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There are fifteen AI controlled [[empire]]s. They always take an enemy stance toward other empires. Players are not permitted to become members of AI controlled empires.
Pirates inhabit all galaxies of the Hazeron universe. Pirates are unambitius and lazy; they do not build large cities. They survive by stealing cargo, smuggling goods, slavery and any other profit they can gain by plundering spacecraft.


These empires are often called pirates, due to their lack of substantial city developments and their hostility toward other empires.
Pirates are factionalized into different [[empire]]s. They do not accept requests by players to join their empire. They always take an enemy stance toward other empires.


==Pirate Ship Encounters==
==Pirate Ships==
Pirate ships plunder the [[spacecraft]] that are outside of [[ADIZ]] with online [[avatar]]s on board.
Pirate ships plunder all forms of [[spacecraft]] that have online [[avatar]]s on board. They will attack space ships and space stations.  


===Encounter Trigger===
Pirates ships are cowardly and remain outside of air defense identification zones, preferring instead to lie in wait. From there they launch surprise attacks on ships that depart the relative safey of the [[ADIZ]].  
Pirate ship encounters are triggered by the presence of a spacecraft in the area of a pirate base. To trigger an encounter, a spacecraft must be outside any ADIZ and an avatar who is online must be aboard. Ships and stations can trigger pirate ship encounters.


Probability of pirate encounters is influenced by factors in a [[system]].
Pirates will usually break off pursuit if their prey escapes into the safety of an [[ADIZ]] or if the prey enters the atmosphere of a world.
* Probability increases in systems that have been explored by multiple [[empire]]s.
* Probability increases a lot in systems that contain a pirate base.
* Probability decreases a lot when a pirate encounter occurs and it slowly rises over time.


Conditions.
Pirates prefer areas with more spacecraft traffic than areas with less. This increases their chances of intercepting trade ships. They are attracted to [[systems]] that have been explored by multiple empires.
* Pirate encounters are only triggered by spacecraft outside any ADIZ.
* Pirates will not pursue spacecraft into an ADIZ. They will break off their pursuit if their prey enters an ADIZ.
* Pirates will not pursue spacecraft into the atmosphere zone of a world.


===Encounter Strength===
Each pirate empire has its own spacecraft blueprints. Pirate spacecraft blueprints are not published in the exchange. Pirate empires of higher difficulty have bigger and better equipped spacecraft.
The type of spacecraft is determined by the pirate empire. Each pirate empire has its own spacecraft blueprints. Pirate spacecraft blueprints are not published in the exchange.
 
The number of pirate ships that spawn in a pack is limited by the mass of the avatar's spacecraft. The mass of attacking pirate ships will not exceed the mass of the avatar's spacecraft, unless only one pirate ship is attacking. Pack size ranges from one to three pirate ships.
 
Pirate ships will be members of a pirate empire. Pirate empires are enemy to all other empires, including other pirate empires. Pirate empires of higher difficulty tend to have bigger and better equipped spacecraft.


===Plunder===
===Plunder===
Pirate ships may decide to plunder the victim [[spacecraft]] that triggered the pirate encounter. The pirate commander issues a plunder order to do this.
Pirate ships may decide to plunder a victim [[spacecraft]]. The pirate commander issues a ''Plunder'' mission order to do this.


AI crew treats the plunder order a lot like an attack order. They attempt to maneuver their ship close to the target vessel and they attack the target vessel. When executing a plunder order, the crew stops attacking when the target vessel's current order becomes a Stand Down order.
AI crew treats the plunder order a lot like an attack order. They attempt to maneuver their ship close to the target vessel and they attack the target vessel. When executing a plunder order, the crew stops attacking when the target vessel's current order becomes a ''Stand Down'' order.


Once the victim stands down, the pirate [[officer]] transfers as much cargo, passengers and money from the victim ship to the pirate ship as possible. The [[Cargo]] (F5) window enables cargo to be transferred from any ship nearby that is executing a stand down order, for this reason.
Once the victim stands down, the pirate [[officer]] transfers as much cargo, passengers and money from the victim ship to the pirate ship as possible. The [[Cargo]] (F5) window enables cargo to be transferred from any ship nearby that is executing a stand down order, for this reason.


Players can issue a ''Plunder'' order to their own crew for the same behavior. The crew attacks the plunder target until it stands down. The officer in command loots the victim ship when they stand down.
Players can issue a ''Plunder'' order to their own crew, for the same behavior. The crew attacks the plunder target until it stands down. The officer in command loots the victim ship when they stand down.


AI officers who have the con, including your own, may decide to stand down when their ship is damaged by an attacking ship that is executing a plunder order. Their willingness to stand down increases as the damage to their ship increases. Their [[rank]] influences their probability of standing down, with low ranking officers slightly more likely to surrender than high ranking officers. Officers will not stand down while their posture is berserk.
AI officers who have the con, including your own, may decide to stand down when their ship is damaged by an attacking ship that is executing a plunder order. Their willingness to stand down increases as the damage to their ship increases. Their [[rank]] influences their probability of standing down, with low ranking officers slightly more likely to surrender than high ranking officers. Officers will not stand down while their posture is berserk.
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Pirate empires claim worlds and build [[Base|military base]]s. Each pirate empire builds its bases using its own unique [[Building_Blueprint|building blueprint]]s. Pirate bases get bigger and tougher as the difficulty of the empire increases. Once a pirate base is established, pirate ships operate from there to harass and plunder spacecraft in their [[sector]].
Pirate empires claim worlds and build [[Base|military base]]s. Each pirate empire builds its bases using its own unique [[Building_Blueprint|building blueprint]]s. Pirate bases get bigger and tougher as the difficulty of the empire increases. Once a pirate base is established, pirate ships operate from there to harass and plunder spacecraft in their [[sector]].


Broker [[shipment]]s may be plundered when they originate near a pirate base. Broker shipments may also be plundered when they are delivered near a pirate base. Plundered broker shipments are reported in the event log of the sending or receiving city, depending on where the shipment is plundered.
Broker [[shipment]]s may be plundered when they originate in a sector that contains a pirate base. Broker shipments may also be plundered when they are delivered to a sector with a pirate base. Plundered broker shipments are reported in the event log of the sending or receiving city, depending on where the shipment is plundered.
 
Pirates vigorously defend their bases.


===Pirate Cities===
===Pirate Cities===

Revision as of 16:51, 25 March 2019

Pirates inhabit all galaxies of the Hazeron universe. Pirates are unambitius and lazy; they do not build large cities. They survive by stealing cargo, smuggling goods, slavery and any other profit they can gain by plundering spacecraft.

Pirates are factionalized into different empires. They do not accept requests by players to join their empire. They always take an enemy stance toward other empires.

Pirate Ships

Pirate ships plunder all forms of spacecraft that have online avatars on board. They will attack space ships and space stations.

Pirates ships are cowardly and remain outside of air defense identification zones, preferring instead to lie in wait. From there they launch surprise attacks on ships that depart the relative safey of the ADIZ.

Pirates will usually break off pursuit if their prey escapes into the safety of an ADIZ or if the prey enters the atmosphere of a world.

Pirates prefer areas with more spacecraft traffic than areas with less. This increases their chances of intercepting trade ships. They are attracted to systems that have been explored by multiple empires.

Each pirate empire has its own spacecraft blueprints. Pirate spacecraft blueprints are not published in the exchange. Pirate empires of higher difficulty have bigger and better equipped spacecraft.

Plunder

Pirate ships may decide to plunder a victim spacecraft. The pirate commander issues a Plunder mission order to do this.

AI crew treats the plunder order a lot like an attack order. They attempt to maneuver their ship close to the target vessel and they attack the target vessel. When executing a plunder order, the crew stops attacking when the target vessel's current order becomes a Stand Down order.

Once the victim stands down, the pirate officer transfers as much cargo, passengers and money from the victim ship to the pirate ship as possible. The Cargo (F5) window enables cargo to be transferred from any ship nearby that is executing a stand down order, for this reason.

Players can issue a Plunder order to their own crew, for the same behavior. The crew attacks the plunder target until it stands down. The officer in command loots the victim ship when they stand down.

AI officers who have the con, including your own, may decide to stand down when their ship is damaged by an attacking ship that is executing a plunder order. Their willingness to stand down increases as the damage to their ship increases. Their rank influences their probability of standing down, with low ranking officers slightly more likely to surrender than high ranking officers. Officers will not stand down while their posture is berserk.

Pirate officers never stand down.

Pirate Bases

Pirate empires claim worlds and build military bases. Each pirate empire builds its bases using its own unique building blueprints. Pirate bases get bigger and tougher as the difficulty of the empire increases. Once a pirate base is established, pirate ships operate from there to harass and plunder spacecraft in their sector.

Broker shipments may be plundered when they originate in a sector that contains a pirate base. Broker shipments may also be plundered when they are delivered to a sector with a pirate base. Plundered broker shipments are reported in the event log of the sending or receiving city, depending on where the shipment is plundered.

Pirates vigorously defend their bases.

Pirate Cities

Pirate empires sometimes control cities but they do not build them. They do not capture cities overtly. They may acquire cities that players surrender to them.

City surrender must be accepted by the receiving empire. Pirate empires always accept surrendered cities. Cities can be discarded easily by surrendering them to pirate empires.

Old-style cities belonging to a pirate empire will start decaying faster than normal. (New-style cities do not decay yet.)

Tips and Tricks

A few tips to avoid or deal with pirates.

  • Build an airport radar or military radar before trying to use a spacecraft for the first time. This will ensure you have a safe zone to prevent the pirates spawning and keep them a distance from your worlds.
  • Enter the atmosphere of a world to evade them. They will not pursue a target into the atmosphere of a world.
  • If pirates are determined to plunder your ship and you have no other options, let them. Issue a stand down order and wait. If you have no crew, you must issue the order then configure the ship to stand down yourself. The pirates will take what they want and leave you unharmed. They don't take crew.
  • If you are about to be plundered, transfer the ship's fund to your personal account.

Pirate Empires

There are fifteen pirate empires in Hazeron. They originate from the backstory of Gravity Well.

Pirate empires are most common in their home galaxy. They become less common as the distance from their home galaxy increases, to varying degrees based upon the empire. This results in a distribution of pirate empires throughout the universe that varies with each galaxy. Not all pirate empires are present in every galaxy. Some galaxies have more pirates than others.

Difficulty level of pirate empires is based on the vertical position of their home galaxy in the universe map. The least difficult pirate empires originate at the bottom of the universe map. The most difficult pirate empires originate at the top of the universe map. Difficulty level affects the size and capability of their spacecraft and bases.

List of Pirate Empires
Name Flag Home Galaxy Difficulty Level
Akson Akson's empire flag Dyrathon's Retreat 9
Balorite Balorite's empire flag Edge of the Rift 3
Dendrae Dendrae's empire flag Ransuul's Flaming Sword 13
Haxu Haxu's empire flag In'kar Border Region 14
Kla'tra Kla'tra's empire flag Muturon Encounter 5
Malacon Malacon's empire flag Indigo Sea 7
Myntaka Myntaka's empire flag Crown of Othon 12
Ogar Ogar's empire flag Veil of Targoss 2
Otari Otari's empire flag Heart of Victorus 11
Seledon Seledon's empire flag Falla's Embrace 1
Syth Syth's empire flag Black Hole 6
Tassad Tassad's empire flag House Zanathar 10
Vilmorti Vilmorti's empire flag Seven Ten 8
Vreen Vreen's empire flag Vreenox Eclipse 4
Zuul Zuul's empire flag Thustra's Eye 15

See also Category:Pirate_Empires‎.