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  Quick / Not Responding Crash
Posted by: rjzvara - 01-04-2020, 12:21 AM - Forum: Prerelease Bug Reports - Replies (6)

Trying to stay in-game more than 2 mins results in a crash. Some times it is not responding, but most times it just crashes.

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  Asteroid Problems
Posted by: Seathre - 01-03-2020, 02:33 PM - Forum: Prerelease Bug Reports - Replies (1)

So, some suggestions, coming from someone whose homeworld was just destroyed by an asteroid.

  1. More Warnings!! I know the tribal stargazer says something, and I was told the Observatory can tell you something, but that's about all I knew. If there was some mail message or mission like the "Getting Started" mission to alert players to this imminent threat, I would have been much less surprised by this.

  2. Make the ETA for Asteroid visible somewhere. Maybe you can check it from the Observatory or Solar System map.
If I wasn't in the Hazeron Discord I would've had no clue about any of this. For the sake of new and returning players, let's make addressing this a priority please. ♥

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  2020-01-03 Old Style Space Ships
Posted by: Haxus - 01-03-2020, 02:29 PM - Forum: Updates - Replies (4)

Someone asked when I was going to get back to working on the game.

The short sarcastic answer is, "I never stop."

It was a valid question, none-the-less. The last update was posted before Christmas and I have not posted on the forum since then.

I am working on some changes to spacecraft that dragged me down a rabbit hole. That work should be completed in a few days. I expect to post an update next week, likely later in the week.

The changes may break old style space ships. The extra work to maintain the code is becoming a nuisance. The database shows over 1000 of them still in the game.

I urge everyone who is still using any old style space ships to abandon them as quickly as possible. They might not exist by the end of next week.

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  Mesh and file exchange
Posted by: wad67 - 01-03-2020, 08:08 AM - Forum: Design Studio - Replies (1)

Hello, I am making this thread to share some things I have made, and for others to share things that they have made.



You may use or modify any of my creations, no strings attached. 


Bed
[Image: HZnBNUp.png]

'H' Capitol

[Image: 8chvU8r.png]


I will post more things when I make them and feel the need to upload them.

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  Space fighter cockpit glass shows space outside ship
Posted by: Tamunshin - 01-03-2020, 03:43 AM - Forum: Prerelease Bug Reports - Replies (2)

If you have a space fighter parked onboard a spaceship, standing near the fighter and looking through the cockpit glass will show you the view outside the ship, whatever is generating the view through the cockpit glass isn't taking into account obstacles like a ship being in the way.

   

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  Can't Access Sea Cheat in Rooms with Cargo Access
Posted by: Deantwo - 01-02-2020, 10:29 PM - Forum: Prerelease Bug Reports - Replies (6)

It is not possible to access the sea chest while in a berth if the room the berth is in has cargo access.

Workaround: Declare a building your home and access your sea chest there.

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  Up/Down Arrow Keys Change Construction Materials
Posted by: Deantwo - 01-02-2020, 09:52 PM - Forum: Prerelease Bug Reports - Replies (2)

When you are using the construction window, you have to select the construction materials you want to use. This can be overriden by using the up and down arrow keys while placing a building.

This is too easily done by mistake and confuses new players. I suggest removing this behavior, or at least removing it from default key binding or whatever.

Could instead mirror what the mouse-wheel does with the up/down arrow keys. Changing altitude of platforms and roads. Would make it easier to use without a mouse-wheel.

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  Biodomes should count as parks also
Posted by: wad67 - 12-30-2019, 11:53 PM - Forum: Arena of Ideas - Replies (3)

See title.

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  Logging Camp not limited by Trees Onsite
Posted by: Deantwo - 12-30-2019, 09:39 PM - Forum: Closed Bug Reports - Replies (4)

Logging camp is not limited in its number of manufacturing workshops like the mine and well. Logging camp actually seem to be using fields instead of workshops, which is weird.

There is also no default logging camp building blueprint, which seem to confuse some new players.

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  no population, full labor
Posted by: jakbruce2012 - 12-30-2019, 07:49 PM - Forum: Prerelease Bug Reports - Replies (6)

I'm noticing multiple colonies with 0 population, and 0 morale displayed in the city report.  They do however still run all processes, as though they have full population.

I notice this most often with moon bases.

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