Neglect is a state a city gets into if it hasn't been visited by an avatar or officer belonging to the empire for over two weeks. In and of it self neglect isn't something to worry about, but in combination with negative morale or enemy occupation, it can have dire consequences.
For the purpose of preventing neglect, city visitation can be satisfied in three ways:
- An empire avatar passes through the city's solar system. All cities in a solar system are visited by the presence of an empire avatar. Cities that do not belong to the empire of the avatar are not visited.
- An empire officer passes through the city's solar system. All cities in a solar system are visited by the presence of an empire officer. Cities that do not belong to the empire of the officer are not visited.
- The city receives tribute. When a capital city receive tribute from another city, its is considered visited for neglect purposes.
Common practice is to leave a spacecraft with an officer on board in important solar systems, or set up a spacecraft on patrol through multiple solar systems.
It is possible to calculate the number of days a city can be neglect before it starts to loyalty is gone.
Population = Population in the city. PopLoyal = Loyal population in the city. NDays = Number of days neglected, if not present it can be between 0 and 6. NeglectStart = 7 CityCycleInterval = 13 MinutesPerDay = (60 * 24) DaysLeft = max(NeglectStart - NDays, 0) + (PopLoyal * CityCycleInterval / MinutesPerDay) DaysMax = NeglectStart + (Population * CityCycleInterval / MinutesPerDay) As used in HazeronAdviser.
Here is a simple table to show the maximum number of days, depending on population.
|Maximum Days Neglected||7*||8||9||10||11||12||13||14||15||16||17||18|
|* If there is no population, there can be no loyal citizens.|