- Thread: Improving magmium (/showthread.php?tid=646) |
Improving magmium - DFDelta - 05-13-2019 Magmium is in an odd place ever since the tech levels were removed, since there is absolutely no reason to use it as a building material for most things. Outside of a very few things that use magmium sinks, there is not even really a reason to harvest that stuff. If you can get magmium you can (usually) also get vulc, and unless there is a truely huge QL difference the vulc version will probably be better (not to mention that it is usually easier to find a good source of vulc then finding one of magmium, since you get 3 times as many rolls on the QL per planet, and even a single node is enough if you just drop a 3k+ worker harvester on it). To give our poor magmium a sense of purpose again, I suggest to make magmium built ships and power armor resistant to atmospheric damage. For ships, maybe a staggered resistance depending on armor levels. 0.0 - 1.9 no extra resistance. 2.0 - 4.9 take 30% less damage from exotic or corrosive planets 5.0 - 7.9 take 60% less damage 8.0 - 10.0 treat every atmosphere as they would a standard one Power armor would get a flat 80% or so reduction in damage from hostile weather. Since magmium hulls and PA would still be much weaker then vulc or adamantine to weapons fire it would give them a "civilian" role. You'd use magmium shuttles, colonizers and PA when building in hostile environments, and you'd still use vulc/ada on ships dedicated to going pew-pew. |