Building Your First Moon Colony: Difference between revisions
(→Landing and Scouting: Updated.) |
m (→Landing and Scouting: Fixed link.) |
||
Line 52: | Line 52: | ||
Once in orbit over your destination, simple give your space rocket a short burst towards the surface and use the brakes again to glide down. Landing nose up is not required, but mind your speed when you impact with the surface. | Once in orbit over your destination, simple give your space rocket a short burst towards the surface and use the brakes again to glide down. Landing nose up is not required, but mind your speed when you impact with the surface. | ||
Enter the [[Top- | Enter the [[Top-Down_View|top-down view]] and look at your surroundings. [[Eludium]] should be present on any world with a very low or no [[atmosphere]] density. You may have to cycle through the top_down view's overlays to find that one that shows common minerals too. | ||
If you are lucky, you might also be able to locate [[Lumenite]]. Lumenite is possible in habitable orbit [[Orbit_Zone|orbit zone]]s, but it is more likely to be present in colder orbit zones. | If you are lucky, you might also be able to locate [[Lumenite]]. Lumenite is possible in habitable orbit [[Orbit_Zone|orbit zone]]s, but it is more likely to be present in colder orbit zones. |
Revision as of 09:47, 30 September 2018
This page contain information about a feature that has two versions.
To read about the old version, go to Building Your First Moon Colony/OldVersion. For more information, go to the Building Update page. |
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: Page out of date, needs updating to reflect Building Update. Needs changing to wiki standard. |
Establishing your first moonbase can be challenging because there are many new things to learn. The first being transportation and the second being logistics. This topic shows how to build a moonbase with only one rocket trip to the moon.
Once your first moonbase is operational, you will have the materials needed to manufacture real spacecraft. Spacecraft enable you to carry passengers and large amounts of cargo. This makes starting the next city vastly easier, whether it is on a paradise habitable world or the harshest inferno magma ball.
This topic assumes you have built a city on a habitable world that is manufacturing space rockets. That city will be called the home city. Read Building Your First City if you have not built a home city.
Home City Infrastructure
Prepare the home city to support a moon base. Build the infrastructure that is needed in the home city before you go to the moon.
Build an airport terminal in the home city. An airport terminal creates a trade connection with all other cities in the solar system that also have an airport terminal. Roads and wharfs similarly create land and sea trade connections between cities. Trade connections allow supplies to flow between the cities that are interconnected.
The moon base will consume a large amount of air. Water can be converted to air by a refinery at the moon base to augment the air supply. To prepare for the air demands of the moon base, manufacture both air and water in the home city.
Build a refinery in the home city. Set the refinery to manufacture air. There are several processes for making air. Select Air using Atmosphere to collect breathable air directly from the atmosphere. By the way, this process does not require a breathable atmosphere; it can be used in a harsh atmosphere to extract breathable components.
Build wells and treatment plants to produce water. Water wells can be dug anywhere on the terrain, no specific geological formation is required. Treatment plants can be built on the coast and on land. A treatment plant on land requires a source of ice to convert to water. Ice is mined where ice is present on the terrain.
The airless environment of the moon will be deadly. Build an armorer. Set one manufacturing to make environment suits and set the other level to make environment suit helmets.
The home city now has the infrastructure necessary to support a moon base.
Preparing For The Journey
Build an aircraft factory and start producing space rockets. Spares space rockets are always good when learning how to fly.
Once a space rocket is ready, the Rocket Training story should begin and teach you the basics of how to fly a space rocket. If the story does not start, do not fret.
An environment suit is essential for surviving harsh environments. If you do not already have one, go to a retail store and purchase an environment suit and a helmet. Read Trade for more information on how to buy things. If you can't afford it, take a loan at a bank.
The fuel cell on a space rocket lasts 20 minutes. It is refueled using hydrogen and can be refueled in flight if you have hydrogen in your inventory. Buying an extra can or two of hydrogen can be useful if you plan to fly around in your space rocket for a while.
In order to get some information about your solar system before your journey, you can build an observatory and an airport radar. Having both in your city will generate a system survey, showing all the celestial bodies and their resources in the solar system.
Blast Off
Fly the space rocket out of the planet's atmosphere. If you can't immediately see a moon in close orbit, it might be best to come to a full stop. Press the H
key to enable the hold mode, it will toggle on the brakes and attempt to keep your space rocket stationary.
Pressing the O
key will toggle on orbit rings of all celestial bodies. If your homeworld have a moon, or if your homeworld is a large moon orbiting a gas giant with other moons, their orbits should show as teal rings.
If there are no moons in your local planetary system, you will have to look for other planets and moons in your solar system. When looking for other planetary systems to check, start with the inner and outer orbit zones and secondly fidget orbit zones, inferno orbit zones should be a last resort because of the added requirements for colonizing those worlds.
When flying through space in your space rocket, be wary of large gas giants and giant suns. The space rocket is affected by gravity and might be pulled in faster than the space rocket can accelerate. Therefore a moon in the same planety system is normally recommended.
If you have a system survey you can check it for where there are moons.
Landing and Scouting
Once you have located a moon or other suitable planet, fly to it. When getting to a good speed, it is likely best to turn off the thrust and simply cruise, use the lateral brake Q
to control your heading and and slow down with the forward brake SPACE
when nearing your destination.
Once in orbit over your destination, simple give your space rocket a short burst towards the surface and use the brakes again to glide down. Landing nose up is not required, but mind your speed when you impact with the surface.
Enter the top-down view and look at your surroundings. Eludium should be present on any world with a very low or no atmosphere density. You may have to cycle through the top_down view's overlays to find that one that shows common minerals too.
If you are lucky, you might also be able to locate Lumenite. Lumenite is possible in habitable orbit orbit zones, but it is more likely to be present in colder orbit zones.
To begin with Eludium is the most important, it will allow construction of more advanced space vehicles and spaceships. Lumenite is nice to have present on the first moon base, but it is not necessary. With those more advanced space vehicles and spaceships it will be easier to made more bases and colonies in the future.
Ice is valuable if you find it. Colder moons will often have ice patches. Ice can be mined and converted to water and air, enabling a moon base to become self-sufficient.
You can use your space rocket to scout for more resources or even check over moons and worlds. If your space rocket is low on fuel you can refuel if with hydrogen from your inventory by pressing the K
key.
Look for a good site to build a moon base.
Moon Base Alpha
Land on the moon at the site you selected for the moon base.
Switch to top-down view and build the town square of the moon base a short distance from the rocket but not beneath the rocket.
Build a dirt road slab beneath the rocket. The Labor window can be used to do the work without exiting the rocket.
On the Comm window, press the Debark Passengers button to unload the colonist. The space rocket must be landed on a road slab to unload a passenger. The colonist leaves the rocket and joins the local population, becoming a citizen of the new moon base. The new citizen will help construct the moon base.
On the Comm window, sell a unit of food and a unit of air to the moon base so the colonist won't die at the next city report cycle.
Build an airport terminal on the terrain next to the road slab. Lift off with the rocket and land on the airport terminal construction site. Avoid landing where the building will appear or the rocket will become stuck inside it. The construction site shows an imprint of the foundation of the building.
Move a hammer and a soldering iron into your ready inventory. Your ready inventory is any inventory position that is not inside a container.
Be sure your environment suit is on and your helmet visor is closed before exiting the rocket. If you do not have an environment suit, prepare to perform the next step quickly.
Exit the rocket. Drop all three crates of construction materials where you are standing. Get back into the rocket.
On the Labor window, press the Work Construction Site button. Materials are fetched from the city's inventory and from materials lying physically in the construction site, such as the crates.
The Work Construction Site button checks to see if the needed tools are in the city's inventory and it also checks your ready inventory. Apply work until the airport terminal is completed.
Exit the rocket. The air inside all building sites is breathable without an environment suit. Pick up the crates. Get back into the rocket.
Use the Construction window to build a broker. Fly the rocket to the broker construction site and build it the same way you built the airport terminal, using the materials in the crates.
The new moon base is now connected to the home city. It may take a few minutes for the first shipment of supplies to arrive. Cities import commodities every six minutes. The new moon base is ready to grow.
Growth Tips
Unlike a habitable environment, citizens in a harsh environment work all the time whether there is power or not.
Build mines to extract eludium and lumenite.
Lumenite mining requires tongs, a tool your city may not be manufacturing. When a building is selected on the Construction window, information about the building is shown at the lower portion of the window. The manufacturing process for the building can be selected using a combo box at the bottom. When a manufacturing process is selected, the tool tip on the combo box shows the requirements to run the process.
Add homes to the moon base by building houses, apartments or condominiums. Homes are needed for the population to grow.
Build a power plant. Power is needed for life support. Power production is the first priority when delegating jobs in a harsh environment. Citizens will work the power plant before anything else.
Build a refinery. Set the refinery to make air from water. Refinery operation is the second priority when delegating jobs in a harsh environment. Citizens will work the refinery before anything else except power production.
Food production consumes precious water. Imported food is usually sufficient. Food production is the third priority when delegating jobs in a harsh environment. Food production can help a moon base to become self sufficient. To produce animal by-products at a farm in a harsh environment, you must bring an animal to the farm.
Remaining jobs are allocated after power plant, refinery, and food production jobs are filled.